Commit Graph

15021 Commits

Author SHA1 Message Date
Magnus Norddahl ac462638d3
Merge pull request #540 from Doom2fan/asmjit
Changed binary int ops to use a temporary register, fixed some opcodes.
2018-08-15 01:33:21 +02:00
Chronos Ouroboros 591783087d Changed binary int ops to use a temporary register, fixed some opcodes.
For some reason, binary ops might reuse one of the input registers as the output register.
This is a problem for very obvious reasons.
2018-08-14 20:08:04 -03:00
Magnus Norddahl 1a52c2ba00
Merge pull request #539 from Gutawer/asmjit
Added exact floating point comparison opcodes
2018-08-14 22:33:37 +02:00
Jonathan Russell dc03cb7a80 - made CMP_CHECK checking compile time 2018-08-14 20:50:32 +01:00
Jonathan Russell 740415246e - added exact floating point comparison opcodes 2018-08-14 18:32:17 +01:00
Magnus Norddahl f862b96763
Merge pull request #538 from Gutawer/asmjit
Added all integer comparison opcodes
2018-08-14 16:47:18 +02:00
Jonathan Russell 167693f102 - implemented all integer comparison operators 2018-08-14 15:07:09 +01:00
Jonathan Russell b30df47499 - adds OP_EQ_R, the first instruction using jumps 2018-08-14 13:02:56 +01:00
Magnus Norddahl 0ced612d2c - add misc float opcodes 2018-08-14 01:07:30 +02:00
Magnus Norddahl eb20e5482d
Merge pull request #535 from Gutawer/asmjit
- added most vector maths opcodes
2018-08-13 22:38:42 +02:00
Jonathan Russell cdb5a9d91e - added most vector maths opcodes 2018-08-13 21:36:55 +01:00
Magnus Norddahl cb0a296fa7
Merge pull request #534 from Doom2fan/asmjit
Fix floats and implement some more opcodes.
2018-08-13 18:12:25 +02:00
Chronos Ouroboros cb28bbc72e Fix floats and implement some more opcodes. 2018-08-13 13:07:36 -03:00
Magnus Norddahl 83d769f55c - copy initial register values from the VM frame 2018-08-13 00:15:42 +02:00
Magnus Norddahl 7108fd6228 - implement most of the integer math opcodes 2018-08-12 04:34:57 +02:00
Magnus Norddahl cbb945d8a7 - embed and use asmjit to JIT ZScript VM functions 2018-08-12 02:11:13 +02:00
Christoph Oelckers 19a5a2fd2b - fixed dither math. 2018-08-11 09:27:35 +02:00
Rachael Alexanderson ecdc485e05 - Allow specifying monitor bits-per-channel for dithering output. Not all displays are created equal, so this option is actually important for specifying the exact amount for your display. 2018-08-09 15:13:26 -04:00
Magnus Norddahl d121fa21bf - add gl_dither for toggling dithered output on and off 2018-08-08 21:58:23 +02:00
Christoph Oelckers 863b9fff8a
Make dither texture data constant 2018-08-08 08:43:46 +02:00
Rachael Alexanderson 24e2c3a611 - replace dither texture with a hand pre-calculated table) 2018-08-07 20:47:17 -04:00
Magnus Norddahl 31addbc859 - use a texture for the dither matrix 2018-08-08 00:54:12 +02:00
Rachael Alexanderson 07c9db682d - change 'halfstep' in the dither shader to a #define 2018-08-07 17:06:05 -04:00
Rachael Alexanderson 1cfed9de45 - expand the dither matrix from 4x4 to 8x8 2018-08-06 23:00:20 -04:00
Rachael Alexanderson 0cfe79d85d - further math tweaks 2018-08-06 21:51:23 -04:00
Rachael Alexanderson cdd77ad5fa - fix up a bit of math on the dither shader 2018-08-06 21:37:45 -04:00
Magnus Norddahl 7362070504 - add dithering to present shader 2018-08-07 03:03:40 +02:00
Christoph Oelckers 4c20553a62 Revert "Add RenderStyle API"
This reverts commit 8c7d3b6ab8.

With DTA_LegacyRenderStyle being added there is no pressing need for this. Aside from that there's an utterly unhealthy amount of information duplication here and it is missing some more recent additions.
2018-08-05 20:17:50 +02:00
Zombie 8c7d3b6ab8 Add RenderStyle API 2018-08-05 09:44:05 -04:00
Marisa Kirisame 51b57cebb1 Additional blocking-related flags for Actor.LineTrace() 2018-08-05 09:42:40 -04:00
Marisa Kirisame a2f7d36dc3 Fix model rendering only using interpolated yaw. Pitch and roll are now also interpolated. 2018-08-05 09:40:01 -04:00
Magnus Norddahl 48c83d36b5 - add post processing support to the software renderer and softpoly 2018-08-04 14:58:55 +02:00
David Carlier 1e11ce3bee Texture data overlap occuring here, using memmove instead. 2018-08-04 09:21:55 +03:00
alexey.lysiuk 9d2b7e560b - fixed compilation warning reported by MSVC
src\r_data\models\models_ue1.cpp(103): warning C4244: 'argument': conversion from 'int' to 'float', possible loss of data
2018-08-03 16:29:13 +03:00
alexey.lysiuk eeec943cc0 - bump version number 2018-08-03 16:27:37 +03:00
Rachael Alexanderson bc9ba4d306 - these should not be here. they are just unused templates I forgot to remove 2018-08-02 09:54:55 -04:00
Rachael Alexanderson 29bb32c039 - export resolution strings to the language file 2018-08-02 09:53:34 -04:00
Rachael Alexanderson bd1e484c1e - redo the menu a bit, add in some C++ support code to make it a little bit more flexible
- further tweaks. reduce clutter in custom resolution submenu by moving it to another
- add 'prevmenu' ccmd
2018-08-02 07:37:07 -04:00
Sterling Parker 68bd618aaa Initial "resolution mode selector" implementation 2018-08-01 07:20:35 -06:00
Magnus Norddahl 00ada6cf56 fix: softpoly TEXTURES sprites with scale of 2 are tiled 2018-07-30 22:09:40 +02:00
Magnus Norddahl 5b8a016cad - add vid_hdr cvar that enables higher than 8bpc output for monitors that support it 2018-07-30 22:01:05 +02:00
Christoph Oelckers a516210b18 - always retrieve uniform buffer properties.
They are sometimes needed even if shader storage buffers are available.
2018-07-29 21:31:16 +02:00
Christoph Oelckers 6634416b89 - allow skipping optional arguments of the parent function in a virtual override definition.
This is mainly to allow retroactive addition to existing virtual functions without breaking existing content.
The MeansOfDeath fix for Actor.Die would not be possible without such handling.
2018-07-29 17:00:05 +02:00
Christoph Oelckers ff69d945e1 - fixed: A global variable was used to pass MeansOfDeath to ClientObituary.
The problem here is that this affects the public scripting interface so it cannot be committed to master without further adjustments.

# Conflicts:
#	src/p_interaction.cpp
2018-07-29 17:00:05 +02:00
alexey.lysiuk 269ca3155a - fixed buffer overflow in saved game comment
https://forum.zdoom.org/viewtopic.php?t=61465
2018-07-29 11:29:29 +03:00
alexey.lysiuk e9041c0697 - fixed potential garbage collection of still referenced objects
Objects from dynamic array stored in items of array of structures were incorrectly treated as unreachable

https://forum.zdoom.org/viewtopic.php?t=61354
2018-07-28 19:34:20 +02:00
Christoph Oelckers 7e69cd862e - restore the viewport after the SSAO pass.
This runs through the generic postprocessing code which restores the screen's viewport but since this is run in the middle of the scene it needs to restore the scene's viewport (i.e. the window controlled by screenblocks.)
2018-07-28 19:01:34 +02:00
Marisa Kirisame 66f616dc1a Set default window size to 80% of current display in SDL.
Make vid_setsize center window on current display in SDL.
2018-07-28 17:45:19 +02:00
alexey.lysiuk 477d2d0389 - center Cocoa window on vid_setsize CCMD 2018-07-28 18:17:25 +03:00
Christoph Oelckers 7c39773f98 - somehow the fullscreen default got reset... 2018-07-28 14:28:48 +02:00