Rachael Alexanderson
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7d7b1b3b97
|
- fixed: missed the golden wand puff for the +ZDOOMTRANS flag
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2017-06-02 01:10:46 -04:00 |
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Rachael Alexanderson
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bf12d38afd
|
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
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2017-06-02 01:10:46 -04:00 |
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Rachael Alexanderson
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b4dea12a4f
|
- Added +ZDOOMADD to all Heretic, Hexen, and Strife actors that needed it (that I know of...)
- this developer's insanity level increased another 21%
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2017-06-02 01:10:46 -04:00 |
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Rachael Alexanderson
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aa93990d3b
|
- Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
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2017-06-02 01:10:46 -04:00 |
|
Rachael Alexanderson
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45d7401885
|
- fixed: forgot to assign +ZDOOMTRANS to rockets
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2017-06-02 01:10:46 -04:00 |
|
Rachael Alexanderson
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813b321c45
|
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
|
2017-06-02 01:10:45 -04:00 |
|
Rachael Alexanderson
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b78cb6c693
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Merge https://github.com/coelckers/gzdoom
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2017-06-01 01:02:17 -04:00 |
|
Rachael Alexanderson
|
9e2d44e9c8
|
- Added a number of missing textures for all 4 episodes of Ultimate Doom
|
2017-05-31 21:29:25 +02:00 |
|
Rachael Alexanderson
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68b32d1fe8
|
Merge https://github.com/coelckers/gzdoom
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2017-05-31 12:01:47 -04:00 |
|
Rachael Alexanderson
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f753a8bfbc
|
- Two more compat fixes for Doom2 - this at least covers all the HOM errors mentioned in the Doom Wiki.
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2017-05-31 11:28:27 -04:00 |
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Rachael Alexanderson
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e72ae3f266
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Merge ../gzdoom
# Conflicts:
# src/version.h
# wadsrc/static/compatibility.txt
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2017-05-31 09:08:13 -04:00 |
|
Rachael Alexanderson
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907d1e0056
|
- Several compatibility fixes for Doom2's first map cluster. Fixes missing textures as well as incorrect sector tagging causing glitches when opening doors or triggering an ambush.
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2017-05-31 08:46:29 -04:00 |
|
Rachael Alexanderson
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2f7d512acf
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Merge commit 'refs/pull/335/head' of https://github.com/coelckers/gzdoom
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2017-05-29 04:53:39 -04:00 |
|
Rachael Alexanderson
|
7c33554a2d
|
- fixed a spelling error
|
2017-05-28 20:16:07 -04:00 |
|
Rachael Alexanderson
|
a9fdaf3827
|
- Added numerous compatibility fixes for Doom2: Maps 02 to 11. These fixes mark previously unmarked secrets, and texture fixes in several locations that had HOMs.
|
2017-05-28 20:16:07 -04:00 |
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Rachael Alexanderson
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61660bf147
|
Merge branch 'master' of https://github.com/coelckers/gzdoom
|
2017-05-28 10:50:06 -04:00 |
|
alexey.lysiuk
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f759e1155a
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Damage factor on armor is no longer ignored
https://forum.zdoom.org/viewtopic.php?t=56632
|
2017-05-28 17:41:44 +03:00 |
|
Rachael Alexanderson
|
65bb8a5185
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Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom
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2017-05-28 07:13:27 -04:00 |
|
Rachael Alexanderson
|
619281de64
|
Revert "Merge commit 'refs/pull/336/head' of https://github.com/coelckers/gzdoom"
This reverts commit a05c38fefd , reversing
changes made to 0fb1a0604c .
|
2017-05-28 07:12:41 -04:00 |
|
Christopher Bruns
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a49afd5bfc
|
Initial OpenVR mode.
Second attempt: clean up commit, and avoid messing with HDR framebuffer format.
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2017-05-28 06:20:32 -04:00 |
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Rachael Alexanderson
|
a05c38fefd
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Merge commit 'refs/pull/336/head' of https://github.com/coelckers/gzdoom
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2017-05-28 01:33:59 -04:00 |
|
Rachael Alexanderson
|
0fb1a0604c
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Merge https://github.com/coelckers/gzdoom
|
2017-05-27 21:52:43 -04:00 |
|
Christopher Bruns
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c1bacdbf92
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Create initial rotation-tracking-only implementation of OpenVR mode for VR headsets.
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2017-05-27 19:42:49 -04:00 |
|
Rachael Alexanderson
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9435a09f1e
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- Added vid_glswfb to menu on Mac.
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2017-05-27 08:01:56 -04:00 |
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Rachael Alexanderson
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d0c1dc9b02
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- Added compatibility fix for Doom2's map18 for missing textures on one of the door frames - lines 451 and 459
|
2017-05-27 06:53:36 -04:00 |
|
Rachael Alexanderson
|
a7cc6fb1ba
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- fixed: 'IfOption(Linux)' is actually 'IfOption(unix)' in menudef
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2017-05-27 05:12:59 -04:00 |
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Rachael Alexanderson
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9ebf1ec9a2
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- Update menu to match new vid_glswfb config
- Added vid_glswfb to menu on Linux
|
2017-05-27 04:58:48 -04:00 |
|
Major Cooke
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a111c59286
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Added PSPF_MIRROR.
- Flips the sprite's drawing and position over entirely. Automatically implies PSPF_FLIP.
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2017-05-25 19:46:36 -05:00 |
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Rachael Alexanderson
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7600fdb200
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Merge https://github.com/coelckers/gzdoom
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2017-05-22 13:10:19 -04:00 |
|
Christoph Oelckers
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42e62d9005
|
- fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons.
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2017-05-21 21:30:46 +02:00 |
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Rachael Alexanderson
|
3955b7a4f8
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Merge https://github.com/coelckers/gzdoom
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2017-05-21 05:52:27 -04:00 |
|
Christoph Oelckers
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4388d97db6
|
- PlayerPawn.PlayerThink needs to consider the possibility of the player getting unmorphed and must call any function after a potential unmorph through 'player.mo' instead of 'self'.
|
2017-05-20 20:56:43 +02:00 |
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Rachael Alexanderson
|
2f743c3128
|
Merge https://github.com/coelckers/gzdoom
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2017-05-19 04:10:25 -04:00 |
|
svdijk
|
8ece6dff6a
|
Menu: Never treat keys with no "Char" as hotkeys.
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2017-05-18 21:29:08 +02:00 |
|
svdijk
|
4b8f4212ef
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Menu: Hotkeys should only select selectable items.
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2017-05-18 21:29:08 +02:00 |
|
Rachael Alexanderson
|
1472627f6a
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Merge https://github.com/coelckers/gzdoom
|
2017-05-17 22:15:48 -04:00 |
|
Major Cooke
|
bb1e927c46
|
Give the parameter a better name to associate by.
|
2017-05-17 23:03:22 +02:00 |
|
Major Cooke
|
65f13b0927
|
- Added a Z offsetting parameter to the ZScript LineAttack function.
- Added LAF_OVERRIDEZ flag to LineAttack. Disregards all internal offsetting aside the actor's Z position before adding the offset parameter.
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2017-05-17 23:03:22 +02:00 |
|
Rachael Alexanderson
|
0f54d7f854
|
Merge https://github.com/coelckers/gzdoom
|
2017-05-17 08:53:34 -04:00 |
|
svdijk
|
ebf3a37394
|
Menu: Fix mouse handling for the autoaim slider.
|
2017-05-16 23:06:57 +02:00 |
|
Rachael Alexanderson
|
625fc73f28
|
- Missed a few CF_POWERBUDDHA references.
|
2017-05-16 04:13:25 -04:00 |
|
Rachael Alexanderson
|
7ded20ca05
|
Merge https://github.com/coelckers/gzdoom
|
2017-05-15 03:27:58 -04:00 |
|
Major Cooke
|
795f8f0578
|
- Added a separate cheat flag to handle buddha powerups. Currently, Buddha powerups could interfere and disable the actual player cheat unintentionally, when the player may not want their actual cheat to be turned off.
- Set some overlooked 1000000 damage points to TELEFRAG_DAMAGE inside the falling damage code.
|
2017-05-14 17:22:46 +02:00 |
|
Major Cooke
|
49e4c8968f
|
- Fixed: Powerups failed to expire when the EffectTics was set directly to 0 since the variable is always subtracted first before the check.
|
2017-05-14 17:21:48 +02:00 |
|
Rachael Alexanderson
|
d1c6d8543b
|
Merge https://github.com/coelckers/gzdoom
|
2017-05-13 04:17:54 -04:00 |
|
Christoph Oelckers
|
fcafed4e27
|
- reordered the IWADs so that the BFG editions are listed after the regular Doom IWADs and Freedoom before Heretic.
|
2017-05-13 09:44:33 +02:00 |
|
Rachael Alexanderson
|
d907f18e4c
|
Merge https://github.com/coelckers/gzdoom
|
2017-05-12 07:45:46 -04:00 |
|
Gaerzi
|
5736345e54
|
Load voices.wad in SVE
Also put SVE along with the other Strife IWADs so they'll be listed together.
|
2017-05-11 19:08:34 +02:00 |
|
Rachael Alexanderson
|
029788976d
|
- fully fix Strife1.wad's MAP10 shooting range.
- added the following compatibility.txt properties: setsectortexture, setsectorlight
|
2017-05-11 18:56:02 +02:00 |
|
Rachael Alexanderson
|
9c97ab0b1e
|
- fix tabs in compatibility.txt in the entry for doom2 map21
|
2017-05-11 18:56:02 +02:00 |
|