alexey.lysiuk
a3236aa7ef
Set target for blood actor with PUFFGETSOWNER flag spawned by crusher
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https://forum.zdoom.org/viewtopic.php?t=59447
2018-02-19 16:57:52 +02:00
alexey.lysiuk
05538f2de8
Fixed compilation warnings reported by MSVC
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src\sound\musicformats\music_libsndfile.cpp(119): warning C4267: 'argument': conversion from 'size_t' to 'long', possible loss of data
src\sound\musicformats\music_libsndfile.cpp(139): warning C4267: 'argument': conversion from 'size_t' to 'long', possible loss of data
src\sound\musicformats\music_libsndfile.cpp(145): warning C4267: 'argument': conversion from 'size_t' to 'long', possible loss of data
src\sound\musicformats\music_libsndfile.cpp(167): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
src\sound\musicformats\music_libsndfile.cpp(178): warning C4267: 'argument': conversion from 'size_t' to 'long', possible loss of data
src\sound\musicformats\music_libsndfile.cpp(240): warning C4267: 'argument': conversion from 'size_t' to 'long', possible loss of data
2018-02-19 12:28:24 +02:00
alexey.lysiuk
1e41c042d4
Fixed codegen crash with non-numeric random seed
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The following code crashed ZScript code generator if my_seed is not convertible to numeric type
SetRandomSeed[my_random_id](my_seed);
2018-02-19 11:46:36 +02:00
Christoph Oelckers
6a02eaa595
- second part of texture fix.
2018-02-15 18:40:23 +01:00
Christoph Oelckers
ef55386d9f
- let the texture manager handle the special OpenGL textures so that they get deleted and recreated when needed.
2018-02-15 17:56:04 +01:00
Christoph Oelckers
80a0d15bc7
The fallback path in DepleteAmmo was calling the wrong function
2018-02-12 21:06:38 +01:00
Chris Robinson
e566cb9184
Properly parse FLAC and Ogg Vorbis files for their comments
2018-02-12 17:33:20 +01:00
alexey.lysiuk
61979f63c1
Removed last remnants of PowerPC Mac support
2018-02-11 16:35:34 +02:00
Marrub
66d15dc215
Make the ACS string pool reserve more strings
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Due to only reserving a single new string when growing the string pool, any ACS code that generates lots of strings will eventually cause massive amounts of lag, to the point where ACSStringPool takes up *most of the execution time*. The proposed change fixes this issue.
2018-02-10 20:18:26 +01:00
Rachael Alexanderson
5dd98669e4
- FreeBSD compile fix
2018-02-10 07:56:33 -05:00
Magnus Norddahl
7cbe8669b6
- fix decals not getting lit by lights not having a target while still having the LF_DONTLIGHTSELF flag
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- fix decal light not being calculated from the center of the decal
2018-02-10 00:06:47 +01:00
alexey.lysiuk
ed23008069
Fixed crash in stereoscopic modes caused by camera without player
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https://forum.zdoom.org/viewtopic.php?t=55039&start=381#p1039251
2018-02-07 11:37:02 +02:00
alexey.lysiuk
18ad975c7a
Added compatibility entry for Ultimate Simplicity MAP11
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This eliminates potential blocker in level progression
2018-02-04 17:42:39 +02:00
Rachael Alexanderson
32287511e2
- change type 9854 to SpotLightFlickerRandomAttitive since its old definition was just a duplicate of another one.
2018-02-04 04:11:02 -05:00
ZZYZX
ef867c3415
Fixed arg0str for dynamic light actors
2018-02-04 03:37:41 -05:00
Christoph Oelckers
364ce773e3
- Update to UDMF spec.
2018-02-04 08:49:41 +01:00
alexey.lysiuk
af7648a151
Made PlayerRespawn skill definition consistent
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Now it works the same as AllowRespawn map definition in MAPINFO
2018-02-03 16:26:49 +02:00
alexey.lysiuk
d5bc0a1fa9
Uniform way to guard ACS stack and variables
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ACS VM stack and map/world/global variables arrays are now checked for out of bounds access
2018-02-03 14:39:01 +02:00
alexey.lysiuk
0f62cd67a5
Added compatibility entry for Ultimate Simplicity MAP04
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Now it's possible to get 100% kills on lower skill levels
2018-02-03 13:24:54 +02:00
alexey.lysiuk
9a9c90a504
Fixed crash on exit caused by undefined class
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Referenced but undefined optional class does not abort loading with fatal error
For example, incorrect MorphProjectile's PlayerClass or MonsterClass caused crash during shutdown
2018-01-31 18:40:48 +02:00
Kevin Caccamo
1608e11f0d
Fix typo that made DepleteAmmo always use Secondary Ammo
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https://forum.zdoom.org/viewtopic.php?f=2&p=1038209
2018-01-30 23:52:48 -05:00
Christoph Oelckers
8e90386567
- made Weapon.CheckAmmo and Weapon.DepleteAmmo virtual on the script side.
2018-01-30 22:04:31 +01:00
alexey.lysiuk
35508bc8fb
Fixed resetting CVARs via internal menu CCMDs
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This restores functionality of reset to defaults/saved menu options
2018-01-30 16:32:16 +02:00
alexey.lysiuk
d9323b9740
Marked internal menu commands as safe
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This fixes soundfont/patchset/config selection menus in advanced sound options
2018-01-30 16:02:30 +02:00
alexey.lysiuk
c8b6e5719e
Restore unsafe execution context to its previous value
2018-01-30 15:56:45 +02:00
alexey.lysiuk
f4191f27cf
Marked two more CCMDs as unsafe
2018-01-30 15:42:03 +02:00
Christoph Oelckers
93686638b0
- let fluid_reverb and fluid_chorus default to 'off'.
2018-01-29 18:54:06 +01:00
Christoph Oelckers
2bb80e3d0b
- fixed: Upon resurrection, a monster must check if the current setting of the link flags (NOBLOCKMAP and NOSECTOR) match the defaults.
2018-01-29 18:18:31 +01:00
Christoph Oelckers
6107f36ad2
- iterating through portal groups must check for situations where badly constructed maps let items end up in another portal group.
2018-01-29 18:00:55 +01:00
alexey.lysiuk
1e9fdca755
Made unsafe execution context check for CVARs more strict
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This prevents changing of non-mod CVARs from unsafe context for various code paths including set and toggle CCMDs
2018-01-29 15:20:35 +02:00
alexey.lysiuk
c7eea9b480
Marked a few more CCMDs as unsafe
2018-01-29 13:30:36 +02:00
Christoph Oelckers
64921ea968
- use a more consistent setting for rendering fuzzy sprites with enhanced nightvision on.
2018-01-28 20:46:16 +01:00
Alexander Wilms
55c6a14059
Added simple fatal error window for Linux
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There are three variants: KDE dialog, GTK+ window, SDL message box
https://forum.zdoom.org/viewtopic.php?t=57880
2018-01-28 17:03:10 +02:00
alexey.lysiuk
11ec3b1de0
Added compatibility option for Demonfear MAP22
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Bridge beyond red skull door was raising too high
2018-01-28 14:34:31 +02:00
Christoph Oelckers
c1d2b54820
- let TexMan.GetName return the actual name for a texture that was created from a full path name.
2018-01-28 11:54:24 +01:00
alexey.lysiuk
6003625721
Silenced quad stereo message during startup
2018-01-28 11:41:00 +02:00
Christoph Oelckers
410749cf67
- compatibility node rebuild for Doom2's MAP25
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https://forum.zdoom.org/viewtopic.php?f=15&t=59256
2018-01-28 08:44:40 +01:00
Christoph Oelckers
f346709937
- new rocket smoke sprites by Talon1024.
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The old ones which are from Heretic have been removed as a consequence.
2018-01-28 08:37:56 +01:00
Christoph Oelckers
d207f426c1
Typo.
2018-01-27 12:49:52 +01:00
Christoph Oelckers
1794774f22
- ScriptedMarine already exists as a name so most literal occurences in the source could be replaced with more efficient direct use of the name.
2018-01-27 09:54:33 +01:00
Christoph Oelckers
7ceb70bcc1
- renamed 'Tracer' class to 'LineTracer', because 'Tracer' is a too common name that had been used by some mods.
2018-01-27 09:32:26 +01:00
Rachael Alexanderson
2d8731508b
- minor typo fix
2018-01-26 23:18:13 -05:00
Marisa Kirisame
92547028f3
Exports sky textures to ZScript (readonly, needs setter function due to the setup required) and speeds, along with a ChangeSky function for setting the textures.
2018-01-26 21:00:44 +01:00
Rachael Alexanderson
8cfb1cba7c
- add AppVeyor badge
2018-01-26 04:50:07 -05:00
Rachael Alexanderson
866d42d26e
- add README.md file for Github friendliness
2018-01-26 03:40:44 -05:00
alexey.lysiuk
a77b253cba
Fixed Sector.SetYScale() function in ZScript
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https://forum.zdoom.org/viewtopic.php?t=59224
2018-01-26 10:29:37 +02:00
alexey.lysiuk
577c6b033e
Changed quad stereo mode restart notification
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Restart requirement for quad stereo mode should be output to console because CVAR can be toggled directly from it
Long option names break menu layout on some aspect ratios like 16:10
2018-01-26 10:10:51 +02:00
alexey.lysiuk
7206bfcfbc
Made software fuzz shader compatible with supported OpenGL versions
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Use array constructors because initializer list is a core feature since OpenGL 4.2
2018-01-26 09:53:31 +02:00
Magnus Norddahl
a46bbc81a0
Merge branch 'bloom_psprite_fix' into gzdoom
2018-01-25 19:01:46 +01:00
Magnus Norddahl
4c0dce875f
Merge branch 'fuzz_software' into gzdoom
2018-01-25 19:00:14 +01:00