* Second argument: Volume scalar. 0 and 128 are normal volume. (Where "normal" is whatever
it was defined with in SNDINFO.) Other values scale it accordingly.
* Third argument: Minimum distance before volume fading starts.
* Fourth argument: Maximum distance at which the sound is audible. Setting either of these to 0
will use whatever they were defined with in SNDINFO.
SVN r2214 (trunk)
- Added an option to parse lumps named ZMAPINFO in place of MAPINFO. Any MAPINFO lumps in files containing
a ZMAPINFO lump will be completely ignored. This is to allow ZDoom specific definitions which are incompatible
with other engines capable of reading MAPINFO. Any ZMAPINFO lump must be in the new MAPINFO format.
SVN r2208 (trunk)
- fixed: When creating the initial identity translation for player translations the
global palette remapping was not taken into account.
SVN r2200 (trunk)
of this:
* A cluster's flat definition can now be preceded by a $ to do a string table lookup.
* Since the standard flat names are now in the LANGUAGE lump, the normal Dehacked substitution
for these is no longer handled specially and so will not be automatically disabled merely
by providing your own MAPINFO.
SVN r2195 (trunk)
atexit for it, which gets executed after the sound system shuts down.
- Fixed: FPlayList::Backup() failed to wrap around below entry 0 because Position is
unsigned now.
SVN r2188 (trunk)
Reinstated Doom's original code that made projectiles with the MF_NOCLIP flag set continue to exist even
though the movement itself was never properly handled.
Fortunately the game mode check formerly associated with this can be removed because none of the other games have
any projectiles using MF_NOCLIP so at least it's no longer restricted to Doom...
SVN r2187 (trunk)
Since we're already sending everything to a rich edit control hidden in the background,
we can just grab its contents for the report.
- Use code page 1252 when previewing text files in the crash dialog.
SVN r2185 (trunk)
now added to -file. This was previously restricted to only .wad, .zip, .pk3, and .txt.
- You can now pass -file/-deh/-bex more than once on the command line, and they will all
have effect.
SVN r2184 (trunk)
specify a character advance separately from the glyph width. GetChar and GetCharWidth now
return this value in place of the glyph width. (For non-BMF fonts, these should still
return the same values as before.)
SVN r2180 (trunk)
Silverex's X-Chat comes with the former now. Unfortunately, I can't seem to actually
set the font when my system default code page is 932, since it wants to use some Kanji-
compatible font instead. I wonder if I can still use the Unicode RichEdit control with
Windows 9x. (Does it even matter? Windows 9x users make up less than 0.1% of all visitors
to zdoom.org these days.)
SVN r2176 (trunk)
running with the checked VM can be quite slow, since it has asserts everywhere. Some other
fixes were needed before the code actually worked:
- A_CallSpecial needs to have its arguments cast to ints.
- Some functions that set pnum/paramnum directly did not decrement it by 1. This also applies
to A_Jump, though it just uses the value of paramnum instead of changing it.
- Renamed pnum in the PARAM macros to paramnum, since pnum is already used in a few other
places for something different, so this makes searching for it easier.
This has not been tested especially thoroughly, but a first glance seems to indicate success.
SVN r2163 (scripting)
This is compatibility optioned with COMPAT_STAIRINDEX. Also added a compatibility setting for
Eternal Doom MAP25 which relies on Doom's original broken behavior.
- added a few sanity checks for duplicate actor names in DECORATE. ZDoom will now print more warnings
and all crash cases should be properly handled but since this is still an error this will not work
properly in all circumstances. For example, if you have a duplicate name all classes that inherit
from the original definition will not survive a savegame if they reference a state belonging to that
class at the point of saving.
- Print 'tried to register class more than once' in red to highlight it.
- fixed: actors may not replace themselves.
SVN r2158 (trunk)
(which I had forgotten to do for 2.4.0). If you don't use a controller to activate the string
entry mode and keep your hands off the controller while typing, it remains invisible.
SVN r2121 (trunk)
machines, so when an NPC need to show the "enough" response, it has enough
information available to do so.
- Some new Strife Teaser fixes I forgot to commit are in here.
- Moved norawinput check into FindRawInputFunctions().
SVN r2120 (trunk)
- fixed: The sound channel structure should not store the sound table's entries' addresses which are stored in a TArray by pointer. In case the array gets reallocated very bad things can happen. This caused some bad crashes when GZDoom's FraggleScript implementation created new sound entries.
SVN r2114 (trunk)
they are both created by the first-stage Sigil. AlienSpectre3 should have also been
immune to them but was not. In addition, Macil1 was erroneously immune to V1, when he should
not be immune to any spectral damage. (Though, since he's immortal, all that really amounts to
is that he can enter his pain state.)
SVN r2106 (trunk)
longer piggy-backs off of Hexen's puzzle item traversal but instead works like Strife,
using P_AimLineAttack() to find something to talk to and includes some slight left and right
"autoaim". I can think of a few consequences of this:
* Using puzzle items on actors has been restored to its original range of 64.
* Since talking now depends on P_AimLineAttack() instead of a line use traversal, you can
probably set up situations where you can talk to somebody that you couldn't talk to before
because some special line was in the way.
* You don't need to stick a guard flush against the wall to block players from using a switch
behind them, because now the autoaim will get the player.
SVN r2102 (trunk)
for all non-Doom games was too wide.
- fixed: Strife's dialogues cannot use the new options menu code to draw
themselves so now they use a stripped down version of the old code.
- Replaced I_MSTime with I_FPSTime in node builder timing because basetime
will not be initialized yet if a map is started directly from the commandline.
SVN r2096 (trunk)