Christoph Oelckers
a357a70f82
- fixed: Explosions directly under a water surface would not hurt any actor directly above this surface.
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- cleaned up P_CheckSight flag handling.
SVN r2249 (trunk)
2010-03-27 07:42:31 +00:00
Randy Heit
e83a9a2a00
- Use normal texture animation for the main menu cursors. This required updating animations
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all the time and not just when inside a level.
SVN r2248 (trunk)
2010-03-27 03:30:02 +00:00
Christoph Oelckers
7f2ab00abe
- fixed: IDBEHOLD altered the item counter.
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SVN r2247 (trunk)
2010-03-26 22:26:50 +00:00
Christoph Oelckers
0529ffa043
- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
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- removed AngleIncrements because it's not really useful.
SVN r2246 (trunk)
2010-03-26 16:57:00 +00:00
Christoph Oelckers
a6a303f438
- fix division by 0.
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SVN r2243 (trunk)
2010-03-25 23:29:41 +00:00
Christoph Oelckers
0f0c02f9d6
- fixed: Level redirection checked the wrong level.
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SVN r2241 (trunk)
2010-03-25 17:07:07 +00:00
Randy Heit
039b64899d
- Fixed: ClearActorInventory used the wrong stack index to get its parameter.
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SVN r2239 (trunk)
2010-03-22 22:15:56 +00:00
Randy Heit
4c5edf00b0
- P_ZMovement() temporarily disables jumping after a landing. Don't do this if the jump
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timer is already running or for short falls (e.g. along the edges of slopes, since the
slope floorz calculation is pretty crappy.)
SVN r2238 (trunk)
2010-03-22 22:02:31 +00:00
Randy Heit
0ca693771b
- Keep all damage factors in the table, even those that are 1.0.
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- 256 is a valid pain chance, so clamp to that, not 255.
SVN r2237 (trunk)
2010-03-22 21:18:54 +00:00
Randy Heit
d1f9b94743
- Fixed: TMap::DelKey failed if the key's main position was nil, because it tried checking
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for it at the "next" position, which is an invalid pointer in that case.
SVN r2236 (trunk)
2010-03-22 21:09:33 +00:00
Randy Heit
41df8242c1
- Changed A_SetUserVar and A_SetUserArray so they affect the actor that called it, which
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is not necessarily "self". The only visible change from this should be that inventory items
now set their own variables and not their owners'.
SVN r2235 (trunk)
2010-03-21 21:05:27 +00:00
Christoph Oelckers
a2cfbec3cf
- added a CrushPainSound actor property for Strife.
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- fixed memory leaks in SBARINFO and WAD loading code.
- added GetBloodColor and GetBloodType inline functions to AActor to wrap the GetMeta calls used for this.
SVN r2234 (trunk)
2010-03-21 08:09:45 +00:00
Randy Heit
1eed01244c
- Comment fix.
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SVN r2232 (trunk)
2010-03-18 21:59:45 +00:00
Randy Heit
6c63ce51e4
- Fixed: The listener used a different coordinate system than sounds, which meant that sounds
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were never made head-relative, so stereo effects would disappear if they were played by
the listener.
SVN r2231 (trunk)
2010-03-18 21:54:24 +00:00
Randy Heit
5ec5d74267
- Probably shouldn't allow negative range scalars for ambient sound things...
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SVN r2230 (trunk)
2010-03-18 21:10:15 +00:00
Randy Heit
d012165f57
- Changed ambient sound things so that 100 volume is normal.
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- The fifth argument for the ambient sound things is now a scalar for the min and max distances.
SVN r2229 (trunk)
2010-03-18 21:09:23 +00:00
Randy Heit
226a513e6e
- Fixed: Blood's sprite rotations were broken.
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SVN r2228 (trunk)
2010-03-18 21:03:58 +00:00
Randy Heit
9d8a9bc981
- Reverted the part of r2226 than reverted r2205 (accidentally, I assume).
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SVN r2227 (trunk)
2010-03-18 17:50:00 +00:00
Christoph Oelckers
d69eb3acd1
- fixed: True color texture generation for DDS was broken.
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SVN r2226 (trunk)
2010-03-18 07:54:16 +00:00
Randy Heit
44e877a243
- After experimenting with Blood, I think ROLLOFF_Linear is a better choice for ambient
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sounds than ROLLOFF_Doom.
SVN r2225 (trunk)
2010-03-18 05:27:36 +00:00
Randy Heit
f712d128a3
- Oops. Accidentally removed Blood loop point support.
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SVN r2224 (trunk)
2010-03-18 05:22:47 +00:00
Randy Heit
b53baf5f46
- Added support for Blood's ambient sounds, because I thought it would be an easy way to
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test the new ambient sound range parameters. (Hahaha! If I hadn't had to fix all the
Build/Blood stuff first, it would have been.)
SVN r2223 (trunk)
2010-03-18 05:01:10 +00:00
Randy Heit
2649508393
- Changed the ambient sounds list into a map so that it can handle more than 256 entries.
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SVN r2222 (trunk)
2010-03-18 04:34:14 +00:00
Randy Heit
740d52cf5b
- Added support for Blood's SFX loop start markers.
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SVN r2221 (trunk)
2010-03-18 04:26:22 +00:00
Randy Heit
aedb646a52
- Fixed: Blood sound effect namespacing was broken.
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SVN r2220 (trunk)
2010-03-18 03:55:51 +00:00
Randy Heit
8b98a3510e
- Fixed: The Build loader did not set the wall texture scaling properly, either.
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SVN r2219 (trunk)
2010-03-18 02:21:01 +00:00
Randy Heit
92890066b6
- Fixed: The BUILD map loader did not create extsector information, and it also did not
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set valid sidedef references for the backs of one-sided lines.
SVN r2218 (trunk)
2010-03-18 02:09:08 +00:00
Randy Heit
8e104d0a28
- Fixed: RFF files constructed incorrect full names for the files they contained.
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SVN r2217 (trunk)
2010-03-18 01:48:48 +00:00
Randy Heit
054e5411bd
- Fixed: Checking for BUILD maps only worked if they came from unencrypted and
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uncompressed sources.
SVN r2216 (trunk)
2010-03-18 01:07:50 +00:00
Randy Heit
970cf6f71b
- Fixed endianness assumption when loading external map files.
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SVN r2215 (trunk)
2010-03-18 00:48:56 +00:00
Randy Heit
c079a3ea5b
- Add more parameters to the ambient sound things:
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* Second argument: Volume scalar. 0 and 128 are normal volume. (Where "normal" is whatever
it was defined with in SNDINFO.) Other values scale it accordingly.
* Third argument: Minimum distance before volume fading starts.
* Fourth argument: Maximum distance at which the sound is audible. Setting either of these to 0
will use whatever they were defined with in SNDINFO.
SVN r2214 (trunk)
2010-03-18 00:32:35 +00:00
Randy Heit
c8b8f40356
- Fix some GCC warnings.
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SVN r2213 (trunk)
2010-03-18 00:30:45 +00:00
Christoph Oelckers
635759ee2c
- fixed: UpdateSegBBox only used the first seg of a linedef to calculate the linedef's bounding box.
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SVN r2210 (trunk)
2010-03-14 15:17:36 +00:00
Randy Heit
f24c0cf292
- Merge scanner changes from the scripting branch, since I'm pretty sure the
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token names were out of sync here, too.
SVN r2209 (trunk)
2010-03-14 04:03:07 +00:00
Christoph Oelckers
c191d95110
- Fixed: Hexen's fighter's skull has a different animation than Heretic's so it needs to be a separate class.
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- Added an option to parse lumps named ZMAPINFO in place of MAPINFO. Any MAPINFO lumps in files containing
a ZMAPINFO lump will be completely ignored. This is to allow ZDoom specific definitions which are incompatible
with other engines capable of reading MAPINFO. Any ZMAPINFO lump must be in the new MAPINFO format.
SVN r2208 (trunk)
2010-03-13 08:28:13 +00:00
Randy Heit
cf06cd68bc
- Changed FileExists() to use stat instead of fopen/fclose, which ought to be lower
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overhead for files that are present.
SVN r2206 (trunk)
2010-03-13 00:08:33 +00:00
Randy Heit
1f12c3dd8e
- Whoops. DXT5 decompression got the alpha values wrong. That's "wrong" as in "garbage", since
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yalphaslice was never initialized to anything. (I should probably test this to make sure I
actually got it right now...)
SVN r2205 (trunk)
2010-03-09 03:18:31 +00:00
Christoph Oelckers
593a050778
- fixed: Items spawned internally by ADehackedPickup::TryPickup must not count towards item statistics.
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SVN r2204 (trunk)
2010-03-07 11:13:57 +00:00
Christoph Oelckers
88269d5d60
- fixed: The color sliders on the player setup menu were not disabled when a predefined colorset was selected.
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SVN r2203 (trunk)
2010-03-07 11:05:52 +00:00
Christoph Oelckers
0569d948df
- added a 'player.clearcolorset' property so that inherited color sets can be removed.
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- fixed: Player color sets were not inheritable.
SVN r2202 (trunk)
2010-03-07 09:13:41 +00:00
Christoph Oelckers
e4be782e14
- check player translations for identity maps during creation.
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- fixed: When creating the initial identity translation for player translations the
global palette remapping was not taken into account.
SVN r2200 (trunk)
2010-03-06 16:24:09 +00:00
Christoph Oelckers
d773dcb6fb
- fixed: The 'any key' lock always returned success when checking for keys, even if the player had none.
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SVN r2199 (trunk)
2010-03-06 14:58:15 +00:00
Christoph Oelckers
d2a4c19955
- let players check MF2_NOTRANSLATE so that mods can create player classes which are not subject to
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default player color handling.
SVN r2198 (trunk)
2010-03-06 09:30:38 +00:00
Randy Heit
47a835698a
- Final Doom needs its finale flats changed, too.
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- It's "BGCASTCALL", not "BOSSBACK".
SVN r2196 (trunk)
2010-03-06 04:01:32 +00:00
Randy Heit
d19878efcb
- Added BOOM/MBF BEX-style narrative background text substitution. There are two changes because
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of this:
* A cluster's flat definition can now be preceded by a $ to do a string table lookup.
* Since the standard flat names are now in the LANGUAGE lump, the normal Dehacked substitution
for these is no longer handled specially and so will not be automatically disabled merely
by providing your own MAPINFO.
SVN r2195 (trunk)
2010-03-06 03:28:22 +00:00
Randy Heit
38c9bb1900
- Setting a Player.ColorRange now completely disables the translation rather than just
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making it an identity map.
SVN r2194 (trunk)
2010-03-06 03:02:24 +00:00
Randy Heit
e78fd195d8
- Added support for the original games' player translations, including Hexen's table-based ones.
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SVN r2193 (trunk)
2010-03-06 02:51:23 +00:00
Randy Heit
dfd963ba1a
- Revert r2173.
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SVN r2192 (trunk)
2010-03-05 23:09:31 +00:00
Randy Heit
5c4af020d9
- Fixed: CheckActorClass needed a NULL check.
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SVN r2191 (trunk)
2010-03-05 03:43:51 +00:00
Randy Heit
f014b8f98b
- Fixed: FFont::StringWidth() counted the ']' character of a named color escape sequence in
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its width calculation.
SVN r2190 (trunk)
2010-03-05 03:41:48 +00:00