Commit graph

21982 commits

Author SHA1 Message Date
Boondorl
ab9b6320cb Allow easier piece weapon replacing
Checks for replacements on weapons instead of using the given weapon class as is (also verifies said replacement is a weapon).
2024-11-15 23:58:39 -03:00
Boondorl
268dad18f7 Discs no longer blast players with collision disabled 2024-11-15 23:58:28 -03:00
Boondorl
3ea5be1ea7 Reworked FRandom constructors
Removes ambiguity while keeping old constructor syntax in check for better overall portability.
2024-11-15 23:56:23 -03:00
Boondorl
a1a4a97dcd Added RNG snapshotting for predicting
Allows RNG seeds to be played back in a predictive way paving the road for predictive behaviors that rely on RNG.
2024-11-15 23:56:23 -03:00
Boondorl
597b06ae52 Added CRandom functions
Unique RNG namespace for client-side effects and HUDs. Identifiers for these cannot clash with identifiers that affect the playsim making them completely safe to use in HUD elements. They also won't be saved.
2024-11-15 23:56:23 -03:00
Boondorl
4c140224a2 Removed network message entirely
Header needs to include more data to properly filter someone trying to connect
2024-11-15 23:54:04 -03:00
Boondorl
8a14497d8c Port NCMD_EXIT to i_net file 2024-11-15 23:54:04 -03:00
Boondorl
b6fd65988b Added stubs for NetClose on other platforms
These will need someone with much better experience to implement correctly to abort the net window
2024-11-15 23:54:04 -03:00
Boondorl
e898139690 Fixed static error for SendConAck 2024-11-15 23:54:04 -03:00
Boondorl
3f4513c571 Updated packet handling
Added "game in progress" message for players trying to join late.  Improved "unknown host" packet logging to only log when truly unknown. Correctly abort network window so game can process fatal errors instead of hanging on waiting to connect. Unexpected disconnects in lobby now correctly update the state of the game.
2024-11-15 23:54:04 -03:00
Rachael Alexanderson
ccd38afbcb
- revert adding in the sprite/frame support for visual thinkers 2024-11-13 16:16:36 -05:00
Ricardo Luís Vaz Silva
a0c1f5b1b7 fix compilation 2024-11-13 17:02:50 -03:00
Rachael Alexanderson
ad40299da4 - add sprite/frame support for VisualThinkers 2024-11-13 14:39:40 -05:00
Ricardo Luís Vaz Silva
6a067a7630 export UpdateSpriteInfo 2024-11-13 15:47:22 -03:00
Ricardo Luís Vaz Silva
925b62b8c5 serialize animData, update subsector on deserialize 2024-11-13 15:47:22 -03:00
Ricardo Luís Vaz Silva
d94a596bc2 move crucial functions out of Tick, so that light custom tick overrides can be done without calling super.Tick for non-moving visualthinkers 2024-11-13 15:47:22 -03:00
Ricardo Luís Vaz Silva
9466c2d138 remove unecessary allocations 2024-11-13 15:47:22 -03:00
Ricardo Luís Vaz Silva
174344ddf1 move visual thinker definition into its own header 2024-11-13 15:47:22 -03:00
Ricardo Luís Vaz Silva
3622e2bb2a Compress visualthinker bools into a flags field 2024-11-13 15:47:22 -03:00
Ricardo Luís Vaz Silva
3a83762c51 Allow property-less flagdefs for non-actors 2024-11-13 15:47:22 -03:00
Rachael Alexanderson
1e4f176395
- move appimage workflow to unused/ 2024-11-12 06:34:26 -05:00
Rachael Alexanderson
bb5c8d8124
- don't fudge light position out of the floor for +NOINTERACTION actors 2024-11-12 06:25:30 -05:00
nashmuhandes
ea7ea182ed Add missing CHANF_ constants and fix the styling of the comments for better readability 2024-11-11 23:27:22 -03:00
Blue Shadow
a145eac056 added constants for the most recently added level flags 2024-11-11 06:59:43 -05:00
Rachael Alexanderson
2bc561d135
- add automap default markers for all games (can be overridden) 2024-11-11 06:51:30 -05:00
Boondorl
04cdbd1898 Fixed CreateCopy being broken on HexenArmor 2024-11-09 12:32:51 -03:00
Rachael Alexanderson
220200d836
Revert "- error out if destroying a canvas object"
This reverts commit 8e16822ef9.
2024-11-08 14:26:51 -05:00
Boondorl
d85d04f421 Fixed crash on functions with missing return values 2024-11-05 01:02:19 -05:00
Major Cooke
3d4dccd650 And the variable. 2024-11-04 16:23:34 -03:00
Major Cooke
ceb2de36d3 Change function from private to protected by request. 2024-11-04 16:23:34 -03:00
Major Cooke
1620d405c6 Added OrthographicCamera actor. Arguments are:
- 0: Offset. This pushes the camera further away, going behind the camera. Default is 1.0 (converted to negative - the value cannot go lower than that).
2024-11-04 16:23:34 -03:00
Boondorl
0fe2d72b75 Fixed startpos not saving
Will now load properly from a save game preventing respawning at the wrong player starts.
2024-11-04 00:50:50 -05:00
Dileep V. Reddy
85cefd8516 Limiting r_radarclipper effect to Out-of-Bounds viewpoints only. Opens the possibility of leaving it true by default in the future. 2024-11-03 20:38:12 -05:00
Boondorl
714eb8910c Reworked player loading
Resolves a host of issues related to playing loading, both in singleplayer and multiplayer. Name-based player data selection now works meaning join order no longer has to be preserved.
2024-11-03 19:50:16 -05:00
Christoph Oelckers
a899571d8c got rid of strlwr.
The 3 remaining uses were completely redundant.
2024-11-02 09:07:07 +01:00
Christoph Oelckers
6fc256709c fixed the particle replacement code.
OldestParticle was not properly tracked which could result in circular lists.
To make maintenance easier, the replacement code and the free particle part were merged into one to only have one place where the linked list is modified.
2024-11-01 08:46:02 +01:00
Boondorl
de8d839885 Moved Actor TID selector out of header 2024-10-31 14:52:34 -03:00
Boondorl
f5ceaafbbc Added net id functions for ACS
Includes net id getter and activator setter functionality. Essentially acts as a pseudo pointer system for Actors within ACS.
2024-10-31 14:52:34 -03:00
Major Cooke
9ca5bef4ea Fixed STRETCHPIXELS flag not being exposed. 2024-10-30 18:54:23 -03:00
Ricardo Luís Vaz Silva
7b95977e2a Allow using Self as the class name in the default block to refer to the current class 2024-10-26 22:59:33 -03:00
Dileep V. Reddy
2ba57b5068 Reduce number of multiply ops per frame and increase x-axis clipper range for orthographic projection. 2024-10-26 18:36:45 -04:00
Kaelan
8b73332366 Proper static function use 2024-10-26 00:21:16 -03:00
Kaelan
d9fa7c3894 Re-move bounds checks out of core engine per request 2024-10-26 00:21:16 -03:00
Kaelan
4b3273b229 Add bounds check 2024-10-26 00:21:16 -03:00
Kaelan
275635adc5 add set/get plane reflectivity 2024-10-26 00:21:16 -03:00
Rachael Alexanderson
fe28defeca
- cap the size of the string copy calls in LevelStatEntry() 2024-10-25 19:15:26 -04:00
Christoph Oelckers
a14bba3561 Check array size for overflow.
Since ZScript is a 32 bit VM, the largest safe value for an array's physical size is 2GB. Any larger value will be destroyed by the compiler which relies on signed 32 bit values too much.
2024-10-25 08:47:19 +02:00
Christoph Oelckers
ee6991e6d8 Do a check if a local variable exceeds the available stack space.
Windows stack is 1 MB so play it safe and allow 512 kb as max. stack space for a single function.
2024-10-25 07:55:17 +02:00
Ricardo Luís Vaz Silva
59dab44380 Clarify default value for useowncolors 2024-10-23 22:59:51 -03:00
Rachael Alexanderson
8e16822ef9
- error out if destroying a canvas object 2024-10-22 20:51:56 -04:00