Commit graph

14185 commits

Author SHA1 Message Date
Christoph Oelckers
ce46f5165a Merge branch 'master' into asmjit 2018-11-23 11:12:52 +01:00
Christoph Oelckers
bced30d1e3 - made CDoomError inherit from std::exception so that the main catch block can also deal with exceptions thrown by the STL.
- Also do not ignore empty exception messages as irrelevant. The only irrelevant exception type is CNoRunExit.
2018-11-23 10:18:52 +01:00
Christoph Oelckers
80c6505eee - fixed initialization of default parameters in dynamically created function calls like in the MENUDEF parser 2018-11-23 09:34:38 +01:00
Magnus Norddahl
6f397854d0 - inline VBTL opcode
- remove old META and CLSS implementations
2018-11-23 05:37:26 +01:00
Magnus Norddahl
9ef7212f54 - add return type to CreateFuncSignature 2018-11-23 05:20:12 +01:00
Magnus Norddahl
be4b217608 - fix typo 2018-11-23 04:50:01 +01:00
Magnus Norddahl
3ba6290419 - add support in the jit compiler to do direct native calls using the x64 calling convention 2018-11-23 04:47:18 +01:00
Magnus Norddahl
d4e630c127 - fix a rendering glitch when changing resolution 2018-11-23 03:00:11 +01:00
Magnus Norddahl
3e9f531b5f - add NUMA awareness to drawer threads 2018-11-22 14:48:09 +01:00
Rachael Alexanderson
4859c3d301 - fix inverted logic of Intel check 2018-11-22 02:02:37 -05:00
Magnus Norddahl
b4aa4bf0ac - only use shader cache on Intel 2018-11-22 05:31:10 +01:00
Magnus Norddahl
48fd91227c - fix compile error 2018-11-21 10:46:13 +01:00
Magnus Norddahl
dd42557e69 - implement a shader cache 2018-11-20 23:12:20 +01:00
Magnus Norddahl
216191c86d - interpolate the normal for models 2018-11-20 13:41:27 +01:00
Christoph Oelckers
a5ee673c91 - exported ADecal to ZScript as a non-native class.
Its one function is still native but this was by far the easiest of the remaining actor classes to export.
2018-11-19 17:54:38 +01:00
Christoph Oelckers
e90ed0a01c removed the quite redundant GetStateForButtonName function
Since it forwards directly to FindState and has no script bindings there is no need to keep it, it'd only complicate the full scriptification of the weapon class if it stuck around.
2018-11-19 18:26:23 +01:00
Christoph Oelckers
ad04001135 - fixed some issues with the bodyque and moved this variable into FLevelLocals
* it was never saved in savegames, leaving the state of dead bodies undefined
* it shouldn't be subjected to pointer substitution because all it contains is old dead bodies, not live ones.
2018-11-19 18:13:23 +01:00
Christoph Oelckers
02de10f657 - cleaned up the PointerSubstitution code
Since the only thing it gets used for is swapping out PlayerPawns it can safely skip all global variables that never point to a live player, which allowed to remove quite a bit of code here that stood in the way of scriptifying more content
2018-11-19 17:05:00 +01:00
Christoph Oelckers
108874f379 - fixed the reginfo checks for the Draw... functions.
They need to be offset by the same amount as the arguments so that the values are properly matched.
2018-11-18 21:18:15 +01:00
Christoph Oelckers
8bc2d50ad2 Merge branch 'master' into asmjit
# Conflicts:
#	src/p_actionfunctions.cpp
2018-11-18 21:08:16 +01:00
Christoph Oelckers
426ee2b78e - fixed: Ceiling render hack segments were inserted into the floor list and incorrectly rendered. 2018-11-18 20:03:06 +01:00
Christoph Oelckers
3aef8418d9 - fixed the type checks for object arrays.
Null pointers must be allowed and non-object pointers which are not null must be explicitly checked for because the code could crash on them when performing a static_cast on an incorrect type.
2018-11-18 19:48:09 +01:00
Christoph Oelckers
a9ec819557 - moved the type infomation entirely out of VMValue.
For the varargs functions that used the Type field to validate their parameters, now a hidden additional argument is passed which contains a byte array with the type info for the current call's arguments. Since this is static per call location it can be better prepared once when the code is being compiled instead of being put in a runtime created array for each invocation. Everything else uses the per-function instance of the same data.

The only thing that still needed the type field with a VMValue is the defaults array, so this uses a different struct type now to store its data.
2018-11-18 19:31:13 +01:00
Christoph Oelckers
a981737855 - generate register type info for the parameter lists of all functions.
Currently used for loading parameters into registers.
For checking parameters of native functions some more work is needed to get the info to the function. Currently it doesn't receive the function descriptor.
2018-11-18 17:10:55 +01:00
Major Cooke
a8d4d45e89 P_Thing_Raise fixes & cleanup
- Transfer flags directly into the function and process inside instead of the action functions
- Pass in raiser for all function calls
2018-11-18 15:28:05 +01:00
Magnus Norddahl
1ef772d017 - add missing CheckVMFrame call 2018-11-18 14:02:39 +01:00
Magnus Norddahl
a8a9ec98f3 - only allocate stack space for vmframe and call returns when we need them 2018-11-18 13:49:19 +01:00
Magnus Norddahl
748dbec77a - improve dumpjit output slightly 2018-11-18 13:14:41 +01:00
Magnus Norddahl
e778f05b12 - don't emit VMValue.Type information when we know the receiver isn't going to read it anyway 2018-11-18 12:59:53 +01:00
Magnus Norddahl
486b7e0f3c - delay emitting PARAM and VTBL instructions until CALL/CALL_K 2018-11-18 12:38:55 +01:00
alexey.lysiuk
4624c6e6a3 - use custom offsetof() macro
src/scripting/vm/jit_call.cpp:164:38: warning: offset of on non-standard-layout type 'VMScriptFunction' [-Winvalid-offsetof]
src/scripting/vm/jit_load.cpp:87:50: warning: offset of on non-standard-layout type 'DObject' [-Winvalid-offsetof]
src/scripting/vm/jit_load.cpp:96:50: warning: offset of on non-standard-layout type 'DObject' [-Winvalid-offsetof]
src/scripting/vm/jit_load.cpp:257:53: warning: offset of on non-standard-layout type 'DObject' [-Winvalid-offsetof]
2018-11-18 12:48:50 +02:00
alexey.lysiuk
e4c238b6c7 - fixed compilation of POSIX targets
src/scripting/backend/vmbuilder.h:169:19: error: no member named 'function' in namespace 'std'
2018-11-18 12:37:07 +02:00
Christoph Oelckers
28db04b501 - missed one OP_RESULT. 2018-11-18 10:09:29 +01:00
Christoph Oelckers
fe0a341e0c - moved all code related to function calls into the helper class so that all future work on the calling convention is in one place only. 2018-11-18 10:02:31 +01:00
Christoph Oelckers
cbedcff559 - moved all handling for the simple calls into EmitterArray to have it in one place only.
The main case of FxVmFunctionCall is not done yet, though.
2018-11-18 08:29:41 +01:00
Christoph Oelckers
629d329f22 - removed OP_TAIL.
The amount of support code for this minor optimization was quite large and this stood in the way of streamlining the VM's calling convention, so it was preferable to remove it before moving on.
2018-11-18 07:43:03 +01:00
Magnus Norddahl
4e0c5cf16c - fix compile errors 2018-11-18 03:28:57 +01:00
Christoph Oelckers
292cf93fa7 - fixed TArray's Append methods.
I mistakenly assumed that Grow would incease the array's reserved space.
2018-11-18 01:23:14 +01:00
Christoph Oelckers
983c0c56b1 - changed OP_PARAM handling so that all registers remain allocated until the call instruction and reordered instruction emission so that the param instructions all directly precede the call instruction. 2018-11-18 01:06:04 +01:00
Christoph Oelckers
b2c07e731f - completed the Dehacked fix.
I missed some arguments that were specified but set to 'not given'.
2018-11-17 21:33:21 +01:00
Christoph Oelckers
5180265ab1 - fixed: The Dehacked function wrappers now need full parameter lists. 2018-11-17 21:21:23 +01:00
Christoph Oelckers
533f66396d Merge branch 'master' into asmjit 2018-11-17 20:16:03 +01:00
Christoph Oelckers
45ef7bca4f - fixed: FTexture::SmoothEdges must forward its result to the base texture in case a redirection is in effect.
Both need the bMasked flag, or some code will think that the texture is not fully opaque if no holes were found.
2018-11-17 18:55:44 +01:00
Christoph Oelckers
08fe9c375b - use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used.
This reuses the FTexCoordInfo class the hardware renderer had been using to calculate wall texture offsetting.
The software renderers still need this sorted out to bring them in line with the rest of the code, though, but they do not have this code sufficiently well organized to make this a straightforward task.
2018-11-17 18:24:14 +01:00
Magnus Norddahl
7e0dacdb1d - disabled code that shows how a thunk function and native setup would look like 2018-11-17 16:26:54 +01:00
Christoph Oelckers
701b793f24 - fixed parameter mixup with P_CanResurrect. 2018-11-17 16:21:08 +01:00
Christoph Oelckers
160f17a907 - fixed stencil cap generation for old hardware and changed it so that it only gets done once for each stencil setup, not for each stencil pass. 2018-11-17 15:34:23 +01:00
Christoph Oelckers
bb4007f16a - fixed: CVar.ResetToDefault was missing a check for use outside of menus. 2018-11-17 15:23:57 +01:00
Christoph Oelckers
89cec539fa - fixed IJMP code generation for the JIT compiler.
With a proper count value available this can be done properly. The only relevant targets are the jumps immediately succeeding the IJMP instructions, nothing else.
2018-11-17 13:39:14 +01:00
Christoph Oelckers
fcb5684607 - do not use instructions from too recent instruction set extensions.
andn is part of BMI1 which was introduced in 2012, which is far too recent to be used unchecked.
2018-11-17 13:10:18 +01:00
Christoph Oelckers
adde0510fe - deconstruct A_Jump with multiple labels into A_Jump(chance, RandomPick(label1, label2, label3,...)) to remove this ugly special case from the VM calling convention.
This also adds the number of available choices to OP_IJMP.
2018-11-17 12:35:03 +01:00
Magnus Norddahl
68afc419af - inline ReadBarrier, GetClass and GetClassMeta 2018-11-17 10:54:16 +01:00
Christoph Oelckers
6398c27646 - fixed RNG setup in FxRandom. 2018-11-17 10:06:01 +01:00
Christoph Oelckers
94ed30e782 - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
Christoph Oelckers
e643582957 - fixed FxFRandom setup which used a path in FxRandom that is no longer supported. 2018-11-17 08:06:23 +01:00
Magnus Norddahl
f99bba48dc - stop using lambda functions for CreateCall because MSVC lambas use a different calling convention and "converts" them to the right one by generating a thunk function 2018-11-17 05:12:47 +01:00
Magnus Norddahl
f082a8af98 - removed the SetupSimpleFrameMissingArgs logic as the number of args are now guaranteed 2018-11-17 00:49:22 +01:00
Magnus Norddahl
8ec85cb0ee - add warning text when falling back to the VM 2018-11-17 00:36:40 +01:00
Christoph Oelckers
6423902c63 - removed the unused 'no arguments' cases from the BuiltinRandom functions and split off BuiltinRandom2 into its own function.
This removes the last non-vararg cases where a native VM function checks 'numparam'. As of this commit all function calls will pass the complete list of arguments.
2018-11-17 00:14:39 +01:00
Magnus Norddahl
ea26bf6b2f - make functions using too many registers (more than 200) fall back to the VM 2018-11-17 00:04:15 +01:00
Christoph Oelckers
95ab1da6a0 - always pass complete argument lists in the VM. 2018-11-16 22:43:12 +01:00
Christoph Oelckers
16053c7cdb - build full argument lists for action function calls.
This uses one static global array to avoid frequent reallocations.
2018-11-16 20:38:52 +01:00
Christoph Oelckers
97573a0452 - implemented VMCallWithDefaults and used it for all calls with variable arguments.
This isn't used for the 3 action function calls because it requires an array allocation which would be a bit too costly for something as frequently called as action functions.
They will need a different approach.
2018-11-16 19:18:33 +01:00
Christoph Oelckers
6d7710165c - fixed last commit. 2018-11-16 18:50:34 +01:00
Christoph Oelckers
c24da62cdd - marked all places where an incomplete parameter list may be passed to the VM by a native call by redirecting VMCall to an intermediate VMCallWithDefaults. This function must later fill in the missing arguments from the default. 2018-11-16 18:41:27 +01:00
Christoph Oelckers
acbdfddb26 Merge remote-tracking branch 'remotes/origin/master' into asmjit 2018-11-16 17:20:12 +01:00
Christoph Oelckers
33fb76698b Avoid using argument count for any kind of decision making in native VM functions.
This allows retaining the functionality, even if for the JIT compiler's benefit all default arguments are pushed onto the stack instead of reading them from the defaults array.
2018-11-16 15:25:37 +01:00
Christoph Oelckers
8c57447108 - Restricted argument count check to the void return case.
There were some issues here:

* a check for mismatching count is too strict because it is legal to omit return values
* it failed to detect returning multiple values in a single expression.
2018-11-16 12:28:24 +01:00
Christoph Oelckers
358001c306 fixed right shift operator for unsigned values
This is version protected to avoid breaking old code.
2018-11-16 11:32:24 +01:00
Christoph Oelckers
7cd89fe07b - fixed: FxUnaryNotBitwise modified the source operand instead of allocating a new one. 2018-11-16 11:21:51 +01:00
Christoph Oelckers
1250eb5323 - fixed: AActor' friction field was not saved 2018-11-16 08:06:01 +01:00
Magnus Norddahl
ac28f0d34f - remove unused argument 2018-11-16 01:33:41 +01:00
Magnus Norddahl
34b037c9db - avoid calling VMFillParams for simple stack frames
- split Setup into more functions
2018-11-16 01:13:25 +01:00
Player701
c569029b1d - Readonly pointer casting now works in ZScript. 2018-11-15 23:28:37 +01:00
Magnus Norddahl
6c31d2e965 - add dword store to memset code 2018-11-15 23:04:11 +01:00
Magnus Norddahl
00d41432d8 - disable jit in 32-bit builds 2018-11-15 22:47:44 +01:00
Magnus Norddahl
5ef2175c38 - fix wrong offsets 2018-11-15 22:40:12 +01:00
Magnus Norddahl
0394dc56b7 - generate a memset for the allocated stack memory because that's what the VM does
(this really shouldn't be done by the VM either - the compiler backend should clear its registers if it wants them to be zero!)
2018-11-15 22:33:13 +01:00
Magnus Norddahl
f3e0db913c - fix operand size mismatch error 2018-11-15 22:07:27 +01:00
Magnus Norddahl
3b2faf5397 Merge remote-tracking branch 'origin/master' into asmjit 2018-11-15 22:02:11 +01:00
Christoph Oelckers
47138b748a Make BounceFlags 32 bit wide. 2018-11-15 16:53:19 +01:00
Cacodemon345
07838f4c2a BOUNCEONUNRIPPABLES flag; makes actors bounce on actors with DONTRIP flag 2018-11-15 12:47:57 +01:00
alexey.lysiuk
39a3527396 - fixed compilation of targets with optimization 2018-11-15 10:59:37 +02:00
Christoph Oelckers
aa4de71e6d Merge branch 'master' into asmjit 2018-11-15 09:25:27 +01:00
Christoph Oelckers
cf590d73e4 - extended state caller check to work on CustomInventory items as well
Since CallStateChain is a public member in CustomInventory we cannot really be sure that the given state is valid so it needs checking as well.
2018-11-15 09:24:17 +01:00
Christoph Oelckers
0a21d19723 Added a run time check for calling a state action from the wrong actor type.
This can happen if a state that's retrieved with FindState gets used with a different actor type and can lead to hard to trace problems if not checked.
2018-11-15 09:04:38 +01:00
Chronos Ouroboros
96b8f12a30 Fix the code for MODF_RK in the JIT compiler. 2018-11-14 21:05:24 -02:00
Christoph Oelckers
9f6091519f - changed the stencil cap drawer to only cover the area which is actually used by the portal.
This will now both exclude floor caps when only ceiling elements are used and everything outside the bounding box of active portal lines.
Hopefully this is enough to fix the issues with portal caps but of course it is not foolproof if someone just makes the right setup.
2018-11-14 23:30:46 +01:00
Christoph Oelckers
a23d1c2d25 - went back to the original portal stencil setup from 3.4.0.
The main reason is to unify the portal hierarchy again. The split into a hardware independent and a hardware dependent part turned out to be unnecessary and complicated matters.
Another issue was that the new stencil setup code was having a few subtle problems, so this recreates the original ones with indirect API calls.
2018-11-14 21:03:54 +01:00
Chronos Ouroboros
566eb58000 Fixed the Vector2/3 != operator. 2018-11-14 20:01:13 +01:00
Chronos Ouroboros
5375a99cf6 Added support for CMP_APPROX to EQV_R and moved the code to a template. 2018-11-14 10:29:48 -02:00
Magnus Norddahl
8429fc8124 - fix missing type check when using Push or Insert for typed arrays 2018-11-14 10:08:04 +01:00
Magnus Norddahl
99849bc0c5 Merge remote-tracking branch 'origin/master' into asmjit 2018-11-14 01:23:17 +01:00
Christoph Oelckers
a6b44b02b7 - fixed incompletely initialized secplanes in sprite splitting code.
The recent optimization of the shader setup needs the negiC value properly set.
2018-11-13 20:36:23 +01:00
Major Cooke
55f17fa90c Changed A_RaiseActor to just RaiseActor. 2018-11-13 19:01:56 +01:00
Major Cooke
f47210df4e Fixed inconsistency.
- P_Thing_Raise returned true while P_Thing_CanRaise returned false for the condition of having no raise state. P_Thing_Raise now returns false.
2018-11-13 19:01:56 +01:00
Major Cooke
71d2b39d92 Added A_RaiseActor(Actor other, int flags = 0) 2018-11-13 19:01:56 +01:00
Major Cooke
b553be153d Added CanResurrect(Actor other, bool passive)
- Works similarly to CanCollideWith.
- Passive means the caller is trying to be resurrected by 'other'.
- Non-passive means the caller is trying to resurrect 'other'.
2018-11-13 19:01:56 +01:00
Christoph Oelckers
33f2f9f34e - fixed: ZScript's finalization code used the last parsed lump for of one translation unit as reference, not the base lump.
This resulted in incorrect messages but also could produce some more subtle errors.
2018-11-12 00:22:50 +01:00
Christoph Oelckers
ca2defa6a2 - added ZScript export for side_t::SetSpecialColor. 2018-11-12 00:13:14 +01:00
Christoph Oelckers
65a6866a1b - fixed typo in ceiling render hack code. 2018-11-11 22:22:29 +01:00
Christoph Oelckers
59790302ec - fixed rendering of lower untextured linedef parts. 2018-11-11 22:17:44 +01:00
Christoph Oelckers
a0a2230b92 - removed test code that was accidentally left in. 2018-11-11 21:50:33 +01:00
Christoph Oelckers
f2dcff4386 - more options for Doom 64 style gradients on walls:
* Colors can npw be defined per sidedef, not only per sector.
* Gradients can be selectively disabled or vertically flipped per wall tier.
* Gradients can be clamped to their respective tier, i.e top and bottom of the tier, not the front sector defines where it starts.

The per-wall colors are implemented for hardware and softpoly renderer only, but not for the classic software renderer, because its code is far too scattered to do this efficiently.
2018-11-11 16:04:36 +01:00
Player701
d37192c1e8 - Fixed: Decal generator should be taken from the current weapon instance instead of the default instance. 2018-11-11 15:07:57 +01:00
Christoph Oelckers
d3aa9c6af1 - do not abort on unclosed sections.
Apparently they can indeed happen with broken map setups like isolated linedefs somewhere in the wild (see Strife MAP08.)
Although they are a problem for triangulation, this isn't what sections get used for currently so it's of no real concern.
In case this is needed later their work data gets marked as 'bad' for the time being.
2018-11-11 10:08:13 +01:00
Christoph Oelckers
094afdfd5f - fixed: It may happen that a degenerate subsector ends up without any section or sector. Try to assign the best fit in such a case so that the relevant pointers are not null. 2018-11-11 09:33:40 +01:00
Christoph Oelckers
c946edd9bf - instead of copying the sector planes to GLWall, just store pointers to the front and back sector for later use.
Until now this wasn't doable because these could have come from hw_FakeFlat which only were local copies on the stack.
With the recent change these faked sectors live long enough so that they can be passed around here.
2018-11-10 23:19:08 +01:00
Magnus Norddahl
e6023c55a8 - modify exception checks to jump ahead if the exception is to be thrown as it limits static misprediction 2018-11-10 22:48:20 +01:00
alexey.lysiuk
67e012e445 - fixed compilation on POSIX-like platforms
src/p_udmf.cpp:2052:6: error: no matching member function for call to 'OpenMem'
src/sc_man.h:24:7: note: candidate function not viable: expects an l-value for 2nd argument
src/sc_man.h:23:7: note: candidate function not viable: requires 3 arguments, but 2 were provided
src/resourcefiles/file_directory.cpp:198:32: error: use of undeclared identifier 'Filename'; did you mean 'FileName'?
2018-11-10 22:32:09 +02:00
Christoph Oelckers
a90655b295 - cache the results of hw_FakeFlat for the remainder of the current scene instead of storing this in local variables.
An exception is made for the sprite drawer which needs to call this in the worker thread on some occasions for as-yet unprocessed sectors.
This case may not alter the cache to avoid having to add thread synchronization to it.

The main reason for this change is that pointers to such manipulated sectors can now be considered static in the renderer.
Due to them being short lived local buffers it was not possible to carry them along with the render data for information retrieval.
2018-11-10 20:07:00 +01:00
Magnus Norddahl
a7ef178284 - fix a typo 2018-11-10 19:56:54 +01:00
Magnus Norddahl
173fe94736 - fix the throw messages 2018-11-10 19:52:41 +01:00
Major Cooke
9a7f570b19 Added DMG_NO_ENHANCE for DamageMobj.
- Disables PowerDamage's effect, similar to DMG_NO_PROTECT disabling PowerProtect.
2018-11-10 16:18:33 +01:00
Christoph Oelckers
191f2d9d76 - use TArray and FString in resource file management. 2018-11-10 14:19:55 +01:00
Christoph Oelckers
4d06c17a44 - a few more buffers converted. 2018-11-10 14:18:34 +01:00
Christoph Oelckers
6894912f44 - use TArray for most buffers in p_glnodes.cpp. 2018-11-10 14:15:39 +01:00
Christoph Oelckers
3448749de6 - replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
Amazingly with today's optimizers this creates code which is just as good as doing it all manually with the added benefit of being safer.
2018-11-10 11:56:18 +01:00
Christoph Oelckers
602ea8f723 - made some minor changes to TArray after finding out that "new int()" is not the same as "new int".
With parentheses this initializes to 0 which created needless initialization code in a few places.
2018-11-10 10:43:35 +01:00
Christoph Oelckers
cfe51f0c30 - hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex. 2018-11-10 08:04:03 +01:00
Christoph Oelckers
fb7345e470 Merge branch 'master' into asmjit 2018-11-09 22:36:16 +01:00
Christoph Oelckers
3c5609537a - fixed vector math instructions to use the same order of operations as the VM. 2018-11-09 22:36:08 +01:00
Christoph Oelckers
0caabbe355 - clear spechit before leaving P_CheckPosition.
Otherwise this may contain residual data from the last call.
One can only hope that this doesn't cause other side effects - this entire code is one horrendous mess of bad ideas.
2018-11-09 19:06:54 +01:00
Christoph Oelckers
f6af50fc74 - restored portal code that shouldn't have been deleted. 2018-11-08 20:39:44 +01:00
Major Cooke
cdd60b1431 Changed IsPointInMap to use P_PointOnDivlineSide. 2018-11-08 14:50:04 +01:00
alexey.lysiuk
ed72843dec - fixed undefined behavior when grouping sections
The current group should not be accessed by reference because its container can be reallocated during iteration

https://forum.zdoom.org/viewtopic.php?t=62487
2018-11-07 23:04:42 +02:00
Major Cooke
9ff7f338fd Added IsPointInMap(Vector3 p).
- Checks if a point is inside the map geometry or not.
2018-11-07 15:16:45 -05:00
Christoph Oelckers
4eecaada67 - added copyright header to p_destructible.cpp 2018-11-07 19:27:35 +01:00
Christoph Oelckers
9661c3b53c - moved hw_Sections to r_data, because this is an essential component of the dynamic light system now so it is needed for all renderers. 2018-11-07 00:53:44 +01:00
Christoph Oelckers
bad2a7c49b - silenced debug message in standard mode. 2018-11-07 00:43:11 +01:00
ZZYZX
a276ebfb08 Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
ZZYZX
ed3355acc6 Explode bouncing projectiles if hit damageable geometry 2018-11-07 00:12:37 +01:00
ZZYZX
d85e5afdfb Destructible geometry - minor fixes and 3D floor support 2018-11-07 00:12:37 +01:00
Christoph Oelckers
752a64c840 - fixed typo in sight checking code. 2018-11-07 00:12:03 +01:00
Christoph Oelckers
c28f001cb2 Merge branch 'sections' 2018-11-06 23:50:16 +01:00
Christoph Oelckers
f2e593f8bf - disabled the hack for fixing the original design of the portal in KDiZD's Z1M1.
This portal got fixed in a later re-release of KDiZD and no other portal needs this runtime fix to my knowledge.
The main problem here is that this runtime fix requires some manipulation of the render data that does not work anymore.

Should other maps need this fix as well they are probably best served with a compatibility entry.
2018-11-06 21:41:16 +01:00
Christoph Oelckers
085bf0d33f - fixed Transfer_Heights and 3D floors. 2018-11-06 20:53:45 +01:00
Christoph Oelckers
ddc75f7ba5 - made the common render hacks functional again as separate render items. 2018-11-06 20:31:44 +01:00
Christoph Oelckers
a6e77ae094 Refactored the render hack storage so that it can be decoupled from the regular GLFlat render items.
Having these in there makes it impossible to change render techniques so these are better done as separate items.
2018-11-06 18:20:59 +01:00
Christoph Oelckers
aee47d23bd - fixed validcount for real and added a side check for intra-section sides to light code. 2018-11-06 11:53:03 +01:00
Christoph Oelckers
df52a71475 - fixed validcount. 2018-11-06 01:01:59 +01:00
Christoph Oelckers
87973ff504 - added handling for intra-sector lines to lighting code. 2018-11-06 00:47:43 +01:00
Christoph Oelckers
ba66c0c889 - changed dynamic light traversal to use sections instead of the subsectors.
This is mostly complete, except for handling intra-section sidedefs.
2018-11-06 00:13:23 +01:00
Christoph Oelckers
9ddca3c3a9 - removed the subsector light lists as a preparation step to move over the light traversal code to use sections instead of subsectors. 2018-11-05 22:35:24 +01:00
Christoph Oelckers
375dd7e28f - the sections are now being used as the smallest element to draw flat planes.
This also removes one piece of code that was used to cope with the missing clip planes on old ATI cards, so support for those will most likely have to be dropped in the near future.
2018-11-05 22:14:18 +01:00
Christoph Oelckers
50bd9c3594 - flatvertex generation is working again. 2018-11-05 21:29:57 +01:00
Christoph Oelckers
625eb1e76a - FVertexBuilder's output looks correct now. 2018-11-05 21:11:54 +01:00
Christoph Oelckers
950ed07ae6 WIP 2018-11-05 15:30:50 +01:00
Christoph Oelckers
d7db00d92e - sector rendering refactoring for sections - work in progress. 2018-11-05 01:01:48 +01:00
Christoph Oelckers
0deb388a75 - automatically create sections and store them with the level data.
- added subsector indexing to sections.

This is needed for finding a section from a point.
2018-11-04 22:19:11 +01:00
Christoph Oelckers
705c87c6cc - fixed bad case in #include. 2018-11-04 21:33:35 +01:00
Christoph Oelckers
c847180bdc - reinstated the sector light clamping threshold from before version 3.3.
It turned out that without the clamping the feature does not work well, thanks to a poorly chosen scale of the original arguments.
2018-11-04 20:57:18 +01:00
Christoph Oelckers
49bfdbef9f - create an intermediate structure between sectors and subsectors.
A section is a continuous part of a sector or in some case of several nearby continuous parts. For sectors with far away parts multiple sections will be created, especially when they lie in disjoint parts of the map.
This is mainly supposed to cut down on time for linking dynamic lights. Since they need to traverse subsectors to find all touching sidedefs a more coarse data structure that only contains the info needed for this is more suitable. In particular, this does not contain any intra-sector lines, i.e. those with both sides in the same sector.
2018-11-04 20:10:51 +01:00
Player701
9b7114a96d - undid the save version bump 2018-11-04 19:58:57 +01:00
Player701
56f76a141e - Added a function to get the actor's age in ticks. 2018-11-04 19:58:57 +01:00
Player701
a6dbfcf9c2 - Added a new field to the Actor class which stores the amount of ticks passed since the game started on the moment the actor was spawned.
- Added a function to the Actor class to get its spawn time relative to the current level.
- Added spawn time information to the output of the "info" console command.
2018-11-04 19:58:57 +01:00
Cacodemon345
b1d35eb0b3 Extend SKYEXPLODE flag for LineAttack 2018-11-03 15:24:30 +01:00
alexey.lysiuk
53bf598aee - restored screen clear in Cocoa backend when setting video mode
This still doesn't work well in windowed mode
In fullscreen the effect is quite noticeable thought
2018-11-03 13:09:30 +02:00
Christoph Oelckers
1ccbbcb81d - added a method to FileReader to read the contents into an array and used it on the MIDI sources for testing. 2018-11-02 10:20:12 +01:00
Christoph Oelckers
c07aeb7498 - use a single TArray to allocate the memory for the lump manager's hash lists. 2018-11-02 09:51:44 +01:00
Magnus Norddahl
534606f4ce - add vm_jit cvar to control JIT compilation 2018-11-01 21:39:30 +01:00
Magnus Norddahl
369dcfd57f Merge remote-tracking branch 'origin/master' into asmjit 2018-11-01 21:23:26 +01:00
alexey.lysiuk
8597c9e326 - added warning for constant conditional expression
ZScript code like `if (x = 0) // ...` no longer causes assertion failure in Debug but produces a warning regadless of configuration

https://forum.zdoom.org/viewtopic.php?t=62422
2018-11-01 16:05:27 +02:00
alexey.lysiuk
d99aeb0895 - fixed potential crash when drawing status bar log
src/g_statusbar/shared_sbar.cpp:1133:34: warning: comparison of integers of different signs: 'unsigned int' and 'int'
[-Wsign-compare]
2018-11-01 13:37:11 +02:00
alexey.lysiuk
504a7f00b6 - fixed two potentially dangerous compilation warnings
src/hwrenderer/dynlights/hw_lightbuffer.h:51:29: warning: comparison between signed and unsigned integer expressions
[-Wsign-compare]
src/hwrenderer/scene/hw_renderstate.h:196:44: warning: operation on '((FRenderState*)this)->FRenderState::mVertexOffsets[0]' may
be undefined [-Wsequence-point]
2018-11-01 12:51:22 +02:00
Christoph Oelckers
b9f2cce8de - versioned the return mismatch check to demote it to a warning for older versions than 3.7. 2018-11-01 11:30:53 +01:00
alexey.lysiuk
d3461be40c - made 'return void' case a compilation error 2018-11-01 11:18:22 +01:00
Christoph Oelckers
b79622bcba - added far stronger restrictions for when the Boom-Texture-Y-offset compatibility flag may trigger.
This had absolutely no sanity checks and unconditionally picked the source texture if one existed.
It should only be done for wall textures, only for those defined in TEXTUREx and only for those where the scale is identical with the underlying texture.
2018-11-01 10:51:57 +01:00
Christoph Oelckers
c5153ca095 - fixed: Do not pass Sysex messages to Windows's GS Wavetable synth.
This will totally refuse to play a MIDI if that happens.
Duke Nukem's Alienz.mid, which did not play before works after this change.
2018-11-01 10:22:21 +01:00
Christoph Oelckers
f7ce4dd2da - added fake vid_renderer CVAR so that mods that checked for it to determine the renderer will get 1 returned instead of 0.
The majority of mods which did such a thing checked for the hardware renderer so this should be the default.
2018-11-01 09:43:11 +01:00
Christoph Oelckers
9df7ce1f9a - fixed: P_DamageMobj should clear reactiontime only for non-players.
For players this variable has an entirely different meaning which does not agree with being modified here.
2018-11-01 09:27:38 +01:00
Christoph Oelckers
aa69d63a65 - made DBrokenLines serializable. 2018-11-01 09:02:20 +01:00
Christoph Oelckers
23aff98e90 - fixed handling of wrapped midtextures to be actually useful when used in sky sectors. 2018-11-01 08:02:11 +01:00
ZippeyKeys12
77c5c1eb19 Export AllClasses 2018-11-01 00:20:46 +01:00
Cacodemon345
eaaf0cb8f6 Fix bounce state not entering when hit from top. 2018-11-01 00:11:57 +01:00
Jonathan Russell
f39a389e99 - changed the way alpha works on DrawLine and DrawThickLine so they're consistent 2018-11-01 00:10:47 +01:00
Major Cooke
6a8b0df4ba Added VelIntercept.
- Uses the same code as Thing_ProjectileIntercept to aim and move the projectile.
  - targ: The actor the caller will aim at.
  - speed: Used for calculating the new angle/pitch and adjusts the speed accordingly. Default is -1 (current speed).
  - aimpitch: If true, aims the pitch in the travelling direction. Default is true.
  - oldvel: If true, does not replace the velocity with the specified speed. Default is false.

- Split the code from Thing_ProjectileIntercept and have that function call VelIntercept.
2018-11-01 00:10:08 +01:00
ZZYZX
849d110f10 Fixed sector floor/ceiling actions not triggering in P_XYMovement 2018-11-01 00:05:43 +01:00
Christoph Oelckers
a388b6c8ab - added missing nullptr check. 2018-10-31 23:23:02 +01:00
ZZYZX
a6cdcab128 Implemented loading/saving of line/sector health and health groups in savegames 2018-10-31 22:14:40 +01:00
Tommy Nguyen
40c56bad09 - fix _mm_pause() compiler error and zero initialize atomics 2018-10-31 22:35:56 +02:00
Christoph Oelckers
98b8a2b1f4 - missed one place where FBrokenLines was used. 2018-10-31 20:36:23 +01:00
Christoph Oelckers
4343d0b9c5 - fixed: An exception inside DestroyAllThinkers could send the engine into an endless loop of failed destructions. 2018-10-31 20:07:24 +01:00
Christoph Oelckers
0d54d335c4 - use a saner data structure to store the BrokenLines.
Calling the old method with a pointer to an array of unspecified length 'dirty' would be an understatement.
Now it uses a TArray to store the single elements
2018-10-31 19:13:54 +01:00
ZZYZX
b911bbc424 Single commit - destructible geometry feature 2018-10-31 17:22:09 +01:00
Christoph Oelckers
a33cc13054 - make GCC happy... :( 2018-10-31 17:20:04 +01:00
Player701
3e609f2b87 - Introduced an enum named EventHandlerType and changed the bool argument in E_NewGame to this type. 2018-10-31 17:19:21 +01:00
player701
04ae32f6f9 - Static NewGame events now fire before loading a map, and normal NewGame events fire after registering per-map handlers and before all other events.
- Static event handlers now unregister after per-map handlers.
- All event handlers now unregister in reverse order.
2018-10-31 17:19:21 +01:00
Christoph Oelckers
2dec7bb1e5 - added a non-multithreaded option for the renderer and fixed a few places where the wrong sector was used
The render_sector is only relevant for flats, but never for walls or sprites!
2018-10-31 17:13:22 +01:00
Christoph Oelckers
91df3f8c73 - added option to disable alpha testing for user shaders. 2018-10-31 15:56:20 +01:00
Christoph Oelckers
37166b5faf - fixed missing binding of the light buffer.
I thought this wasn't needed but apparently the buffer refactoring caused this not to be done automatically anymore.
Best have it once at the start of each frame where the cost is negligible.
2018-10-31 12:48:09 +01:00
Christoph Oelckers
41fd34e424 - use standard sprite lighting for voxels.
Per-pixel lighting requires normals which voxels do not have.
2018-10-31 12:28:10 +01:00
Christoph Oelckers
3a6f186aa0 - removed memcpy workarounds from GLWall, GLFlat and GLSprite after making sure that all 3 are trivially copyable. 2018-10-31 11:51:52 +01:00
Christoph Oelckers
fdf324cce5 - fixed error message for old OpenGL versions. There was still a mention of "with framebuffer support" which is core in 3.3. 2018-10-31 10:50:45 +01:00
Christoph Oelckers
533ded8d1e Merge branch 'master' into mt 2018-10-31 10:20:29 +01:00
Christoph Oelckers
790b121195 - added a bit of profiling code to the multithreaded parts of the renderer. 2018-10-31 10:20:06 +01:00
Christoph Oelckers
01a0af8ad1 - simplified the render job interface.
Since the job nodes were already taken from a static array, the added linked list isn't really needed. All we need is a read and a write pointer into the array, This can even be done without a spinlock as long as we assume that the list never overflows.
2018-10-31 09:49:07 +01:00
Christoph Oelckers
e9c2247ff4 - added missing file. 2018-10-31 09:22:38 +01:00
Christoph Oelckers
e4d2ec8cb2 - added a few comments to the renderstate to document where certain functions are used. 2018-10-31 08:16:44 +01:00
Christoph Oelckers
aafa445aac - fixed stencil marking for SSAO. 2018-10-30 23:33:45 +01:00