Commit graph

4 commits

Author SHA1 Message Date
Christoph Oelckers
6854a509e9 - Moved all music related synchronization to the top level
Most of the synchronization was too deep in the implementation so that it did not guard everything it needed.

Now each song has precisely one mutex which must be locked for all access to its internals - this is done in the public ZMusic interface
2019-10-15 00:49:40 +02:00
Christoph Oelckers
6bfa1bf692 - fixed compilation with XCode and silenced several warnings 2019-09-30 01:51:53 +02:00
Christoph Oelckers
7c27cd0c57 - moved the sound system's sound stream for the music out of the song objects.
It is now being handled by the controlling code.
While of no benefit for GZDoom itself, this finally allows to separate the entire music code into a separate, engine independent project that merely provides streamed music data when not playing on a hardware device (WinMM Midi or CD Audio.)
The tight coupling of the music code with the sound backend made this nearly impossible before
2019-09-30 00:02:31 +02:00
Christoph Oelckers
cfe89ef6e6 - created a new zmusic library which will eventually contain all the music playback code.
Currently all it contains are the MIDI sources and the MIDI devices, the rest needs to be reworked first.
2019-09-28 18:32:25 +02:00
Renamed from src/sound/mididevices/music_softsynth_mididevice.cpp (Browse further)