Commit graph

493 commits

Author SHA1 Message Date
Major Cooke
d4952fa3f2 fix VisualThinkers crashing on spawn when level is frozen 2023-12-30 23:19:39 -05:00
Major Cooke
8060b147d0 Fixed CF_SCALEDNOLERP having the wrong value. 2023-12-28 17:12:43 +01:00
Christoph Oelckers
fe106d9bfe merge FileData and ResourceData. 2023-12-14 17:22:29 +01:00
Rachael Alexanderson
b4d5c7d669 - add actor flag +BILLBOARDNOFACECAMERA which forces sprite aimed at camera heading instead of camera position when gl_billboard_faces_camera is true
```
class ZombieManNoFaceCamera : Zombieman replaces Zombieman
{
	default
	{
		+BILLBOARDNOFACECAMERA;
	}
}
```
2023-12-09 05:57:51 -05:00
Rachael Alexanderson
3caa6247be - add flag +BILLBOARDFACECAMERA - renders actor billboard to always face the camera
tested with this code snippet:
```
class ZombieManFaceCamera : Zombieman replaces Zombieman
{
	default
	{
		+BILLBOARDFACECAMERA;
	}
}
```
2023-12-08 10:12:58 -05:00
Ricardo Luís Vaz Silva
aed85a25a2 serialize cvars 2023-11-25 21:06:39 -05:00
Rachael Alexanderson
4b54aac288 - rename ZSprites to VisualThinkers 2023-11-22 12:11:57 -05:00
Professor Hastig
c42b51d5eb fix floorclipping on slopes. 2023-11-21 18:55:00 -05:00
Ricardo Luís Vaz Silva
5d5e7ca042 Decoupled IQM Model Animations 2023-11-20 22:08:33 -05:00
Ricardo Luís Vaz Silva
1a8dfd2dfa ActorModelData cleanup in preparation for decoupled model animations 2023-11-20 22:08:33 -05:00
Major Cooke
0498236f68 - Exposed PrevRoll, enabling roll interpolation disabling without affecting position interpolation.
- Added translation parameter to the `Spawn` function again.
2023-11-20 22:07:47 -05:00
Major Cooke
1f847301cb Updated ZSprites to use new translation code. 2023-11-17 08:06:11 -05:00
Major Cooke
48e7c2d994 - Proper heap handling of HWSprite pointer
- Added `Construct()` method and ensure it's called when created from any means
2023-11-17 08:06:11 -05:00
Major Cooke
0b6bae59ee Added scolor property, allowing for colorizing ZSprites.
- fixed ZSprites not updating important variables while frozen.
2023-11-17 08:06:11 -05:00
Major Cooke
052b3cd89c - serialize LightLevel 2023-11-17 08:06:11 -05:00
Major Cooke
b6b1b25035 Added ZSprites.
- Effectively similar to Actors, but without the excess.
- Can be created with either the `level` function or the static `Spawn` function in ZSprite.
- STAT_SPRITE belongs to ZSprites only; ZSprites cannot be moved out of, nor can anything else be moved in to, this statnum.

Misc:

- Fixed (Sprite)Offset taking roll into account.

Crediting phantombeta, RicardoLuis0 and RaveYard for assistance.
2023-11-17 08:06:11 -05:00
Christoph Oelckers
8c5eb2c807 use FTranslationID in all places where strict type checking is needed.
This means all properties in serializable classes now use this wrapper type. The backend hasn't been changed yet
2023-11-09 23:04:10 +01:00
Christoph Oelckers
61c2f5f8c0 Revert "When compat_floormove is enabled prevent sector floor from lowering if a thing is stuck in the ceiling (vanilla behavior)"
This reverts commit 4ad76f549e.

This broke several maps so the implementation is obviously not correct.
2023-10-31 08:05:36 +01:00
Christoph Oelckers
ad778b0bcc added DSDA's thrust properties for UDMF 2023-10-29 23:18:06 +01:00
Christoph Oelckers
bdee1f3d34 added per-sector sky UDMF properties.
(Hardware rendering only, the SW renderer is not in a state where this is easily done.)
2023-10-29 17:49:59 +01:00
Christoph Oelckers
2b0731a5a7 implemented DSDA's sector scrolling properties.
The major new additions are flags to specify which kind of actor is supposed to be scrolled and carrying ceiling scrollers.
2023-10-29 13:51:44 +01:00
inkoalawetrust
f3d44f8131 Exposed P_GetMidTexturePosition() to ZScript. 2023-10-25 16:23:29 +02:00
Christoph Oelckers
06466b9017 add missing include to a_quake.cpp.
The GCC AppImage build reported

/usr/bin/ld: CMakeFiles/zdoom.dir/playsim/mapthinkers/a_quake.cpp.o: in function `AActor::Distance2D(AActor*, bool) const':
a_quake.cpp:(.text._ZNK6AActor10Distance2DEPS_b[_ZNK6AActor10Distance2DEPS_b]+0x2c): undefined reference to `AActor::PosRelative(AActor const*) const'
2023-10-08 12:14:50 +02:00
Ricardo Luís Vaz Silva
bfe589fecd try to fix gcc thinking the vectors are uninitialized 2023-10-08 07:31:59 +02:00
Christoph Oelckers
6055ff029d the remaining GetChars additions.
The offending operator const char * no longer exists.
2023-10-07 23:44:01 +02:00
Christoph Oelckers
7a5a2858a2 yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
Christoph Oelckers
89535b803a Backend update from Raze. 2023-10-07 18:42:24 +02:00
Professor Hastig
ab8711b57a removed several bad casts to 'long'.
The 'long' type should generally be avoided because its size differs on Windows and Linux/Mac so it is almost guaranteed to cause undefined behavior
2023-10-04 16:47:43 +02:00
Christoph Oelckers
48ba63c022 added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
Christoph Oelckers
1717ff47b2 add GetChars() accessors to many FString uses where const char* is wanted.
By no means complete, it's just a start to get rid of that automatic type conversion operator.
2023-10-03 14:27:39 +02:00
Christoph Oelckers
d596e5a8fa - fixed: EV_DoDonut checked the wrong compatibility variable.
This missed all map specified flags.
2023-09-16 21:35:01 +02:00
Christoph Oelckers
e86de4463f fixed CheckswitchRange logic for multiple switches on a line. 2023-09-16 21:06:10 +02:00
Christoph Oelckers
ef79ec193f - let P_CheckSwitchRange always check all 3 tiers.
To account for cases that a switch is unreachable but another tier got a reachable one.
2023-09-15 22:33:03 +02:00
Christoph Oelckers
096b9cdc4f - fixed. Boom's generalized crushers must stop 8 units above the floor
This required changing the special, so a new one was added to avoid altering Generic_Crusher.
2023-09-15 00:35:20 +02:00
Nikolay Ambartsumov
4ad76f549e When compat_floormove is enabled prevent sector floor from lowering if a thing is stuck in the ceiling (vanilla behavior) 2023-09-14 20:06:51 +02:00
Ricardo Luís Vaz Silva
0e70e95fa4 Add Inventory::ModifyBob and Inventory::ModifyBob3D 2023-09-14 16:28:38 +02:00
Christoph Oelckers
b44741b8aa - dsdehacked: allow dynamic creation of new states. 2023-09-11 23:22:23 +02:00
Christoph Oelckers
f6c3ce6b15 - fixed several line ID functions accessing the sector tag array. 2023-09-10 11:45:23 +02:00
inkoalawetrust
520b6af947 Added some null pointer checks to prevent crashes. 2023-08-31 19:51:06 +02:00
Christoph Oelckers
ebb71cebf1 - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
Christoph Oelckers
25b7b18c3d - got rid of the two copying variants of fileSystem.GetFileShortName. 2023-08-22 22:18:53 +02:00
Christoph Oelckers
5398045f7d - got rid of FileSystem::GetFileData.
Using FMemFile is better in all these places.
2023-08-22 22:18:53 +02:00
Rachael Alexanderson
d99ed7628c - fix: always update psprite scaling 2023-08-10 02:07:31 -04:00
Christoph Oelckers
fdad3186a6 - replaced zstrformat with stb_sprintf.
The main advantage here is that this allows to get rid of the gdtoa dependency, it is also preferable to have some code here that's being maintained.
Feature-wise both are mostly identical, stb also support MSFT integer size modifiers and hexadecimal floats.
2023-08-09 11:51:46 +02:00
Christoph Oelckers
479795abe2 - fix duplicated variable resulting in an assert on startup.
static definitions in headers are evil! Don't do that!
2023-08-09 10:12:16 +02:00
RaveYard
ea4ffa10e5 A_Chase CHF_DONTLOOKALLAROUND 2023-08-07 11:31:08 -04:00
Rachael Alexanderson
5e5315a9b3 - silence warnings in shadowinlines.h line 88 2023-08-03 13:13:40 -04:00
Ricardo Luís Vaz Silva
9d0beeaafe Fix formatting for P_BobWeapon3D 2023-08-02 01:05:24 -04:00
Boondorl
5a74e79b92 Added bounce virtual 2023-08-02 00:42:06 -04:00
Boondorl
fe1acc7f40 Localized fix to its own field 2023-08-02 00:41:39 -04:00