Commit graph

1383 commits

Author SHA1 Message Date
Magnus Norddahl
aaa00cbcb9 - Include all lights touching a model actor's render radius 2017-08-01 00:43:58 +02:00
Magnus Norddahl
cbda6e9427 - Improve dynamic lights for the HUD model 2017-07-26 09:18:05 +02:00
Magnus Norddahl
0c0f0789c2 - Improved dynamic lights on models 2017-07-25 23:00:09 +02:00
Magnus Norddahl
d2e0933a81 - Fix packed normal order bug 2017-07-25 20:20:13 +02:00
Magnus Norddahl
4e14ed4e9e - Hook up model normals 2017-07-25 20:20:12 +02:00
David Carlier
64e96c5f46 OpenBSD support 2017-07-25 07:56:19 -04:00
Magnus Norddahl
e06f87cf10 - Added 0.75x scale mode 2017-07-24 08:35:27 +02:00
Magnus Norddahl
18f0f6be4b - Pixel stretch for 320x200 and 640x400 in glswfb 2017-07-23 17:26:55 +02:00
Rachael Alexanderson
2f37c4b272 - added vid_scalemode == 4 to super-sample the screen 2017-07-23 11:24:04 -04:00
Magnus Norddahl
449c4cb711 - Pixel stretch 320x200 and 640x400 scale modes in the GL renderer 2017-07-23 17:18:25 +02:00
Rachael Alexanderson
b30b93f40f - made postprocess shader parsing a little more strict, will error out more frequently with common mistakes. 2017-07-23 06:11:04 -04:00
Magnus Norddahl
370e53befe - Replace vid_max_width and vid_max_height with vid_scalemode for the GL software framebuffer backend
- Fix a crash if the window was resized before creating a game
- Fix main menu scaling being wrong if the video mode didn't match the unscaled screen size
2017-07-23 04:23:13 +02:00
Magnus Norddahl
c3702ae9e7 Add vid_scalemode support to GL framebuffer 2017-07-23 00:33:56 +02:00
Rachael Alexanderson
d020ec68d2 Merge branch 'master' into qzdoom-merge 2017-07-20 06:43:03 -04:00
Rachael Alexanderson
bc38f7f776 - changed gl_ssao_portals default to 1 2017-07-20 06:41:34 -04:00
Rachael Alexanderson
77617a2757 Merge branch 'master' into qzdoom-merge 2017-07-19 17:32:41 -04:00
alexey.lysiuk
bbb8374b06 Fixed applying of color to untranslated fonts in hardware renderer
https://forum.zdoom.org/viewtopic.php?t=57268
2017-07-19 15:00:55 +03:00
Rachael Alexanderson
a383dacbe6 Merge https://github.com/coelckers/gzdoom 2017-07-16 01:38:25 -04:00
alexey.lysiuk
490e873602 Moved parallel_for() function template to own header file 2017-07-15 12:16:06 +03:00
Rachael Alexanderson
a3e782a164 Merge https://github.com/coelckers/gzdoom 2017-07-15 03:48:13 -04:00
Christoph Oelckers
98124c8049 - avoid using plain chars as variables.
This is all I found with a quick search, there's probably more...
2017-07-15 09:01:02 +02:00
Rachael Alexanderson
c1e3f10802 Merge https://github.com/coelckers/gzdoom 2017-07-15 00:24:25 -04:00
alexey.lysiuk
970adff5e7 Use multiple threads for xBRZ upscaling
Implementation relies on Concurrency Runtime, Grand Central Dispatch aka libdispatch or OpenMP depending on their availability
2017-07-14 16:01:38 +03:00
Rachael Alexanderson
7728875a7f - Added 'enabled' property for PP shaders, to automatically enable them without ZScript 2017-07-13 05:57:12 -04:00
Rachael Alexanderson
d2c8a5c33d Revert "Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom"
This reverts commit 65bb8a5185, reversing
changes made to 619281de64.
2017-07-10 11:29:58 -04:00
Rachael Alexanderson
26355ece82 Revert "Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom"
This reverts commit 035c036eb2, reversing
changes made to 61660bf147.
2017-07-10 11:29:30 -04:00
Rachael Alexanderson
e1b4bb11ba Merge https://github.com/coelckers/gzdoom 2017-07-09 20:09:12 -04:00
Magnus Norddahl
ddd1b629c3 - Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers 2017-07-09 19:01:34 +02:00
Magnus Norddahl
00893763ed Merge branch 'custom_postprocess' into qzdoom 2017-07-08 14:44:30 +02:00
Magnus Norddahl
a38de996e7 - Move uniform declarations to the GLDEFS lump to make it Vulkan safe (a vulkan implementation can then declare them in an uniform block)
- Change SetUniform functions to be clearscope as they can be safely called from both play and ui
- Add PlayerInfo argument to SetUniform functions to force the modder to take network play into account
- Add enabled flag on custom postprocess shaders
- Removed custom texture support until a more clean implementation is written
2017-07-08 14:44:07 +02:00
Magnus Norddahl
a4b96f7673 - Fix linker error 2017-07-06 18:02:27 +02:00
Magnus Norddahl
69a3d10cb6 Merge branch 'custom_postprocess' into qzdoom
# Conflicts:
#	src/gl/renderer/gl_postprocess.cpp
2017-07-06 05:41:16 +02:00
Magnus Norddahl
8a0e801cb5 - Move custom postprocess shader to its own file 2017-07-06 05:36:01 +02:00
Rachael Alexanderson
1cfaae78d9 - Add new "scene" target for custom postprocess shaders
- Add "gl_custompost" cvar to turn off custom postprocess shaders completely
- Made "scene" affect the screen before 2D drawing, made "screen" affect the entire screen after 2D drawing
2017-07-06 04:45:51 +02:00
Rachael Alexanderson
2bfd7859e4 Merge remote-tracking branch 'origin/custom_postprocess' 2017-07-03 17:17:17 -04:00
Magnus Norddahl
e161bba146 - Specify shader uniforms from ZScript 2017-07-03 22:30:49 +02:00
Rachael Alexanderson
5c87cdd786 - Add new "scene" target for custom postprocess shaders
- Add "gl_custompost" cvar to turn off custom postprocess shaders completely
- Made "scene" affect the screen before 2D drawing, made "screen" affect the entire screen after 2D drawing
2017-07-02 21:04:22 -04:00
Rachael Alexanderson
edb45cd70d Merge remote-tracking branch 'origin/custom_postprocess' 2017-07-02 19:56:57 -04:00
Magnus Norddahl
1b5f3da9c5 - Fix lump lookup 2017-07-03 01:50:51 +02:00
Magnus Norddahl
befe081683 - Upload custom texture 2017-07-03 01:29:03 +02:00
Magnus Norddahl
ee6d7cf17e - Add initial postprocess shader support to GLDEFS file 2017-07-03 01:26:02 +02:00
Rachael Alexanderson
0d8b7c55ef - added a grayscale formula selector 2017-07-02 16:45:06 -04:00
Rachael Alexanderson
bd02893ce7 - expanded hard limits for saturation to -15.0/15.0
- added menu option for saturation
- tried to get the new saturation shader to consume less GPU power by turning it off when it is 1.0
2017-07-02 16:45:06 -04:00
Rachael Alexanderson
63da6e70c0 - added a vid_saturation control - works in postprocessing, only. 2017-07-02 16:45:06 -04:00
Rachael Alexanderson
17aceac912 Merge https://github.com/coelckers/gzdoom 2017-06-29 03:50:22 -04:00
Christoph Oelckers
c74356a1c0 - made OpenGL 3.3 a requirement for running the modern render path. Also force '-glversion 3' to use the modern render path, even though actual OpenGL 3.0 won't support it.
This will exclude Intel HD3000 and many obsolete drivers for NVidia and ATI which should have been updated long ago.
2017-06-28 17:57:04 +02:00
Rachael Alexanderson
c15880a2fc Merge https://github.com/coelckers/gzdoom 2017-06-27 17:38:26 -04:00
Christopher Bruns
e9f03102f4 Update fixed color map for each eye, so light goggles would work in both eyes in stereo 3d modes. 2017-06-27 17:55:11 +02:00
Rachael Alexanderson
cf400ba2db Merge https://github.com/coelckers/gzdoom 2017-06-25 23:44:33 -04:00
Magnus Norddahl
b6e035e796 - Implemented radial fog support in software light mode 2017-06-25 15:02:34 +02:00