Christoph Oelckers
91da8aecdb
- fixed fog init for SW Truecolor.
2017-03-15 23:38:12 +01:00
Christoph Oelckers
921bc763fb
- separated the software-renderer-specific parts of colormap processing from the common parts.
...
- moved testcolor and test fades into SWRenderer files.
These CCMDs work by hacking the default colormap and were never implemented for hardware rendering because they require many checks throughout the code.
2017-03-15 22:04:59 +01:00
Christoph Oelckers
439e4f9f94
Merge remote-tracking branch 'remotes/origin/3.0_work'
2017-03-13 00:02:16 +01:00
Christoph Oelckers
d72623b9b5
- eliminated global in_area variable.
...
Removing this made me realize that calling the renderers' FakeFlat functions from the automap is inherently unsafe with the recent refactorings because there is absolutely no guarantee that the data may actually still be defined when the automap is being drawn.
So the best approach here is to give the automap its own FakeFlat function that runs independently of render data and assumptions of data preservation. This one can also be a lot simpler because it only needs the floor, not the ceiling info.
2017-03-12 23:13:07 +01:00
Magnus Norddahl
00f6ed45a2
Make LightVisibility thread local
2017-03-12 20:40:00 +01:00
Christoph Oelckers
ef3421eee5
- moved dynamic lights out of the GL code into the common game code.
...
Since the true color software renderer also handles them there is no point keeping them on the GL side.
This also optimized how they are stored, because we no longer need to be aware of a base engine which doesn't have them.
2017-03-12 19:57:06 +01:00
Magnus Norddahl
5fdbbc4f9e
Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer
2017-03-12 18:54:39 +01:00
Magnus Norddahl
0c9014b984
- move r_utility globals into r_viewpoint and r_viewwindow
...
- change r_utility functions to only work on FRenderViewpoint and FViewWindow
2017-03-11 23:28:07 +01:00
Christoph Oelckers
d2beacfc5f
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
Magnus Norddahl
56045c1293
Remove r_drawers.h and move softpoly drawer related stuff out of the swrenderer
2017-02-23 09:02:13 +01:00
Magnus Norddahl
5a85fabfa6
Add true color support to voxel renderer
2017-02-12 01:27:26 +01:00
Magnus Norddahl
5bae06a3c6
Make RenderScene the work dispatching class
2017-02-04 14:00:21 +01:00
Magnus Norddahl
627a388d57
Move renderer singletons into a RenderThread class
2017-02-04 00:25:37 +01:00
Magnus Norddahl
e90b73539e
Move viewport drawing to its own folder
2017-02-02 15:10:06 +01:00
Magnus Norddahl
93166fa150
Remove r_swtruecolor variable as it is redundant
2017-02-01 21:42:08 +01:00
Magnus Norddahl
e78e76a593
Move r_viewport variables into a class
2017-02-01 16:02:21 +01:00
Magnus Norddahl
ed05a2edd3
Create CameraLight class
2017-01-26 10:22:54 +01:00
Magnus Norddahl
ba6094be2e
Detach player sprites from VisibleSprite
2017-01-24 04:15:54 +01:00
Magnus Norddahl
42535b17f1
Rename FRenderer::ClearBuffer to SetClearColor
2017-01-15 03:21:35 +01:00
Magnus Norddahl
f9175561bb
Change RenderTarget global to be an internal swrenderer variable
2017-01-15 03:19:03 +01:00
Magnus Norddahl
4c12ba740f
Remove SetWindow from FRenderer interface
2017-01-15 02:46:43 +01:00
Magnus Norddahl
1e7015643d
Remove ErrorCleanup from FRenderer interface
2017-01-15 02:04:49 +01:00
Magnus Norddahl
3093aaadc9
Remove SetupFrame and CopyStackedViewParameters from FRenderer interface
2017-01-15 01:54:25 +01:00
Magnus Norddahl
1b043bb46c
Minor cleanup in r_swrenderer
2017-01-15 01:36:57 +01:00
Magnus Norddahl
5ea28897af
Move r_scene into a class
2017-01-14 02:25:02 +01:00
Magnus Norddahl
80e1844d6c
Split r_main into r_viewport, r_scene and r_light
2017-01-12 16:21:46 +01:00
Magnus Norddahl
3f8e5d26b8
Rename RenderBSP to RenderOpaquePass and RenderTranslucent to RenderTranslucentPass
2017-01-11 20:42:39 +01:00
Magnus Norddahl
48b4915f5b
Convert r_playersprite to a class
2017-01-11 18:35:20 +01:00
Magnus Norddahl
e806b9424c
Move r_portal into a class
2017-01-05 04:55:26 +01:00
Magnus Norddahl
5f8075f726
Convert r_3dfloors to a class
2017-01-04 18:54:14 +01:00
Magnus Norddahl
28732d63d2
Move r_bsp into a class
2017-01-04 15:39:47 +01:00
Magnus Norddahl
aa11534033
Remove unused (and broken in swrenderer) back boolean from FakeFlat interface
2017-01-03 18:55:12 +01:00
Magnus Norddahl
ad15d56a81
Move files into additional folders
2016-12-31 12:45:07 +01:00
Magnus Norddahl
98026c5711
Move player sprite handling to r_playersprite
2016-12-30 07:51:39 +01:00
Magnus Norddahl
db53d9c706
Remove r_local header
2016-12-28 01:56:37 +01:00
Magnus Norddahl
2659090e1c
Move renders into folders
2016-12-27 06:31:55 +01:00