Commit Graph

9162 Commits

Author SHA1 Message Date
Christoph Oelckers 26170419f4 - fixed: The stair builder code tried to access a member of a null pointer after finding no more stair sectors. 2017-01-09 23:24:00 +01:00
Edoardo Prezioso 815a440014 - Fixed the wrong handling of empty command line argument. 2017-01-09 22:00:48 +01:00
Christoph Oelckers 5396e8d07d - fixed: The Windows CreateFramebuffer methods need to check the desired screen size for an actual resolution when switching to fullscreen. 2017-01-09 21:26:19 +01:00
Christoph Oelckers cc8c20adf8 - fixed: non-existent partner segs were not properly initialized. 2017-01-09 20:54:22 +01:00
alexey.lysiuk bc492a0b7f Autoaim is now updated when adjusting slider with mouse
Fixes #208 Autoaim slider in Player Setup does not save if changed with cursor
2017-01-09 16:52:15 +02:00
Kyle Evans 8cc52dab5e Fix build on GCC/Clang
Obtained from: kcat/Csonicgo (IRC)
2017-01-09 10:11:13 +02:00
Christoph Oelckers 472ace1bea - removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser. 2017-01-09 01:40:14 +01:00
Christoph Oelckers b9ac44e8f2 - fixed: The sight checker's portalgroup variable was not initialized.
- got rid of glsegextras.

This was probably one of the most ill-conceived means to save some memory in ZDoom, but now, when a pure software rendered engine no longer needs to be considered it's just totally useless to keep this mess in.
2017-01-09 01:28:07 +01:00
Christoph Oelckers 12037fdc95 - made the vertexes array VM friendly. 2017-01-09 00:46:16 +01:00
Christoph Oelckers f78927500e - exported all meaningful parts of side_t to the VM. 2017-01-08 21:42:26 +01:00
Christoph Oelckers 97a90c52e0 - fixed: Particles should disappear if their alpha goes below zero. 2017-01-08 19:44:00 +01:00
Christoph Oelckers c9964d36d6 - fixed: A single sight check iteration may not succeed if origin and end point are in different portal groups. All those may do is collect more portals. 2017-01-08 19:34:04 +01:00
Christoph Oelckers 7a5171a2e9 - fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all.
- fixed several occurences where an 'override' qualifier was missing.
2017-01-08 19:07:26 +01:00
Christoph Oelckers cd7986b1b1 - refactored global sides array to be more VM friendly.
- moved FLevelLocals to its own header to resolve some circular include conflicts.
2017-01-08 18:46:17 +01:00
alexey.lysiuk e188047d70 Fixed compilation with GCC/Clang 2017-01-08 17:20:27 +02:00
Christoph Oelckers a54d2d8a55 - fixed UDMF initialization for linedef portal info. 2017-01-08 16:09:21 +01:00
Christoph Oelckers 1c74faea73 - exported line_t's functions to the VM. 2017-01-08 15:45:37 +01:00
Christoph Oelckers cb89a1a81a - fixed inconsistent use of line_t::portaltransferred.
Some parts used 0 as 'nothing' others used UINT_MAX. 0 should refer to the map's default sky, not to nothing.
2017-01-08 14:59:31 +01:00
Christoph Oelckers 71d1138376 - refactored the global lines array into a more VM friendly form, moved it to FLevelLocals and exported it to ZScript.
- disabled the Build map loader after finding out that it has been completely broken and nonfunctional for a long time. Since this has no real value it will probably removed entirely in an upcoming commit.
2017-01-08 14:39:16 +01:00
Christoph Oelckers 5ee52f159e - refactored the level backup data needed by the serializer into p_saveg.h. 2017-01-08 12:11:31 +01:00
Christoph Oelckers 5ec786eef7 - removed the 'dumpmap' CCMD because it was mostly broken anyway and would require a complete rewrite in UDMF to get back on track. 2017-01-08 11:52:35 +01:00
Christoph Oelckers d2a51a57e1 - added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom. 2017-01-08 01:15:45 +01:00
Christoph Oelckers 3beed216dd - exported all relevant functions from sector_t.
Please note that currently most of these have little use, they are for future feature support.
2017-01-08 00:50:40 +01:00
Christoph Oelckers 82adc5bf1e - exported secplane_t to scripting. 2017-01-07 21:29:43 +01:00
Christoph Oelckers 91981e25a8 - moved all 'sectorptr - &level.sectors[0]' constructs into a subfunction. 2017-01-07 20:02:25 +01:00
Christoph Oelckers c02281a439 - refactored the global sectors array into a more VM friendly type and moved it into FLevelLocals. 2017-01-07 19:32:24 +01:00
Christoph Oelckers d381fb5e3f - fixed: A_SetInventory must check for voodoo dolls and delegate the action to the real player because it will always break the real player's inventory if done so. 2017-01-07 15:44:39 +01:00
Christoph Oelckers 581cd27818 - floatified the translucency values in particle_t to elimintate the gross inaccuracies with fadeout time.
- widened ttl variable in particle_t to short to allow longer living particles than 6 seconds.
- reordered fields in particle_t to reduce struct size a bit.
2017-01-07 15:44:39 +01:00
Christoph Oelckers 42b1432b64 - fixed: initialization of local vector variables did not properly allocate registers if the initializer was a subelement of another local vector variable. 2017-01-07 15:44:38 +01:00
Christoph Oelckers acf66d9f8f - fixed some edge cases with visible player sprites through non-static line portals. This required reinstating some code which I thought was no longer needed. 2017-01-07 15:44:38 +01:00
Christoph Oelckers 62ea83a35a - let the prediction code handle all 4 threaded lists an actor gets linked into.
This is mostly a straight refactoring of the existing code to work independently of specific member variables in the involved classes, using a bit of template magic to avoid redundancy and moving the work code into subfunctions.
It still needs some testing to see if it a) helps fix the crash issues and b) doesn't break anything-
2017-01-06 15:06:17 +01:00
Christoph Oelckers c52bc06e9b - use a memory arena to allocate msecnodes.
These are rather small and extremely frequently allocated, so they are prime candidates for memory arena, because it not only avoids fragmentation and internal overhead due to mass allocation of small memory blocks but it also makes it a lot faster to free the memory when finishing a level.
2017-01-06 13:09:58 +01:00
Christoph Oelckers ed25cf61c5 - moved the msecnode code to its own file.
Note that this originates from Boom so it needs to keep the Doom license.
2017-01-06 12:54:01 +01:00
Christoph Oelckers b11c8fef57 - renamed a few variables for clarity. 2017-01-06 11:56:17 +01:00
Christoph Oelckers 44ad55602d - got rid of uint32(-1) casts. 2017-01-06 11:43:27 +01:00
alexey.lysiuk b297047060 Removed useless integer type size expansion
Fixed Apple's Clang warnings:
absolute value function 'abs' given an argument of type 'long long' but has parameter of type 'int' which may cause truncation of value
2017-01-06 10:40:51 +01:00
alexey.lysiuk 1a0d8dffd9 Fixed harmless initialization order mismatch
No more 'field ... will be initialized after field ...' warnings reported by GCC/Clang
2017-01-06 10:40:51 +01:00
alexey.lysiuk 0e9f52f9e5 Added virtual destructor to FPresentShaderBase class
No more 'delete called on non-final class that has virtual functions but non-virtual destructor' warnings reported by GCC/Clang
2017-01-06 10:40:51 +01:00
alexey.lysiuk d77718d422 Fixed harmless uninitialized variables warnings
No more 'variable  is used uninitialized whenever switch default is taken' warnings reported by GCC/Clang
2017-01-06 10:40:51 +01:00
alexey.lysiuk 9ed2da176e Fixed signed/unsigned mismatch in comparisons
No more 'comparison of integers of different signs' warnings reported by GCC/Clang
2017-01-06 10:40:51 +01:00
Christoph Oelckers e0540c6b37 - fixed uninitialized variable warning in codegen.cpp 2017-01-06 10:33:58 +01:00
Christoph Oelckers fcb1c1edc4 - only print GL extensions to the log, but not to the console.
The list has become so long by now that it's more of a distraction than help. Besides, searching on-screen for specific extensions is futile anyway.
2017-01-05 12:01:00 +01:00
Christoph Oelckers c87836c3f3 - fixed check for Mesa driver. 2017-01-05 11:51:15 +01:00
Christoph Oelckers b74c374a66 - fixed: The CheckReturn check for FxSwitchStatement was not strict enough.
It may only return true if there is no default case because without that any non-matching value will go past the statement.
2017-01-05 11:39:29 +01:00
Christoph Oelckers e13627e9d8 - fixed: portal offsets at frame start were not applied to ViewActorPos. 2017-01-05 11:28:08 +01:00
Christoph Oelckers 4be9222646 - fixed: Dehacked must flag all states it touched for use in weapons. 2017-01-04 11:13:19 +01:00
Christoph Oelckers b132782c49 - scriptified PowerBuddha and PowerFrightener. 2017-01-03 21:03:05 +01:00
Christoph Oelckers 15f30886cd - scriptified the TimeFreezer powerup. 2017-01-03 20:06:20 +01:00
Christoph Oelckers 341d9abdd0 - fixed: 'out' parameters must always allocate an address register, regardless of type. 2017-01-03 16:00:25 +01:00
Christoph Oelckers 96623b3052 - disabled OpenGL 3.0 on the Open Source Mesa driver for Linux because it appears to be broken. 2017-01-03 12:01:03 +01:00
alexey.lysiuk 2dec45ca39 Fixed compilation with GCC/Clang
Fixes #175
2017-01-03 09:45:53 +02:00
Christoph Oelckers 1261046f1a - fixed: The check for explicitly not splitting wall polygons at seg vertices was inverted. 2017-01-02 23:21:28 +01:00
Christoph Oelckers e7cd5ec2bb - fixed: The conditional operator could clobber a local variable if it was the result of the true expression. 2017-01-02 22:26:36 +01:00
Christoph Oelckers 1a16f664e4 - added a TStaticArray class that allows safe access to resizable static data (like the sectors, linedefs, etc.) for the VM.
- used this to replace the line list in Sector because that gets already used and implemented proper bounds checks for this type of array.
2017-01-02 21:40:52 +01:00
Christoph Oelckers b31b6589e7 - fixed: PPointer was unable to handle pointers to class types for savegames. 2017-01-02 13:37:09 +01:00
Christoph Oelckers 7c3c886a90 - use the attenuated light definitions from QZDoom.
- apply them also to Freedoom.
- to compensate for the increase in light size required for attenuated lights to look correct, when running in legacy mode, they to be reduced in size to 2/3 of their defined size because the textured lighting method does not support real attenuation.
- removed the ancient size limit of 255 for light sizes which comes from a time when args were bytes.
2017-01-02 13:17:03 +01:00
Christoph Oelckers 6ab8e90911 - parse GLDEFS and its game-specific variants in lump order instead of both names sequentially. 2017-01-02 00:28:30 +01:00
Christoph Oelckers 9948189193 - scriptified PowerProtection and PowerDamage.
- made ModifyDamage calls iterative instead of recursive. With going through the VM they'd be too costly otherwise.
- small optimization: Detect empty VM functions right when entering the VM and shortcut them. This is to reduce the overhead of virtual placeholders, which in a few cases (e.g. CanCollideWith and ModifyDamage) can be called quite frequently.
2017-01-01 23:11:48 +01:00
Christoph Oelckers 1d3afce59b - let SBARINFO treat 'null' as 'untranslated'. Strictly speaking this wasn't a bug but apparently some people tend to use 'null' as a general placeholder for 'nothing', even where not intended. 2017-01-01 22:52:11 +01:00
Christoph Oelckers 5de3d662cb - re-added the glow properties for UDMF which somehow got lost. 2017-01-01 19:36:51 +01:00
Christoph Oelckers 66cc68606f - scriptified the methods of APowerMorph.
- made some changes to PowerMorph to better deal with recursive calls from UndoPlayerMorph. The flag hackery was only needed because the 'alternative' pointers were cleared far too late.
2017-01-01 19:23:43 +01:00
Christoph Oelckers 2d2963ead4 - fixed: The StripRight fix left some code from a previous fix in that no longer applies. 2017-01-01 16:55:45 +01:00
Christoph Oelckers 5d9cea9e0e - fixed: FString::StripRight's space checking counter was broken and would cause deletion of the last valid character in the string. 2017-01-01 14:44:16 +01:00
Christoph Oelckers 356c5f2e08 - removed the ZScript warning. 2017-01-01 12:29:03 +01:00
Edoardo Prezioso 9575715b1e - Added support to GCC/Clang sanitizers. 2017-01-01 00:17:42 +01:00
Christoph Oelckers e4c63563e3 - fixed: The 3D floor light splitting code for sprites did not copy the sector's fog density.
- fixed: fog calculations for fuzz effects were wrong.
2017-01-01 00:16:53 +01:00
Edoardo Prezioso 6b943043d1 - Update the list of dummy actor flags from Zandronum. 2016-12-31 23:02:01 +01:00
Christoph Oelckers 28d79cc2b0 - added some profiling code to the VM. 2016-12-31 17:59:48 +01:00
ZZYZX c845fc126a Enabled user shader for a cameratexture 2016-12-31 12:17:24 +01:00
Christoph Oelckers 267b1842b4 - scriptified a few more of the simpler powerups. 2016-12-31 01:08:09 +01:00
Christoph Oelckers 3b524cbed4 - scriptified PowerInfiniteAmmo to test the exported functions. 2016-12-31 00:20:02 +01:00
Christoph Oelckers fe0f19e1e0 - exported Powerup.InitEffect and EndEffect to scripting. 2016-12-30 23:32:43 +01:00
Christoph Oelckers 5e34bad03b - fixed: AActor::Tick must call CallDoEffect, not DoEffect for its inventory items or scripted overrides won't be called. 2016-12-30 21:32:06 +01:00
Christoph Oelckers a105a08bd6 - restored the original implementation of DONTOVERLAP, because Heretic depends on it being somewhat broken.
A side effect of the incorrect implementation is that Gargoyles hitting other Gargoyles won't call P_DamageMobj.
2016-12-30 20:00:24 +01:00
Christoph Oelckers a000b57204 - fixed player visibility determination by tracking and translating the actual actor position in addition to the camera position through portals. I hope this fixes the randomly appearing player sprites for good. 2016-12-29 22:19:09 +01:00
Christoph Oelckers f52744e8a4 - fixed: When looking through a plane mirror the portal plane exclusion logic needs to be flipped, because the mirror inverts the vertical view direction. 2016-12-29 19:54:38 +01:00
Christoph Oelckers 125a30307a Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-29 14:34:13 +01:00
Christoph Oelckers a3070e8846 - fixed: FGLTexture::CreateTexBuffer needs to be more careful with setting the texture's translucency information.
First, if it has already been determined the value should be left alone and second, for translated textures the generated buffer is inconclusive so in that case it cannot be used at all.
2016-12-29 14:33:53 +01:00
Christoph Oelckers 4f21ff275c - removed duplicate portal_ceil_alpha and portal_floor_alpha UDMF properties.
These already existed as 'alphafloor' and 'alphaceiling' and got accidentally duplicated by Eternity.
2016-12-29 11:44:07 +01:00
Rachael Alexanderson 605a60d1d6 - Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h. 2016-12-29 01:30:54 +01:00
Rachael Alexanderson cab1b60ffc - Some cleanups for c_cmds.cpp, exported some functions as well as functions used for "print/targetinv" to their own file. 2016-12-29 01:30:54 +01:00
Christoph Oelckers d748b6ad70 - added explicit fog density as a sector property, accessible through UDMF and ACS.
- allow changing sector glow information through ACS.
2016-12-29 01:12:17 +01:00
Christoph Oelckers 11bea8249a . added SetMusicVolume script function. 2016-12-28 21:41:06 +01:00
Christoph Oelckers 02c3b3613f - added UDMF properties to set glows per sector.
- for explicitly defined glows, use the one for the current animation frame, if an animated texture is active. For default glows it will still use the base texture's to avoid inconsistencies.
2016-12-28 21:35:42 +01:00
alexey.lysiuk 5dff3d5af0 Do not apply viewport scaling in fullscreen mode
See https://forum.drdteam.org/viewtopic.php?t=7339
2016-12-28 16:11:24 +02:00
alexey.lysiuk efaaefcb70 gl_scale_viewport CVAR is now saved to config file
See https://forum.drdteam.org/viewtopic.php?t=7339
2016-12-28 16:11:10 +02:00
ZZYZX ed2b73833b Enabled simple intermission for hubs 2016-12-28 14:06:28 +01:00
alexey.lysiuk c03cb2c97a Added support for long lines in config file
Single line key-value pair can now exceed 255 characters
Long path names and additional command line parameters (macOS only) are no longer cut off
2016-12-28 11:38:38 +01:00
Christoph Oelckers 6322c81719 - added UDMF_fields for sector plane reflectiveness. 2016-12-28 01:09:42 +01:00
Christoph Oelckers 80f1661931 - fixed: The player checking code after loading a savegame was not changed when tracer was replaced with alternative for holding the player's unmorphed version. 2016-12-27 22:44:22 +01:00
Christoph Oelckers 721b2fb21d - fixed: Instant floor movers should disable z-interpolation for all affected actors. 2016-12-27 21:16:42 +01:00
Christoph Oelckers 8708c69f83 - added GetClassName script function. 2016-12-27 19:25:55 +01:00
Christoph Oelckers 2478cd0467 - changed locking mechanism for ACS strings.
It will now store the level numbers that lock a string instead of just incrementing a counter. This should make it more robust because each level can lock a string only once and some possible leftover garbage data won't be able to cause a lock decrease when a savegame is being reloaded.
2016-12-27 18:53:30 +01:00
Christoph Oelckers e956d19769 - preserve the factor set by I_SetMusicVolume when starting new music. 2016-12-27 15:44:06 +01:00
Christoph Oelckers 4bf19fb665 - don't let monsters block teleports of non-solid inventory items. Doom's code never considered such a possibility and would consider the move blocking, despite the item being non-solid. 2016-12-27 15:34:44 +01:00
Christoph Oelckers 4da8b1a3b7 - delete r_ headers from portal.cpp. 2016-12-27 13:04:46 +01:00
alexey.lysiuk 2f9d5e285d Removed deprecated code from macOS SDL backend 2016-12-27 13:18:33 +02:00
Christoph Oelckers a37db1c4d7 - fixed: All missiles which can bounce off actors need the CANPASS/PASSMOBJ flag so setting this in the 'bouncetype' property is insufficient, it needs to be done when the actor has been completely parsed. 2016-12-27 00:32:54 +01:00
Christoph Oelckers e9574276a5 - added CanCollideWith calls to a few more places where they are needed. 2016-12-26 22:33:07 +01:00
Christoph Oelckers 58316c821d - fixed: The pitch shifting info for sounds needs to be taken from the sfxinfo currently being played, not the one it links to. 2016-12-26 21:07:21 +01:00
Christoph Oelckers 5327055495 - fixed: Source for nailbomb damage in A_Explode should be the caller's target, if defined and the caller is a missile. 2016-12-26 20:37:04 +01:00
Christoph Oelckers b9f7e0eb36 Merge remote-tracking branch 'remotes/zdoom/master' 2016-12-26 19:33:16 +01:00
Edoardo Prezioso 3f7c057f92 - Fixed heap use after free issue with lights. 2016-12-26 18:23:17 +01:00
Christoph Oelckers 625e97dfd1 - fixed: UpdateRenderSectorList needs to reset the sector before traversing floor portals. 2016-12-26 16:22:28 +01:00
alexey.lysiuk aeee80c8fa Fixed endianness issue in script VM
See https://forum.zdoom.org/viewtopic.php?t=54549
2016-12-26 15:31:59 +01:00
Christoph Oelckers be508bc670 - adjust to using msecnode_t's. 2016-12-26 12:11:55 +01:00
Christoph Oelckers 9cb2a8f931 Merge remote-tracking branch 'remotes/zdoom/master' 2016-12-26 12:04:13 +01:00
Christoph Oelckers 7f72de6b71 - use msecnode_t's for the touching_renderlists instead of std::forward_list.
- preparations for checking the proper sector to get a sprite's lighting info.
2016-12-26 11:58:08 +01:00
ZZYZX 6f16597668 GL renderer now uses RenderRadius links too 2016-12-25 23:46:03 +01:00
Christoph Oelckers 19856d6ccb Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-25 22:56:35 +01:00
Christoph Oelckers c5d75c18b4 - make gl_finishbeforeswap more useful by handling the case where it causes stalls on NVidia. 2016-12-25 22:56:18 +01:00
Christoph Oelckers 04ff4282ef - removed the global 'sector_list' variable.
If the calling code wants to recycle this it will have to pass a container variable to AActor::UnlinkFromWorld and AActor::LinkToWorld.
This was changed because keeping such data in a global variable is dangerous for a set of functions that can be called from a script.
Note that the scripted versions do not yet support saving of the touching_sectorlist.
2016-12-25 22:40:26 +01:00
Christoph Oelckers 5723f10cc3 - use 'for' iterator syntax to check touching_renderlists. 2016-12-25 19:37:07 +01:00
Christoph Oelckers 663b305eec - include proper headers for std::find. 2016-12-25 19:25:19 +01:00
Christoph Oelckers 2ce55e5416 - fixed: non-damaging attacks should not cause infighting, unless some relevant pain flags are being set. 2016-12-25 19:19:49 +01:00
Christoph Oelckers 89b7cf4262 - fixed: RenderRadius needs to be serialized.
- fixed: CustomBridge can be visible so it shouldn't be completely excluded from the render lists.
2016-12-25 14:35:35 +01:00
Christoph Oelckers ad2993950a - fixed light level calculation for low light levels. 2016-12-25 12:58:29 +01:00
ZZYZX 44c19b5ad9 Changed zero RenderRadius logic - negative values now used for 'no rendering', restored old logic with max(radius, renderradius) 2016-12-25 13:40:21 +02:00
ZZYZX 40a180c15f Changed zero RenderRadius logic - thing should still link to own sector 2016-12-25 13:37:45 +02:00
ZZYZX fcd8a0ce92 Reverted STYLE_None change to P_LinkRenderSectors, implemented zero RenderRadius that effectively disables rendering of an actor entirely 2016-12-25 13:35:03 +02:00
ZZYZX 98657f6844 STYLE_None actors are no more subject to P_LinkRenderSectors 2016-12-25 13:19:45 +02:00
ZZYZX 87b23d160b Ported RenderRadius and related code from gzdoom branch 2016-12-25 13:09:32 +02:00
Christoph Oelckers 4ee2d4a1a4 - print proper information in zcc_compile.cpp. 2016-12-24 23:52:52 +01:00
alexey.lysiuk 5d8d15ecc3 Fixed additional format string warning reported by GCC/Clang
See https://forum.zdoom.org/viewtopic.php?t=54541
2016-12-24 23:51:08 +01:00
alexey.lysiuk e825918451 Fixed format strings warnings reported by GCC/Clang
See https://forum.zdoom.org/viewtopic.php?t=54541 and https://forum.zdoom.org/viewtopic.php?t=54709
2016-12-24 23:51:08 +01:00
Christoph Oelckers 54822c29eb - changed pitch math in P_RailAttack to avoid having to deal with bogus math throughout the entire function. Effectively the only thing this changes is passing the correct pitch to P_DrawRailTrail. 2016-12-24 18:24:44 +01:00
Christoph Oelckers 39d2945016 fixed two more places where a negative pitch was calculated:
- A_CustomRailgun when missing the target.
 - A_FaceMovementDirection which ironically had some bad compensation inside. It is not restored to how the code looked in 2.8.1.
2016-12-24 18:10:37 +01:00
Christoph Oelckers 287974968a - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
Christoph Oelckers b807f50bde - fixed: AimBulletMissile used negative pitch to calculate the projectile's trajectory, presumably because A_Face calculated it wrong in recent devbuilds. 2016-12-24 15:10:07 +01:00
Christoph Oelckers d4c0ee9e43 - address bad use of pitch in A_CustomMissile.
This function calculated everything correctly but ultimately set the vertical velocity wrong. Most importantly this meant that the actual velocity vector and actor pitch - if CMF_SAVEPITCH was used - did not match.
Since this bug has been present since the pitch parameter was added, this deprecates A_CustomMissile and replaces it with a properly implemented A_SpawnProjectile function and handling the compatibility case with a new flag and a scripted wrapper function.
All internal uses of A_CustomMissile have been replaced as well.
2016-12-24 14:46:34 +01:00
Christoph Oelckers 78737f9bc7 - fixed: The cycler for a pulse light needs to be reinitialized when new light properties get applied.
- do not clamp the cycler's output to a byte.
2016-12-23 15:25:39 +01:00
alexey.lysiuk 2327359d74 Fixed sector floor offset compatibility parameter after floatification
See https://forum.zdoom.org/viewtopic.php?t=54690
2016-12-23 10:21:53 +01:00
Christoph Oelckers a825d1d92f Merge branch 'ssao' of https://github.com/dpjudas/dpDoom 2016-12-22 12:40:57 +01:00
Christoph Oelckers 3b823fa3eb Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	wadsrc/static/compatibility.txt
2016-12-22 11:29:44 +01:00
Rachael Alexanderson 3810328193 - More options for the IWAD picker.
- Rearranged some options around a bit.
- Disable auto load is now an archived cvar.

# Conflicts:
#	src/win32/zdoom.rc
2016-12-22 11:26:23 +01:00
Rachael Alexanderson cb2c1e591a - Added Zandronum-specific copyright notices for IWAD picker. 2016-12-22 11:26:23 +01:00
Rachael Alexanderson 5fa6094e4f - Changed QZDoom messages to GZDoom. 2016-12-22 11:26:23 +01:00
Rachael Alexanderson 240f973f0c - Implemented Gez's suggestion for disable autoload checkbox on the IWAD selection box.
(cherry picked from commit 578e3270e2)
2016-12-22 11:26:23 +01:00
Rachael Alexanderson 8a9ea2eda8 - Mostly implemented Zandronum's IWAD selection box. Currently, this change only affects Windows.
(cherry picked from commit b3bed807de)
2016-12-22 11:26:23 +01:00
Christoph Oelckers 36f87b7135 - removed gl_light_ambient.
This really serves no use anymore and is mostly a remnant of old times with dark CRT monitors. The default ambient level was set at 20, meaning a sector light level of 40. This is a value actual levels rarely get to, except when using some lighting effects - but it's for those that the ambient clamping did the most damage.
2016-12-22 11:14:13 +01:00
alexey.lysiuk 7dd51d6d1c Fixed infinite execution of error CCMD
https://forum.zdoom.org/viewtopic.php?t=54659
2016-12-22 10:33:21 +01:00
Christoph Oelckers b15e620ea8 - fixed: Phased light setup did not check if a sector had been already visited and could cause infinite recursion. 2016-12-20 18:27:24 +01:00
alexey.lysiuk 9f6d8d2ba7 Set goal values in decal stretcher to zeros even if they are not used
See https://forum.zdoom.org/viewtopic.php?t=54592
2016-12-20 12:19:12 +01:00
alexey.lysiuk a0595f17e8 Serializer now writes floating point zero if special value is encountered
See https://forum.zdoom.org/viewtopic.php?t=54592
2016-12-20 12:19:12 +01:00
Magnus Norddahl 2676ca1284 Rename wall drawer args and functions to closer match the general naming convention 2016-12-19 21:39:16 +01:00
Rachael Alexanderson 5d85990d5f - Implementing RGB666-to-Palette colormatching for textures. 2016-12-19 13:46:08 +01:00
alexey.lysiuk 94f7bef2ff Added compatibility parameter to set sector special 2016-12-19 12:18:43 +01:00
Christoph Oelckers 1fa37aaeb7 - fixed code generation for if statements with empty 'true' part. For those the jump statement backpatching was not done correctly. 2016-12-18 14:09:16 +01:00
Christoph Oelckers 8dd91f7129 - added a missing null pointer check to FxIfStatement::Emit. 2016-12-18 12:18:03 +01:00
Major Cooke 1bcebb091a Added option to check the location for resizing, changing the return into a bool. 2016-12-18 11:59:24 +01:00