Commit graph

5251 commits

Author SHA1 Message Date
alexey.lysiuk
c29772de25 Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean 2014-10-18 12:22:10 +03:00
Christoph Oelckers
a6f64500bf Merge branch 'master' of https://github.com/rheit/zdoom 2014-10-16 08:59:49 +02:00
ChillyDoom
c400dcf736 - Made DBot inherit from DObject. 2014-10-15 17:54:12 +01:00
ChillyDoom
db323643f8 - Renamed FBot to DBot and made it inherit from DThinker.
- Fixed: Bots added by players other than the net arbitrator did not have their skill set.
2014-10-14 19:57:11 +01:00
Christoph Oelckers
c9252d1919 Merge branch 'multi' of https://github.com/Edward850/zdoom 2014-10-14 11:54:40 +02:00
Christoph Oelckers
57895d69f9 Merge branch 'master' of https://github.com/rheit/zdoom 2014-10-14 08:54:41 +02:00
Christoph Oelckers
9f1f17c306 - fixed: The PolyBSPs weren't fully initialized. Some GZDoom-only fields in the segs were skipped. 2014-10-14 08:54:08 +02:00
Edward Richardson
29cf6b0daa Fixed PredictionActor size and typo 2014-10-14 12:54:03 +13:00
ChillyDoom
83d84eaae9 - Moved bot related variables from player_t into a new FBot class. 2014-10-13 18:40:25 +01:00
Christoph Oelckers
952d03da7c Merge branch 'multi' of https://github.com/Edward850/zdoom 2014-10-13 10:37:51 +02:00
ChillyDoom
5de6b535ae - Removed unnecessary 'id' variable from AActor.
- Removed unused 'backpack' variable from player_t.
- Removed duplicate code from b_move.cpp.
- General cleanup.
2014-10-13 08:45:36 +01:00
Edward Richardson
0cd736b487 Prevent lerping when tic duplication not 1
Network dup makes player prediction inaccurate
2014-10-13 17:09:29 +13:00
Edward Richardson
3e4446e46b Moved prediction lerp reset to cover all cases. 2014-10-13 16:49:53 +13:00
Edward Richardson
98904039b7 Final work on prediction lerping
Added cl_predict_lerpscale and cl_predict_lerpthreshold
Added options in menudef
Made sure that lerping cannot extrapolate or run on small scales
Lerping gets reset when rendering interpolation does or respawn
2014-10-13 16:32:49 +13:00
alexey.lysiuk
25b808cd82 Merge https://github.com/rheit/zdoom into z_osx_clean 2014-10-12 15:19:11 +03:00
Edward Richardson
3e6ad8c1a8 Further work on prediction lerping 2014-10-13 00:29:15 +13:00
Christoph Oelckers
0f19356e24 Merge branch 'master' of https://github.com/MajorCooke/zdoom
Conflicts:
	wadsrc/static/actors/constants.txt
2014-10-12 08:43:46 +02:00
Christoph Oelckers
2228dcb32f Merge branch 'experimental' of https://github.com/MajorCooke/zdoom 2014-10-12 08:30:13 +02:00
Christoph Oelckers
e6f3007bef Merge branch 'scoreboardtoggle' of https://github.com/ChillyDoom/zdoom 2014-10-12 08:27:35 +02:00
MajorCooke
f766a1ab38 - Added SXF_ORIGINATOR.
- Only useful for missiles.

By default, missiles cannot set themselves as the master when spawning
actors.
2014-10-11 16:15:42 -05:00
MajorCooke
47029a3efc DoKill bug
-Fixed: DoKill did not target 'killtarget' for missiles, causing crashes and making the function not work properly.
2014-10-07 11:33:08 -05:00
Christoph Oelckers
3eaebabdf1 - fixed: EV_Teleport must not access the thing's player pointer before ensuring that 'thing' is a valid pointer. 2014-10-06 17:40:02 +02:00
Christoph Oelckers
5d032f3fcf - fixed: Since the engine can no longer change renderers on the fly, thanks to ZDoom's messed up video startup code, we have to abort with a fatal error if we can't create a GL context. Otherwise the user will never see a meaningful message. 2014-10-06 10:00:02 +02:00
Christoph Oelckers
3e2a17538b - fixed: HUD weapons were affected by dynamic lights even when the CVARs said that they shouldn't. 2014-10-06 09:05:42 +02:00
Edward Richardson
e1b8b4a871 Started work on prediction lerping 2014-10-06 15:27:13 +13:00
Christoph Oelckers
9fe2857dc1 Merge branch 'master' of https://github.com/rheit/zdoom 2014-10-05 18:49:48 +02:00
Christoph Oelckers
ead8a2874d - fixed: The texture mode implied by render style did not work for models. 2014-10-05 12:03:55 +02:00
Christoph Oelckers
fd3128a164 - fixed: When changing enhanced nightvision mode the shaders need to have their fixed colormap state reset to ensure that the new settings get used.
- fixed: The shader code for handling special fixed colormaps did not use the color vertex attribute which was most evident with the 'shadow' render style on the spectre.
2014-10-05 09:40:36 +02:00
Edward Richardson
7175374350 Keep gateway sockets open during handshake 2014-10-05 19:46:34 +13:00
Edward Richardson
c9d603d1c3 Unreliable isn't exactly the problem 2014-10-05 18:52:56 +13:00
Edward Richardson
0c1fde81ad Remove PacketServer auto select
PacketServer has the tendency to amplify netgame latency times, so it
really shouldn't be auto selected.
Added a notice in case it's used.
2014-10-05 18:32:32 +13:00
Edward Richardson
ae71f94ed2 Remove disconnecting players safely
Players who were disconnecting would be removed outside of the playsims
control, causing problems with sector lists.
2014-10-05 18:04:11 +13:00
Edward Richardson
0f9a8176f5 Unprediction needs to restore selected inventory 2014-10-05 16:57:31 +13:00
MajorCooke
f54a59fdf8 - Added JLOSF_CHECKTRACER for A_JumpIfTargetInLOS.
- CHECKTRACER doesn't need to be a missile or have the SEEKERMISSILE
flag.
2014-10-02 17:00:17 -05:00
ChillyDoom
20dea78ce9 Merge branch 'master' of https://github.com/ChillyDoom/zdoom into scoreboardtoggle 2014-10-02 21:13:54 +01:00
ChillyDoom
c6e1ea864f - Added scoreboard toggling. 2014-10-02 21:03:15 +01:00
MajorCooke
981b5f32e0 Merge branch 'master' of https://github.com/MajorCooke/zdoom 2014-10-02 11:48:20 -05:00
MajorCooke
5030832df0 - Added DMSS_NOFACTOR for all A_Damage functions. 2014-10-02 11:48:07 -05:00
MajorCooke
3050ea9a6d - Fixed: A_RemoveTracer/Target didn't take flags into account. 2014-10-02 11:27:22 -05:00
MajorCooke
7a6e704af6 Merge pull request #4 from rheit/master 2014-09-29 14:23:28 -05:00
Christoph Oelckers
c66c497811 Merge branch 'master' of https://github.com/crimsondusk/zdoom 2014-09-29 00:43:19 +02:00
Christoph Oelckers
cfb623d517 Merge branch 'master' of https://github.com/MajorCooke/zdoom 2014-09-29 00:42:59 +02:00
Christoph Oelckers
82656df8c8 Merge branch 'Get-linetarget-from-any-actor' of https://github.com/fdari/zdoom 2014-09-29 00:42:35 +02:00
Christoph Oelckers
81076abba2 Merge branch 'canraise' of https://github.com/GitExl/zdoom
Conflicts:
	src/p_acs.cpp
2014-09-29 00:42:09 +02:00
Teemu Piippo
770547e661 - added udmf key midtex3dimpassible which causes the midtex to behave like a finite-height impassible line; practically this means the mid texture lets projectiles pass through it. 2014-09-28 17:17:19 +03:00
MajorCooke
96c6e7d9bf Minor fix; didn't mean to include that flag check. 2014-09-28 08:20:27 -05:00
MajorCooke
43b86288c7 - Added A_Remove(int pointer, int flags).
- RMVF_MISSILES removes missiles.
- RMVF_NOMONSTERS ignores monsters.
- RMVF_MISC includes non-monsters and missiles.
- RMVF_EVERYTHING disregards all checks and remove it.

These flags now apply to the following in addition to the new function:

-A_RemoveTarget
-A_RemoveMaster
-A_RemoveTracer
-A_RemoveChildren
-A_RemoveSiblings
2014-09-28 08:15:00 -05:00
fdari
c4f0f95ec8 Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET 2014-09-28 15:06:52 +02:00
fdari
a2f7b86a0f IsPointerEqual (ACS and Decorate)
Decorate: IsPointerEqual(int aaptr_selector1, int aaptr_selector2)
ACS: IsPointerEqual(int aaptr_selector1, int aaptr_selector2, int tid1 = 0, int tid2 = 0)

Compare the pointers values returned by two pointer select operations. Returns true if they both resolve to the same value. Null values can be explicitly tested using IsPointerEqual(AAPTR_NULL, ...)

ACS: IsPointerEqual(int aaptr1, int aaptr2, int tid1 = 0, int tid2 = 0)

This function lets you compare pointers from other actors than the activator, using tids. Tid1 determines the actor used to resolve aaptr1, Tid2 does the same for aaptr2. If tid1 and tid2 are equal, the same actor will be used for resolving both pointers (that could always happen randomly; this way you know it will happen).
2014-09-28 11:52:37 +02:00
fdari
42c1ff2310 Merge pull request #1 from rheit/master
Keeping up
2014-09-28 11:15:48 +02:00