Commit graph

21950 commits

Author SHA1 Message Date
Dileep V. Reddy
85cefd8516 Limiting r_radarclipper effect to Out-of-Bounds viewpoints only. Opens the possibility of leaving it true by default in the future. 2024-11-03 20:38:12 -05:00
Boondorl
714eb8910c Reworked player loading
Resolves a host of issues related to playing loading, both in singleplayer and multiplayer. Name-based player data selection now works meaning join order no longer has to be preserved.
2024-11-03 19:50:16 -05:00
Christoph Oelckers
a899571d8c got rid of strlwr.
The 3 remaining uses were completely redundant.
2024-11-02 09:07:07 +01:00
Christoph Oelckers
6fc256709c fixed the particle replacement code.
OldestParticle was not properly tracked which could result in circular lists.
To make maintenance easier, the replacement code and the free particle part were merged into one to only have one place where the linked list is modified.
2024-11-01 08:46:02 +01:00
Boondorl
de8d839885 Moved Actor TID selector out of header 2024-10-31 14:52:34 -03:00
Boondorl
f5ceaafbbc Added net id functions for ACS
Includes net id getter and activator setter functionality. Essentially acts as a pseudo pointer system for Actors within ACS.
2024-10-31 14:52:34 -03:00
Major Cooke
9ca5bef4ea Fixed STRETCHPIXELS flag not being exposed. 2024-10-30 18:54:23 -03:00
Ricardo Luís Vaz Silva
7b95977e2a Allow using Self as the class name in the default block to refer to the current class 2024-10-26 22:59:33 -03:00
Dileep V. Reddy
2ba57b5068 Reduce number of multiply ops per frame and increase x-axis clipper range for orthographic projection. 2024-10-26 18:36:45 -04:00
Kaelan
8b73332366 Proper static function use 2024-10-26 00:21:16 -03:00
Kaelan
d9fa7c3894 Re-move bounds checks out of core engine per request 2024-10-26 00:21:16 -03:00
Kaelan
4b3273b229 Add bounds check 2024-10-26 00:21:16 -03:00
Kaelan
275635adc5 add set/get plane reflectivity 2024-10-26 00:21:16 -03:00
Rachael Alexanderson
fe28defeca
- cap the size of the string copy calls in LevelStatEntry() 2024-10-25 19:15:26 -04:00
Christoph Oelckers
a14bba3561 Check array size for overflow.
Since ZScript is a 32 bit VM, the largest safe value for an array's physical size is 2GB. Any larger value will be destroyed by the compiler which relies on signed 32 bit values too much.
2024-10-25 08:47:19 +02:00
Christoph Oelckers
ee6991e6d8 Do a check if a local variable exceeds the available stack space.
Windows stack is 1 MB so play it safe and allow 512 kb as max. stack space for a single function.
2024-10-25 07:55:17 +02:00
Ricardo Luís Vaz Silva
59dab44380 Clarify default value for useowncolors 2024-10-23 22:59:51 -03:00
Rachael Alexanderson
8e16822ef9
- error out if destroying a canvas object 2024-10-22 20:51:56 -04:00
Rachael Alexanderson
a0b0db6f64
- change order for Kex edition wads to appear last since they were most recent 2024-10-22 00:51:05 -04:00
Major Cooke
6ed8aa6d69 Removed debug line 2024-10-22 00:45:48 -04:00
Ricardo Luís Vaz Silva
d0e6bce4e6 add CVar to control footstep volume 2024-10-21 14:53:53 -03:00
Ricardo Luís Vaz Silva
d07d08ce9f Add velocity/distance based footsteps 2024-10-21 14:53:53 -03:00
Ricardo Luís Vaz Silva
7b59642844 make sure WalkStepTics and RunStepTics read ints, not floats 2024-10-21 14:53:53 -03:00
Ricardo Luís Vaz Silva
3a88281c10 time footsteps with duration of movement, not with actor age 2024-10-21 14:53:53 -03:00
Professor Hastig
40546420b0 fixed UMAPINFO's label field to allow 'clear' as argument. 2024-10-21 12:22:20 -03:00
inkoalawetrust
34dc204517
Re-added sector damage for non-players. (#2773)
* Re-add non-player sector damage.

Reimplements SECMF_HURTMONSTERS and SECMF_HARMINAIR.

* Fixed 3D floor handling for sector damage.

Fixes sector damage to either monsters or players not working on (non-)solid 3D floors.
2024-10-20 07:51:36 -04:00
nashmuhandes
12c6d1361a Move no-mipmapping from actor renderflag/particle flag, to a material property in GLDEFS, where it makes more sense. The feature was introduced in the short-lived engine version of 4.13 which was deemed too broken and needed to be replaced with a newer version anyway, so might as well perform an API-breaking change at this point in time. Note that this currently only works for sprites (its primary targeted use case) -- walls, flats and models can be patched in later. 2024-10-19 18:35:54 -04:00
Ricardo Luís Vaz Silva
c5da81763d Fully revert #2479 2024-10-19 11:31:50 -03:00
Rachael Alexanderson
4ba53e34e4
Revert "Added SECMF_HURTMONSTERS, SECMF_HARMINAIR and NOSECTORDAMAGE."
This reverts commit 391f496512.
2024-10-19 10:25:03 -04:00
Rachael Alexanderson
dd740b59e0
Revert "- simplify and deconstruct logic for applying sector damage - also fixes voodoo doll sector damage in TNT MAP30"
This reverts commit 3e33e31d19.

Revert "Added MF9_FORCESECTORDAMAGE."

This reverts commit 61bd3a739a.
2024-10-19 10:17:22 -04:00
Christoph Oelckers
e81d563cf4 made FCommandLine::operator[] return a const char * and fixed two places where this triggered a compile error. 2024-10-19 13:22:30 +02:00
Christoph Oelckers
c5308e4448 fix bad string comparison. 2024-10-19 13:13:11 +02:00
Christoph Oelckers
c0bd024094 do not open resource files from non-open file readers. 2024-10-19 13:11:48 +02:00
dileepvr
6e7148b074 Missed a line in RenderOrthoNoFog
Tying up the fov fix.
2024-10-18 03:34:29 -04:00
dileepvr
c38b119435 FOV scales ortho up to 180 degrees
One line change in r_utility.cpp affecting a custom field.

Orthographic projection sees "more" of the sceen as fov increases, but only up to 180 degrees, after which it will have no effect.
Orthographic projection has no meaning for fov since there is no Frustum. But since this is fundamental to the engine, I am reinterpreting it. Cherno wanted this too.
I'll update the wiki if this gets in.
2024-10-18 03:34:29 -04:00
Rachael Alexanderson
3bf3af9441
- readd canvas check 2024-10-17 23:45:09 -04:00
Rachael Alexanderson
c2fd99a24d
Revert "- Actor.GetSpecies() is a non-destructive function"
This reverts commit ee5442c06b.
2024-10-17 21:28:52 -04:00
Ricardo Luís Vaz Silva
758c0dbc7e allow getting checksum for current map 2024-10-17 22:07:21 +02:00
Christoph Oelckers
261881e0d7 do not set console mode from an uninitialized variable. 2024-10-16 16:54:15 +02:00
Rachael Alexanderson
2a8b629a12
- keep ENABLE_VIRTUAL_TERMINAL_PROCESSING mode in isolated console mode 2024-10-16 06:05:15 -04:00
Rachael Alexanderson
fcf65bee27
- we don't need these includes anymore 2024-10-16 06:01:34 -04:00
Rachael Alexanderson
0a9eb474cd
- fix isolated console mode (i.e. launching from explorer.exe) 2024-10-16 05:59:59 -04:00
Kaelan
81f2bef4ac Further cleanup as per recommendations 2024-10-16 00:39:32 -03:00
Kaelan
b4d214a0cf add PARAM_PROLOGUE 2024-10-16 00:39:32 -03:00
Kaelan
9d725276ac Add manual config saving to CVar struct
Allows for calling to save custom cvars manually to ensure they're reliably stored. As is, the only way to ensure that cvars are saved is to safely/manually close out GZDoom, meaning if a crash occurs, that data is lost.

THis is very detrimental to mods/standalone projects that rely on CVars for storing custom data, and or data that transcends save games.
2024-10-16 00:39:32 -03:00
Rachael Alexanderson
70eb4b974d
- enable console subsystem processing for Windows, enable runtime detection 2024-10-15 10:50:24 -04:00
Rachael Alexanderson
ee5442c06b
- Actor.GetSpecies() is a non-destructive function 2024-10-14 17:31:18 -04:00
Major Cooke
fa467073eb Added (SPF_)STRETCHPIXELS.
This counteracts the squaring implied by rolling sprites.
2024-10-14 16:14:25 -04:00
Rachael Alexanderson
3e33e31d19
- simplify and deconstruct logic for applying sector damage - also fixes voodoo doll sector damage in TNT MAP30 2024-10-14 03:48:02 -04:00
inkoalawetrust
9df656a9cf
Added LookForEnemiesEx() for returning all enemies in an area. (#2753)
* Compartmentalized the LookForEnemiesInBlock checks

* Added LookForEnemiesEx().

This function allows for ZScript code to get an array with all enemies of the caller found in range. Using similar sight logic as functions like LookForEnemies().

* Added noPlayers parameter to LookForEnemiesEx().

This parameter allows the function to also find players around it.

* Added VM abort to LookForEnemiesEx().

Prevent crashes by passing a null array by reference.
2024-10-14 03:47:53 -04:00