Commit graph

15630 commits

Author SHA1 Message Date
Christoph Oelckers
814af66864 - exported one FraggleScript function for testing. 2018-11-24 18:33:42 +01:00
Christoph Oelckers
595208f2fd - exported a few more weapon handling functions so that the native GetDownState stub could be removed. 2018-11-24 18:21:40 +01:00
Christoph Oelckers
d8aa39e03e - let player_t::Resurrect use P_BringUpWeapon to raise the weapon again instead of doing it directly.
This seems a bit safer.
2018-11-24 17:24:08 +01:00
Christoph Oelckers
9584e3bc53 - scriptified P_BringUpWeapon because this was the only native function still referencing AWeapon::GetReadyState. 2018-11-24 17:22:59 +01:00
Christoph Oelckers
b4c272ddff - scriptified A_SpawnItem(Ex) and A_ThrowGrenade.
These were the last native functions referencing AWeapon::DepleteAmmo, so that function is now exclusively on the scripting side.
2018-11-24 17:01:12 +01:00
Christoph Oelckers
6be7fc33f3 - scriptified 3 more functions in stateprovider. 2018-11-24 15:42:43 +01:00
Christoph Oelckers
4c1b3f81ab - scriptified A_RailAttack. 2018-11-24 15:12:30 +01:00
Christoph Oelckers
5c130737c4 - scriptified A_CustomPunch 2018-11-24 14:48:30 +01:00
Christoph Oelckers
7bb3855439 - scriptified A_FireProjectile 2018-11-24 14:16:08 +01:00
Christoph Oelckers
e071be8371 - scriptified A_FireBullets and A_CustomBulletAttack. 2018-11-24 13:50:27 +01:00
Christoph Oelckers
4440bff83a - deleted redundant native ActivateMorphWeapon method. 2018-11-24 13:08:44 +01:00
Christoph Oelckers
6fc63b9b78 - started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt
So far 3 functions for testing implemented.
2018-11-24 13:06:01 +01:00
Christoph Oelckers
ac77ca6474 - scriptified Weapon.CheckAmmo and Weapon.DepleteAmmo 2018-11-24 11:29:57 +01:00
Christoph Oelckers
bd84a60663 - scriptified the rest of the morph code. 2018-11-24 10:47:42 +01:00
Christoph Oelckers
ac1bffc51b - scriptified P_MorphMonster. 2018-11-24 09:33:03 +01:00
Christoph Oelckers
3ed7f4066d - fixed message output. 2018-11-24 08:41:07 +01:00
Christoph Oelckers
cce1bad042 - testing and cleanup of scripted morph code. 2018-11-24 08:39:35 +01:00
Christoph Oelckers
78d6832d14 - P_UndoPlayerMorph scriptified.
Not tested yet and still missing a new native interface.
2018-11-24 08:17:30 +01:00
Christoph Oelckers
192104aea2 - scriptified P_MorphPlayer and dependencies.
It still needs its counterpart scriptified as well before it can work.
2018-11-24 07:45:49 +01:00
Magnus Norddahl
4e2cc1f144 - fix missing include statement 2018-11-23 12:13:53 +01:00
Christoph Oelckers
ce46f5165a Merge branch 'master' into asmjit 2018-11-23 11:12:52 +01:00
Christoph Oelckers
bced30d1e3 - made CDoomError inherit from std::exception so that the main catch block can also deal with exceptions thrown by the STL.
- Also do not ignore empty exception messages as irrelevant. The only irrelevant exception type is CNoRunExit.
2018-11-23 10:18:52 +01:00
Christoph Oelckers
80c6505eee - fixed initialization of default parameters in dynamically created function calls like in the MENUDEF parser 2018-11-23 09:34:38 +01:00
Magnus Norddahl
6f397854d0 - inline VBTL opcode
- remove old META and CLSS implementations
2018-11-23 05:37:26 +01:00
Magnus Norddahl
9ef7212f54 - add return type to CreateFuncSignature 2018-11-23 05:20:12 +01:00
Magnus Norddahl
be4b217608 - fix typo 2018-11-23 04:50:01 +01:00
Magnus Norddahl
3ba6290419 - add support in the jit compiler to do direct native calls using the x64 calling convention 2018-11-23 04:47:18 +01:00
Magnus Norddahl
d4e630c127 - fix a rendering glitch when changing resolution 2018-11-23 03:00:11 +01:00
Magnus Norddahl
3e9f531b5f - add NUMA awareness to drawer threads 2018-11-22 14:48:09 +01:00
Rachael Alexanderson
4859c3d301 - fix inverted logic of Intel check 2018-11-22 02:02:37 -05:00
Magnus Norddahl
b4aa4bf0ac - only use shader cache on Intel 2018-11-22 05:31:10 +01:00
Magnus Norddahl
48fd91227c - fix compile error 2018-11-21 10:46:13 +01:00
Magnus Norddahl
dd42557e69 - implement a shader cache 2018-11-20 23:12:20 +01:00
Magnus Norddahl
96df21e3dc - fix typo 2018-11-20 13:54:18 +01:00
Magnus Norddahl
216191c86d - interpolate the normal for models 2018-11-20 13:41:27 +01:00
Christoph Oelckers
a5ee673c91 - exported ADecal to ZScript as a non-native class.
Its one function is still native but this was by far the easiest of the remaining actor classes to export.
2018-11-19 17:54:38 +01:00
Christoph Oelckers
e90ed0a01c removed the quite redundant GetStateForButtonName function
Since it forwards directly to FindState and has no script bindings there is no need to keep it, it'd only complicate the full scriptification of the weapon class if it stuck around.
2018-11-19 18:26:23 +01:00
Christoph Oelckers
ad04001135 - fixed some issues with the bodyque and moved this variable into FLevelLocals
* it was never saved in savegames, leaving the state of dead bodies undefined
* it shouldn't be subjected to pointer substitution because all it contains is old dead bodies, not live ones.
2018-11-19 18:13:23 +01:00
Christoph Oelckers
02de10f657 - cleaned up the PointerSubstitution code
Since the only thing it gets used for is swapping out PlayerPawns it can safely skip all global variables that never point to a live player, which allowed to remove quite a bit of code here that stood in the way of scriptifying more content
2018-11-19 17:05:00 +01:00
Christoph Oelckers
108874f379 - fixed the reginfo checks for the Draw... functions.
They need to be offset by the same amount as the arguments so that the values are properly matched.
2018-11-18 21:18:15 +01:00
Christoph Oelckers
8bc2d50ad2 Merge branch 'master' into asmjit
# Conflicts:
#	src/p_actionfunctions.cpp
2018-11-18 21:08:16 +01:00
Christoph Oelckers
426ee2b78e - fixed: Ceiling render hack segments were inserted into the floor list and incorrectly rendered. 2018-11-18 20:03:06 +01:00
Christoph Oelckers
3aef8418d9 - fixed the type checks for object arrays.
Null pointers must be allowed and non-object pointers which are not null must be explicitly checked for because the code could crash on them when performing a static_cast on an incorrect type.
2018-11-18 19:48:09 +01:00
Christoph Oelckers
a9ec819557 - moved the type infomation entirely out of VMValue.
For the varargs functions that used the Type field to validate their parameters, now a hidden additional argument is passed which contains a byte array with the type info for the current call's arguments. Since this is static per call location it can be better prepared once when the code is being compiled instead of being put in a runtime created array for each invocation. Everything else uses the per-function instance of the same data.

The only thing that still needed the type field with a VMValue is the defaults array, so this uses a different struct type now to store its data.
2018-11-18 19:31:13 +01:00
Christoph Oelckers
a981737855 - generate register type info for the parameter lists of all functions.
Currently used for loading parameters into registers.
For checking parameters of native functions some more work is needed to get the info to the function. Currently it doesn't receive the function descriptor.
2018-11-18 17:10:55 +01:00
Major Cooke
a8d4d45e89 P_Thing_Raise fixes & cleanup
- Transfer flags directly into the function and process inside instead of the action functions
- Pass in raiser for all function calls
2018-11-18 15:28:05 +01:00
Magnus Norddahl
1ef772d017 - add missing CheckVMFrame call 2018-11-18 14:02:39 +01:00
Magnus Norddahl
a8a9ec98f3 - only allocate stack space for vmframe and call returns when we need them 2018-11-18 13:49:19 +01:00
Magnus Norddahl
748dbec77a - improve dumpjit output slightly 2018-11-18 13:14:41 +01:00
Magnus Norddahl
e778f05b12 - don't emit VMValue.Type information when we know the receiver isn't going to read it anyway 2018-11-18 12:59:53 +01:00