Major Cooke
9dea7cbaf9
Added QF_3D flag for quakes. When used, the quake thinker will perform a 3D distance check instead of 2D.
2022-05-08 07:52:07 +02:00
Christoph Oelckers
c12c4444e4
- removed compat_soundcutoff from the menu
...
Handling for this was removed 14 years ago when ZDoom transitioned to FModEx 4.x
2022-05-06 10:11:48 +02:00
Christoph Oelckers
517e803b3e
- activate Hungarian in the menu
2022-05-05 07:51:20 +02:00
Christoph Oelckers
a8acbced42
- text update for enabling Hungarian translation.
2022-05-04 14:14:50 +02:00
Marisa Kirisame
6e544a1d41
Fix co-op softlock in Heretic E4M8 due to multiplayer teleporter.
2022-05-04 05:50:48 -04:00
Rachael Alexanderson
679518f8e5
- model normals fix
2022-05-03 23:39:40 -04:00
Christoph Oelckers
7832ada2fc
- use the hex font for the Heretic/Endoom text screens.
2022-05-01 13:41:03 +02:00
Christoph Oelckers
8381ec6c71
- added missing BLOCKF_ flags for ZScript.
2022-04-29 01:14:55 +02:00
Christoph Oelckers
bd885977e8
- added MSTimef script function
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This also deprecates MSTime due to value range / overflow issues.
2022-04-29 00:47:06 +02:00
Christoph Oelckers
c855ed90ea
- made friendlyseeblocks writable.
...
There’s really no need for this to be read-only.
2022-04-29 00:33:42 +02:00
Christoph Oelckers
c83344f5c2
- removed all remains of the corpsegibs flag and made vileghosts interactive
...
Ghosts are still off by default, but they will now be enabled when selecting the vanilla (strict) compatibility mode.
2022-04-29 00:28:34 +02:00
Christoph Oelckers
ee109e0bd5
- we do not need ‚corpsegibs‘. in compatibility.txt anymore.
2022-04-29 00:25:41 +02:00
Christoph Oelckers
519ecbe8eb
- added Get/SetAmmoCapacity ZScript functions
2022-04-29 00:12:51 +02:00
Christoph Oelckers
9b0b44d83b
- proper handling for running an end-of-game intermission.
2022-04-27 10:53:07 +02:00
Christoph Oelckers
ce59b47e93
- make StatusScreen inherit directly from ScreenJob
2022-04-26 20:50:37 +02:00
Christoph Oelckers
0de3ff81e1
- add wipe transition support to the screenjob runner.
2022-04-26 20:50:37 +02:00
Christoph Oelckers
7b59293995
- properly deal with 'gototitle'.
2022-04-26 20:50:36 +02:00
Christoph Oelckers
082daccd2d
- summary screen is working again
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minus the initial wipe…
2022-04-26 20:50:36 +02:00
Christoph Oelckers
336c45aaa4
- SCreenjob fixes
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Still doesn’r show anything but we got it all set up now.
2022-04-26 20:50:35 +02:00
Christoph Oelckers
1bb750c061
Screenjob WIP stuff
2022-04-26 20:50:35 +02:00
Christoph Oelckers
0d23db5b4a
- wrapper classes to run existing intermissions and status screens as screenjobs.
2022-04-26 20:50:35 +02:00
Christoph Oelckers
e5baef837a
- text screen helper stuff for cutscene system.
2022-04-26 20:50:34 +02:00
Christoph Oelckers
933fa62782
- added the script side core module for the cutscene system.
2022-04-26 20:50:34 +02:00
Christoph Oelckers
339419240c
- added compat_nombf21 for cchest2.wad, map 19.
2022-04-25 20:52:24 +02:00
Christoph Oelckers
a491085822
- added missing range check for scrolling down an option menu with the mouse wheel.
2022-04-18 00:09:38 +02:00
Christoph Oelckers
05260d8e8a
- don't let "give weapons" hand out abstract weapons.
2022-04-16 22:19:38 +02:00
Christoph Oelckers
d24f41a595
- Remain 3, MAP11 also needs compat_nombf21.
2022-04-15 23:20:37 +02:00
Christoph Oelckers
446a24d095
- added nombf21 compat setting for Heroes Tales MAP31
2022-04-15 23:01:58 +02:00
Emile Belanger
3724f8a67c
GLES: Fix blend flags
2022-04-15 21:06:27 +02:00
Christoph Oelckers
8b1d671f6b
- fixed y-offsets of bal7scr* decal images.
2022-04-13 08:10:20 +02:00
Rachael Alexanderson
36245ae598
- allow artifacts that do not automatically activate to be given by the 'give artifacts' cheat
2022-04-11 15:59:20 -04:00
Lippeth
af957b438a
reverted language change
2022-04-09 22:46:20 +02:00
Lippeth
9de7721e62
reverted language change
2022-04-09 22:46:20 +02:00
Lippeth
7830033722
- added vertical bullet spread relative to ssg
2022-04-09 22:46:20 +02:00
Emanuele Disco
71dedf6c87
Fixed GUS Emulation with DMXGUS(C) lump conf.
...
- changed default value for midi_config to empty string since gus is not working with sf2 file
- fixed SetupDMXGUS not loading lump correctly, wrong use of CheckNumForFullName
- midi_config default to empty string, since lzdoom.sf2 doesn't seem supported (distorted sound)
- added absolute paths to FZipPatReader so we can add custom patches to resource files by using gus_patchdir and/or ULTRADIR variable (some custom maps has custom patches that can be added this way without putting them inside the resource file or in the same folder of the configuration file)
- set timidity_reverb_level min value to 0 in menudef.txt, set to 9 by mistake?
2022-04-09 22:45:31 +02:00
Gibbon
4d3f767f47
typo 'Yea' instead of 'Yes'
2022-04-02 19:21:37 +02:00
RaveYard
196d2efc86
Add CHF_DONTIDLE for A_Chase
2022-03-23 21:51:35 +01:00
Christoph Oelckers
a685754abf
- added a time widget to the level stats display on the alt HUD, similar to how Raze does it.
2022-03-22 08:35:18 +01:00
Christoph Oelckers
c98c93914d
- text update
2022-03-18 18:17:02 +01:00
Rachael Alexanderson
6cc03aba16
- add gl_satformula == 2 - an optional 'more accurate' desaturation
2022-03-16 13:33:29 -04:00
Christoph Oelckers
a20d519488
- text update.
2022-03-09 22:16:53 +01:00
Rachael Alexanderson
a245e4faad
- remove default lost soul translucency
2022-03-08 10:57:48 -05:00
Rachael Alexanderson
36629d2f80
- revert the previous two commits for now - needs further optimization and testing
2022-02-23 06:00:14 -05:00
Major Cooke
992141d8e3
Added a vector to CanCrossLine to indicate the next position the actor will be in if the move succeeds.
2022-02-23 05:20:09 -05:00
Major Cooke
bb862098ea
Added CanCrossLine virtual for actors.
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- Called last after all other line checks occur. Returning false means the actor cannot cross that line.
2022-02-23 05:20:09 -05:00
Major Cooke
421c40e929
Replaced GetTerrainDef with the global Terrains array.
2022-02-22 19:35:50 +01:00
Major Cooke
8a61badcad
Removed some residuals.
2022-02-22 19:35:50 +01:00
Major Cooke
579c4152d2
Added GetTerrainDef and Sector variant of GetFloorTerrain.
...
- GetTerrainDef takes the raw number of the Terrains[] index. Can return null.
- GetFloorTerrain (Sector) gets the defs from the position given (either Sector.Floor or Sector.Ceiling).
2022-02-22 19:35:50 +01:00
Rachael Alexanderson
c926b7533f
- play both land and grunt sound if not the same, even if grunted (emulates pre-virtual behavior)
2022-02-17 01:36:38 -05:00
Christoph Oelckers
e6184ccb96
- silence some warnings.
2022-02-14 20:05:42 +01:00