Commit graph

1516 commits

Author SHA1 Message Date
Ricardo Luís Vaz Silva
9af3d54a19 Fix Decoupled Animation Crash, Interpolation Bugs, Simplify Interpolation code 2024-04-17 21:38:27 -03:00
Ricardo Luís Vaz Silva
1c3764ec89 remove copying from CreateTexBuffer 2024-04-17 20:35:49 -04:00
Ricardo Luís Vaz Silva
3b6c8349da do the same for paletted and rgb textues 2024-04-17 20:35:49 -04:00
Ricardo Luís Vaz Silva
74e9d575e8 store YUV and VPX directly as BGRA to speed up animation 2024-04-17 20:35:49 -04:00
Ricardo Luís Vaz Silva
64ffe9b97b skip frames when playing back IVF to prevent desyncs 2024-04-17 20:35:49 -04:00
Ricardo Luís Vaz Silva
5b2673f469 add 444/422/440 support to vp9, remove extra copy of image data 2024-04-17 20:35:49 -04:00
Sean Baggaley
06566c010b Add support for the VP9 codec in the IVF container 2024-04-17 20:35:49 -04:00
Chris Robinson
f12bf069f0 Allow larger denominators for IVF movies 2024-04-17 20:24:10 -04:00
Rachael Alexanderson
253d668222
- this function still was needed by raze, keep it for now 2024-04-17 15:19:03 -04:00
Rachael Alexanderson
ef10467ff8
- revert changes in backend code which will not sync properly with raze
This is a combination of 2 commits.

Revert "New API for assigning unique network ids to objects"

This reverts commit e37c19b5b4.

 This is the commit message #2:

Revert "Fix for Morph virtual"

This reverts commit 0ef042562e.
2024-04-17 14:48:02 -04:00
Ricardo Luís Vaz Silva
f0b96bff00 further fix mouse visibility 2024-04-11 07:18:43 +02:00
Ricardo Luís Vaz Silva
97effb9047 fix mouse cursor randomly becoming invisible outside gzdoom 2024-04-11 07:18:43 +02:00
Professor Hastig
0c5780cc41 added missing file size validation in the voxel loader, anything below 772 bytes cannot be a valid KVX file. 2024-04-08 12:54:30 +02:00
Rachael Alexanderson
7a43d7f78d - multiply frame measurement by 2.0 to at least divide the total frame render time by half during the load screen 2024-03-30 12:14:07 -04:00
Rachael Alexanderson
a1bdc0582c - slow down frame updates for the start screen for slower GPU's, since this can increase loading time significantly 2024-03-30 12:14:07 -04:00
Boondorl
442ac3f78b Updated substitution logic to only replace pointers if safe 2024-03-28 15:48:23 -04:00
Ricardo Luís Vaz Silva
e85ec240bf Store type together with pointers to allow safe substitution 2024-03-28 15:48:23 -04:00
Magnus Norddahl
e8d8dde283
Ignore vid_maxfps when vsync is enabled.
Increase vid_maxfps to 500 as modern computers have monitors in the 240-500 hz range now.
2024-03-28 02:56:29 -04:00
Ricardo Luís Vaz Silva
682dd1b22d Can't narrow down the JIT bug yet, so block JIT for functions that call Function Pointers temporarily 2024-03-22 13:28:02 -03:00
Ricardo Luís Vaz Silva
071b5c5180 fix argument pointer wrapping in function pointers 2024-03-22 13:28:02 -03:00
Kyle Evans
b1f53e7eb5 src: filesystem: move includes out of the FileSys namespace
The previous situation is unfortunately not sustainable; header pollution
isn't consistent across all non-Windows platforms.  As a result, some of
the earlier includes may pull functions/types into the global namespace too
soon, and the later includes will have no visibility of them because they're
in a different namespace.  Re-including the necessary one doesn't work
because include guards will prevent their re-inclusion, and it's not a good
idea to try and #undefine include guards now that we're in a new namespace.

This fixes the build on FreeBSD, and likely some other systems as well.
2024-03-17 22:00:00 -04:00
Ricardo Luís Vaz Silva
458d81cede Make TArray take functions by forward-reference and call them by invoke
(1. avoids copying for lambdas, and 2. allows passing methods)
2024-03-17 18:07:50 -03:00
Ricardo Luís Vaz Silva
ce479e09ff Fix A_ChangeModel serialization
I overlooked this part on my first A_ChangeModel fix
2024-03-17 18:07:50 -03:00
Rachael Alexanderson
7f8ce13d24
- add missing include for macos 2024-03-17 00:58:24 -04:00
Rachael Alexanderson
c73ec97027
- accidentally added erroneous quotes to the last commit 2024-03-16 23:22:42 -04:00
Rachael Alexanderson
1e2a491f9e
- don't show path if longsavemessages is false. fixes https://github.com/ZDoom/gzdoom/issues/2467 2024-03-16 22:58:29 -04:00
Ricardo Luís Vaz Silva
cc88dfbe50 Unrevert two changes
* Sorted Delete for TArray
* Typed constructor for TObjPtr
2024-03-15 17:21:59 -03:00
Christoph Oelckers
520b960ca5 Reverted the path node system
Code reviews were unfavorable so better nix it before it finds wider use.
2024-03-15 20:24:39 +01:00
Boondorl
0ef042562e Fix for Morph virtual
Allows class<MorphedMonster> to be used as an argument type in place of class<Actor> within the third argument for backwards compatibility.
2024-03-08 20:10:40 +01:00
Ricardo Luís Vaz Silva
ad52e2cc1e AStar 2024-03-05 13:44:38 -05:00
Ricardo Luís Vaz Silva
3348822390 ... 2024-03-05 13:44:38 -05:00
Ricardo Luís Vaz Silva
cc51b486e0 TArray Binary Search 2024-03-05 13:44:38 -05:00
Rachael Alexanderson
08a093ffda
- merge pull request https://github.com/ZDoom/gzdoom/pull/1577/files 2024-03-01 05:56:15 -05:00
Christoph Oelckers
ef4c4ee503 fixed resource leak in OpenDecompressor 2024-02-27 07:20:40 +01:00
Boondorl
e37c19b5b4 New API for assigning unique network ids to objects 2024-02-26 06:23:12 -05:00
Ricardo Luís Vaz Silva
d848a57bac Fix readonly for SpecialBounceHit virtual 2024-02-23 07:07:56 +01:00
Magnus Norddahl
144caa0902
Fix precache unload bug in FHardwareTextureContainer::UnmarkAll 2024-02-19 06:45:30 -05:00
Magnus Norddahl
c9612b0cab
Fix memory leak due to IHardwareTexture forward declaration 2024-02-19 06:45:18 -05:00
Ricardo Luís Vaz Silva
bc26c54b15 Fix readonly native structs 2024-02-17 07:23:00 +01:00
Rachael Alexanderson
d8ef27e0ed
Squashed commit of the following:
commit ad25b50089b6e01b8e4291e34cfe3a008af9128d
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 12:12:46 2024 -0500

    Revert "Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom."

    This reverts commit d2c2c93cf1.

commit 8537f0d8db804f0076b90daa66b750e44dccf44c
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 12:12:41 2024 -0500

    Revert "Changed all of the isometric functionality to mapinfo and playerinfo variables. Retained function of most of the CVars."

    This reverts commit dc897eacc0.

commit d45f6ebf11f31d246f2de4f3bbd11f7970783125
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 12:10:21 2024 -0500

    Revert "Restored r_orthographic behavior."

    This reverts commit 26908f5bc5.

commit be0836feef9b95f12828eeed4319c726ef13780d
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 12:09:15 2024 -0500

    Revert "Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom."

    This reverts commit 08b03e6b19.

commit 688288a9199b912203022cb4db37503f6270e0c3
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 12:09:06 2024 -0500

    Revert "Changed all of the isometric functionality to mapinfo and playerinfo variables. Retained function of most of the CVars."

    This reverts commit d3405837ce.

commit 72b7df9fa1841d665c2846dd31a89c6f48123e55
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 12:08:59 2024 -0500

    Revert "Restored r_orthographic behavior."

    This reverts commit e171f4eb6a.

commit aa954132bf29f2f8a51bf09dae127e5ffe2c5670
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 12:08:48 2024 -0500

    Revert "Merged with latest master and made small change (zcenter -> center.Z) to hw_sprites.cpp. Now compiles and works."

    This reverts commit c8a7507e8e.

commit 3ce90e87a3a9956b615995b57b90619e89bbcff4
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 12:00:46 2024 -0500

    Revert "Cleaning up implementation of isometric camera with optional orthographic projection."

    This reverts commit 25f1407228.

commit 3aafd363e40c8d1d2ebbe3c61aeb2b80a74e565a
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 11:59:25 2024 -0500

    Revert "Small change to SpectatorCamera actor."

    This reverts commit 2b555d7556.

commit a41911f8907731c098de71ca3e14261ac432ec8c
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 11:59:16 2024 -0500

    Revert "SpectatorCamera can now follow the 'tracer' actor. Also added a 'lagdistance' property for lazy follow."

    This reverts commit 7fbb4cd06c.

commit 19398edd065b7b483b8c7be42cb16026695e241a
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 11:59:05 2024 -0500

    Revert "Minor addition toe SpectatorCamera. Added three chase modes to lazy follow. 0: Catch up until tracer is centered again. 1: Same but don't move if tracer isn't moving (camera moving when character is not is jarring). 2: Stop chasing if tracer is closer than lagdistance. Game modes benefit from a 'center camera' button but that doesn't have to be hard-baked into the engine."

    This reverts commit c3ca564cfc.
2024-02-09 12:15:17 -05:00
Ștefan Talpalaru
b5eb8f47db GCC-13 support, when precompiled headers are off 2024-02-05 17:40:37 +01:00
Christoph Oelckers
5b793958f9 fix uniform buffer size check 2024-02-04 23:06:02 +01:00
nashmuhandes
01a462e9d4 Fix the default controller axes on Linux. The third axis is actually the Left Trigger, which causes the player to uncontrollably look upwards. Fixed by mapping said axis to nothing. 2024-02-04 22:45:34 +01:00
Christoph Oelckers
f1db369883 moved a few things out of the common code that should be defined privately. 2024-02-04 13:54:25 +01:00
Christoph Oelckers
d0a2713820 limit uniform blocks to 64kb.
The GL uniform code is not capable of dealing with large blocks, so restrict it to what most drivers report as their maximum.
2024-02-04 13:36:25 +01:00
Christoph Oelckers
b37ea19f86 remove unnecessary #defines 2024-02-03 16:07:12 +01:00
nashmuhandes
f6bdc02a8a Use a better default deadzone value for Linux. Fixes uncontrollable menus 2024-02-02 09:43:40 +01:00
Dileep V. Reddy
25f1407228 Cleaning up implementation of isometric camera with optional orthographic projection.
All CVars, mapinfo variables, and playerinfo/playerpawn variables are gone.
A Camera actor named 'SpectatorCamera' is defined in warsrc/static/zscript/actors/shared/camera.zs

The following new flag bits were defined in the 'DViewPosition' struct for use with actor->ViewPos in src/playsim/actor.h:
	VPSF_ALLOWOUTOFBOUNDS =		1 << 3,			// Allow viewpoint to go out of bounds (hardware renderer only).
	VPSF_ORTHOGRAPHIC =		1 << 4,			// Use orthographic projection.
	VPSF_ISOMETRICSPRITES =		1 << 5,			// Displace sprites towards camera and don't billboard (drawn from isometric perspective).

Basically, spawn a SpectatorCamera actor with the appropriate flags and set it to player.camera.
See example template: https://www.mediafire.com/file/fv8rytayjt9l6g1/isometric_actor_wads.zip/file

Has been tested with multiplayer death and disconnection (and respawns). Not tested with portals.
Still only works with hardware renderer (mostly). But should be compatible with older mods and libraries.
2024-02-01 08:43:34 -05:00
Ricardo Luís Vaz Silva
2002396b8b Fix .. to root folder in relative include 2024-01-31 07:48:59 -05:00
jekyllgrim
3e7d304de0 Fixed missing field definition for mCenterText 2024-01-30 14:09:30 -05:00