raa-eruanna
9ecb7d44f7
Merge http://github.com/coelckers/gzdoom
2016-09-24 23:36:47 -04:00
Christoph Oelckers
6a6a0e8017
- removed some more hubtravel related player start fudging.
...
* do not skip the player_t init when travelling in a hub. The old player may still be needed in some edge cases. This applies only to singleplayer for now. The multiplayer version still needs reviewing. I left it alone because it may shuffle players around which is not wanted when doing hub travelling.
* do not spawn two temp players in G_FinishTravel. Instead handle the case where no player_t::mo can be found gracefully by adding a few nullptr checks. This temp player served no real purpose except for having a valid pointer. The actual start position was retrieved from somewhere else.
2016-09-25 01:28:27 +02:00
Magnus Norddahl
287acea6b4
Update copyright
2016-09-25 00:31:57 +02:00
Magnus Norddahl
6cb9f875dd
Fix missing call from merge
2016-09-25 00:31:43 +02:00
Magnus Norddahl
979e70ca8f
Add gl_ssao_portals for controlling how many portals gets SSAO
2016-09-25 00:22:38 +02:00
Magnus Norddahl
3f11c0562c
Add ssao quality setting
2016-09-25 00:22:38 +02:00
Magnus Norddahl
0397fe185f
Don't do ambient occlusion when rendering to texture
2016-09-25 00:22:32 +02:00
Magnus Norddahl
d774136282
Added SceneData texture as the second colorbuffer when rendering a scene and placed fog data into it
2016-09-25 00:22:32 +02:00
Magnus Norddahl
9af34bac69
Add gbuffer pass support to FShaderManager and FRenderState
2016-09-25 00:22:32 +02:00
Magnus Norddahl
37e3172c94
Fix random texture sampling bug
2016-09-25 00:22:31 +02:00
Magnus Norddahl
0a8cc1b74c
Fix depth blur
2016-09-25 00:22:31 +02:00
Magnus Norddahl
24ab13f1ce
Fix stripes in the reconstructed normals due to down scaling
2016-09-25 00:22:31 +02:00
Magnus Norddahl
11725c435e
Grab tanHalfFovy from the projection matrix
2016-09-25 00:22:31 +02:00
Magnus Norddahl
e025f6e54b
Mark portals in scene alpha channel for the SSAO pass
2016-09-25 00:22:31 +02:00
Magnus Norddahl
c7c0ffadb5
Move SSAO pass to be before translucent rendering
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Fix depth sampling location when not using fullscreen scene
2016-09-25 00:19:16 +02:00
Magnus Norddahl
09bec67821
Resolve multisampling depth in shader
2016-09-25 00:19:16 +02:00
Magnus Norddahl
a246b58673
Change SSAO blur to be depth aware
2016-09-25 00:19:16 +02:00
Magnus Norddahl
a6fdaca633
Fix precision issue in SSAO shader
2016-09-25 00:19:16 +02:00
Magnus Norddahl
723eb746f6
Add ssao random texture
2016-09-25 00:19:15 +02:00
Magnus Norddahl
9076d46261
Added SSAO pass
2016-09-25 00:19:15 +02:00
Christoph Oelckers
7d978a115e
Merge branch 'master' of https://github.com/rheit/zdoom
2016-09-24 17:54:53 +02:00
Major Cooke
74b8e9f286
- Don't use Normalized180() on angles. This could result in ranges being wrongly inverted.
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- Fixed properties not having the proper indices.
- Use ViewPos-to-actor instead of measuring actor-to-actor.
- Use the actual camera instead of the actor so camera textures can work.
2016-09-24 17:54:09 +02:00
alexey.lysiuk
a419b581a8
Fixed compilation on macOS
2016-09-24 13:15:45 +03:00
Christoph Oelckers
8907a8bfe8
- fixed incorrect function name in sprites drawer.
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- fixed duplicate property key in ADynamicLight serializer. Radius was already claimed by AActor so this needs a different name.
2016-09-24 12:09:53 +02:00
Christoph Oelckers
3f17d64f90
- fixed pitch comparison in visibility checking.
2016-09-24 09:42:35 +02:00
Magnus Norddahl
5ef46d1730
Merge remote-tracking branch 'gzdoom/master' into qzdoom
2016-09-24 09:37:18 +02:00
Magnus Norddahl
7ef5a9f117
Add the experimental swrenderer2
2016-09-24 09:36:37 +02:00
Major Cooke
561edd31ec
Added check for angle visibility for GZDoom.
2016-09-24 09:29:00 +02:00
Christoph Oelckers
6b02ea9871
Merge branch 'master' of https://github.com/rheit/zdoom
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# Conflicts:
# CMakeLists.txt
2016-09-24 09:28:09 +02:00
Christoph Oelckers
3862c77b4b
- undid savegame version bump because it's not needed.
2016-09-24 09:18:25 +02:00
Major Cooke
dfa4f38c8f
Updated to new save game code.
2016-09-24 09:17:18 +02:00
Christopher Bruns
e9f31e5f95
Fix tabbing of recent change to CMakeLists.txt to match previous version.
2016-09-24 09:17:18 +02:00
Christopher Bruns
19c3529d32
Add a comment describing my enhancement to the CMake PK3 target rule.
2016-09-24 09:17:17 +02:00
Christopher Bruns
fa52c9d098
Add first level folder contents to SOURCES for PK3 targets, so I can open the files from Visual Studio.
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(cherry picked from commit c378cd4ff0b901051671932a39e3cb56e82541f4)
# Conflicts:
# CMakeLists.txt
2016-09-24 09:17:17 +02:00
Edoardo Prezioso
7e4d0ecdbf
- Fixed GCC/Clang regression post serialization.
2016-09-24 09:00:31 +02:00
Magnus Norddahl
8172949800
Merge branch 'lightmath' into dpdoom
2016-09-24 08:40:47 +02:00
Magnus Norddahl
4350587714
Remove accidental UpdateCameraExposure duplicate from merge
2016-09-24 08:40:28 +02:00
Magnus Norddahl
c21090333f
Merge remote-tracking branch 'qzdoom/master' into dpdoom
2016-09-24 08:17:49 +02:00
Magnus Norddahl
d126e91ded
Merge remote-tracking branch 'gzdoom/master' into lightmath
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# Conflicts:
# src/gl/renderer/gl_renderbuffers.cpp
# src/gl/renderer/gl_renderbuffers.h
# src/gl/renderer/gl_renderer.h
# src/gl/scene/gl_scene.cpp
2016-09-24 08:12:12 +02:00
Christoph Oelckers
ee2766d00b
- made adjustments for new savegame code.
2016-09-24 01:47:44 +02:00
Christoph Oelckers
6bfbe30b99
Merge branch 'master' of https://github.com/rheit/zdoom
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# Conflicts:
# src/CMakeLists.txt
# src/g_level.cpp
# src/p_saveg.cpp
# src/r_defs.h
# src/version.h
(note that this commit will not compile!)
2016-09-24 00:40:15 +02:00
Christoph Oelckers
b7c822d208
- fixed secplane_t serializer. It passed incorrect defaults to the sub-serializers and calculated negiC wrong.
2016-09-23 23:47:25 +02:00
Christoph Oelckers
69291b9cf9
- completely eliminated the horrible fudging that went on with players during hub travel. This means that DestroyMostThinkers and the player substitution mechanism in the object deserializer are gone now.
...
I wish I had realized this the last time it came up - it would have saved me a lot of trouble.
But as it turns out, the more recent travelling code makes all of this completely unnecessary, working perfectly fine with deleting the player pawns along with the rest of the thinkers before loading the stored ones from the savegame (and getting rid of those in G_FinishTravel.)
And with a sane savegame format that does not depend on side effects from how the thinker serializing handled linking into the lists the old code was even harmful, leaving voodoo dolls behind.
I had the exact same effect when I tried to reshuffle some things for reliably restoring portals, but did not make the connection to interference between two mutually incompatible player travelling mechanisms that just worked by sheer happenstance with the original order of things.
2016-09-23 23:03:11 +02:00
Christoph Oelckers
2318db0b1a
- let DWaggleBase use the interpolation pointer of its parent instead of defining its own one.
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- do not call checking code for loading savegames when writing them in ACS module serializer.
2016-09-23 22:03:44 +02:00
Christoph Oelckers
36bf099d54
- fixed: object pointers as array members may not be skipped if they are null.
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- changed S_GetMusic to return a const pointer to the actual music name instead of a copy. The only thing this is used for is the savegame code and it has no use for a copy, it can work far more efficiently with a const pointer.
2016-09-23 21:24:56 +02:00
Christoph Oelckers
02b3884dff
- added copyright header to serializer.cpp.
2016-09-23 20:13:22 +02:00
Christoph Oelckers
e4924c3d47
- added some missing End... calls in player deserialization code.
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- fixed reading of music name.
In its current state the code is now capable of reading an E1M1 savegame and continuing play.
2016-09-23 20:05:12 +02:00
Christoph Oelckers
d28d02839e
- fixed: An actor's default stencil color should be set in DECORATE instead of doing some hackery elsewhere to compensate for the lack of initialization.
2016-09-23 19:19:26 +02:00
Christoph Oelckers
b844ab137e
- added some comments about the special player treatment in hub travels because this is not really intuitive...
2016-09-23 18:12:38 +02:00
Christoph Oelckers
01d28e3eb2
- added the last missing bits of the savegame code - thinker list deserialization and handling of players during hub travel. Now testing is what remains...
2016-09-23 17:49:33 +02:00