Christoph Oelckers
97c04357f1
fixed alternative parts of vectors.h
...
Not relevant for GZDoom itself but let's keep things tidy.
2023-12-21 22:11:53 +01:00
Christoph Oelckers
d2c395757c
fixed bad setup in FileData constructor.
2023-12-21 17:14:56 +01:00
Ignacio Taranto
e572bb8db3
Fix Zip file modification timestamps
...
The problem was that `time_to_dos` was putting the last modification
file date first and the time second. This was causing the date to be
interpreted as the time and vice versa when reading the Zip file.
See: https://github.com/ZDoom/gzdoom/issues/2306
2023-12-20 23:26:52 +01:00
Christoph Oelckers
a31cfa97e4
fixed typo in FZipFile::GetRawData.
...
This one caused incompletely loaded savegames.
2023-12-20 00:06:49 +01:00
Christoph Oelckers
d11bf52831
fixed crash with files from directories.
2023-12-19 19:09:35 +01:00
Christoph Oelckers
273f7c55bc
fixed some filesystem issues with directories and compression.
2023-12-17 17:15:14 +01:00
Christoph Oelckers
efef4bdfd1
addressed a few warnings in the filesystem code.
2023-12-17 13:32:44 +01:00
Christoph Oelckers
aec7feb48a
add 'noexcept' to two functions.
2023-12-16 11:48:08 +01:00
Christoph Oelckers
633c09a3bb
de-inlined two functions that were generating too much code.
2023-12-16 10:58:04 +01:00
Christoph Oelckers
08614613be
for memory backed files, let FResourceFile::Read return a reference to the backing store instead of copying the data.
2023-12-16 10:54:31 +01:00
Christoph Oelckers
d45ca8151f
added another missing include
2023-12-16 08:58:46 +01:00
Christoph Oelckers
7ce63abe6c
add missing check for embedded WADs.
2023-12-16 07:41:22 +01:00
Christoph Oelckers
cffa49d05f
add missing #includes
2023-12-16 07:23:57 +01:00
Christoph Oelckers
bae3adc89f
moved writezip.cpp out of filesystem and eliminated uses of TArray.
2023-12-15 16:59:00 +01:00
Christoph Oelckers
96961a5663
moved the hard coded exclusions for the file system to the blockedlist.
...
These exclusions are still engine specific, in case we want to use this in a more generic context they have to be disabled.
2023-12-15 16:58:26 +01:00
Christoph Oelckers
375faa649e
fix missing include.
2023-12-14 20:39:15 +01:00
Christoph Oelckers
869d7a6dcb
only try to find a common folder in Zips if there's some data to check against.
...
Without this the check for required file names will always fail so running the entire thing is pointless.
2023-12-14 17:55:46 +01:00
Christoph Oelckers
f8d839d6eb
move root folder detection out of file_zip.
...
added support for Descent Hog and Mvl files., mainly useful for playing Descent's music directly from the asset files.
2023-12-14 17:22:32 +01:00
Christoph Oelckers
799679bf6c
block off shared readers to worker threads.
...
The file system should be thread safe now.
2023-12-14 17:22:32 +01:00
Christoph Oelckers
737e3f22d7
implement the different reader types.
2023-12-14 17:22:32 +01:00
Christoph Oelckers
11d6b3e5b4
only use the new flag names
2023-12-14 17:22:32 +01:00
Christoph Oelckers
301323944f
eliminate the intermediate reader for the savegame pics.
2023-12-14 17:22:32 +01:00
Christoph Oelckers
78a71bb662
streamline the buffer readers.
2023-12-14 17:22:32 +01:00
Christoph Oelckers
235d36fe69
simplification of MemoryArrayReader interface.
2023-12-14 17:22:32 +01:00
Christoph Oelckers
9bcbdfa09c
take OpenDecompressor out of FileReader and fixed exploding decompression
2023-12-14 17:22:32 +01:00
Christoph Oelckers
6f8c3c60c4
Use FResourceFile directly for the simple container types.
...
Instead let FResourceFile provide an interface for ad-hoc construction of a new container.
2023-12-14 17:22:31 +01:00
Christoph Oelckers
72a2e5d532
fixed remaining issues in resource file loading.
2023-12-14 17:22:31 +01:00
Christoph Oelckers
f3c7e01195
fixed BufferingReader
2023-12-14 17:22:31 +01:00
Christoph Oelckers
292705ddc3
fixed OpenDecompressor flag handling.
2023-12-14 17:22:31 +01:00
Christoph Oelckers
e1cf8af9d3
zero the Entries array on allocation
2023-12-14 17:22:31 +01:00
Christoph Oelckers
0be8fed6fc
fixed BufferingReader.
2023-12-14 17:22:31 +01:00
Christoph Oelckers
df3e82d94c
cleaned up some redundant file reads and fixed file opening in the movie player.
...
As a streaming action this cannot borrow the one from the archive.
2023-12-14 17:22:31 +01:00
Christoph Oelckers
3e7ec9118f
got rid of FUncompressedFile and reenabled postprocessing.
2023-12-14 17:22:31 +01:00
Christoph Oelckers
10f743a0d6
cleaned out all remaining references to FResourceLump.
...
Most importantly, the lump locking mechanism is finally gone.
2023-12-14 17:22:30 +01:00
Christoph Oelckers
e35b0f1453
got rid of FZipLump.
2023-12-14 17:22:30 +01:00
Christoph Oelckers
c27c8c232a
handle RFF encryption like compression.
...
This allows simplifiying the code a lot by moving the decrypter to OpenDecompressor and handling it with generic code in the base class.
2023-12-14 17:22:30 +01:00
Christoph Oelckers
728bbd6327
fix some stuff
2023-12-14 17:22:30 +01:00
Christoph Oelckers
39020f7f95
preparations for getting rid of FZipLump
...
* allow ancient compression algorithms to be handled by OpenDecompressor.
* move FCompressedBuffer to fs_files.h
* use a mutex lock for 7z access because it cannot be made thread save otherwise.
2023-12-14 17:22:30 +01:00
Christoph Oelckers
9710c71669
got rid of FWadFileLump
2023-12-14 17:22:30 +01:00
Christoph Oelckers
854097024f
Get rid of FUncompressedFile::Lumps
...
(RFF is inoperable in this commit!)
2023-12-14 17:22:30 +01:00
Christoph Oelckers
27a356814c
got rid of F7ZLump
2023-12-14 17:22:30 +01:00
Christoph Oelckers
f5f9d5b5d8
got rid of FDirectoryLump.
2023-12-14 17:22:30 +01:00
Christoph Oelckers
3b0d101607
move GetRawData and associated code out of FResourceLump
2023-12-14 17:22:29 +01:00
Christoph Oelckers
ae1bd3c890
set up the new Entries array.
2023-12-14 17:22:29 +01:00
Christoph Oelckers
e9700e2771
remove unused variable
2023-12-14 17:22:29 +01:00
Christoph Oelckers
fe106d9bfe
merge FileData and ResourceData.
2023-12-14 17:22:29 +01:00
Christoph Oelckers
d2cb44b1bf
get rid of the FResourceLump pointer in LumpRecord.
2023-12-14 17:22:29 +01:00
Christoph Oelckers
dc52cac89e
more access methods for FResourceFile
2023-12-14 17:22:29 +01:00
Christoph Oelckers
aaea3d52aa
fixed more warnings.
2023-12-14 17:22:29 +01:00
Christoph Oelckers
c1ecc41f9d
rewrote FileSystem::AddFromBuffer so that it gets backed by an actual FResourceFile.
2023-12-14 17:22:29 +01:00
Christoph Oelckers
0a1eccef92
remove unused FileSystem::AddExternalFile method.
2023-12-14 17:22:29 +01:00
Christoph Oelckers
21acb9d467
simplify lump filter setup and move the Doom special case for 'doom.doom' out of FResourceFile
2023-12-14 17:22:28 +01:00
Christoph Oelckers
c95d611c1f
fixed ibm437_to_utf8
2023-12-12 18:07:31 +01:00
Rachael Alexanderson
0bf634013e
- fix nullptr dereference
2023-12-11 08:00:23 +01:00
Rachael Alexanderson
93772c4e0c
- add new ccmd cvarsearch
allows searching cvar by name, languageid, or description
2023-12-11 08:00:23 +01:00
Christoph Oelckers
6ff667a490
fixed savepic loading.
2023-12-10 22:14:09 +01:00
Christoph Oelckers
f873946bd0
fixed some warnings.
2023-12-10 13:31:50 +01:00
Christoph Oelckers
36d05112d5
backend update from Raze.
...
Mainly fixing case table for Georgian script and de-inlining M_Calloc.
2023-12-10 13:26:43 +01:00
Christoph Oelckers
749d4e3acb
use the FResourceFile interface in favor of FResourceLump's where possible.
2023-12-10 12:20:06 +01:00
Christoph Oelckers
5c04185d5a
renamed things.
2023-12-10 12:06:52 +01:00
Christoph Oelckers
96b3f1f5e0
removed unused variable in M_FindResponseFile and added file length check in ANM player.
2023-12-10 11:55:42 +01:00
Christoph Oelckers
02a6e0422d
Clang did not like this...
2023-12-10 11:00:44 +01:00
Christoph Oelckers
7d0ad4897f
use proper access functions to ResourceData.
2023-12-10 10:32:16 +01:00
Christoph Oelckers
4da196a416
UTF8 conversion stuff.
...
This is for dealing with Unicode file names which cannot be handled with an idealized Unicode approach as was present before.
utf8proc was included to handle normalization because with externally provided filenames we have no control over enforcing our pld rules.
2023-12-10 10:29:38 +01:00
Christoph Oelckers
df56fc65e0
rework some of the friend-dependent access to FResourceLump.
2023-12-10 10:26:44 +01:00
Christoph Oelckers
ebc808e2a9
did some cleanup of the FResourceFile interface.
...
* making all members protected (but adding friend overrides for the classes which still need it)
* allowing to read data without retrieving the FResourceLump object.
2023-12-10 10:24:39 +01:00
Christoph Oelckers
fc84579319
let FileReader::Read return an opaque buffer instead of std::vector.
...
This can later allow returning a pointer to a static buffer from a cache without creating copies.
2023-12-10 09:07:49 +01:00
Christoph Oelckers
54fb37e39e
changed SoundEngine::ReadSound back to a TArray.
2023-12-10 09:07:48 +01:00
Christoph Oelckers
41573df58f
added STL compatible access functions to TArray.
...
This allows using them in templates made for STL containers.
2023-12-10 09:07:48 +01:00
Tyler Schneider
429d402dc4
Fixed console rendering crash on wide consoles
2023-12-10 07:18:28 +01:00
Ricardo LuÃs Vaz Silva
43c70cdf9d
JIT-Compile all functions during startup
2023-12-06 17:44:51 -05:00
Ricardo LuÃs Vaz Silva
aed85a25a2
serialize cvars
2023-11-25 21:06:39 -05:00
Ricardo LuÃs Vaz Silva
74ace89d6e
properly serialize int-backed keys for maps
2023-11-25 21:06:39 -05:00
Rachael Alexanderson
4b54aac288
- rename ZSprites to VisualThinkers
2023-11-22 12:11:57 -05:00
Ricardo LuÃs Vaz Silva
4ec76afc40
move all doom-specific loops out of common code
2023-11-20 22:11:05 -05:00
Ricardo LuÃs Vaz Silva
71999e7cf6
add foreach(a/type a : thinkeriterator/actoriterator)
2023-11-20 22:11:05 -05:00
Ricardo LuÃs Vaz Silva
f5507a7373
add foreach(a/l/a,p/l,p/a,p,f/l,p,f : blocklinesiterator/blockthingsiterator)
2023-11-20 22:11:05 -05:00
Ricardo LuÃs Vaz Silva
5cb0e3bc5b
add foreach v loop for maps
2023-11-20 22:11:05 -05:00
Ricardo LuÃs Vaz Silva
c58bd6efb5
add foreach k,v loop for maps
...
* make FxFunctionCall and FxMemberFunctionCall take a temporary for args, since they always move it
* fix type for cast
2023-11-20 22:11:05 -05:00
Ricardo LuÃs Vaz Silva
b6b6b0cb89
fix gcc/clang
2023-11-20 22:08:33 -05:00
Ricardo LuÃs Vaz Silva
5d5e7ca042
Decoupled IQM Model Animations
2023-11-20 22:08:33 -05:00
Ricardo LuÃs Vaz Silva
1a8dfd2dfa
ActorModelData cleanup in preparation for decoupled model animations
2023-11-20 22:08:33 -05:00
Christoph Oelckers
c73f805110
restore accidentally deleted 'else'.
2023-11-19 13:01:08 +01:00
Christoph Oelckers
0b36beb10d
serialize the remap data of custom translations defined at run time.
2023-11-19 12:44:22 +01:00
Christoph Oelckers
8e319a7669
allow comparisons between ints and translation IDs in pre 4.12 ZScript.
2023-11-19 07:47:23 +01:00
Christoph Oelckers
eaf43dfb96
fixed potential nullptr dereference.
2023-11-19 07:22:12 +01:00
Major Cooke
b6b1b25035
Added ZSprites.
...
- Effectively similar to Actors, but without the excess.
- Can be created with either the `level` function or the static `Spawn` function in ZSprite.
- STAT_SPRITE belongs to ZSprites only; ZSprites cannot be moved out of, nor can anything else be moved in to, this statnum.
Misc:
- Fixed (Sprite)Offset taking roll into account.
Crediting phantombeta, RicardoLuis0 and RaveYard for assistance.
2023-11-17 08:06:11 -05:00
Ricardo LuÃs Vaz Silva
3056786f38
Add missing loop
2023-11-14 20:14:48 +01:00
Rachael Alexanderson
747e55ce60
- fix GL ES switch appearing as 'Unknown' in the menu sometimes
2023-11-13 17:12:00 -05:00
Ricardo LuÃs Vaz Silva
fc130ccaac
Serialize Name Keys as Strings for maps
2023-11-13 06:19:10 +01:00
Christoph Oelckers
578a398981
use FTranslationID in the 2D code.
2023-11-09 23:04:11 +01:00
Christoph Oelckers
9f90c64727
use FTranslationID in the high level parts of the hardware renderer.
2023-11-09 23:04:11 +01:00
Christoph Oelckers
c5c822ea75
use FTranslationID in the model code.
2023-11-09 23:04:11 +01:00
Christoph Oelckers
8c5eb2c807
use FTranslationID in all places where strict type checking is needed.
...
This means all properties in serializable classes now use this wrapper type. The backend hasn't been changed yet
2023-11-09 23:04:10 +01:00
Christoph Oelckers
f0c9b1765e
gave translations a dedicated scripted type.
...
This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special.
2023-11-09 23:04:10 +01:00
Christoph Oelckers
d5e9783324
fixed bad parameter types in direct native functions.
...
bool can cause undefined behavior here, these should be int.
2023-11-07 18:06:50 +01:00
Ricardo LuÃs Vaz Silva
e26f9fb13d
fix int assign optimization constants generating broken code because they weren't expected
2023-11-01 16:51:26 +01:00
Professor Hastig
4d88e82e32
added Wads.GetLumpLength.
2023-10-26 09:41:27 -04:00
Christoph Oelckers
28400a12f1
fixed savegame file name check.
...
Writer and reader for the savegame metadata were mismatched so the readback of non-ASCII filenames failed.
2023-10-25 17:27:41 +02:00
Rachael Alexanderson
6d1ebf5f27
- allow FORCEBACKCULLFACES to work with hud models
2023-10-25 10:57:48 -04:00
Professor Hastig
731cad7553
do not print all GL extensions to the log for the GLES renderer.
2023-10-25 16:23:44 +02:00
Christoph Oelckers
d65d1a3b82
minor backend update from Raze.
2023-10-17 20:54:27 +02:00
Ricardo LuÃs Vaz Silva
1957c15a41
give error instead of warning for zscript 4.12+ on return count mismatch
2023-10-15 18:51:05 +02:00
Ricardo LuÃs Vaz Silva
d699ba248e
warn when fewer returns than expected are given for a function
2023-10-15 18:51:05 +02:00
Ricardo LuÃs Vaz Silva
dccce46d5b
allow "&" instead of "out" in function pointer parameters
2023-10-11 19:46:53 +02:00
Ricardo LuÃs Vaz Silva
c935a95cb0
Add function pointer Properties
2023-10-11 19:12:48 +02:00
Ricardo LuÃs Vaz Silva
0e9135132d
Allow FindFunctionPointer to return non-virtual methods
2023-10-11 19:12:48 +02:00
Ricardo LuÃs Vaz Silva
d9a88d7080
Fix deserialization of methods inside function pointers
2023-10-11 19:12:48 +02:00
Ricardo LuÃs Vaz Silva
e61bd10bbf
Finish implementing function pointers
...
Allow using function literals with function pointers, allow narrowing classes parameter types, and widening classes in return types, allow pointers to non-static, non-virtual functions, add null checking to function calls
2023-10-11 19:12:48 +02:00
Ricardo LuÃs Vaz Silva
23c21b23c3
cleanup.
2023-10-11 19:12:48 +02:00
Ricardo LuÃs Vaz Silva
0ce4b3e7fb
update/cleanup function pointers
2023-10-11 19:12:48 +02:00
Ricardo LuÃs Vaz Silva
e3704605d8
Implement Static Function Pointers
2023-10-11 19:12:48 +02:00
Rachael Alexanderson
88b5d9aba1
- fix $PROGDIR expansion being case sensitive
2023-10-10 10:29:01 -04:00
Christoph Oelckers
79f2fc6553
backend update from Raze.
...
Mainly a VMFunction script type and some associated utilities.
2023-10-09 18:45:30 +02:00
Christoph Oelckers
ac646e96be
use copystring instead of strdup when reading environments.
...
The mismatched the underlying code which allocates via copystring.
2023-10-08 11:54:14 +02:00
Christoph Oelckers
448ca88bfd
fixed some signed-ness issues.
2023-10-08 08:11:56 +02:00
Ricardo LuÃs Vaz Silva
04c167f181
final final GetChars fix on linux
2023-10-08 07:31:59 +02:00
Ricardo LuÃs Vaz Silva
f0be58e862
hopefully the last few GetChars fixes for linux
2023-10-08 07:31:59 +02:00
Ricardo LuÃs Vaz Silva
f4fb583c6c
more GetChars fixes in linux/macOS
2023-10-08 07:31:59 +02:00
Ricardo LuÃs Vaz Silva
c69941e49d
fix GetChars in linux/macOS
2023-10-08 07:31:59 +02:00
Christoph Oelckers
6055ff029d
the remaining GetChars additions.
...
The offending operator const char * no longer exists.
2023-10-07 23:44:01 +02:00
Christoph Oelckers
7a5a2858a2
yet even more GetChars calls added.
2023-10-07 23:29:24 +02:00
Christoph Oelckers
c94c63110e
added a third batch of GetChars call to FStrings.
2023-10-07 23:03:40 +02:00
Christoph Oelckers
89535b803a
Backend update from Raze.
2023-10-07 18:42:24 +02:00
Cacodemon345
4497d7fdaa
Update LZMA SDK to 23.01
...
As a bonus, add support for XZ-compressed files in ZIP
2023-10-07 17:31:24 +02:00
Ricardo LuÃs Vaz Silva
5e96dbc981
Add final and sealed as class options
2023-10-07 17:29:29 +02:00
Ricardo LuÃs Vaz Silva
42df40941c
change version, improve errors for array/map/struct copy
2023-10-07 17:27:35 +02:00
Ricardo LuÃs Vaz Silva
b9104e8aa9
Turn Map/Array assignments into Copy
...
Better error checking for struct assignment
Lock assignments behind version, don't break or "fix" existing code using older ZScript versions
2023-10-07 17:27:35 +02:00
Ricardo LuÃs Vaz Silva
a13b19815c
allow "&" instead of "out" in function parameters
2023-10-07 17:27:35 +02:00
Ricardo LuÃs Vaz Silva
7a9ca1ad3f
Allow dumping jit for mod functions only
2023-10-07 17:27:35 +02:00
Ricardo LuÃs Vaz Silva
3cb8f1be44
Don't try to generate code for abstract functions during JIT dump
2023-10-07 17:27:35 +02:00
Ricardo LuÃs Vaz Silva
fa8df5a4e5
make Array::Append faster for simple structs
...
This makes appending arrays of simple types faster
2023-10-07 17:27:35 +02:00
Ricardo LuÃs Vaz Silva
65ea4f91b6
fix TMap move insertion, was using the copy constructor due to a missing std::move
2023-10-07 17:27:35 +02:00
Ricardo LuÃs Vaz Silva
b60b3fc09a
fix PStruct::AddField not passing mDefFileNo
2023-10-07 17:27:35 +02:00
Ricardo LuÃs Vaz Silva
86e4d064e2
fix possible null dereference in FxStructMember::RequestAddress
2023-10-07 17:27:35 +02:00
Ricardo LuÃs Vaz Silva
fad350ff80
Make sure maps in return type don't segfault
2023-10-07 17:27:35 +02:00
Ricardo LuÃs Vaz Silva
3fc195c5b2
Improve handling of field names in error messages during Map/MapIterator compilation
2023-10-07 17:27:35 +02:00
Ricardo LuÃs Vaz Silva
87fcaab512
Fix Typo in Comment
2023-10-07 17:27:35 +02:00
Ricardo LuÃs Vaz Silva
766c61b3ed
Deduplicate Map/MapIterator Types' Code
2023-10-07 17:27:35 +02:00
Professor Hastig
ab8711b57a
removed several bad casts to 'long'.
...
The 'long' type should generally be avoided because its size differs on Windows and Linux/Mac so it is almost guaranteed to cause undefined behavior
2023-10-04 16:47:43 +02:00
Christoph Oelckers
48ba63c022
added even more explicit GetChars() calls.
2023-10-03 15:55:08 +02:00
Christoph Oelckers
1717ff47b2
add GetChars() accessors to many FString uses where const char* is wanted.
...
By no means complete, it's just a start to get rid of that automatic type conversion operator.
2023-10-03 14:27:39 +02:00
Rachael Alexanderson
d33f2697a3
- set default backend to Vulkan, if Vulkan fails go GLES not OpenGL
2023-10-01 10:35:11 -04:00
alexey.lysiuk
678cab7994
- fixed DumpCPUInfo()
definition for non-x64 platforms
...
fix #2188
2023-09-26 09:48:11 +03:00
Christoph Oelckers
7491361863
- do some cleansing of the GPU string and add CPU name when only getting an anonymous series name.
...
The cleansing is mainly for AMD's Linux drivers which report too much extraneous info here.
The CPU name helps when classifying anonymous iGPU series.
2023-09-24 22:20:50 +02:00
Christoph Oelckers
7f9df12431
- Survey: return more meaningful info for current OS and Vulkan version.
2023-09-20 20:03:07 +02:00
Christoph Oelckers
b3cb2fafc7
stats
2023-09-20 19:49:54 +02:00
Cacodemon345
ba9ce0e83f
Switch to miniz from zlib
2023-09-17 23:52:51 +02:00
Christoph Oelckers
71cc93f42c
- fixed: ZScript's lump reader may not truncate strings at 0 bytes, like all other callers of GetStringFromLump need.
2023-09-16 07:44:58 +02:00
Magnus Norddahl
45a2cbe081
Update zvulkan to latest version
2023-09-16 00:32:15 -04:00
Christoph Oelckers
b082c50502
- fixed doublebind check with automap.
...
When no doublebinds get passed to C_DoKey it may not set the doubleclick flag.
For the automap C_DoKey gets called twice, once with the automap bindings and once with the regular bindings and doubleclicks.
2023-09-15 22:00:05 +02:00
Christoph Oelckers
7f7edc4f72
- clear the Dehacked string table after passing it to GStrings.
...
For some reason std::move does not work here so make sure it won't stick around.
2023-09-15 21:46:53 +02:00
Christoph Oelckers
d001c3464d
- removed another bad assert from codegen.cpp
2023-09-15 20:51:05 +02:00
Professor Hastig
85ba35a1f1
- fix Strife-style startup asset check.
...
The STARTUP0 check is not only redundant but also was wrong. It already gets checked and validated in the asset loading loop, and this up-front check did not handle placement as a graphic.
2023-09-15 19:44:12 +02:00
Christoph Oelckers
eb93c764ee
- restrict msglevel filtering only to the notify display, not the console, log and debug output.
2023-09-15 00:40:41 +02:00
Gutawer
23b489960e
- put DTA_Localize at the end of the enum for backwards compat with integer usage
2023-09-14 23:24:42 +02:00
Gutawer
44d134298a
- add support for not localizing some text functions, and modify menu text fields to use this
2023-09-14 23:24:42 +02:00
Christoph Oelckers
4fd5f00c4b
- made all FileReader implementations 64 bit capable.
2023-09-14 21:45:38 +02:00
Christoph Oelckers
30c2524742
- validate text data before drawing the console.
2023-09-14 16:45:06 +02:00
Christoph Oelckers
ffa7891719
- remove pointless assert.
2023-09-14 16:39:21 +02:00
Professor Hastig
a5e1f3bcad
- fixed M_GetSavegamesPath for Linux.
2023-09-14 16:31:48 +02:00
Ricardo LuÃs Vaz Silva
0e70e95fa4
Add Inventory::ModifyBob and Inventory::ModifyBob3D
2023-09-14 16:28:38 +02:00
Ricardo LuÃs Vaz Silva
e61ab4cbe2
Expose OF_Transient to actors as bNoSaveGame
2023-09-14 16:28:23 +02:00
Christoph Oelckers
52ec2b2a5b
- listsounds CCMD
2023-09-13 21:10:08 +02:00
Professor Hastig
8b31e0d3b6
- fix bad stringpool setup in filesystem.
...
Doing it in the constructor does not work because InitMultipleFiles will clear everything again before building up the directory so it would always be null.
This triggered another bug in file_directory.cpp which used the constructor's unvalidated parameter.
2023-09-13 16:42:22 +02:00
Christoph Oelckers
7f61266621
- fixed memory leaks in file system management
2023-09-11 23:22:24 +02:00
Ricardo LuÃs Vaz Silva
0243efd851
Fix pointer math in FileSystem to stop debug assertions in std::vector
2023-09-11 04:41:00 -04:00
Christoph Oelckers
a44f7a72ca
- fixed voxel loader
2023-09-10 21:31:53 +02:00
Ricardo LuÃs Vaz Silva
bf0e74447d
add float.equal_epsilon and double.equal_epsilon
2023-09-07 10:19:10 -04:00
Christoph Oelckers
e7a79b0d44
- string conversion fixes
2023-09-06 00:19:36 +02:00
Christoph Oelckers
17ab6e851a
- make sure that FileWriter::Printf never writes null characters.
2023-09-03 23:48:42 +02:00
Christoph Oelckers
ef8fd472a8
- fixed bad virtual override in FSheetTexture.
2023-09-03 19:52:53 +02:00
Christoph Oelckers
4baabf98c4
- use stb-image for JPEG decoding.
...
the statically provided library did not provide any advantage over it whatsoever and even libjpeg-turbo's better performance cannot really play out here so ease of use and getting rid of a dependency wins.
2023-09-03 08:34:58 +02:00
Ricardo LuÃs Vaz Silva
d0a955fef0
Allow disabling colors for NameAllKeys
2023-09-01 18:25:22 +02:00
Christoph Oelckers
ccd39d6df7
- code cleanup
2023-08-25 20:07:48 +02:00
Christoph Oelckers
afecb1ca0f
- avoid high stack usage in anmtexture.cpp
...
MSVC warned about this one.
2023-08-25 20:07:48 +02:00
Christoph Oelckers
e0b3bdaadc
- fixed directory loader.
2023-08-23 22:09:58 +02:00
Christoph Oelckers
c6e2e0add2
- fix compilation
2023-08-23 18:26:42 +02:00
Cacodemon345
7c90ea6b84
- Convert the entire image backend infrastructure to be animation-friendly
2023-08-23 18:18:45 +02:00
Christoph Oelckers
53d8a5bb2c
- Reverted JPEG XL support because the project is not really usable on vcpkg.
2023-08-23 18:18:45 +02:00
alexey.lysiuk
79be69ec4a
- implemented FS_FullPath()
function for POSIX
2023-08-23 14:57:22 +03:00
alexey.lysiuk
bfefc12427
- fixed a bunch of Linux and macOS compilation errors
2023-08-23 12:34:33 +03:00
Christoph Oelckers
e28d3b7f0b
- fix directory check in POSIX directory loader.
2023-08-22 23:15:23 +02:00
Cacodemon345
99fd354dd9
Fix copyright mistake
2023-08-22 23:11:00 +02:00
Cacodemon345
44a3bd719c
JPEG XL implementation
2023-08-22 23:11:00 +02:00
Christoph Oelckers
5a1b858c0e
- added some safety checks for reading empty lumps into a std::vector.
...
These can trip the internal safety checks, even though nothing gets read in.
2023-08-22 22:59:29 +02:00
Christoph Oelckers
42283f56ab
- added a quick header check for WebP before loading the entire file for real identification.
...
This allows quick rejection of virtually everything that's not a WebP without loading the entire file first.
2023-08-22 22:54:54 +02:00
Christoph Oelckers
1748477086
- use FileData for readinf WebP
2023-08-22 22:54:54 +02:00
Christoph Oelckers
c77ece4922
moved private definitions out of public headers.
2023-08-22 22:54:54 +02:00
Christoph Oelckers
ebb71cebf1
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
Christoph Oelckers
94c9ee4593
- got rid of the remaining persistent std::strings in the file system.
...
This also uses the string pool now.
2023-08-22 22:54:54 +02:00
Christoph Oelckers
929cae2f41
- rename File_Name back.
2023-08-22 22:54:53 +02:00
Christoph Oelckers
8e250abe0a
- fix lump name setup.
2023-08-22 22:54:53 +02:00
Christoph Oelckers
54dc687436
- use the string pool for storing resource file names.
2023-08-22 22:54:53 +02:00
Christoph Oelckers
6d2047eef6
- also use the stringpool for the lump names in the filesystem.
2023-08-22 22:54:53 +02:00
Christoph Oelckers
3d673e3f20
- use a string pool to store the filenames in FResourceLump.
2023-08-22 22:54:53 +02:00
Christoph Oelckers
4f8305de5f
- use the lump cache directly for FileData.
...
This was the final puzzle piece to allow using memory mapped files. :)
2023-08-22 22:54:53 +02:00
Christoph Oelckers
2c2bf0265f
- refactored all places which treated FileData as zero terminated.
2023-08-22 22:54:53 +02:00
Christoph Oelckers
79e6d068a9
- got rid of the last two TArrays in the filesystem class.
2023-08-22 22:54:53 +02:00
Christoph Oelckers
535eb9a853
- use std::vector in GetFilesInFolder
2023-08-22 22:54:52 +02:00