Commit graph

68 commits

Author SHA1 Message Date
Rachael Alexanderson
7f86a5148c Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/r_draw.cpp
2016-12-04 09:33:06 -05:00
Christoph Oelckers
d0cf34890c - disabled R_DrawColumnHorizP_ASM because that function appears prone to crashing when rendering decals. 2016-12-04 15:01:48 +01:00
Magnus Norddahl
9416d436fe Move software renderer into its own namespace to isolate its globals and make
any access explicit. This reveals the places in the code where they are being
accessed where they shouldn't and prevents accidental usage.
2016-12-01 02:38:32 +01:00
Magnus Norddahl
92be8f401c Remove old triangle version 2016-11-07 04:27:55 +01:00
Magnus Norddahl
3a7532fd9b Improve flat mipmap selection 2016-11-06 11:39:28 +01:00
Magnus Norddahl
d084f77546 Fix mipmap generation bug
Fix crash due to dc_source2 not always being set
Add r_lod_bias to control mipmap selection
Improve LOD calculations to take the U texture coordinate into account
2016-11-05 16:12:59 +01:00
Magnus Norddahl
a7d06ddd77 Add texturing to triangle drawer 2016-10-30 08:18:55 +01:00
Magnus Norddahl
837ed7bd80 Fix dancing sprites due to texture coordinate calculations not taking pixel centers into account
Merge R_DrawMaskedColumn and R_DrawMaskedColumnHoriz into one function to remove code duplication
2016-10-29 05:35:41 +02:00
Magnus Norddahl
5de8112578 Add support for capping sky with a solid color 2016-10-19 23:52:09 +02:00
Magnus Norddahl
4ccb69fa61 Palette version of sky drawers 2016-10-19 23:21:09 +02:00
Magnus Norddahl
d5865a46a0 Move triangle drawer into a command and change the sky code to use it if r_cubesky is enabled 2016-10-19 17:44:50 +02:00
Magnus Norddahl
af937366d1 Added DetectRangeError function 2016-10-17 12:36:01 +02:00
Magnus Norddahl
491a4e28c0 Move true color sky drawing to its own drawers and chamge r_stretchsky to false as the new drawers can fade to a solid color 2016-10-15 15:04:14 +02:00
Magnus Norddahl
366d494b18 Merged R_DrawMaskedColumnHoriz into R_DrawMaskedColumn 2016-10-14 08:33:59 +02:00
raa-eruanna
004c7de89b Part 1 of code merge 2016-09-14 04:03:39 -04:00
Magnus Norddahl
7705463966 Improved linear filtering of walls
Fixed some crash bugs
Added mipmap and filtering options to the display menu
2016-06-25 10:33:35 +02:00
Magnus Norddahl
8ec420a597 Added support for more texture filtering control 2016-06-24 19:05:04 +02:00
Magnus Norddahl
698b5f3db1 Simplify drawer code by creating loop iterators
Fixed blending bug
2016-06-24 11:37:51 +02:00
Magnus Norddahl
7a0c801a18 Added mipmapping to wallscan 2016-06-22 08:23:16 +02:00
Magnus Norddahl
e294906d69 Voxel support in true color mode 2016-06-22 00:22:06 +02:00
Magnus Norddahl
d15af1524c Added mipmap support for floor and ceiling 2016-06-21 09:38:47 +02:00
Magnus Norddahl
c70aa1fe99 Added bilinear filtering 2016-06-20 08:24:02 +02:00
Magnus Norddahl
f53e468f3f Fixed fill column rgba drawers 2016-06-17 12:38:00 +02:00
Magnus Norddahl
77c4786b9d Minor code cleanup 2016-06-14 23:05:20 +02:00
Magnus Norddahl
69b2fa72e8 Moved RGBA draw stuff to its own header file 2016-06-13 23:10:54 +02:00
Magnus Norddahl
0f0859b0b2 Special colormap support for when no hw accel is available 2016-06-12 22:54:23 +02:00
Magnus Norddahl
42efc7334e Fix missing particles in true color mode 2016-06-12 00:50:43 +02:00
Magnus Norddahl
07571da98c Improved how threaded rendering is handled 2016-06-10 18:43:49 +02:00
Magnus Norddahl
27156eb60a Linux compile fixes and missing variable declarations 2016-06-10 16:32:47 +02:00
Magnus Norddahl
103a6baac5 Support for drawing in multiple passes 2016-06-10 15:57:31 +02:00
Magnus Norddahl
05b6fe6174 Added true color texture support for walls and floors 2016-06-10 13:50:34 +02:00
Magnus Norddahl
c452d02573 Added multicore rendering to true color drawers 2016-06-07 15:25:11 +02:00
Magnus Norddahl
c5fcfb664f Changed rgba renderer to use a command queue system for its drawers 2016-06-07 00:55:52 +02:00
Magnus Norddahl
0c8c9e0aea Added FDynamicColormap support to true color mode 2016-06-05 14:08:03 +02:00
Magnus Norddahl
373b59b94f Fix dovline4 being a define on X64_ASM 2016-06-03 14:06:44 +02:00
Magnus Norddahl
6160675e08 Added a few more SSE drawers 2016-06-03 12:42:08 +02:00
Magnus Norddahl
7142faf41d Minor compile error fixes when X86_ASM is defined 2016-06-02 21:39:44 +02:00
Magnus Norddahl
47f32d03cd Fixed some light and blending functions for the true color mode 2016-06-02 14:49:03 +02:00
Magnus Norddahl
e929eec80f Make x86 asm aware of swtruecolor 2016-06-01 05:28:14 +02:00
Magnus Norddahl
045bad1b52 Removed the need for the pixel_canvas_t typedef 2016-05-31 05:31:32 +02:00
Magnus Norddahl
20b7743ec3 Added R_SetColorMapLight and R_SetDSColorMapLight 2016-05-31 01:49:39 +02:00
Magnus Norddahl
8aabc26cd9 Created standalone rgba drawing functions 2016-05-30 05:52:15 +02:00
Magnus Norddahl
6e53c1bd12 Change render target output from PAL8 to BGRA8 2016-05-28 20:40:33 +02:00
Randy Heit
f1b3f59bcc Renderer floatification: Use floating point for wall scale and yrepeat 2016-04-22 23:12:53 -05:00
Randy Heit
3ef5a678d5 Renderer floatification: Use floating point for texturemids and Y scales 2016-04-22 23:12:53 -05:00
Christoph Oelckers
db86385cf6 - removed STACK_ARGS.
The only reason this even existed was that ZDoom's original VC projects used __fastcall. The CMake generated project do not, they stick to __cdecl.
Since no performance gain can be seen by using __fastcall the best course of action is to just remove all traces of it from the source and forget that it ever existed.
2016-04-11 10:46:30 +02:00
Christoph Oelckers
1eb106e2c5 - floatification of some alpha parameters. 2016-03-22 13:35:16 +01:00
Randy Heit
55142078d8 Normalize line endings 2016-03-01 09:47:10 -06:00
Randy Heit
e2a018227f - Added additive blending for floors and ceilings.
SVN r3813 (trunk)
2012-08-09 04:31:31 +00:00
Christoph Oelckers
03177090c0 - removed some unnecessary r_ header #includes.
SVN r3257 (trunk)
2011-07-06 10:55:04 +00:00