Commit graph

18732 commits

Author SHA1 Message Date
RaveYard
6de6ae28e9 Merge Surface into hwrenderer::Surface 2023-09-25 21:20:01 +02:00
RaveYard
fc2704b902 Use FVector4 for plane in struct Surface 2023-09-25 21:20:01 +02:00
RaveYard
9635a9f4fb TMP need uvs back 2023-09-25 21:20:01 +02:00
RaveYard
8111b05888 Micro clean-up 2023-09-25 21:20:00 +02:00
RaveYard
15e5f7e77a Re-enable cpu trace test 2023-09-25 21:20:00 +02:00
RaveYard
96e45daa08 Shuffle around member variables in struct Surface 2023-09-25 21:20:00 +02:00
RaveYard
9137a5c2e7 GenerateLightmap in DFrameBuffer 2023-09-25 21:20:00 +02:00
RaveYard
27063276e5 LIghtmapUVs to FVector2 2023-09-25 21:20:00 +02:00
RaveYard
cb730eabe0 WIP Cleanup of maploader 2023-09-25 21:20:00 +02:00
RaveYard
3495a5ca13 First step towards refactoring 2023-09-25 21:20:00 +02:00
RaveYard
c63fc707a4 WIP fake raytracer output 2023-09-25 21:20:00 +02:00
RaveYard
88e6d459ef Buffer data now in Levelmesh 2023-09-25 21:20:00 +02:00
RaveYard
52220a5004 WIP VkLightmap integration 2023-09-25 21:19:59 +02:00
RaveYard
22dbbec4cc Fix after rebase 2023-09-25 21:19:59 +02:00
RaveYard
3af8f477e7 CPU raytrace basic test 2023-09-25 21:19:59 +02:00
RaveYard
73030b9315 DoomLevelMesh LightmapUVs are now finally correct 2023-09-25 21:19:59 +02:00
RaveYard
2bce8b86c3 Fix bad UV indices in FinishSurface and export UVs in dumplevelmesh 2023-09-25 21:19:59 +02:00
RaveYard
73b968d79a Atlas UV mapping 2023-09-25 21:19:59 +02:00
RaveYard
e09ac00121 Minor cleanup 2023-09-25 21:19:59 +02:00
RaveYard
005bae7348 WIP BuildSurfaceParams from ZDRay 2023-09-25 21:19:59 +02:00
RaveYard
1849d31d7c Add bounds.cpp from ZDRay 2023-09-25 21:19:58 +02:00
Magnus Norddahl
f539d387f2 Adjust names of variables for better readability 2023-09-25 21:19:58 +02:00
Christoph Oelckers
71d06a397e fix lump loading. 2023-09-25 21:19:58 +02:00
Magnus Norddahl
c5b03e016e Import ZDRay's GPURaytracer class as VkLightmap as the first step in letting the backend update them dynamically 2023-09-25 21:19:58 +02:00
Magnus Norddahl
a45fab65e8 Fix crash when frame buffers are resized 2023-09-25 21:19:58 +02:00
RaveYard
ff7dff993d Fix uninitialized bSky 2023-09-25 21:19:58 +02:00
RaveYard
34f8b8524b Add DumpLevelMesh ccmd 2023-09-25 21:19:58 +02:00
RaveYard
60f8c11584 Backport support for Line_Horizon from ZDRay into doom_levelmesh 2023-09-25 21:19:58 +02:00
RaveYard
5e24582c3c Configurable sampling per custom texture in material shaders 2023-09-25 21:19:58 +02:00
nashmuhandes
494ec1b3f9 Go back to the hex font for now 2023-09-25 21:19:57 +02:00
Magnus Norddahl
d94eb5cb31 Use a truetype font for the options menu, although a better one could probably be chosen to match the theme of doom 2023-09-25 21:19:57 +02:00
nashmuhandes
5934fd6ac9 Fix CHANGELEVEL_NOAUTOSAVE logic 2023-09-25 21:19:07 +02:00
RaveYard
01a6dafe6a Fix strange crash when player's weapon is removed. 2023-09-25 21:19:07 +02:00
Christoph Oelckers
ed5d81271b consider LEVEL9_NOAUTOSAVEONENTER unfriendly 2023-09-25 21:19:07 +02:00
nashmuhandes
f3b4c6047e Add CHANGELEVEL_NOAUTOSAVE flag to ChangeLevel to allow scripted level-switching to bypass autosaving 2023-09-25 21:19:07 +02:00
nashmuhandes
693ed25414 Add MAPINFO NoAutoSaveOnEnter - this fully disables autosaves when a map is just entered (ignoring the user's autosave preference). 2023-09-25 21:19:07 +02:00
nashmuhandes
e5a4ed55f3 - Serialize Level.nousersave and Level.noautomap properly
- Also allow them to be settable directly in a map's MAPINFO block (NoUserSave and NoAutoMap respectively)

# Conflicts:
#	src/p_saveg.cpp
2023-09-25 21:19:07 +02:00
Magnus Norddahl
f8f9cf707b Add support for gl_multithread while gl_meshcache is active
Stop building geometry for lines that have a portal (when gl_meshcache is active)
2023-09-25 21:19:07 +02:00
Magnus Norddahl
256dd8fa3d Hook up portals to gl_meshcache 2023-09-25 21:19:06 +02:00
Magnus Norddahl
dba5399635 Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-09-25 21:19:06 +02:00
Magnus Norddahl
0adb152913 Create a RenderState object for each thread 2023-09-25 21:19:06 +02:00
Magnus Norddahl
6739b079d0 Add support for submitting command buffers from worker threads 2023-09-25 21:19:06 +02:00
Magnus Norddahl
c06123e040 Make VkMaterial::GetDescriptorSet thread safe 2023-09-25 21:19:06 +02:00
Magnus Norddahl
6ba64b8e2f Add thread safe render pass and pipeline creation and fetching 2023-09-25 21:19:06 +02:00
Magnus Norddahl
9f62679684 Move VkRSBuffers to new file 2023-09-25 21:19:06 +02:00
Magnus Norddahl
0bb6b2c298 Split postprocess pipeline creation to its own files 2023-09-25 21:19:06 +02:00
Magnus Norddahl
17f8027cc9 Create RenderState buffers for each thread 2023-09-25 21:19:05 +02:00
Magnus Norddahl
60fb2af02f Remove FFlatVertexBuffer 2023-09-25 21:19:05 +02:00
Magnus Norddahl
8c4ddea735 Prepare FFlatVertexBuffer for removal 2023-09-25 21:19:05 +02:00
Magnus Norddahl
eb3878ad78 Remove IRenderQueue 2023-09-25 21:19:05 +02:00
Magnus Norddahl
c43cef96d1 Remove the reserved vbo_shadowdata so only hw_vertexbuffer still needs it 2023-09-25 21:19:05 +02:00
Magnus Norddahl
2c9a1cbab7 Fix offset bug when using more than 1024 lights in a scene 2023-09-25 21:19:05 +02:00
Magnus Norddahl
e4578a7626 Improve vid_fps stats 2023-09-25 21:19:05 +02:00
Magnus Norddahl
795c0d90de Use a uniform buffer for the light list 2023-09-25 21:19:05 +02:00
Magnus Norddahl
bc2105eab9 Change the matrix interface on RenderState so the backend doesn't have to try detect changes on each Apply
Include the texture matrix in the mesh builder
2023-09-25 21:19:04 +02:00
Magnus Norddahl
fd3febaf7a Don't use VkHardwareDataBuffer for internal backend buffers 2023-09-25 21:19:04 +02:00
Magnus Norddahl
b413c80e49 Let the backend manage the shadowmap buffers 2023-09-25 21:19:04 +02:00
Magnus Norddahl
930107636e Move bone buffer to backend 2023-09-25 21:19:04 +02:00
Magnus Norddahl
d24ffc021b Manage the light buffer in the backend 2023-09-25 21:19:04 +02:00
Magnus Norddahl
62a227621a Manage viewpoint buffer internally in the backend 2023-09-25 21:19:04 +02:00
Magnus Norddahl
309330d222 There is no reason to default to poor stuttery performance 2023-09-25 21:19:04 +02:00
Magnus Norddahl
e7610904dd Adjust meshbuilder to vkdoom changes and make sure the drawinfo functions always allocate vertices from the output renderstate object 2023-09-25 21:19:03 +02:00
Magnus Norddahl
34470aa588 Merge all sectors into one mesh 2023-09-25 21:19:03 +02:00
Magnus Norddahl
1a64adf2be Add gl_meshcache cvar for toggling it on and off 2023-09-25 21:19:03 +02:00
Magnus Norddahl
9365af7bfe Upload vertices to vertex buffers 2023-09-25 21:19:03 +02:00
Magnus Norddahl
43cef43e9b Add support for drawing flats into the mesh cache 2023-09-25 21:19:03 +02:00
Magnus Norddahl
0ee22ccd80 Test drawing all cached sectors every frame 2023-09-25 21:19:03 +02:00
Magnus Norddahl
bd762a17eb Only create a Mesh if anything was actually drawn 2023-09-25 21:19:03 +02:00
Magnus Norddahl
31a861f343 Build a mesh cache for all sectors 2023-09-25 21:19:03 +02:00
Magnus Norddahl
528afe3ee3 Fix misc state init issues 2023-09-25 21:19:02 +02:00
Magnus Norddahl
fadda8146d Add the most basic implementation of a Mesh drawer as technically possible :) 2023-09-25 21:19:02 +02:00
Magnus Norddahl
3cae271219 Adjust HWWall to allocate vertices from renderstate 2023-09-25 21:19:02 +02:00
Magnus Norddahl
4be3e2d53a Add a basic renderstate->mesh builder class 2023-09-25 21:19:02 +02:00
Magnus Norddahl
b5e2de91a4 Add hint which of the uniforms are used by SetColor (maybe later move them to a secondary uniform block for independent updating) 2023-09-25 21:19:02 +02:00
Magnus Norddahl
367c1f8aaa Remove mAlphaThreshold 2023-09-25 21:19:02 +02:00
Magnus Norddahl
5de7c1ee03 Remove mClipSplit 2023-09-25 21:19:02 +02:00
Magnus Norddahl
59c72e98a4 Remove mLightParms 2023-09-25 21:19:02 +02:00
Magnus Norddahl
f80807d26a Remove unused uniforms and restrict push constants to only control offsets into buffers 2023-09-25 21:19:02 +02:00
Magnus Norddahl
6d3cb20699 Remove EPassType from VkShaderManager::Get and CompileNextShader() from VkShaderManager constructor 2023-09-25 21:19:01 +02:00
Magnus Norddahl
f220577ca4 Change the options menu to follow a more logical modern layout
Remove the old simple menu as that only made things worse
2023-09-25 21:19:01 +02:00
Magnus Norddahl
85f138841c Only add the lightmode actually being used into the shader 2023-09-25 21:19:01 +02:00
Magnus Norddahl
ca7e5be6b4 Remove virtual inheritance 2023-09-25 21:19:01 +02:00
Magnus Norddahl
ae72639853 Begin removing binding points from the hwrenderer layer.
Well known buffers should be created and managed by the backend, otherwise the backend just becomes an OpenGL emulator.
2023-09-25 21:19:01 +02:00
Magnus Norddahl
c22c9bea29 Remove dead code 2023-09-25 21:19:01 +02:00
Magnus Norddahl
9caa966f6f Add GetDevice function instead of accessing device member directly 2023-09-25 21:19:01 +02:00
Magnus Norddahl
3551e1e5e9 More folder adjustments 2023-09-25 21:19:00 +02:00
Magnus Norddahl
dd9feeea45 Change the folder structure of the vulkan backend to better reflect what is going on 2023-09-25 21:19:00 +02:00
Magnus Norddahl
6781b3215c Fix null pointer crash when drawing sprites with a null actor 2023-09-25 21:19:00 +02:00
Magnus Norddahl
447932025f Add support for gl_light_raytrace for cards that do not support rayquery 2023-09-25 21:19:00 +02:00
Christoph Oelckers
16ad25b382 disable 'unfriendly' option like blocking automap or savegames via #ifdef.
Leave them in the code for modified engines but in the context of Doom using them has to be considered extremely unfriendly to the player so they should not be available physically.
2023-09-25 21:19:00 +02:00
nashmuhandes
0dbf988d35 Allow ZScript to control saving and the automap 2023-09-25 21:19:00 +02:00
nashmuhandes
1bae44c39b Stop rotating the models if the game is actually paused. 2023-09-25 21:19:00 +02:00
nashmuhandes
447f825831 Allow gl_texture to affect models. Aids in debugging lightmap contribution on models. 2023-09-25 21:18:59 +02:00
nashmuhandes
da1b0530b9 Add hitbox debug rendering (r_showhitbox) 2023-09-25 21:18:59 +02:00
Magnus Norddahl
e1b333432d Cache the result of traces so that it only needs to be done for visible moving actors 2023-09-25 21:18:59 +02:00
Magnus Norddahl
d97f9f3055 Fix sunlight not working on models 2023-09-25 21:18:59 +02:00
Magnus Norddahl
c23a109105 Improve shader performance significantly by only including raytracing or shadowmaps in the shader if enabled 2023-09-25 21:18:59 +02:00
Magnus Norddahl
583f194622 Fix coronas 2023-09-25 21:18:59 +02:00
Magnus Norddahl
162ebe0f18 Avoid stepping further into VkShaderManager::Get unless the shader has not been compiled 2023-09-25 21:18:58 +02:00
Magnus Norddahl
f11318ff99 Fix misc shader related issues 2023-09-25 21:18:58 +02:00