Christoph Oelckers
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a952d0f36a
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-let A_FireProjectile pass through the second return value of SpawnPlayerMissile.
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2022-07-14 07:59:52 +02:00 |
|
Christoph Oelckers
|
e1c458ab2f
|
- fixed PoisonCloud's looping animation count.
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2022-07-14 07:54:19 +02:00 |
|
Christoph Oelckers
|
b719ab53f8
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- weapons are not artifacts.
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2022-07-14 00:12:20 +02:00 |
|
Rachael Alexanderson
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e3238cd5b7
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- always print GZDoom version in the startup log
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2022-07-13 14:16:41 -04:00 |
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Christoph Oelckers
|
a847dacaaa
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- fix scale members in actor.zs
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2022-07-12 16:56:56 +02:00 |
|
Christoph Oelckers
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ac0a68c7ca
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- removed the duplicate EPrintLevel definition.
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2022-07-11 19:40:58 +02:00 |
|
Ricardo Luís Vaz Silva
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365131e1e3
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rename PrintString to PrintfEx and make it a vararg function
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2022-07-11 19:35:51 +02:00 |
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Ricardo Luís Vaz Silva
|
03c8da8a44
|
Expose Print Flags to ZScript
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2022-07-11 19:35:51 +02:00 |
|
Christoph Oelckers
|
aae1d1439a
|
- reverted AActor::scale to a DVector2.
This was causing comparison precision issues with existing script code.
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2022-07-11 12:20:34 +02:00 |
|
Emile Belanger
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edc8204a61
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If the system uses very high memory addresses this error will be hit
|
2022-07-10 22:26:57 +02:00 |
|
Rachael Alexanderson
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fae4166fae
|
- add a few njdoom maps to the rebuildnodes comptibility block
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2022-07-07 08:59:13 -04:00 |
|
Rachael Alexanderson
|
9050ded1c2
|
- version.h update
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2022-07-07 08:27:33 -04:00 |
|
Christoph Oelckers
|
a4aca9bd9c
|
- force node rebuild for Plutonia MAP25.
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2022-07-02 10:30:03 +02:00 |
|
Christoph Oelckers
|
7847a55d67
|
- do not include game specific stuff in the backend.
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2022-07-02 10:26:17 +02:00 |
|
Christoph Oelckers
|
9002cdb61d
|
- fixed bad use of local variable.
|
2022-07-02 10:24:51 +02:00 |
|
Christoph Oelckers
|
35f8aab6bf
|
- fixed names for A_PlaySoundEx
These need to be contiguous because the implementation depends on it.
|
2022-06-30 21:45:59 +02:00 |
|
Christoph Oelckers
|
abaa0f2178
|
- ENDOOM is not Windows only anymore.
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2022-06-29 10:12:55 +02:00 |
|
nashmuhandes
|
8da4f2a212
|
ZDRay UDMF key update (per-surface sampling distance https://github.com/dpjudas/ZDRay/pull/36)
|
2022-06-29 09:12:18 +02:00 |
|
Christoph Oelckers
|
44a15bebea
|
- fixed background tiling for summary screen.
Since the background object gets recycled it must clear this flag before loading a new background.
|
2022-06-29 08:36:01 +02:00 |
|
Christoph Oelckers
|
5cf6a5ab1a
|
- text update
|
2022-06-29 08:36:01 +02:00 |
|
Rachael Alexanderson
|
00af521846
|
- add a few maps to the rebuildnodes compatibility block
|
2022-06-28 22:32:42 -04:00 |
|
RaveYard
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9a083d2d13
|
Fix FVector to Vector comparison
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2022-06-24 21:38:14 +02:00 |
|
alexey.lysiuk
|
59458cf463
|
- fixed compilation without JIT
src/common/scripting/vm/vmframe.cpp:674:16: error: call to 'JitCaptureStackTrace' is ambiguous
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2022-06-23 13:26:36 +03:00 |
|
RaveYard
|
4c588077c2
|
Fix FVector incompatible operands errors
|
2022-06-23 10:54:31 +02:00 |
|
Christoph Oelckers
|
2d10ad9d2d
|
- removed incorrect assert.
This may fail if a narrow data type is negated.
|
2022-06-23 10:43:43 +02:00 |
|
Christoph Oelckers
|
124d71a7be
|
- let the "abort" button on the network pane of the startup screen do a hard exit on Windows.
This merely posted a quit message which did not get properly processed and let the game run into other code with incompletely set up data.
|
2022-06-23 09:35:45 +02:00 |
|
Sally Coolatta
|
67127e4cce
|
Bugfix for retro software mode mirrors not working
|
2022-06-23 07:47:04 +02:00 |
|
Christoph Oelckers
|
8c244f6f85
|
- use static_assert to make 32 bit builds fail.
|
2022-06-22 11:11:29 +02:00 |
|
Christoph Oelckers
|
aaf9618e61
|
- make sure ticdup is initialized.
Apparently sometimes it still does not happen.
|
2022-06-22 10:30:09 +02:00 |
|
nashmuhandes
|
593627f049
|
Add +ONLYVISIBLEINMIRRORS and +INVISIBLEINMIRRORS actor flags. The former makes the actor only visible in reflections, while the latter makes the actor not cast reflections in mirrors.
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2022-06-22 09:36:04 +02:00 |
|
Christoph Oelckers
|
e3d7afa2d5
|
- added missing return
|
2022-06-22 09:26:53 +02:00 |
|
Magnus Norddahl
|
a0259e8e00
|
Hide experimental ray query behind vk_raytrace
|
2022-06-22 07:55:19 +02:00 |
|
Magnus Norddahl
|
ed134c9b19
|
Improve the builder syntax so that fewer temp variables are required to build vulkan objects
|
2022-06-22 07:55:19 +02:00 |
|
Magnus Norddahl
|
386cb5bfb2
|
Mute some warnings
|
2022-06-22 07:55:19 +02:00 |
|
Magnus Norddahl
|
7fc579c8b2
|
Add some helpers
|
2022-06-22 07:55:19 +02:00 |
|
Magnus Norddahl
|
c7fe3de4b0
|
Avoid creating new descriptor pools every frame
|
2022-06-22 07:55:19 +02:00 |
|
Magnus Norddahl
|
dba514a2cf
|
Fix CMakeLists.txt missing file error
|
2022-06-22 07:55:19 +02:00 |
|
Magnus Norddahl
|
5aa0fb536f
|
Only define SUPPORTS_RAYTRACING if it was detected
|
2022-06-22 07:55:19 +02:00 |
|
Magnus Norddahl
|
e0907f62d5
|
Use a black lightmap texture rather than an undefined one (NV and AMD differ on the contents of undefined textures)
|
2022-06-22 07:55:19 +02:00 |
|
Magnus Norddahl
|
0f08a0f511
|
Re-enable ray query in the shader
|
2022-06-22 07:55:19 +02:00 |
|
Magnus Norddahl
|
f1775ee64b
|
Fix null pointer crash if shader fails to compile during startup
|
2022-06-22 07:55:19 +02:00 |
|
Magnus Norddahl
|
5446e37874
|
Add debug names to some buffers
|
2022-06-22 07:55:19 +02:00 |
|
Magnus Norddahl
|
5cc21c5a4a
|
Upgrade glslang to 11.10.0
|
2022-06-22 07:55:19 +02:00 |
|
Magnus Norddahl
|
32d059e432
|
Tell the debug layer what the name of the shader is
Always bind both buffer descriptor sets
|
2022-06-22 07:55:19 +02:00 |
|
Magnus Norddahl
|
821bd3b460
|
Adjust some init/deinit code and rename some things
|
2022-06-22 07:55:19 +02:00 |
|
Magnus Norddahl
|
4644221454
|
Make sure everything has finished rendering or uploading before changing the render buffers
|
2022-06-22 07:55:19 +02:00 |
|
Magnus Norddahl
|
24bf0c685c
|
Remove GetVulkanFrameBuffer() so nobody is tempted to call it in the future
|
2022-06-22 07:55:19 +02:00 |
|
Magnus Norddahl
|
1c4798f059
|
Move lightmap and shadowmap textures to VkTextureManager
|
2022-06-22 07:55:19 +02:00 |
|
Magnus Norddahl
|
3d43819a3f
|
Move null texture to the texture manager
|
2022-06-22 07:55:19 +02:00 |
|
Magnus Norddahl
|
63d40ffbf9
|
Avoiding adding empty objects to the delete list
|
2022-06-22 07:55:19 +02:00 |
|