Commit Graph

10263 Commits

Author SHA1 Message Date
Magnus Norddahl 8209c4f392 Fix compile error 2017-01-13 13:27:31 +01:00
Magnus Norddahl 5d9cc6a706 let 'forcenoskystretch' also apply to sky mode 2 2017-01-13 13:23:00 +01:00
Magnus Norddahl 1d941c9839 Merge remote-tracking branch 'gzdoom/master' into qzdoom
# Conflicts:
#	src/r_plane.cpp
#	src/win32/zdoom.rc
2017-01-13 13:21:10 +01:00
Edoardo Prezioso 3b7d18c129 - Fixed crash while exiting if compiled by GCC -O3. 2017-01-13 12:02:00 +01:00
Christoph Oelckers e621b43dd3 - removed the upper limit of 20 for autosaves. 2017-01-13 11:59:55 +01:00
Christoph Oelckers d73db8c1e8 - added a 'local' parameter to the A_Log family.
- complete "give quakes their own damage type." (was only partially saved.)
2017-01-13 11:48:05 +01:00
Christoph Oelckers a388327acb - give earthquakes their own damage type. 2017-01-13 11:19:40 +01:00
Christoph Oelckers 6cbc0a80e8 - let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about. 2017-01-13 11:12:43 +01:00
alexey.lysiuk 4001e7e6bd Fixed compilation with macOS SDK earlier than 10.7 2017-01-13 10:52:35 +02:00
alexey.lysiuk 7e0c870d0f Added missing OpenGL extension for PowerPC Macs 2017-01-13 10:51:56 +02:00
Christoph Oelckers 76870beb2e - fixed the final bit of sector actions.
The IsActivatedByUse implementation was essentially useless because the value was not serialized so it got lost as soon as the game was reloaded from a savegame.
With the refactoring this is no longer an issue but the access function needed to be changed over to read the info from 'health'.
2017-01-13 01:44:17 +01:00
Christoph Oelckers 1400f401e7 - fixed use of multiple sector actions in the same sector.
The entire setup was quite broken with each item using its own activation result and the ones of the subsequent items in the list as the return value.
This rendered the STANDSTILL check in the main function totally unpredictable because the value it depended on could come from any item in the list.
Changed it so that the main dispatcher function is part of sector_t and does the stepping through the list iteratively instead of letting each item recursively call its successor and let this function decide for each item alone whether it should be removed.
The broken setup also had the effect that any MusicChanger would trigger all following SecActEnter specials right on msp start.
2017-01-13 01:34:43 +01:00
Christoph Oelckers cf39af0642 - consolidated the sector action classes.
This can be done with a lot less overhead by using one of the object's properties to store the activation flag, so that all the nearly redundant trigger methods can be folded into one.
2017-01-13 01:06:37 +01:00
Christoph Oelckers 85a84b5e94 - scriptified FastProjectile. 2017-01-13 00:35:56 +01:00
Christoph Oelckers cc58f13e4e - scriptified the sector silencer. 2017-01-12 23:35:24 +01:00
Christoph Oelckers 3d73919092 - scriptified CustomBridge.OnDestroy. 2017-01-12 22:56:06 +01:00
Magnus Norddahl 9723078121 Removed dc_texturemid 2017-01-12 22:52:17 +01:00
Christoph Oelckers 7b7623d2c4 - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
This was done to ensure it can be properly overridden in scripts without causing problems when called during engine shutdown for the type and symbol objects the VM needs to work and to have the scripted version always run first.
Since the scripted OnDestroy method never calls the native version - the native one is run after the scripted one - this can be simply skipped over during shutdown.
2017-01-12 22:49:18 +01:00
Magnus Norddahl bd8d2f501f Remove dc_light_list 2017-01-12 22:11:25 +01:00
Magnus Norddahl 9e940b4287 Remove basecolormap global 2017-01-12 21:29:19 +01:00
Magnus Norddahl 929e07697d Remove foggy global 2017-01-12 20:13:21 +01:00
Christoph Oelckers 0b94d4e0a3 - scriptified the bridge things, except the Destroy method which still requires work to allow virtually calling this. 2017-01-12 19:55:25 +01:00
Magnus Norddahl f912b4ab8b Convert r_actualextralight global to a function 2017-01-12 19:09:13 +01:00
Magnus Norddahl 40f79371f5 Remove GlobVis global as it apparently wasn't very global! 2017-01-12 18:38:27 +01:00
Magnus Norddahl 80e1844d6c Split r_main into r_viewport, r_scene and r_light 2017-01-12 16:21:46 +01:00
alexey.lysiuk de6a66851e Fixed issue with extraction of built GL nodes
See https://mantis.zdoom.org/view.php?id=39
2017-01-12 16:24:55 +02:00
Christoph Oelckers 8e19dc8f10 - restored dialog ID and removed commented-out old code. 2017-01-12 11:54:53 +01:00
Christoph Oelckers 23482735a0 - removed PClassAmmo.
No need to maintain these clunky meta class for one single property. The overhead the mere existence of this class creates is far more than 100 spawned ammo items would cost.
There is no need to serialize AAmmo::DropAmount, this value has no meaning on an already spawned item.
2017-01-12 11:44:33 +01:00
Christoph Oelckers da43576035 - updated IWAD picker template to the one submitted by Gez for QZDoom. 2017-01-12 10:11:43 +01:00
Christoph Oelckers bcd73292d3 - checked P_GetRenderSector against the original implementation from before the glsegextras were added and reinstated all checks from that version. 2017-01-12 09:58:13 +01:00
Rachael Alexanderson 1b750c1cfd Merge https://github.com/coelckers/gzdoom 2017-01-12 00:17:40 -05:00
Christoph Oelckers 0d575a20cc - added new PRINTNAME_ constants for retrieving next and secret next level. 2017-01-12 01:11:26 +01:00
Rachael Alexanderson a3ad22a460 Merge https://github.com/coelckers/gzdoom 2017-01-11 18:54:43 -05:00
Christoph Oelckers 85488f2f30 - added GetActorFloorTexture and GetActorFloorTerrain ACS functions. 2017-01-12 00:49:40 +01:00
Christoph Oelckers ea163f3898 - exported FCheckPosition to the VM and completed the parameter lists for Actor.CheckPosition and Actor.TryMove. 2017-01-12 00:26:16 +01:00
Christoph Oelckers 5ef9429ae4 - added the ability to attach a constructor or destructor to an internally defined struct.
There are a few which require explicit native construction or destruction that need to be exported to the VM, e.g. FCheckPosition.
The VM cannot handle this directly, it needs two special functions to be attached to handle such elements.
2017-01-11 23:46:03 +01:00
Magnus Norddahl c80860cd5d Split r_visibleplane into more files 2017-01-11 23:27:35 +01:00
Magnus Norddahl 2988a5fe87 Convert r_visibleplane into classes 2017-01-11 23:08:24 +01:00
Magnus Norddahl 9f8ac7e498 Convert r_skyplane into a class 2017-01-11 22:09:06 +01:00
Magnus Norddahl 0885ff44a0 Convert r_flatplane and r_slopeplane into classes 2017-01-11 21:59:26 +01:00
Magnus Norddahl fc29958dc7 Convert r_fogboundary to a class 2017-01-11 21:33:28 +01:00
Magnus Norddahl 3f8e5d26b8 Rename RenderBSP to RenderOpaquePass and RenderTranslucent to RenderTranslucentPass 2017-01-11 20:42:39 +01:00
Magnus Norddahl 6f1836b68b Move classes in r_visiblesprite to their own files 2017-01-11 19:50:07 +01:00
Magnus Norddahl 32b91dd978 Convert r_visiblesprite to classes 2017-01-11 19:33:02 +01:00
Magnus Norddahl 8ed66791e7 Change define to enum 2017-01-11 18:38:51 +01:00
Magnus Norddahl 48b4915f5b Convert r_playersprite to a class 2017-01-11 18:35:20 +01:00
Magnus Norddahl ee2811450d Convert r_wallsprite to a class 2017-01-11 18:28:19 +01:00
Magnus Norddahl 7bed0ffeb6 Convert r_voxel to a class 2017-01-11 18:25:14 +01:00
Magnus Norddahl 164af7264f Convert r_sprite into a class 2017-01-11 18:17:28 +01:00
Magnus Norddahl deae5bb1a6 Convert r_particle to a class 2017-01-11 18:14:04 +01:00
Magnus Norddahl 7dfb46b8d9 Convert r_decal to a class 2017-01-11 18:10:51 +01:00
Magnus Norddahl 4b96d7377f Detach voxel and wallsprite projection from (normal) sprite projection and move the type decision making to RenderBSP::AddSprites 2017-01-11 17:59:29 +01:00
Christoph Oelckers ca2ac4e4fd - reverted debug stuff. 2017-01-11 17:16:07 +01:00
Magnus Norddahl dce3a1c81c Move remaining parts of r_things into r_visiblesprite 2017-01-11 15:41:42 +01:00
Magnus Norddahl f288d589ff Move defines and enums to where they are used 2017-01-11 15:09:35 +01:00
Magnus Norddahl 72762e583f Move AddSprites to r_bsp and R_ProjectSprite to r_sprite 2017-01-11 15:02:36 +01:00
Rachael Alexanderson 82ee9e7399 Merge https://github.com/coelckers/gzdoom 2017-01-11 07:48:45 -05:00
Christoph Oelckers 7f3e18a6cc - fixed a few memory leaks. 2017-01-11 11:37:27 +01:00
Christoph Oelckers 72101473d0 - fixed: The texture for legacy dynamic light handling was always allocated, even if not needed, and it was never freed. 2017-01-11 10:47:45 +01:00
Christoph Oelckers d1ce098d59 - fixed a crash with GL nodes not having partner segs where both sides have a sidedef. This can happen for some render hacks. 2017-01-11 10:46:26 +01:00
Christoph Oelckers f4edaa2662 - fixed the railgun's spiral duration was set incorrectly. 2017-01-11 01:46:17 +01:00
Rachael Alexanderson 799d0d1091 Merge remote-tracking branch 'remotes/gzdoom/master' 2017-01-10 19:39:12 -05:00
Rachael Alexanderson 0362deefc4 Merge commit '6552e5a7a18cb334dfa1000e0c52836df2edec95' 2017-01-10 19:38:15 -05:00
Christoph Oelckers 385ebf2ed2 - fixed: Stairs_BuildUpDoomCrush wasn't in the special dispatcher list. 2017-01-11 01:13:39 +01:00
Christoph Oelckers de4153ceaf some groundwork for the implementation of dynamic arrays
- created script exports for all relevant functions with all integral types.
- created script side definitions for the underlying data types.
- added a void pointer type so that the prototype for the pointer array can use a generic type every pointer can be assigned to.
2017-01-11 00:57:31 +01:00
Christoph Oelckers 11d93cb030 - removed r_columnmethod 1 because the code was broken and already gone from QZDoom. 2017-01-10 22:28:15 +01:00
Christoph Oelckers 6552e5a7a1 - fixed: 'stat music' tried to access a non-existent stream decoder for any music played through Timidity++ on OpenAL. 2017-01-10 22:16:32 +01:00
Christoph Oelckers 2abd16f117 - fixed: Any inventory item that is about to be placed in an inventory must stop all its sounds. 2017-01-10 22:01:29 +01:00
Christoph Oelckers 3e4f799bbc - made Actor.DamageMobj virtual. 2017-01-10 21:31:52 +01:00
Christoph Oelckers 3f94a15cfe - added a virtual PostSpawn method to RandomSpawner, this will get called when the actor has been spawned so that the spawner can do some special setup with it. 2017-01-10 20:14:48 +01:00
Christoph Oelckers 06c97d898b - added a new parameter to A_CustomRailgun to customize the inaccuracy induced by a moving target. 2017-01-10 20:08:23 +01:00
Magnus Norddahl 361bb11b13 Remove -28 offset to fix issue 0000012 2017-01-10 20:07:51 +01:00
Christoph Oelckers 3696d34806 - added IF_NOSCREENBLINK flag, see http://mantis.zdoom.org/view.php?id=9 2017-01-10 19:57:51 +01:00
Magnus Norddahl 12e272248e Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2017-01-10 18:25:14 +01:00
Magnus Norddahl 4be291fb61 Fix divide by zero (issue 0000022) 2017-01-10 18:25:06 +01:00
Rachael Alexanderson 866ee43ec9 Merge https://github.com/coelckers/gzdoom 2017-01-10 11:03:58 -05:00
alexey.lysiuk d9efeb206d Fixed crash on loading GL nodes
See http://mantis.zdoom.org/view.php?id=21
2017-01-10 17:16:18 +02:00
Magnus Norddahl ece8e95853 Revert range adjustment (can't make out if this is wrong or not - if it is, it is wrong across the entire function) 2017-01-10 15:16:55 +01:00
Magnus Norddahl 751bd120ac Fix warning about potential uninitialized lightfiller reported by gcc 2017-01-10 15:14:55 +01:00
Magnus Norddahl 8fc6660a4a Disable SSE stuff 2017-01-10 13:45:14 +01:00
Magnus Norddahl c4573fa343 Disable SSE on arm 2017-01-10 13:39:57 +01:00
Christoph Oelckers 46179936ec - added global per-mod precaching lists, to be defined in MAPINFO's Gameinfo section. 2017-01-10 01:00:06 +01:00
Christoph Oelckers 96788850d3 - added a workaround for a crashing condition in FThinkerIterator.
It can actually happen that the thinker chain gets broken if an actor being iterated happens to destroy the immediately following actor in the chain as well. In that case both actors lose their chain links and the iterator cannot advance any further, the only solution to avoid a crash is to terminate the iteration of the current list.
2017-01-10 00:38:08 +01:00
Christoph Oelckers 26170419f4 - fixed: The stair builder code tried to access a member of a null pointer after finding no more stair sectors. 2017-01-09 23:24:00 +01:00
Edoardo Prezioso 815a440014 - Fixed the wrong handling of empty command line argument. 2017-01-09 22:00:48 +01:00
Christoph Oelckers 5396e8d07d - fixed: The Windows CreateFramebuffer methods need to check the desired screen size for an actual resolution when switching to fullscreen. 2017-01-09 21:26:19 +01:00
Christoph Oelckers cc8c20adf8 - fixed: non-existent partner segs were not properly initialized. 2017-01-09 20:54:22 +01:00
alexey.lysiuk 079f3bd78c Fixed compilation errors with GCC/Clang
No more 'error: cannot jump from this goto statement to its label'
2017-01-09 17:26:19 +02:00
Rachael Alexanderson 6c04439315 - Fixed compile errors with last merge. 2017-01-09 10:16:24 -05:00
alexey.lysiuk bc492a0b7f Autoaim is now updated when adjusting slider with mouse
Fixes #208 Autoaim slider in Player Setup does not save if changed with cursor
2017-01-09 16:52:15 +02:00
Rachael Alexanderson 05662e5c4d Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/r_bsp.cpp
#	src/r_plane.cpp
#	src/r_things.cpp
2017-01-09 09:51:06 -05:00
Magnus Norddahl 4c67a717f8 Remove drawerargs from r_things 2017-01-09 14:56:29 +01:00
Magnus Norddahl 4eac238d26 Remove commented out code 2017-01-09 14:52:50 +01:00
Magnus Norddahl bb2806c9ca Remove WallSpriteTile global 2017-01-09 14:51:34 +01:00
Magnus Norddahl b9024f87a0 Remove unused globals 2017-01-09 14:48:19 +01:00
Magnus Norddahl 65fa807433 Remove spriteshade global 2017-01-09 14:46:57 +01:00
Magnus Norddahl 3b5dc96f4a Move player sprite scale to r_playersprite and make it private 2017-01-09 14:28:31 +01:00
Magnus Norddahl da85de01de Move prototype 2017-01-09 14:22:00 +01:00
Magnus Norddahl 6d642b1906 Move FCoverageBuffer to r_voxel 2017-01-09 14:20:47 +01:00
Magnus Norddahl 579199a246 Move R_DrawVisSprite to r_sprite and move R_DrawMaskedColumn to r_draw 2017-01-09 13:53:02 +01:00
Kyle Evans 8cc52dab5e Fix build on GCC/Clang
Obtained from: kcat/Csonicgo (IRC)
2017-01-09 10:11:13 +02:00
Christoph Oelckers 472ace1bea - removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser. 2017-01-09 01:40:14 +01:00
Christoph Oelckers b9ac44e8f2 - fixed: The sight checker's portalgroup variable was not initialized.
- got rid of glsegextras.

This was probably one of the most ill-conceived means to save some memory in ZDoom, but now, when a pure software rendered engine no longer needs to be considered it's just totally useless to keep this mess in.
2017-01-09 01:28:07 +01:00
Christoph Oelckers 12037fdc95 - made the vertexes array VM friendly. 2017-01-09 00:46:16 +01:00
Christoph Oelckers f78927500e - exported all meaningful parts of side_t to the VM. 2017-01-08 21:42:26 +01:00
Christoph Oelckers 97a90c52e0 - fixed: Particles should disappear if their alpha goes below zero. 2017-01-08 19:44:00 +01:00
Christoph Oelckers c9964d36d6 - fixed: A single sight check iteration may not succeed if origin and end point are in different portal groups. All those may do is collect more portals. 2017-01-08 19:34:04 +01:00
Christoph Oelckers 7a5171a2e9 - fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all.
- fixed several occurences where an 'override' qualifier was missing.
2017-01-08 19:07:26 +01:00
Christoph Oelckers cd7986b1b1 - refactored global sides array to be more VM friendly.
- moved FLevelLocals to its own header to resolve some circular include conflicts.
2017-01-08 18:46:17 +01:00
alexey.lysiuk e188047d70 Fixed compilation with GCC/Clang 2017-01-08 17:20:27 +02:00
Christoph Oelckers a54d2d8a55 - fixed UDMF initialization for linedef portal info. 2017-01-08 16:09:21 +01:00
Christoph Oelckers 1c74faea73 - exported line_t's functions to the VM. 2017-01-08 15:45:37 +01:00
Christoph Oelckers cb89a1a81a - fixed inconsistent use of line_t::portaltransferred.
Some parts used 0 as 'nothing' others used UINT_MAX. 0 should refer to the map's default sky, not to nothing.
2017-01-08 14:59:31 +01:00
Christoph Oelckers 71d1138376 - refactored the global lines array into a more VM friendly form, moved it to FLevelLocals and exported it to ZScript.
- disabled the Build map loader after finding out that it has been completely broken and nonfunctional for a long time. Since this has no real value it will probably removed entirely in an upcoming commit.
2017-01-08 14:39:16 +01:00
Christoph Oelckers 5ee52f159e - refactored the level backup data needed by the serializer into p_saveg.h. 2017-01-08 12:11:31 +01:00
Christoph Oelckers 5ec786eef7 - removed the 'dumpmap' CCMD because it was mostly broken anyway and would require a complete rewrite in UDMF to get back on track. 2017-01-08 11:52:35 +01:00
Magnus Norddahl 3b7bc2d1e5 Add NO_DRAWERGEN define 2017-01-08 04:54:11 +01:00
Magnus Norddahl d825ec334c Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-08 04:48:49 +01:00
Christoph Oelckers d2a51a57e1 - added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom. 2017-01-08 01:15:45 +01:00
Christoph Oelckers 3beed216dd - exported all relevant functions from sector_t.
Please note that currently most of these have little use, they are for future feature support.
2017-01-08 00:50:40 +01:00
Rachael Alexanderson 6e06adb795 Merge https://github.com/coelckers/gzdoom 2017-01-07 16:04:46 -05:00
Christoph Oelckers 82adc5bf1e - exported secplane_t to scripting. 2017-01-07 21:29:43 +01:00
Christoph Oelckers 91981e25a8 - moved all 'sectorptr - &level.sectors[0]' constructs into a subfunction. 2017-01-07 20:02:25 +01:00
Christoph Oelckers c02281a439 - refactored the global sectors array into a more VM friendly type and moved it into FLevelLocals. 2017-01-07 19:32:24 +01:00
Magnus Norddahl bf850bb788 Merge remote-tracking branch 'gzdoom/master' into qzdoom
# Conflicts:
#	src/swrenderer/scene/r_things.cpp
2017-01-07 17:44:15 +01:00
Christoph Oelckers d381fb5e3f - fixed: A_SetInventory must check for voodoo dolls and delegate the action to the real player because it will always break the real player's inventory if done so. 2017-01-07 15:44:39 +01:00
Christoph Oelckers 581cd27818 - floatified the translucency values in particle_t to elimintate the gross inaccuracies with fadeout time.
- widened ttl variable in particle_t to short to allow longer living particles than 6 seconds.
- reordered fields in particle_t to reduce struct size a bit.
2017-01-07 15:44:39 +01:00
Christoph Oelckers 42b1432b64 - fixed: initialization of local vector variables did not properly allocate registers if the initializer was a subelement of another local vector variable. 2017-01-07 15:44:38 +01:00
Christoph Oelckers acf66d9f8f - fixed some edge cases with visible player sprites through non-static line portals. This required reinstating some code which I thought was no longer needed. 2017-01-07 15:44:38 +01:00
Rachael Alexanderson de5f5a1221 Merge https://github.com/coelckers/gzdoom 2017-01-06 22:06:25 -05:00
Christoph Oelckers 62ea83a35a - let the prediction code handle all 4 threaded lists an actor gets linked into.
This is mostly a straight refactoring of the existing code to work independently of specific member variables in the involved classes, using a bit of template magic to avoid redundancy and moving the work code into subfunctions.
It still needs some testing to see if it a) helps fix the crash issues and b) doesn't break anything-
2017-01-06 15:06:17 +01:00
Christoph Oelckers c52bc06e9b - use a memory arena to allocate msecnodes.
These are rather small and extremely frequently allocated, so they are prime candidates for memory arena, because it not only avoids fragmentation and internal overhead due to mass allocation of small memory blocks but it also makes it a lot faster to free the memory when finishing a level.
2017-01-06 13:09:58 +01:00
Christoph Oelckers ed25cf61c5 - moved the msecnode code to its own file.
Note that this originates from Boom so it needs to keep the Doom license.
2017-01-06 12:54:01 +01:00
Christoph Oelckers b11c8fef57 - renamed a few variables for clarity. 2017-01-06 11:56:17 +01:00
Christoph Oelckers 44ad55602d - got rid of uint32(-1) casts. 2017-01-06 11:43:27 +01:00
alexey.lysiuk b297047060 Removed useless integer type size expansion
Fixed Apple's Clang warnings:
absolute value function 'abs' given an argument of type 'long long' but has parameter of type 'int' which may cause truncation of value
2017-01-06 10:40:51 +01:00
alexey.lysiuk 1a0d8dffd9 Fixed harmless initialization order mismatch
No more 'field ... will be initialized after field ...' warnings reported by GCC/Clang
2017-01-06 10:40:51 +01:00
alexey.lysiuk 0e9f52f9e5 Added virtual destructor to FPresentShaderBase class
No more 'delete called on non-final class that has virtual functions but non-virtual destructor' warnings reported by GCC/Clang
2017-01-06 10:40:51 +01:00
alexey.lysiuk d77718d422 Fixed harmless uninitialized variables warnings
No more 'variable  is used uninitialized whenever switch default is taken' warnings reported by GCC/Clang
2017-01-06 10:40:51 +01:00
alexey.lysiuk 9ed2da176e Fixed signed/unsigned mismatch in comparisons
No more 'comparison of integers of different signs' warnings reported by GCC/Clang
2017-01-06 10:40:51 +01:00
Christoph Oelckers e0540c6b37 - fixed uninitialized variable warning in codegen.cpp 2017-01-06 10:33:58 +01:00
Rachael Alexanderson 3548f17f01 Merge https://github.com/coelckers/gzdoom 2017-01-05 10:38:14 -05:00
Christoph Oelckers fcb1c1edc4 - only print GL extensions to the log, but not to the console.
The list has become so long by now that it's more of a distraction than help. Besides, searching on-screen for specific extensions is futile anyway.
2017-01-05 12:01:00 +01:00
Christoph Oelckers c87836c3f3 - fixed check for Mesa driver. 2017-01-05 11:51:15 +01:00
Christoph Oelckers b74c374a66 - fixed: The CheckReturn check for FxSwitchStatement was not strict enough.
It may only return true if there is no default case because without that any non-matching value will go past the statement.
2017-01-05 11:39:29 +01:00
Christoph Oelckers e13627e9d8 - fixed: portal offsets at frame start were not applied to ViewActorPos. 2017-01-05 11:28:08 +01:00
Magnus Norddahl e806b9424c Move r_portal into a class 2017-01-05 04:55:26 +01:00
Magnus Norddahl 4bcc34f01c Move openings deinit to r_memory 2017-01-04 19:13:58 +01:00
Magnus Norddahl e0f1fc4066 Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2017-01-04 19:03:40 +01:00
Magnus Norddahl 47ca45bf18 Convert FakeSide to enum class 2017-01-04 19:03:33 +01:00
Rachael Alexanderson ac22d80170 Merge https://github.com/coelckers/gzdoom 2017-01-04 12:56:35 -05:00
Magnus Norddahl 5f8075f726 Convert r_3dfloors to a class 2017-01-04 18:54:14 +01:00
Magnus Norddahl 28732d63d2 Move r_bsp into a class 2017-01-04 15:39:47 +01:00
Christoph Oelckers 4be9222646 - fixed: Dehacked must flag all states it touched for use in weapons. 2017-01-04 11:13:19 +01:00
Magnus Norddahl c396e7f949 Make r_bsp and r_line stop sharing floorplane and ceiling plane variables 2017-01-04 05:10:16 +01:00
Magnus Norddahl 38280b9315 Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2017-01-04 04:50:25 +01:00
Magnus Norddahl 5caea5a256 Fix clipping regression caused by splitting clip handling from line rendering 2017-01-04 04:49:10 +01:00
Rachael Alexanderson 13972eed2b Merge https://github.com/coelckers/gzdoom 2017-01-03 21:31:55 -05:00
Magnus Norddahl dba81db198 Move material multiplication out of inner light loop 2017-01-03 21:16:21 +01:00
Christoph Oelckers b132782c49 - scriptified PowerBuddha and PowerFrightener. 2017-01-03 21:03:05 +01:00
Magnus Norddahl b3cee51fd0 Fixed clang errors about the gotos leaving certain variables uninitialized 2017-01-03 20:53:40 +01:00
Christoph Oelckers 15f30886cd - scriptified the TimeFreezer powerup. 2017-01-03 20:06:20 +01:00
Christoph Oelckers 37dab4a12c - fixed: 'out' parameters must always allocate an address register, regardless of type. 2017-01-03 13:59:09 -05:00
Christoph Oelckers f30b2ca80d - disabled OpenGL 3.0 on the Open Source Mesa driver for Linux because it appears to be broken. 2017-01-03 13:59:09 -05:00
alexey.lysiuk ca9523acef Fixed compilation with GCC/Clang
Fixes #175
2017-01-03 13:59:09 -05:00
Magnus Norddahl abdc7f9ff1 Move WindowLeft, WindowRight, MirrorFlags to r_portal 2017-01-03 19:25:00 +01:00
Magnus Norddahl e25645df46 Move r_fogboundary to line folder 2017-01-03 19:16:37 +01:00
Magnus Norddahl 863f17ada9 Fix function names 2017-01-03 19:08:02 +01:00
Magnus Norddahl a4c0e29913 Moved r_line into a class and implemented proper parameter passing between r_line and r_bsp, r_walldraw, r_wallsetup, r_decal, r_wallsprite, r_fogboundary, r_portal and r_playersprite 2017-01-03 18:57:48 +01:00
Magnus Norddahl aa11534033 Remove unused (and broken in swrenderer) back boolean from FakeFlat interface 2017-01-03 18:55:12 +01:00
Christoph Oelckers 341d9abdd0 - fixed: 'out' parameters must always allocate an address register, regardless of type. 2017-01-03 16:00:25 +01:00
Christoph Oelckers 96623b3052 - disabled OpenGL 3.0 on the Open Source Mesa driver for Linux because it appears to be broken. 2017-01-03 12:01:03 +01:00
alexey.lysiuk 2dec45ca39 Fixed compilation with GCC/Clang
Fixes #175
2017-01-03 09:45:53 +02:00
Magnus Norddahl e7ab5dddb6 Put add the copyright statement from the files the code originated from 2017-01-03 07:17:54 +01:00
Magnus Norddahl a9fbd421fb Move line handling to r_line and drawseg drawing to r_drawsegment and then remove r_segs 2017-01-03 07:13:40 +01:00
Magnus Norddahl ac7992a2a1 Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2017-01-03 04:29:15 +01:00
Magnus Norddahl 4125da9fc3 Fix speed regression caused by the DrawerThread object being recreated every frame 2017-01-03 04:29:06 +01:00
Rachael Alexanderson fd9d92d708 Merge https://github.com/coelckers/gzdoom 2017-01-02 22:04:53 -05:00
Christoph Oelckers 1261046f1a - fixed: The check for explicitly not splitting wall polygons at seg vertices was inverted. 2017-01-02 23:21:28 +01:00
Rachael Alexanderson 2591eb2e54 Merge https://github.com/coelckers/gzdoom 2017-01-02 16:52:02 -05:00
Christoph Oelckers e7cd5ec2bb - fixed: The conditional operator could clobber a local variable if it was the result of the true expression. 2017-01-02 22:26:36 +01:00
Christoph Oelckers 1a16f664e4 - added a TStaticArray class that allows safe access to resizable static data (like the sectors, linedefs, etc.) for the VM.
- used this to replace the line list in Sector because that gets already used and implemented proper bounds checks for this type of array.
2017-01-02 21:40:52 +01:00
alexey.lysiuk 41a107a89f Fixed compilation with GCC/Clang
No more 'error: cannot jump from this goto statement to its label' because of 'note: jump bypasses variable initialization'
2017-01-02 17:57:26 +02:00
Rachael Alexanderson 53c545d045 Merge https://github.com/coelckers/gzdoom 2017-01-02 09:48:45 -05:00
Christoph Oelckers b31b6589e7 - fixed: PPointer was unable to handle pointers to class types for savegames. 2017-01-02 13:37:09 +01:00
Christoph Oelckers 7c3c886a90 - use the attenuated light definitions from QZDoom.
- apply them also to Freedoom.
- to compensate for the increase in light size required for attenuated lights to look correct, when running in legacy mode, they to be reduced in size to 2/3 of their defined size because the textured lighting method does not support real attenuation.
- removed the ancient size limit of 255 for light sizes which comes from a time when args were bytes.
2017-01-02 13:17:03 +01:00
Magnus Norddahl c61e9c7fe2 Add attenuated point lights 2017-01-02 06:52:50 +01:00
Magnus Norddahl c0e91086ce Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2017-01-02 03:46:56 +01:00
Magnus Norddahl 388da85937 Move some more vars 2017-01-02 03:46:48 +01:00
Rachael Alexanderson 2d1a5e6b36 Merge https://github.com/coelckers/gzdoom 2017-01-01 21:44:56 -05:00
Magnus Norddahl 34bd21449b Move line working variables to r_line 2017-01-02 03:12:51 +01:00
Christoph Oelckers 6ab8e90911 - parse GLDEFS and its game-specific variants in lump order instead of both names sequentially. 2017-01-02 00:28:30 +01:00
Christoph Oelckers 9948189193 - scriptified PowerProtection and PowerDamage.
- made ModifyDamage calls iterative instead of recursive. With going through the VM they'd be too costly otherwise.
- small optimization: Detect empty VM functions right when entering the VM and shortcut them. This is to reduce the overhead of virtual placeholders, which in a few cases (e.g. CanCollideWith and ModifyDamage) can be called quite frequently.
2017-01-01 23:11:48 +01:00
Christoph Oelckers 1d3afce59b - let SBARINFO treat 'null' as 'untranslated'. Strictly speaking this wasn't a bug but apparently some people tend to use 'null' as a general placeholder for 'nothing', even where not intended. 2017-01-01 22:52:11 +01:00
Christoph Oelckers 5de3d662cb - re-added the glow properties for UDMF which somehow got lost. 2017-01-01 19:36:51 +01:00
Christoph Oelckers 66cc68606f - scriptified the methods of APowerMorph.
- made some changes to PowerMorph to better deal with recursive calls from UndoPlayerMorph. The flag hackery was only needed because the 'alternative' pointers were cleared far too late.
2017-01-01 19:23:43 +01:00
Rachael Alexanderson c5281df691 - We're on version 1.3pre now. 2017-01-01 11:33:54 -05:00
Christoph Oelckers 2d2963ead4 - fixed: The StripRight fix left some code from a previous fix in that no longer applies. 2017-01-01 16:55:45 +01:00
Rachael Alexanderson c7dce79831 Merge https://github.com/coelckers/gzdoom 2017-01-01 10:54:19 -05:00
Christoph Oelckers 5d9cea9e0e - fixed: FString::StripRight's space checking counter was broken and would cause deletion of the last valid character in the string. 2017-01-01 14:44:16 +01:00
Christoph Oelckers 356c5f2e08 - removed the ZScript warning. 2017-01-01 12:29:03 +01:00
Magnus Norddahl 81658d7c88 Move line handling to more files 2017-01-01 10:28:35 +01:00
Edoardo Prezioso 9575715b1e - Added support to GCC/Clang sanitizers. 2017-01-01 00:17:42 +01:00
Christoph Oelckers e4c63563e3 - fixed: The 3D floor light splitting code for sprites did not copy the sector's fog density.
- fixed: fog calculations for fuzz effects were wrong.
2017-01-01 00:16:53 +01:00
Edoardo Prezioso 6b943043d1 - Update the list of dummy actor flags from Zandronum. 2016-12-31 23:02:01 +01:00
Rachael Alexanderson 2e2c15848e Merge https://github.com/coelckers/gzdoom 2016-12-31 16:53:30 -05:00
Christoph Oelckers 28d79cc2b0 - added some profiling code to the VM. 2016-12-31 17:59:48 +01:00
Magnus Norddahl 3967156d62 Moved remaining parts of r_plane to r_visibleplane 2016-12-31 14:45:41 +01:00
Magnus Norddahl 07826ccd2f Move variables closer to their correct location 2016-12-31 14:15:06 +01:00
Magnus Norddahl 5967016dbe Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2016-12-31 14:00:22 +01:00
Magnus Norddahl 0884a09b38 Move floorclip, ceilingclip, floorplane and ceilingplane closer to their location 2016-12-31 14:00:12 +01:00
ZZYZX 3aee73eaa4 Enabled user shader for a cameratexture 2016-12-31 07:27:27 -05:00
Magnus Norddahl 165134f1a7 Make wallshade private to r_segs 2016-12-31 13:12:09 +01:00
Magnus Norddahl ce864655e3 Remove wallshade global from R_RenderDecals 2016-12-31 12:59:43 +01:00
Magnus Norddahl 918904074a Remove wallshade global from R_DrawFogBoundary 2016-12-31 12:57:48 +01:00
Magnus Norddahl 6fd3691da4 Remove unused declarations 2016-12-31 12:50:57 +01:00
Magnus Norddahl ad15d56a81 Move files into additional folders 2016-12-31 12:45:07 +01:00
ZZYZX c845fc126a Enabled user shader for a cameratexture 2016-12-31 12:17:24 +01:00
Magnus Norddahl 2f96dcc1a8 Move fog boundary drawing to r_fogboundary 2016-12-31 12:04:23 +01:00
Magnus Norddahl f354cc8c67 Move flat and slope plane drawing to their own files, isolate and privatize their working variables 2016-12-31 11:42:49 +01:00
Magnus Norddahl 447b162534 Move sky rendering to its own file 2016-12-31 10:19:31 +01:00
Rachael Alexanderson 8954efd33c Merge https://github.com/coelckers/gzdoom 2016-12-30 19:21:51 -05:00
Christoph Oelckers 267b1842b4 - scriptified a few more of the simpler powerups. 2016-12-31 01:08:09 +01:00
Christoph Oelckers 3b524cbed4 - scriptified PowerInfiniteAmmo to test the exported functions. 2016-12-31 00:20:02 +01:00
Christoph Oelckers fe0f19e1e0 - exported Powerup.InitEffect and EndEffect to scripting. 2016-12-30 23:32:43 +01:00
Christoph Oelckers 5e34bad03b - fixed: AActor::Tick must call CallDoEffect, not DoEffect for its inventory items or scripted overrides won't be called. 2016-12-30 21:32:06 +01:00
Christoph Oelckers a105a08bd6 - restored the original implementation of DONTOVERLAP, because Heretic depends on it being somewhat broken.
A side effect of the incorrect implementation is that Gargoyles hitting other Gargoyles won't call P_DamageMobj.
2016-12-30 20:00:24 +01:00
alexey.lysiuk e3a909c296 Fixed compilation with GCC/Clang
No more 'error: cannot jump from this goto statement to its label'
2016-12-30 16:05:57 +02:00
Rachael Alexanderson 3992fd32cb Merge https://github.com/coelckers/gzdoom 2016-12-30 05:58:57 -05:00
Magnus Norddahl 99e263e1b3 Decal rendering to r_decal 2016-12-30 08:31:02 +01:00
Magnus Norddahl 50c525161b Move wallsprite handling to r_wallsprite 2016-12-30 08:11:06 +01:00
Magnus Norddahl 98026c5711 Move player sprite handling to r_playersprite 2016-12-30 07:51:39 +01:00
Magnus Norddahl bf237799bf Move particle drawing to r_particle 2016-12-30 07:26:25 +01:00
Magnus Norddahl f133b4caa4 Move vissprite to its own file 2016-12-30 07:15:10 +01:00
Magnus Norddahl 80e369541a Move visplane_t to its own file 2016-12-30 06:42:20 +01:00
Magnus Norddahl 775deeb151 Move variables closer to their correct location 2016-12-30 06:15:10 +01:00
Magnus Norddahl 41d0e7c663 Move portal drawing to r_portal 2016-12-30 06:08:47 +01:00
Magnus Norddahl 60c0dcc3c7 Move openings to r_memory 2016-12-30 05:35:25 +01:00
Magnus Norddahl 74e1955afa Move more to r_draw_segment 2016-12-30 05:01:42 +01:00
Magnus Norddahl d3056d2679 Split poly_triangle into multiple files 2016-12-30 02:20:24 +01:00
Christoph Oelckers a000b57204 - fixed player visibility determination by tracking and translating the actual actor position in addition to the camera position through portals. I hope this fixes the randomly appearing player sprites for good. 2016-12-29 22:19:09 +01:00
Rachael Alexanderson 308e768903 Merge https://github.com/coelckers/gzdoom 2016-12-29 13:57:50 -05:00
Christoph Oelckers f52744e8a4 - fixed: When looking through a plane mirror the portal plane exclusion logic needs to be flipped, because the mirror inverts the vertical view direction. 2016-12-29 19:54:38 +01:00
Christoph Oelckers 125a30307a Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-29 14:34:13 +01:00
Christoph Oelckers a3070e8846 - fixed: FGLTexture::CreateTexBuffer needs to be more careful with setting the texture's translucency information.
First, if it has already been determined the value should be left alone and second, for translated textures the generated buffer is inconclusive so in that case it cannot be used at all.
2016-12-29 14:33:53 +01:00
Christoph Oelckers 4f21ff275c - removed duplicate portal_ceil_alpha and portal_floor_alpha UDMF properties.
These already existed as 'alphafloor' and 'alphaceiling' and got accidentally duplicated by Eternity.
2016-12-29 11:44:07 +01:00
Rachael Alexanderson 07f22a090c Merge https://github.com/coelckers/gzdoom 2016-12-28 21:16:14 -05:00
Rachael Alexanderson 605a60d1d6 - Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h. 2016-12-29 01:30:54 +01:00
Rachael Alexanderson cab1b60ffc - Some cleanups for c_cmds.cpp, exported some functions as well as functions used for "print/targetinv" to their own file. 2016-12-29 01:30:54 +01:00
Christoph Oelckers d748b6ad70 - added explicit fog density as a sector property, accessible through UDMF and ACS.
- allow changing sector glow information through ACS.
2016-12-29 01:12:17 +01:00
Magnus Norddahl b615b1b497 Move some draw segment functions to r_draw_segment 2016-12-29 01:06:24 +01:00
Rachael Alexanderson de896920b4 Merge https://github.com/coelckers/gzdoom 2016-12-28 17:38:00 -05:00
Christoph Oelckers 11bea8249a . added SetMusicVolume script function. 2016-12-28 21:41:06 +01:00
Christoph Oelckers 02c3b3613f - added UDMF properties to set glows per sector.
- for explicitly defined glows, use the one for the current animation frame, if an animated texture is active. For default glows it will still use the base texture's to avoid inconsistencies.
2016-12-28 21:35:42 +01:00
Rachael Alexanderson 972bdc2001 Merge https://github.com/coelckers/gzdoom 2016-12-28 12:41:18 -05:00
alexey.lysiuk 5dff3d5af0 Do not apply viewport scaling in fullscreen mode
See https://forum.drdteam.org/viewtopic.php?t=7339
2016-12-28 16:11:24 +02:00
alexey.lysiuk efaaefcb70 gl_scale_viewport CVAR is now saved to config file
See https://forum.drdteam.org/viewtopic.php?t=7339
2016-12-28 16:11:10 +02:00
ZZYZX ed2b73833b Enabled simple intermission for hubs 2016-12-28 14:06:28 +01:00
Magnus Norddahl 18a551f936 Move all clip segment handling to r_clip_segment and make its working data private 2016-12-28 12:07:55 +01:00
alexey.lysiuk c03cb2c97a Added support for long lines in config file
Single line key-value pair can now exceed 255 characters
Long path names and additional command line parameters (macOS only) are no longer cut off
2016-12-28 11:38:38 +01:00
Magnus Norddahl 1b284ecf3b Create files for clip, draw and portal segments 2016-12-28 07:04:13 +01:00
Magnus Norddahl b2a0f02f68 Remove unused prototype 2016-12-28 02:21:32 +01:00
Magnus Norddahl 4d906c50f4 Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2016-12-28 01:56:45 +01:00
Magnus Norddahl db53d9c706 Remove r_local header 2016-12-28 01:56:37 +01:00
Rachael Alexanderson 92e4eef553 Merge https://github.com/coelckers/gzdoom 2016-12-27 19:37:53 -05:00
Magnus Norddahl 259d724106 Move R_GetColumn to walldraw and create header file 2016-12-28 01:35:22 +01:00
Christoph Oelckers 6322c81719 - added UDMF_fields for sector plane reflectiveness. 2016-12-28 01:09:42 +01:00
Magnus Norddahl f8010854c3 Move colfunc and friends to r_draw and change them to member function pointers 2016-12-27 23:53:47 +01:00
Christoph Oelckers 80f1661931 - fixed: The player checking code after loading a savegame was not changed when tracer was replaced with alternative for holding the player's unmorphed version. 2016-12-27 22:44:22 +01:00
Christoph Oelckers 721b2fb21d - fixed: Instant floor movers should disable z-interpolation for all affected actors. 2016-12-27 21:16:42 +01:00
Christoph Oelckers 8708c69f83 - added GetClassName script function. 2016-12-27 19:25:55 +01:00
Christoph Oelckers 2478cd0467 - changed locking mechanism for ACS strings.
It will now store the level numbers that lock a string instead of just incrementing a counter. This should make it more robust because each level can lock a string only once and some possible leftover garbage data won't be able to cause a lock decrease when a savegame is being reloaded.
2016-12-27 18:53:30 +01:00
Rachael Alexanderson bad3a130cf Merge https://github.com/coelckers/gzdoom 2016-12-27 12:21:15 -05:00
Christoph Oelckers e956d19769 - preserve the factor set by I_SetMusicVolume when starting new music. 2016-12-27 15:44:06 +01:00
Christoph Oelckers 4bf19fb665 - don't let monsters block teleports of non-solid inventory items. Doom's code never considered such a possibility and would consider the move blocking, despite the item being non-solid. 2016-12-27 15:34:44 +01:00
Christoph Oelckers 4da8b1a3b7 - delete r_ headers from portal.cpp. 2016-12-27 13:04:46 +01:00
alexey.lysiuk 2f9d5e285d Removed deprecated code from macOS SDL backend 2016-12-27 13:18:33 +02:00
alexey.lysiuk 186c7b8814 Removed deprecated code from macOS SDL backend 2016-12-27 12:56:21 +02:00
alexey.lysiuk 96228fd645 Fixed compilation of non-Windows backends 2016-12-27 12:55:26 +02:00
Magnus Norddahl a94fee0e5d Rename R_ActiveDrawers to R_Drawers 2016-12-27 08:54:37 +01:00
Magnus Norddahl 272b302294 Create SWPixelFormatDrawers for pal and bgra drawers 2016-12-27 08:47:51 +01:00
Christoph Oelckers d5032663ad - fixed: All missiles which can bounce off actors need the CANPASS/PASSMOBJ flag so setting this in the 'bouncetype' property is insufficient, it needs to be done when the actor has been completely parsed. 2016-12-27 02:12:27 -05:00
Magnus Norddahl 398001b6cb Move code into R_UpdateFuzzPos 2016-12-27 07:45:10 +01:00
Magnus Norddahl 4554cf45f1 Remove duplicate prototype entry 2016-12-27 07:41:30 +01:00
Magnus Norddahl 325fa20a02 Add R_DrawFogBoundaryLine and move R_DrawFogBoundary to a source file closer to its correct location 2016-12-27 07:40:35 +01:00
Magnus Norddahl f1cd91922b Move to correct header 2016-12-27 07:32:21 +01:00
Magnus Norddahl 5a7765910f Merge R_SetupSpanBits with R_SetSpanSource and rename it to R_SetSpanTexture 2016-12-27 07:30:29 +01:00
Magnus Norddahl 4d0cc9e7bb Remove old voxel slab drawer 2016-12-27 07:25:11 +01:00
Magnus Norddahl 46e9a0cdf9 Remove zdoom ifdef version as we aren't doing merges from there anymore 2016-12-27 07:20:22 +01:00
Magnus Norddahl 49903af394 Remove 4 column wall drawers 2016-12-27 07:18:04 +01:00
Magnus Norddahl 2659090e1c Move renders into folders 2016-12-27 06:31:55 +01:00
Magnus Norddahl e27702481d Fix warning 2016-12-27 05:12:10 +01:00
Magnus Norddahl e91c5ac54d Merge branch 'master' into OverlayExtension10 2016-12-27 04:32:13 +01:00
Magnus Norddahl bafc985282 Fix pal particle performance issue 2016-12-27 03:31:34 +01:00
Magnus Norddahl 66b154a475 Voxel mipmap selection 2016-12-27 03:07:50 +01:00
Christoph Oelckers a37db1c4d7 - fixed: All missiles which can bounce off actors need the CANPASS/PASSMOBJ flag so setting this in the 'bouncetype' property is insufficient, it needs to be done when the actor has been completely parsed. 2016-12-27 00:32:54 +01:00
Rachael Alexanderson 6b2ddb0f3a Merge https://github.com/coelckers/gzdoom 2016-12-26 17:26:55 -05:00
Christoph Oelckers e9574276a5 - added CanCollideWith calls to a few more places where they are needed. 2016-12-26 22:33:07 +01:00
Rachael Alexanderson d8df255438 Merge https://github.com/coelckers/gzdoom 2016-12-26 15:46:44 -05:00
Rachael Alexanderson 7ea4c9508f Merge https://github.com/rheit/zdoom 2016-12-26 15:46:17 -05:00
Major Cooke ff3487d389 Merge branch 'OverlayAlpha' into OverlayExtension9
# Conflicts:
#	src/p_pspr.cpp
#	src/r_draw.cpp
#	wadsrc/static/actors/actor.txt
#	wadsrc/static/actors/constants.txt
2016-12-26 14:37:22 -06:00
Christoph Oelckers 58316c821d - fixed: The pitch shifting info for sounds needs to be taken from the sfxinfo currently being played, not the one it links to. 2016-12-26 21:07:21 +01:00
Christoph Oelckers 5327055495 - fixed: Source for nailbomb damage in A_Explode should be the caller's target, if defined and the caller is a missile. 2016-12-26 20:37:04 +01:00
Christoph Oelckers b9f7e0eb36 Merge remote-tracking branch 'remotes/zdoom/master' 2016-12-26 19:33:16 +01:00
Edoardo Prezioso 3f7c057f92 - Fixed heap use after free issue with lights. 2016-12-26 18:23:17 +01:00
Christoph Oelckers 625e97dfd1 - fixed: UpdateRenderSectorList needs to reset the sector before traversing floor portals. 2016-12-26 16:22:28 +01:00
alexey.lysiuk 3fe3abc51e Fixed endianness issue in script VM
See https://forum.zdoom.org/viewtopic.php?t=54549
2016-12-26 09:36:01 -05:00
alexey.lysiuk aeee80c8fa Fixed endianness issue in script VM
See https://forum.zdoom.org/viewtopic.php?t=54549
2016-12-26 15:31:59 +01:00
Christoph Oelckers 470a96d3b2 - fixed: non-damaging attacks should not cause infighting, unless some relevant pain flags are being set. 2016-12-26 08:18:25 -05:00
Rachael Alexanderson 80228562b3 - Fixed problems with FillSub and FillRevSub drawers. 2016-12-26 08:05:04 -05:00
Rachael Alexanderson 5d6d75385e - pulled some things out of the loop for the fill drawer 2016-12-26 07:41:52 -05:00
Christoph Oelckers be508bc670 - adjust to using msecnode_t's. 2016-12-26 12:11:55 +01:00
Christoph Oelckers 9cb2a8f931 Merge remote-tracking branch 'remotes/zdoom/master' 2016-12-26 12:04:13 +01:00
Christoph Oelckers 7f72de6b71 - use msecnode_t's for the touching_renderlists instead of std::forward_list.
- preparations for checking the proper sector to get a sprite's lighting info.
2016-12-26 11:58:08 +01:00
Magnus Norddahl 100b80143a Add basic voxel drawing showing how to use the input data structures 2016-12-26 05:09:01 +01:00
ZZYZX 6f16597668 GL renderer now uses RenderRadius links too 2016-12-25 23:46:03 +01:00
Christoph Oelckers 19856d6ccb Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-25 22:56:35 +01:00
Christoph Oelckers c5d75c18b4 - make gl_finishbeforeswap more useful by handling the case where it causes stalls on NVidia. 2016-12-25 22:56:18 +01:00
Christoph Oelckers 04ff4282ef - removed the global 'sector_list' variable.
If the calling code wants to recycle this it will have to pass a container variable to AActor::UnlinkFromWorld and AActor::LinkToWorld.
This was changed because keeping such data in a global variable is dangerous for a set of functions that can be called from a script.
Note that the scripted versions do not yet support saving of the touching_sectorlist.
2016-12-25 22:40:26 +01:00
Christoph Oelckers 5723f10cc3 - use 'for' iterator syntax to check touching_renderlists. 2016-12-25 19:37:07 +01:00
Christoph Oelckers 663b305eec - include proper headers for std::find. 2016-12-25 19:25:19 +01:00
Christoph Oelckers 2ce55e5416 - fixed: non-damaging attacks should not cause infighting, unless some relevant pain flags are being set. 2016-12-25 19:19:49 +01:00
alexey.lysiuk 2901e2d834 Added missing Intel intrinsics #include 2016-12-25 17:43:13 +02:00
Christoph Oelckers 89b7cf4262 - fixed: RenderRadius needs to be serialized.
- fixed: CustomBridge can be visible so it shouldn't be completely excluded from the render lists.
2016-12-25 14:35:35 +01:00
Christoph Oelckers ad2993950a - fixed light level calculation for low light levels. 2016-12-25 12:58:29 +01:00
ZZYZX 44c19b5ad9 Changed zero RenderRadius logic - negative values now used for 'no rendering', restored old logic with max(radius, renderradius) 2016-12-25 13:40:21 +02:00
ZZYZX 40a180c15f Changed zero RenderRadius logic - thing should still link to own sector 2016-12-25 13:37:45 +02:00
ZZYZX fcd8a0ce92 Reverted STYLE_None change to P_LinkRenderSectors, implemented zero RenderRadius that effectively disables rendering of an actor entirely 2016-12-25 13:35:03 +02:00
ZZYZX 98657f6844 STYLE_None actors are no more subject to P_LinkRenderSectors 2016-12-25 13:19:45 +02:00
ZZYZX 87b23d160b Ported RenderRadius and related code from gzdoom branch 2016-12-25 13:09:32 +02:00
Magnus Norddahl 66b9e2208d Draw a rect where the voxels would be 2016-12-25 11:07:50 +01:00
Magnus Norddahl 5ec989d563 Make particles always square 2016-12-25 08:08:01 +01:00
Magnus Norddahl 08fd81802d Remove useRt 2016-12-25 08:01:21 +01:00
Magnus Norddahl 6f86c11058 DrawWallAdd1Pal cannot do dynamic lights 2016-12-25 07:56:09 +01:00
Magnus Norddahl a76cd35333 Dynamic lights to the flats in pal mode 2016-12-25 07:49:44 +01:00
Magnus Norddahl d428634c58 Add dynlights to pal wall drawers 2016-12-25 07:15:17 +01:00
Magnus Norddahl ea92b95483 Change define to if statement 2016-12-25 06:00:18 +01:00
Magnus Norddahl ced7bdf94a Remove rt drawer family and the infrastructure supporting it 2016-12-25 05:46:16 +01:00
Magnus Norddahl 57593adeb0 Simplify ESPSResult to a boolean 2016-12-25 05:15:23 +01:00
Magnus Norddahl b0febec986 Removed r_columnmethod as its performance gains are too insignificant to justify its complexity on the codebase 2016-12-25 05:05:53 +01:00
Rachael Alexanderson 8231032f89 - fixed a crash
- tried to make MAKETRANSDOT algorithm more consistent with original
2016-12-24 19:22:31 -05:00
Rachael Alexanderson 564bfe482c Merge branch 'zdoom-rgb666-take3' of https://github.com/raa-eruanna/qzdoom into qzdoom-rgb666
# Conflicts:
#	src/r_draw.cpp
#	src/r_plane.cpp
#	src/r_things.h
#	src/v_draw.cpp
#	src/v_video.cpp
2016-12-24 19:00:28 -05:00
Rachael Alexanderson 6a550c89a9 Merge https://github.com/rheit/zdoom 2016-12-24 18:22:14 -05:00
Christoph Oelckers 4ee2d4a1a4 - print proper information in zcc_compile.cpp. 2016-12-24 23:52:52 +01:00
alexey.lysiuk 5d8d15ecc3 Fixed additional format string warning reported by GCC/Clang
See https://forum.zdoom.org/viewtopic.php?t=54541
2016-12-24 23:51:08 +01:00
alexey.lysiuk e825918451 Fixed format strings warnings reported by GCC/Clang
See https://forum.zdoom.org/viewtopic.php?t=54541 and https://forum.zdoom.org/viewtopic.php?t=54709
2016-12-24 23:51:08 +01:00
Rachael Alexanderson 62e093a7da - fixed: mistyped r_columnmethod instead of r_blendmethod in a span drawer. 2016-12-24 14:10:51 -05:00
Rachael Alexanderson 9ece249dbb - Reimplemented rgb555 into burn/crossfade in f_wipe.cpp. 2016-12-24 12:42:27 -05:00
Rachael Alexanderson 785b58f57a - Reimplemented rgb555 for drawers in r_drawt_pal.cpp 2016-12-24 12:30:45 -05:00
Christoph Oelckers 54822c29eb - changed pitch math in P_RailAttack to avoid having to deal with bogus math throughout the entire function. Effectively the only thing this changes is passing the correct pitch to P_DrawRailTrail. 2016-12-24 18:24:44 +01:00