Magnus Norddahl
9a2b3792ef
- don't include the native frames per default
2018-12-19 00:43:50 +01:00
Magnus Norddahl
7785dd1b56
- fix linking and some linux things
2018-12-19 00:23:38 +01:00
Christoph Oelckers
c6a3a6a3fb
- fixed misnamed macros.
2018-12-19 00:09:36 +01:00
drfrag
39564d8933
- Fixed linking with MinGW-w64.
2018-12-18 16:43:52 -05:00
Chronos Ouroboros
bb8fcd63c4
Added a function for triggering use/push specials for usage in custom monster AI.
2018-12-18 21:09:13 +01:00
Chronos Ouroboros
e7118804ba
Exported P_CheckFor3DFloorHit and P_CheckFor3DCeilingHit to ZScript.
2018-12-18 21:09:13 +01:00
Christoph Oelckers
462fe891bd
- fixed: A powered up weapon which shares its ready state with the parent but is currently in a firing sequence may not force-switch the weapon, because that will cause the sequence to run in the wrong weapon's context.
2018-12-18 20:38:25 +01:00
Christoph Oelckers
6342e85c26
- fixed: The texture scale wasn't copied to image based font characters.
2018-12-18 19:52:56 +01:00
Christoph Oelckers
c597b16f30
- fixed: 'frame' in GLDEFS light definitions was case sensitive.
2018-12-18 19:36:50 +01:00
alexey.lysiuk
8815379e15
- fixed compilation of POSIX targets
...
Making callstack resolving operational will require a little bit more effort
src/scripting/vm/jit_runtime.cpp:900:31: error: use of undeclared identifier 'frames'
src/scripting/vm/jit_runtime.cpp:903:23: error: use of undeclared identifier 'cnt'
2018-12-18 18:42:37 +02:00
drfrag
1ef5becd4f
- Fixed compilation with MinGW-w64 64 bit.
2018-12-18 09:01:56 -05:00
Magnus Norddahl
585058c65e
- add support for writing the native call stack
2018-12-18 14:49:41 +01:00
Magnus Norddahl
27ecae265d
- improve the stack trace when the jit is active
2018-12-18 11:44:51 +01:00
Magnus Norddahl
64bfb1b905
- fix r_multithreaded 0 not working
2018-12-18 00:41:46 +01:00
Magnus Norddahl
efb8e39aa9
- move more of the light calculation code to the drawerargs
2018-12-18 00:37:50 +01:00
Christoph Oelckers
a73c065811
- replaced several explicit allocations with TArrays.
2018-12-17 18:28:04 +01:00
Christoph Oelckers
d68cd3aa80
- fixed: Alpha textures need to use a color's grayscale value, not their red channel.
2018-12-17 17:44:22 +01:00
alexey.lysiuk
fb71563311
- fixed inconsistent dymanic lights setup with UBO
...
https://forum.zdoom.org/viewtopic.php?t=62585
2018-12-17 12:27:35 +02:00
Magnus Norddahl
2ce91ea62f
- delay converting sprite lightlevels to a shade until we hit ColormapLight
2018-12-17 07:54:46 +01:00
Magnus Norddahl
66b5e6e2ee
- delay converting wall lightlevels to a shade until we hit the drawer
2018-12-17 06:47:26 +01:00
Magnus Norddahl
946f657a37
- fix heretic light torch in software renderer and remove some code duplication
2018-12-17 06:13:00 +01:00
Magnus Norddahl
f35aeec6c3
- move visibility calculation to LightVisibility
2018-12-17 05:10:26 +01:00
Magnus Norddahl
9787e32d28
Merge branch 'SoftwareScaling'
2018-12-17 01:33:22 +01:00
Magnus Norddahl
c3477e9197
- softpoly decals were upside down
2018-12-17 01:32:46 +01:00
Magnus Norddahl
9e15f26923
- fix decal upscaling
2018-12-17 01:32:15 +01:00
Christoph Oelckers
4cd745db48
- fixed: Patch rotations were not applied during true color texture composition.
2018-12-17 00:03:36 +01:00
Christoph Oelckers
87953020ba
- fixed: FImageSource::GetCachedBitmap did not pass the translucency information along to the caller.
2018-12-16 19:17:53 +01:00
Christoph Oelckers
cce82e99d6
- fixed: The texture compositor did not use a patch's translation.
2018-12-16 19:03:04 +01:00
Magnus Norddahl
15d599813b
- add support for scaled textures in softpoly
2018-12-16 15:12:45 +01:00
Magnus Norddahl
eaf1c4f1e2
- implement the physical texture scaling at the drawer transition level as the frontend of the software renderers do not even need to know the textures are scaled
2018-12-16 14:34:44 +01:00
Christoph Oelckers
e776dbce55
- use TArrays for MD3 storage.
2018-12-16 13:33:42 +01:00
Magnus Norddahl
57525f1505
Merge remote-tracking branch 'origin/master' into SoftwareScaling
2018-12-16 12:10:53 +01:00
Christoph Oelckers
cc52f89372
- fixed: For non-persistent buffers, sprite vertices need to be recalculated in the splitter code of the translucent sorter.
2018-12-16 12:06:17 +01:00
Magnus Norddahl
6648f4e47f
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-12-16 11:31:18 +01:00
Magnus Norddahl
88751a320c
- fix sky drawers not staying within their numa node
2018-12-16 11:31:05 +01:00
Christoph Oelckers
881fc89fe8
- removed redundant std::move.
2018-12-16 11:29:22 +01:00
Christoph Oelckers
1422a95aa8
Merge branch 'Texture_Cleanup'
...
# Conflicts:
# src/textures/formats/multipatchtexture.cpp
2018-12-16 10:19:58 +01:00
Christoph Oelckers
a38e75db00
- improved error reporting for badly defined translations.
...
This needs to be handled by the caller for all use cases because the translation parser lacks the context to do a proper error report.
2018-12-16 09:56:53 +01:00
Christoph Oelckers
a96b86b13b
- fixed: sidedef-less GLWalls may not apply per-sidedef render properties.
...
These always come from open-sector render hacks where the renderer tries to fill in some gaps
2018-12-16 09:38:22 +01:00
Christoph Oelckers
d0ce021805
- fixed: Both main and worker thread were modifying the portal state.
...
The parts in the main thread have been offloaded to a new worker job to avoid having to use a mutex to protect the portal state.
2018-12-16 09:05:02 +01:00
Christoph Oelckers
51f03c8215
- a few more fixes.
2018-12-16 00:37:34 +01:00
Christoph Oelckers
87b0567cd7
- the font character substitution logic needed more fixes.
...
The ZScript DrawChar function was incomplete and FFont::GetChar did not always return the proper texture.
To make things clearer the OriginalPic is now only used in the few cases where substitution takes place and nothing else.
2018-12-15 23:32:49 +01:00
Christoph Oelckers
c92e6b03ac
- why wasn't this saved?
2018-12-15 21:39:00 +01:00
Christoph Oelckers
39f6489ac5
- two more places where explicit allocations could be replaced.
2018-12-15 20:41:21 +01:00
Christoph Oelckers
091f73b833
- fixed: no sprites were drawn in a sector if it only had ones in its sectorportal_thinglist.
2018-12-15 20:22:42 +01:00
Christoph Oelckers
8e24a50b36
- let FxNop have a value type, even if it's just TypeError.
2018-12-15 20:08:05 +01:00
Christoph Oelckers
e6e4f0f305
- disabled redirection to the original patch for FSpecialFont.
...
Using the same code as for the standard font does not work as intended, the reason still needs to be investigated.
2018-12-15 19:15:05 +01:00
Christoph Oelckers
d1ca2a91f3
- fixed: ThePatchRemap table was only initialized in one of FFont's constructors.
2018-12-15 17:49:12 +01:00
Christoph Oelckers
c105a1f670
- fixed two broken ScriptUtil calls in FraggleScript.
2018-12-15 16:57:20 +01:00
Rachael Alexanderson
14e9e3ac56
- use software mipmaps for truecolor for scaled textures
2018-12-15 10:50:59 -05:00