Commit graph

20923 commits

Author SHA1 Message Date
Gutawer
9f0c518be9 - add remaining quaternion function implementations 2022-11-21 07:20:43 +01:00
RaveYard
540f778047 Quaternion structure and math ops 2022-11-21 07:20:43 +01:00
Ricardo Luís Vaz Silva
802f77ab19 Fix checking of wrong variable in String..Float concatenation 2022-11-19 23:55:17 +01:00
Boondorl
d3bcc769f5 Clearscoped getters for map data 2022-11-19 09:16:24 +01:00
Ricardo Luís Vaz Silva
0f7e7744b0 CustomMessageBox Formatting 2022-11-18 07:42:45 +01:00
Ricardo Luís Vaz Silva
724b89bb1d CustomMessageBox 2022-11-18 07:42:45 +01:00
Rachael Alexanderson
b082ad9cef - fix colormap remapping when colormap entries may have fullbright entries which should not be considered duplicates
- this should address the "fullbright teeth" issue with the imps in KDiKDiZD: https://forum.zdoom.org/viewtopic.php?t=76790
2022-11-18 07:42:09 +01:00
Boondorl
ef456a4901 Added PitchTo Function 2022-11-18 07:41:04 +01:00
Christoph Oelckers
eb97346b0e - stop all sound before showing ENDOOM. 2022-11-16 17:08:11 +01:00
Christoph Oelckers
d0c86952ee - disabled shortcutting the intermission code if no summary screen is wanted.
This also disabled all cutscenes being attached to the completed map.
2022-11-16 16:29:02 +01:00
Christoph Oelckers
29b4418c3a - added 'foreach' loop to ZScript.
Syntax:

foreach(variable : array)
{
}

the variable's type is automatically deducted.
2022-11-15 21:34:45 +01:00
Christoph Oelckers
4994e114c8 - backported Vector*::Sum() from Raze. 2022-11-14 19:49:37 +01:00
RaveYard
31ac1bd414 Initial implementation of Quaternion type in ZScript 2022-11-13 22:48:19 +01:00
Emile Belanger
f41f393e91 GLES: Added IQM bone support. 2022-11-13 21:19:54 +01:00
Boondorl
7517b64aee Updated to Interface Event
Changed SendConsoleEvent to SendInterfaceEvent to make functionality clearer. Added InterfaceProcess virtual to EventHandlers. Added CCMD for sending interface events.
2022-11-13 21:04:38 +01:00
Boondorl
b4a8b1278f SendConsoleEvent function for EventHandlers 2022-11-13 21:04:38 +01:00
Major Cooke
a483ad20be Replaced memset for particles as recommended by dpJudas 2022-11-13 21:02:59 +01:00
Major Cooke
f044695d28 Future-proof particles by resetting them completely when replaced. 2022-11-13 21:02:59 +01:00
Christoph Oelckers
1047b766df - added PlusZ intrinsic to Vector3 and ToVector intrinsic to numeric values.
These just mirror features of the internal vector classes.
2022-11-13 08:07:20 +01:00
Christoph Oelckers
f3b33f7cf8 - added LengthSquared and Angle intrinsics for all vector types, also allow calling VectorAngle with a full vector as a single parameter. 2022-11-13 08:07:12 +01:00
Christoph Oelckers
54f1cabed9 - backend update from Raze.
Progdir stuff for POSIX.
2022-11-13 07:44:36 +01:00
UnizoneDev
a21d0c70e4 Mark the PushSound property as meta 2022-11-13 07:38:07 +01:00
UnizoneDev
b66433478c Simplify sliding objects for now 2022-11-13 07:38:07 +01:00
UnizoneDev
9af664d117 Add PushSound property and Slide state
First Commit, hip hip hooray!
2022-11-13 07:38:07 +01:00
Major Cooke
2a9e28d949 Added PS_REPLACE flag for A_SpawnParticle(Ex).
- When used, new particles that spawn when the limit is reached will replace the oldest particle.
2022-11-12 09:13:37 +01:00
RaveYard
31db5847cc Finish Vector4 implementation 2022-11-12 09:04:38 +01:00
Shiny Metagross
a525233914 Attempted to add Vector4 to ZScript 2022-11-12 09:04:38 +01:00
Christoph Oelckers
31d8a23046 - avoid infinite portal recursion. 2022-11-12 09:00:18 +01:00
Rachael Alexanderson
d388d19793 - fix uncaught exception that rarely occurred with the intermission screen that would vm-abort out from any attempt to enter a level 2022-11-12 00:46:43 -05:00
Boondorl
fc7bb4a7e6 Exposed LevelLocals' LookupString functionality 2022-11-11 07:32:56 +01:00
Boondorl
aea346f1f3 Improved Slam functionality:
*Added ONLYSLAMSOLID flag to ignore non-solid Actors that aren't shootable while SKULLFLY is on.
*Added Slam state that gets entered when slamming an Actor.
2022-11-10 22:55:43 +01:00
Yukita Mayako
15e00f22e8 Normalize angle in AngleToACS
Fixes GetActorAngle returning negative or large values with no range limit.
2022-11-10 07:20:28 +01:00
Ricardo Luís Vaz Silva
31ded6dd8a Enable ANIMDEFS for particles 2022-11-08 23:56:03 -05:00
Rachael Alexanderson
a0786253c7 - add some more blacklisted cvars to defcvars 2022-11-08 14:51:41 -05:00
Christoph Oelckers
c39b7c7c7b - fixed background setup for intermissions to apply tiling only where intended. 2022-11-08 20:50:08 +01:00
Rachael Alexanderson
37da5268e1 - remove clang-format directives 2022-11-08 11:01:50 -05:00
Christoph Oelckers
df7a58d756 - missed one BaseBlend use. 2022-11-08 12:01:34 +01:00
Christoph Oelckers
706d465781 - removed the unused BaseBlend* variables and the testblend CCMD.
When this was still working it was software rendering only anyway so no real loss here.
2022-11-08 11:46:13 +01:00
Christoph Oelckers
dab61709f8 - added a compile option to fully disable the software renderer.
This is mainly for new games which have been designed for hardware rendering.
Note that this does not remove the software renderer's code - all it does is to disable the vid_rendermode CVAR by turning it into a static constant with the value 4.
2022-11-08 11:24:35 +01:00
Rachael Alexanderson
c860e2d732 - add the following command line parameters:
- -noextras: disable loading of any extras (lights, brightmaps, widescreen)
- -nolights: disable loading of lights
- -nobrightmaps: disable loading of brightmaps
- -nowidescreen: disable loading of included widescreen assets
2022-11-08 00:13:30 -05:00
Christoph Oelckers
d422737a7e - fixed statistics code to do proper checks for OpenGL's capabilities. 2022-11-06 23:29:29 +01:00
Christoph Oelckers
fdeec5e0a5 - fixed bad index check in CanWipe.
This can be called with index == -1, which should check the first element of the intermission.
2022-11-06 23:23:31 +01:00
Marisa Heit
c9de986dfb
Merge pull request #1792 from rheit/gcfix2a
Fix compilation on Linux
2022-11-06 12:51:45 -06:00
Marisa Heit
f34d4d2033 Fix compilation on Linux 2022-11-06 12:50:51 -06:00
Marisa Heit
7f899bd412 GC fixes/improvements
- Have a real finalizer stage for destroying objects instead of mixing them
  in to the sweep stage.
- Base GC rate on a running average of the allocation rate instead of basing
  it on the amount of time taken since the last sweep started.
- More GC stats for better tweaking.
2022-11-06 19:39:00 +01:00
Christoph Oelckers
7e10138993 - added characters U-0404 and U-0490 for Ukrainian language support.
A translation was started so ensure it will work.
U-0403 was a mistake but the already finished characters were added anyway.
2022-11-06 14:55:30 +01:00
Christoph Oelckers
182ee4eff5 - reworked all accented characters of Doom's SmallFont.
Also adding a few new ones that were easy to do
2022-11-06 12:36:33 +01:00
Christoph Oelckers
5ea57a6c64 - when converting to a portable install, flag the current session accordingly. 2022-11-06 10:59:33 +01:00
Christoph Oelckers
4ebcff8573 - remaining changes for moving bone data to the backend 2022-11-06 10:59:33 +01:00
Christoph Oelckers
c2f64b3a90 - removed one more redundant include. 2022-11-06 10:43:58 +01:00