Commit graph

8408 commits

Author SHA1 Message Date
Rachael Alexanderson
88b6038999 - More rgb555 reimplements. 2016-12-24 04:35:05 -05:00
Rachael Alexanderson
9d2128a4f4 - Fixed compile errors. 2016-12-24 04:01:50 -05:00
Rachael Alexanderson
8de11ee81a - Begin reimplementing rgb555 again. 2016-12-24 03:52:18 -05:00
Rachael Alexanderson
ddee869350 Merge branch 'zdoom-rgb666' into zdoom-rgb666-take2
# Conflicts:
#	src/r_draw_pal.cpp
2016-12-23 16:17:54 -05:00
Magnus Norddahl
8cc4c8a192 Merge remote-tracking branch 'upstream/master' into zdoom-rgb666-take2
# Conflicts:
#	src/r_draw_pal.cpp
2016-12-23 21:27:50 +01:00
Rachael Alexanderson
6f06cac987 Merge commit '5d85990d5f1bc3a6456ee2c195c6615774001d3a' into zdoom-rgb666-take2
# Conflicts:
#	src/v_video.cpp
#	src/v_video.h
2016-12-23 11:41:54 -05:00
Rachael Alexanderson
821b10a254 - Implementing RGB666 colormatching to replace less precise RGB555 in some parts of the code. 2016-12-23 11:41:10 -05:00
Christoph Oelckers
4fcf9933f0 - copy target to a local variable in A_VileAttack so that it remains accessible if A_Explode destroys the actor. 2016-12-23 16:34:02 +01:00
alexey.lysiuk
2327359d74 Fixed sector floor offset compatibility parameter after floatification
See https://forum.zdoom.org/viewtopic.php?t=54690
2016-12-23 10:21:53 +01:00
alexey.lysiuk
7dd51d6d1c Fixed infinite execution of error CCMD
https://forum.zdoom.org/viewtopic.php?t=54659
2016-12-22 10:33:21 +01:00
Christoph Oelckers
b15e620ea8 - fixed: Phased light setup did not check if a sector had been already visited and could cause infinite recursion. 2016-12-20 18:27:24 +01:00
alexey.lysiuk
1d77f1f72e Enabled building of GME static library by default
See https://forum.zdoom.org/viewtopic.php?t=54651
2016-12-20 16:29:54 +01:00
alexey.lysiuk
9f6d8d2ba7 Set goal values in decal stretcher to zeros even if they are not used
See https://forum.zdoom.org/viewtopic.php?t=54592
2016-12-20 12:19:12 +01:00
alexey.lysiuk
a0595f17e8 Serializer now writes floating point zero if special value is encountered
See https://forum.zdoom.org/viewtopic.php?t=54592
2016-12-20 12:19:12 +01:00
Magnus Norddahl
2676ca1284 Rename wall drawer args and functions to closer match the general naming convention 2016-12-19 21:39:16 +01:00
Rachael Alexanderson
5d85990d5f - Implementing RGB666-to-Palette colormatching for textures. 2016-12-19 13:46:08 +01:00
alexey.lysiuk
f6b0f2648c Cleared staircase to secret area in Ultimate Doom E4M3
Only the final room with goodies is marked as secret
2016-12-19 12:18:43 +01:00
alexey.lysiuk
28a23d4ff3 Removed unreachable secrets from Doom IWADs
See https://forum.zdoom.org/viewtopic.php?t=54632
2016-12-19 12:18:43 +01:00
alexey.lysiuk
94f7bef2ff Added compatibility parameter to set sector special 2016-12-19 12:18:43 +01:00
Rachael Alexanderson
c1352d6ecb - fixed: One of these floors was supposed to be additive, not translucent... 2016-12-19 06:06:19 -05:00
Rachael Alexanderson
4a95ef93ed - Added names to r_drawt_pal.cpp copyright notice. 2016-12-19 05:19:10 -05:00
Rachael Alexanderson
42fbe63584 - fixed: blood decals are now red. 2016-12-19 05:02:44 -05:00
Rachael Alexanderson
1e9d48216c - removed all references to COL2RGB8 and RGB32k. Everything has now been transformed to RGB256k. 2016-12-19 04:45:08 -05:00
Rachael Alexanderson
e2be28f925 - implemented RGB256k for screen crossfade and burn 2016-12-19 04:27:56 -05:00
Rachael Alexanderson
2d0960044c - Added colormap checking to some blending drawers that were missing it. 2016-12-19 04:01:25 -05:00
Rachael Alexanderson
c7d4d7cd1d - fixed: Sometimes it helps to stay positive. Especially when deciding whether to add or subtract the background in the span drawers. 2016-12-19 03:51:54 -05:00
Rachael Alexanderson
b7629fcf0e - This space intentionally left blank.
- And white rabbits.
2016-12-19 03:08:10 -05:00
Rachael Alexanderson
d687e52009 - renamed R_DrawParticle_C to R_DrawParticle to remove vestigial ASM hook.
- fixed particle crashes, fixed particle color math.
2016-12-18 17:08:56 -05:00
Rachael Alexanderson
1b50620a87 - finally decoded _srccolor in the fill drawers. still need to figure out how to get _srcalpha and _destalpha in there. 2016-12-18 09:05:14 -05:00
Rachael Alexanderson
e4e0f0bcd9 - playing a bit with the fill drawers 2016-12-18 08:34:33 -05:00
Christoph Oelckers
1fa37aaeb7 - fixed code generation for if statements with empty 'true' part. For those the jump statement backpatching was not done correctly. 2016-12-18 14:09:16 +01:00
Christoph Oelckers
8dd91f7129 - added a missing null pointer check to FxIfStatement::Emit. 2016-12-18 12:18:03 +01:00
Major Cooke
1bcebb091a Added option to check the location for resizing, changing the return into a bool. 2016-12-18 11:59:24 +01:00
Major Cooke
3023af8223 - Added A_SetSize(double newradius, double newheight = -1).
- Changes the calling actor's radius and height.
2016-12-18 11:59:24 +01:00
Magnus Norddahl
2fea46a719 Removed leftovers from QZDoom 2016-12-18 11:58:32 +01:00
Magnus Norddahl
9ac7a07be6 - Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it
- Move texture and span management into R_DrawMaskedColumn
2016-12-18 11:58:32 +01:00
Edoardo Prezioso
88942dcc68 - Game-Music-Emu: Merge commits 87b322b and d48c1c8.
Commit titles:
87b322b - 'Properly clamp SPC CPU registers and temporaries.'
d48c1c8 - 'Complete bumping version to 0.6.1.'

This completes the code upgrade to GME 0.6.1.
2016-12-18 11:52:26 +01:00
Edoardo Prezioso
b515a034f6 - Game-Music-Emu: Merge commits dfffd2b and 2cbb70f.
Commit titles:
dfffd2b - 'Hide the GCC visibility option to non-GCC compilers.'
2cbb70f - 'Merged in edward_san/game-music-emu (pull request #3)'
2016-12-18 11:52:25 +01:00
Edoardo Prezioso
dd92587841 - Game-Music-Emu: Merge commit bf60977.
Commit title: 'Fix compile failures with zlib support enabled.'
2016-12-18 11:52:25 +01:00
Edoardo Prezioso
3d3bc8e40e - Game-Music-Emu: Merge commits b1948ac, 8af6ba4, eb5f592 and 56d43f4.
Commit titles:
b1948ac - 'Describe CMake addition for static libs in changelog.'
8af6ba4 - 'Bump version in CMakeLists as well.'
eb5f592 - 'Update readme for repo move and next version.'
56d43f4 - 'Update readme as well now.'
2016-12-18 11:52:24 +01:00
Edoardo Prezioso
287fc513a2 - Game-Music-Emu: Merge and change commits 9bb5ad7, bc0a473 and 2018c1b.
Commit titles:
9bb5ad7 - 'Add filename param to demo app.'
bc0a473 - 'Allow building a static library (-DLIBTYPE=STATIC)'
2018c1b - 'Merged in lachs0r/game-music-emu (pull request #1)'

Change: ZDoom doesn't need the shared library, so disable it always.
2016-12-18 11:52:24 +01:00
Edoardo Prezioso
05e77303bf - Game-Music-Emu: Merge commit 12b50ee.
Commit title: Honor LIB_SUFFIX with pkg-config metadata.
2016-12-18 11:52:24 +01:00
Edoardo Prezioso
f239c0ea05 - Game-Music-Emu: Merge commit 6e1544d.
Commit title: 'Fix undefined left-shift of signed int.'
2016-12-18 11:52:23 +01:00
Edoardo Prezioso
8895716e27 - Game-Music-Emu: Merge commit cf7bfd2.
Commit title: 'added gme_tell_samples() and gme_seek_samples()'
2016-12-18 11:52:23 +01:00
Edoardo Prezioso
e1af7e3f8c - Game-Music-Emu: reduce code delta with original source.
This will help with the next Game-Music-Emu upgrades.
2016-12-18 11:52:22 +01:00
Rachael Alexanderson
9fbd9985c8 - more work on rgb666 2016-12-18 05:33:39 -05:00
Rachael Alexanderson
6235b12cfc - No matter how many drawers you have, you have more drawers to do. 2016-12-17 21:26:08 -05:00
Rachael Alexanderson
179c7dba83 - Yeah, it's time to take a break. Have fun with this! :D 2016-12-17 10:25:35 -05:00
Rachael Alexanderson
2ba402dc74 - Implementing RGB666 colormatching to replace less precise RGB555 in some parts of the code. 2016-12-17 04:31:47 -05:00
Edoardo Prezioso
14c282da30 - Upgrade bzip2 to version 1.0.6.
Includes a fix for CVE-2010-0405.
2016-12-16 22:58:25 +01:00