Commit graph

291 commits

Author SHA1 Message Date
Christoph Oelckers
8bbdee5c28 - redirect most references to the global players array through FLevelLocals.
The Map loader may not access any global state at all - everything it can touch must be exchangable.
Furthermore, if we want to sandbox each level, there may be no direct access to any kind of global state whatsoever from the play code.
2019-01-30 01:15:32 +01:00
Christoph Oelckers
4ad327d7e0 - moved G_ChangeLevel and other exit functions into FLevelLocals. 2019-01-29 23:45:14 +01:00
Christoph Oelckers
6451b7d592 - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00
Christoph Oelckers
14101fa447 - health groups and software rendering textures freed of 'level'
Edited cherry-pick of an older commit.
2019-01-29 16:06:17 +01:00
Christoph Oelckers
648e472744 - handled approx. half of all cases where the address of level is taken. 2019-01-28 00:55:21 +01:00
Christoph Oelckers
b4acb857ad - the final batch of easy level replacements.
What's left will require a bit more work...
2019-01-27 21:59:19 +01:00
Christoph Oelckers
b4a95ccaa9 - roughly 50 more, mostly search and replace. 2019-01-27 19:16:14 +01:00
Christoph Oelckers
2ed2202caa - removed all remaining references to level and TThinkerIterator from p_enemy.cpp. 2019-01-27 14:49:51 +01:00
Christoph Oelckers
8323524014 - give thinkers a 'level' member and change linking to the chain to happen outside the constructor. 2019-01-27 01:49:20 +01:00
Christoph Oelckers
e5139cc325 - moved all EV_Light* functions and G_SerializeLevel into FLevelLocals 2019-01-26 17:55:15 +01:00
Christoph Oelckers
10feb446fa - made most of the EV_* functions part of FLevelLocals. 2019-01-26 08:28:45 +01:00
Christoph Oelckers
3cef56249d - moved most functions of portals.cpp into FLevelLocals.
Much of this is used during level init and needs to be independent of the current level.
2019-01-25 00:30:55 +01:00
Christoph Oelckers
0a6b6173de - Moved Strife conversation data into FLevelLocals. 2019-01-24 19:53:11 +01:00
Christoph Oelckers
4c250a58ca - reroute all uses of FActorIterator and NActorIterator through FLevelLocals. 2019-01-24 18:50:22 +01:00
Christoph Oelckers
7e9340f3b7 - removed most global references to the tag manager by routing most access to FLevelocals. 2019-01-24 01:40:09 +01:00
Christoph Oelckers
9f8dd66189 - changed Polyobject thinkers to operate on the actual polyobjects instead of indices
This also changes the action special interface to pass a Level parameter to the separate functions and makes a few other minor adjustments to the polyobject code.
2019-01-24 01:05:07 +01:00
Christoph Oelckers
65750bd7bf Wrap all iterator calls in the map loader into FLevelLocals methods.
This should later be done for everything else as well, but the map loader should really be free of global dependencies ASAP.

Also replace TThinkerIterator<AActor> with FThinkerIterator globally because this only adds pointless type checks - with all actor subclasses being scripted this class has become redundant.
2019-01-24 00:43:43 +01:00
Christoph Oelckers
ac7a9183aa - re-applied the changes for p_spec.cpp
This is mostly map loader code which really should not operate on the global level.
2019-01-24 00:02:51 +01:00
Christoph Oelckers
dd2ea206f9 - fixed default alpha for sector colors
It has to be 0, not 255.

# Conflicts:
#	src/p_lnspec.cpp
2019-01-23 21:39:55 +01:00
Marrub
ad5c62da95 Make LevelLocals::ExecuteSpecial return int 2019-01-23 21:15:25 +01:00
alexey.lysiuk
11958b713e - fixed many compilation errors with GCC and Clang 2019-01-23 20:45:01 +01:00
Christoph Oelckers
4de649d4d1 - major cleanup of p_scroll.cpp to eliminate the use of indices to access sidedefs and sectors. 2019-01-23 20:39:38 +01:00
Christoph Oelckers
7b16433e97 - changed FraggleScript setup so that the MapLoader does not use the global level variable anymore.
This involves passing the level explicitly to many functions. What was done here may seem a bit excessive but at least it covers everything.
Most importantly, the global ActiveThinker pointer has been moved into FLevelLocals and is now getting tracked properly by the level without using dangerous assumptions about how the game organizes its data.
2019-01-05 09:40:03 +01:00
Christoph Oelckers
494a113920 - more direct native entry points.
- disallow bool as a return value for direct native calls because it only sets the lowest 8 bits of the return register.
- changed return type for several functions from bool to int where the return type was the only thing blocking use as direct native call.
2018-12-05 20:10:44 +01:00
Christoph Oelckers
9348baeeb1 Removed all remaining references to AInventory
What remains is the class definition and one single reference that will be scriptified.
2018-12-04 17:11:36 +01:00
Christoph Oelckers
3d28006eda - started removing literal references of AInventory, so far only simple stuff. 2018-12-04 00:41:39 +01:00
Christoph Oelckers
8e8ee732f4 - another batch of direct native functions. 2018-11-25 14:19:19 +01:00
Christoph Oelckers
8bc2d50ad2 Merge branch 'master' into asmjit
# Conflicts:
#	src/p_actionfunctions.cpp
2018-11-18 21:08:16 +01:00
Major Cooke
a8d4d45e89 P_Thing_Raise fixes & cleanup
- Transfer flags directly into the function and process inside instead of the action functions
- Pass in raiser for all function calls
2018-11-18 15:28:05 +01:00
Christoph Oelckers
94ed30e782 - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
ZZYZX
d85e5afdfb Destructible geometry - minor fixes and 3D floor support 2018-11-07 00:12:37 +01:00
ZZYZX
b911bbc424 Single commit - destructible geometry feature 2018-10-31 17:22:09 +01:00
alexey.lysiuk
91f440378e - fixed minor issues with new line specials 2018-05-26 10:37:01 +03:00
Raccoon
475d3f0829 Adds line specials 2018-05-24 21:46:32 +02:00
alexey.lysiuk
2ae8d39441 Removed all superfluous #include's
Automatically optimized by CLion IDE with manual corrections
2018-04-24 14:30:35 +03:00
Rachael Alexanderson
c6946cc672 - removed all instances of CF_POWERBUDDHA 2017-05-16 09:52:50 +02:00
Rachael Alexanderson
fe023b5ca4 - changed Buddha powerup from a flag to an inventory check 2017-05-16 09:52:50 +02:00
Major Cooke
795f8f0578 - Added a separate cheat flag to handle buddha powerups. Currently, Buddha powerups could interfere and disable the actual player cheat unintentionally, when the player may not want their actual cheat to be turned off.
- Set some overlooked 1000000 damage points to TELEFRAG_DAMAGE inside the falling damage code.
2017-05-14 17:22:46 +02:00
Christoph Oelckers
046e250f2e - fixed: Ceiling_CrushStop checked the wrong argument for the remove parameter. 2017-04-15 14:54:43 +02:00
Christoph Oelckers
069e4e9b0b - allow tag == 0 for backside activation on a few more actions. 2017-04-15 12:03:21 +02:00
Christoph Oelckers
6599e2c425 - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
Christoph Oelckers
914c829f79 - added Floor/Ceiling_MoveToValueAndCrush action specials. 2017-03-29 01:25:02 +02:00
alexey.lysiuk
e1cd034698 Fixed compilation with GCC/Clang 2017-03-14 18:24:34 +02:00
Christoph Oelckers
44a087554f - moved the OpenGL fog properties to FLevelLocals to simplify their handling.
- added access to the glow properties for ZSCript and ACS.
2017-03-14 13:54:24 +01:00
Christoph Oelckers
ad41b23506 - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
Christoph Oelckers
d5d383ee93 - added Floor_Stop and Ceiling_Stop action specials. 2017-02-27 21:31:59 +01:00
Christoph Oelckers
0514a997db - added a new argument to GlassBreak to allow it to spawn other types of debris than GlassJunk by passing a spawn ID. 2017-02-26 23:07:16 +01:00
Christoph Oelckers
c4b546404a - added a 'nocheck' parameter to A_Raise* and Thing_Raise. 2017-02-26 17:50:48 +01:00
Christoph Oelckers
cfeb1724fe - added a Door_AnimatedClose special. 2017-02-16 18:35:58 +01:00
Christoph Oelckers
4df2a221a8 - fixed: The special called by the InterpolationSpecial actor must have no activator.
This required splitting A_CallSpecial into a direct wrapper around P_ExecuteSpecial and implementing itself as a script function calling ExecuteSpecial so that this special case can use a version of the function that can be used without an activator.
2017-02-15 22:49:13 +01:00