Magnus Norddahl
8ad2f45082
Fix compile errors for older LLVM
2016-11-30 08:10:04 +01:00
Magnus Norddahl
03282c957b
Add a new blend mode for sprites
2016-11-30 07:49:04 +01:00
Magnus Norddahl
6cc33553c2
Change object file generation to not use the JIT engine builder
2016-11-30 07:48:40 +01:00
Magnus Norddahl
cc94381366
Fix flushing issue in drawergen
2016-11-30 07:14:24 +01:00
Magnus Norddahl
284a99f204
Merge branch 'gl_swframebuffer' into qzdoom
2016-11-29 22:16:58 +01:00
Magnus Norddahl
00387a7211
Add bounds check to palette upload buffer size
2016-11-29 22:16:40 +01:00
alexey.lysiuk
d837f9ab93
Fixed compilation of drawergen on macOS
2016-11-29 22:25:13 +02:00
Magnus Norddahl
8433c37e47
Merge pull request #4 from edward-san/qz_gccclangfix
...
- Fixed GCC/Clang compiler errors and warnings.
2016-11-29 19:59:47 +01:00
Edoardo Prezioso
7474be6284
- Fixed GCC/Clang compiler errors and warnings.
2016-11-29 19:46:38 +01:00
Magnus Norddahl
b450ac5047
Remove some multiplications and branching from the triangle drawer
2016-11-29 13:54:06 +01:00
Magnus Norddahl
046f5f2b2e
Catch exceptions and write out their message
2016-11-29 13:53:02 +01:00
Magnus Norddahl
f4d5fb4c25
Improve drawergen to only recompile the object file if its timestamp does not match
2016-11-29 03:32:24 +01:00
Rachael Alexanderson
015151d0f4
Merge branch 'master' of https://github.com/raa-eruanna/QZDoom
2016-11-28 20:30:40 -05:00
Rachael Alexanderson
17c4c4a384
- Fixed: Linker now searches for r_drawerasm.obj in the proper place. This probably broke on Mac and Linux. :(
2016-11-28 20:29:57 -05:00
Magnus Norddahl
0bb179c0c2
Remove the silly sleep again
2016-11-29 01:55:45 +01:00
Rachael Alexanderson
37078f7fef
- Fixed: CMake now asks DrawerGen to drop its output into the build folder instead of the source folder. Fixes a linker error.
2016-11-28 19:48:44 -05:00
Magnus Norddahl
1ac0fd1a90
Add a silly sleep
2016-11-29 01:19:20 +01:00
Magnus Norddahl
f808bcb8d2
Remove llvm_cpu cvar
2016-11-28 23:57:55 +01:00
Magnus Norddahl
09891291c2
Remove empty constructor
2016-11-28 17:34:32 +01:00
Magnus Norddahl
e9e7839133
Create drawergen tool
2016-11-28 17:31:56 +01:00
Magnus Norddahl
ccafe27b22
Merge remote-tracking branch 'origin/ssao' into qzdoom
2016-11-28 02:33:41 +01:00
Magnus Norddahl
bea113a908
Fix tonemap texture filtering (black screen) regression
2016-11-28 02:32:57 +01:00
Rachael Alexanderson
dcd389f696
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-27 11:55:05 -05:00
alexey.lysiuk
0488b18f8f
Fixed junk character(s) left after removing portion of string
...
See http://forum.zdoom.org/viewtopic.php?t=54379
2016-11-27 16:33:25 +01:00
Christoph Oelckers
2e99681ced
- fixed: When trying to calculate the damage for a blasted actor hitting another one, the velocity checks used the signed values, causing totally random damaging effects depending on the direction the objects were moving. This bug had been present in the original Hexen source as well.
2016-11-27 16:26:31 +01:00
Magnus Norddahl
057060022a
Merge remote-tracking branch 'gzdoom/master' into ssao
2016-11-27 09:59:57 +01:00
Magnus Norddahl
1a16776dff
Plane texturing adjustments
2016-11-27 04:39:33 +01:00
Magnus Norddahl
6417c1a7a3
Rewrite PrepWall and PrepLWall, plus make them aware of pixel centers
2016-11-27 00:43:32 +01:00
Magnus Norddahl
547973c8ba
Rewrite OWallMost and WallMost to contain no build code
2016-11-26 23:28:21 +01:00
Magnus Norddahl
c37ce1fdbc
Add plane clipping to the triangle drawer
2016-11-26 10:49:29 +01:00
Magnus Norddahl
8bbb63e913
Add portal plane clipping
2016-11-26 09:01:58 +01:00
Magnus Norddahl
70181f4146
Always access args.uniforms directly instead of first creating a TriUniforms variable
2016-11-26 07:35:04 +01:00
Magnus Norddahl
62188d1ea5
Change the line portal shape to be determined by the same code that decides the shape of other walls
2016-11-26 07:06:10 +01:00
Rachael Alexanderson
383a59259a
Revert "Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom "
...
This reverts commit 71b4f57058
, reversing
changes made to 449d4963ae
.
2016-11-25 21:02:18 -05:00
Magnus Norddahl
cc3ac9ea05
Line portal rendering
2016-11-25 23:44:55 +01:00
Magnus Norddahl
eaa15f2b74
Render other sector portal types
2016-11-25 20:19:35 +01:00
Magnus Norddahl
864358389e
Implement portal recursion limit
2016-11-25 18:15:48 +01:00
Magnus Norddahl
93af906a1d
Add support for multiple portals
2016-11-25 17:14:26 +01:00
Magnus Norddahl
3de7f1a387
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2016-11-25 07:45:02 +01:00
Magnus Norddahl
b2ad26d2d5
Sealing off portal entrances for the transparency pass
2016-11-25 07:44:51 +01:00
Rachael Alexanderson
509108f8b6
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-11-24 23:46:33 -05:00
Magnus Norddahl
e642ed099a
Fix palette blending
2016-11-25 03:26:15 +01:00
Magnus Norddahl
1def7b3eae
More portal handling stuff
2016-11-25 01:08:25 +01:00
Magnus Norddahl
558a4bcdca
Partial sky portal support
2016-11-24 23:08:36 +01:00
Christoph Oelckers
49605bc109
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-11-24 09:59:48 +01:00
Magnus Norddahl
4eb32a50e3
Add vid_vsync support to Linux target
2016-11-24 09:59:40 +01:00
Christoph Oelckers
aa4b3bb230
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-24 09:58:29 +01:00
Edoardo Prezioso
ae382f4005
- Fixed the spline/cubic crashes for FMOD 4.24 64-bit, too.
2016-11-24 09:26:39 +01:00
Edoardo Prezioso
68dc3c4f2d
- Preventive fix for future include conflicts.
...
basicinlines.h is only included in m_fixed.h, while basictypes.h is included only in headers, so it's better to respect this convention. OSX compiles fine also without m_fixed.h, even better.
2016-11-24 09:09:09 +01:00
Magnus Norddahl
cff72fb072
Add stencil value to decal, particle, plane, port, sky, sprite, wall and wallsprite classes
2016-11-24 08:23:50 +01:00