Commit Graph

5491 Commits

Author SHA1 Message Date
Chris a90ea55e2c - Removed duplicate 'acceleratestage' check. 2015-09-12 23:01:56 +01:00
coelckers 890233d5fe Merge pull request #375 from XaserAcheron/master
Added FPF_NOAUTOAIM to A_FireCustomMissile
2015-09-10 11:29:03 +02:00
Xaser Acheron 5afbe8ca00 Fixed compiler warning for FPF_NOAUTOAIM flag check 2015-09-09 18:54:49 -05:00
coelckers 3a37a32cf9 Merge pull request #376 from edward-san/friendly_frag_crash
- Fixed a crash when a player dies in damage floors.
2015-09-09 21:35:41 +02:00
Edoardo Prezioso 19c702a608 - Fixed a crash when a player dies in damage floors. 2015-09-09 21:26:44 +02:00
Xaser Acheron 8948f5dc2b Added FPF_NOAUTOAIM to A_FireCustomMissile 2015-09-08 10:40:21 -05:00
coelckers 364ca11b43 Merge pull request #359 from Leonard2/master
Added weapon interpolation.
2015-09-08 09:06:40 +02:00
coelckers dae0e217d1 Merge pull request #374 from MajorCooke/A_SetFloatSpeed
- Added A_SetFloatSpeed.
2015-09-07 08:56:21 +02:00
MajorCooke 143a4c78a9 - Added A_SetFloatSpeed.
- Sets the FloatSpeed of the actor/pointer.
2015-09-06 19:57:43 -05:00
Christoph Oelckers 213216368a - more DECORATE fixing of Doom monsters, this time the Mancubus.
It looks like the definitions that got added on November 4th, 2006 had some issues that mostly went unnoticed over time...
2015-09-06 16:36:32 +02:00
Christoph Oelckers 23cc7da268 Merge branch 'master' of https://github.com/rheit/zdoom 2015-09-06 16:01:18 +02:00
Christoph Oelckers bca50c58b3 - removed A_NoBlocking call from Commander Keen. 2015-09-06 16:00:47 +02:00
coelckers d30b67dab6 Merge pull request #373 from alexey-lysiuk/wos29_compat
Compatibility fix for Whispers of Satan MAP29
2015-09-06 15:17:01 +02:00
alexey.lysiuk 68ea99016c Compatibility fix for Whispers of Satan MAP29
Insta-death pit (sector 1497) is now working as intended independently from compatibility settings
2015-09-06 15:45:10 +03:00
coelckers 6573902a26 Merge pull request #372 from ChillyDoom/SkullPopCamera
- Fixed: A_SkullPop did not work with spy mode.
2015-09-06 14:12:41 +02:00
Chris 99120d8442 - Fixed: A_SkullPop did not work with spy mode. 2015-09-06 12:12:57 +01:00
coelckers 90d1e85aa2 Merge pull request #371 from edward-san/acs_strlen_invalid
- Fixed a crash in ACS strlen parsing with invalid argument.
2015-09-06 00:09:10 +02:00
Edoardo Prezioso e939d6885d - Fixed a crash in ACS strlen parsing with invalid argument. 2015-09-05 23:58:02 +02:00
coelckers 563188c14e Merge pull request #369 from Edward850/sanitize
Minor fixes from sanitize branch
2015-09-05 11:30:04 +02:00
Edward Richardson 9aabc85281 Fixed loading default map saves
- Just like normal maps, default map stores an FString as a map name.
2015-09-05 17:13:54 +12:00
Edward Richardson abb033d400 Fix deallocation of controllers with no axes 2015-09-05 14:18:48 +12:00
Edward Richardson 8ec4d431cf Fixed memory leak in joystick menu 2015-09-05 14:12:52 +12:00
Christoph Oelckers c7f3a3a7c2 Merge branch 'master' of https://github.com/rheit/zdoom 2015-09-02 23:16:33 +02:00
Christoph Oelckers 1a275a7e8e - removed the initial extra state of Heretic's Mummy's projectile to restore the original sound behavior. 2015-09-02 23:15:41 +02:00
Leonard 0fa24ab82d Use barrier_cast instead of static_cast 2015-08-31 13:04:40 +02:00
Edward Richardson 02c562518d Fixed possible sync issue with frag counts 2015-08-30 23:36:00 +12:00
Edward Richardson b87435ac9d Remove unnecessary FriendlyFire global 2015-08-30 22:56:34 +12:00
Edward Richardson 389ff4fc98 Shift self-clip to first check for performance 2015-08-30 22:02:36 +12:00
Braden Obrzut 1a25e35f3c Merge branch 'spider-radius' 2015-08-29 11:01:49 -04:00
Edward Richardson 0ed4549683 Correct the mastermind's radius 2015-08-30 02:47:45 +12:00
alexey.lysiuk 677dc8893e Fixed compilation on non-Windows OSes 2015-08-29 14:55:10 +03:00
coelckers 4d19f6f91b Merge pull request #363 from Gaerzi/master
Added support for GOG paths
2015-08-28 19:19:48 +02:00
Gaerzi 98f214ee66 Added support for GOG paths
This works a bit differently from the Steam version, because each game
has its own registry keys and its own independent path.
2015-08-28 19:14:25 +02:00
Christoph Oelckers 0a8255f34b Merge branch 'master' of https://github.com/rheit/zdoom 2015-08-27 12:49:23 +02:00
Christoph Oelckers 696c6af588 - fixed: FString's 'Strip...' functions could crash on empty strings. 2015-08-27 12:48:43 +02:00
Christoph Oelckers d87b6d6337 Merge branch 'WarpHeightOffset' of https://github.com/MajorCooke/zdoom 2015-08-26 08:46:20 +02:00
MajorCooke ebf515f8c7 - Fixed unneeded dual call to SetOrigin. 2015-08-25 20:18:06 -05:00
coelckers c142488107 Merge pull request #361 from MajorCooke/A_SetSpecies
- Added A_SetSpecies(<species>,<pointer>).
2015-08-25 15:25:07 +02:00
MajorCooke 2731643200 Removed stricmp checks, as they're not needed. 2015-08-25 08:15:23 -05:00
MajorCooke f9e70a82c6 - Added A_SetSpecies(<species>,<pointer>). 2015-08-24 12:45:10 -05:00
Leonard 86e9504d04 Added weapon interpolation. 2015-08-19 15:59:54 +02:00
Christoph Oelckers d786148ccf - fixed: the 'gameversion' console output was missing a trailing linefeed. 2015-08-16 20:33:34 +02:00
Christoph Oelckers 2d58a28cc3 - fixed: In Heretic an active Tome of Power should not freeze a teleporting player.
This was implemented by adding a new inventory flag INVENTORY.NOTELEPORTFREEZE so that the effect can both be activated for other items and deactivated for the two that currently have it.
2015-08-16 08:50:22 +02:00
Christoph Oelckers 2ed3cec4db - externalized strings from Raven intermission screen. 2015-08-11 22:30:29 +02:00
Christoph Oelckers b06770cb92 - fixed: A_Respawn did not reset the actor's radius. 2015-08-11 17:12:16 +02:00
MajorCooke 9c24e9ac71 - Removed the check for APlayerPawn and just went with player checking alone.
- Updated the savever, demogameversion, and mindemoversion.
2015-08-11 06:53:28 -05:00
MajorCooke cac600733f - Added Remove <classname> console command. 2015-08-10 20:45:18 -05:00
MajorCooke 87cc3f77f9 - Removed WARPF_ADDHEIGHT. 2015-08-10 16:05:44 -05:00
MajorCooke 54af1e379e - Removed WARPF_MULHEIGHT. Enable its ability by default.
- WARPF_ADDHEIGHT will simply change HeightOffset from multiplying to adding by default.
2015-08-10 15:03:29 -05:00
MajorCooke 7e661dfe57 - Clean up. 2015-08-10 12:41:40 -05:00