Major Cooke
3e91d38582
Fixed Pre(Un)Morph being called out of order.
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- This had broken several mods that relied on the inventory being in place before the switch, which was the intended way to begin with.
2024-06-24 10:37:12 -04:00
Major Cooke
5fc3d44ba5
Added SPF_ROLLCENTER for particles and visual thinkers.
2024-06-23 11:09:29 -04:00
Major Cooke
c56d70f2b1
Added SPF_(NO)FACECAMERA flagst for specifying camera facing on particles and visual thinkers.
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- This also adds ensures facing camera is applied to these via the option menu.
2024-06-23 10:07:22 -04:00
nashmuhandes
2e4bf697b8
Add X, Y and Z offsets for VOXELDEF. Needed for voxelized weapons which would typically be very large and take up the majority of the 256x256x256 canvas, therefore making precise positioning of the models relative to the screen pretty much impossible without tweakable offsets.
2024-06-21 08:17:54 -03:00
nashmuhandes
13b9ffd6c8
Rename SourceRadius to SoftShadowRadius (to match VKDoom)
2024-06-15 10:00:39 -04:00
Ricardo Luís Vaz Silva
c693e3b073
Fix A_SetAnimation
2024-06-05 19:43:25 -03:00
Ricardo Luís Vaz Silva
461c2f77b7
restrict new relaxed named arguments to zscript >= 4.13
2024-06-03 10:52:07 -03:00
Ricardo Luís Vaz Silva
20cf8befbf
Rework named arguments
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Now allows arguments to be in any arbitrary position, and allows required arguments to be named
2024-06-03 10:52:07 -03:00
Ricardo Luís Vaz Silva
87463ef36b
Fix memory leak on TDeletingArray move assignment
2024-06-03 10:52:07 -03:00
Acts 19 quiz
c707b418ef
Narrow the Launcher check box clickable areas to stop overlap and fix #2558
2024-05-27 20:15:51 -03:00
nashmuhandes
ae28eeae94
Scriptified the view squatting.
2024-05-26 21:06:20 -03:00
Boondorl
ab20b75c14
Added missing player retranslation
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Play-scoped team changing function.
2024-05-26 20:31:50 -03:00
Boondorl
53270f0bc8
Added ChangeTeam function for teamplay
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Also removes the TeamLibrary global since all it did was call what should've been static functions.
2024-05-26 20:31:50 -03:00
Boondorl
3d6e508d67
Network messages will now show usernames instead of just numbers
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Gives more useful feedback as it's not obvious which node belongs to who.
Added line breaks to network messages for cases where a large amount of players are desynced.
2024-05-26 20:29:23 -03:00
Boondorl
4c191f4bf5
Inventory item spawn fixes
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Default player items and shared items are no longer capable of being duplicated regardless of item flags. Shared items now give a true copy of the item. Fixed incorrect effects playing from item copies. Dropped items can no longer be shared.
2024-05-26 20:29:14 -03:00
Boondorl
d02f79d4be
Added subclassing for use commands
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Allows for finding subclasses when using the item commands that search the inventory. Can be either true/false or 0/1.
2024-05-26 20:29:01 -03:00
Kartinea
3bc54d3757
Fix invisibility affect on enemies
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When performing the ShadowBlock check, we previously would return a nullptr actor if nothing was between the monster and the player. This resulted in the monster aiming as if you didn't have invisibility.
Fall back to returning the target actor if it is shadowed but nothing is in between the two.
2024-05-22 22:25:18 +02:00
Rachael Alexanderson
cf8a04c457
- simplify squishing to square pixels for particles and rollsprites
2024-05-21 03:09:47 -04:00
Ricardo Luís Vaz Silva
ffbbe0a4c6
partial fix for FString::IsInt()
2024-05-20 16:08:13 -03:00
Jan Engelhardt
1dedcee739
Provide a diagnostic message for the two 32-bit related static_asserts
2024-05-18 07:48:20 -04:00
Xaser Acheron
6d8bee9316
don't show secret-flagged linedefs with special color on am_cheat 4 and above
2024-05-16 08:12:39 +02:00
Boondorl
da4752d7ec
Fixed unmorphed Actors still ticking
2024-05-11 06:37:37 -04:00
Ricardo Luís Vaz Silva
9129f0121b
Fix MacOS Compilation
2024-05-04 03:17:16 -04:00
Ricardo Luís Vaz Silva
1006d20c13
fix CheckParmList
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seems like it was checking the second char for '+' instead of the first
2024-05-04 03:17:16 -04:00
Ricardo Luís Vaz Silva
c3ac4c9c38
Handle Extra Args
2024-05-04 03:17:16 -04:00
Ricardo Luís Vaz Silva
75c9b584ee
Revert "- hide the additional parameters for now, this needs to be added in later"
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This reverts commit fde6c863d1
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2024-05-04 03:17:16 -04:00
Rachael Alexanderson
35f5e0498e
- fix always show iwad box - don't show if queryiwad is false, or if -iwad parameter is used
2024-05-03 14:45:41 -04:00
Rachael Alexanderson
7ef6fa97a7
- make roll and flat sprites square
2024-05-03 14:32:53 -04:00
Rachael Alexanderson
bcad040fd3
- always show iwad picker, offer option for forks to hide picker by default. this commit was intentionally done in a way to cause merge conflicts so as to force fork maintainers to pay attention to the new option in version.h
2024-05-03 10:14:29 -04:00
Rachael Alexanderson
4bf2fb0ef8
- make particles square
2024-05-03 02:04:29 -04:00
Xaser Acheron
a6e1114d3c
add mbf21 and mbf21 (strict) compatibility presets
2024-05-02 07:46:34 +02:00
Christoph Oelckers
370bec6c55
fixed GL nodes loader for maps loaded from mounted folders.
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Due to how the reader is created, READER_NEW will not work for it, it needs to force READER_CACHED.
2024-05-01 17:57:11 +02:00
Christoph Oelckers
3a5838c8f5
don't abort when parsing the Steam config fails.
2024-05-01 12:20:06 +02:00
Christoph Oelckers
6f2bc8379a
strip spaces from language labels.
2024-05-01 11:58:30 +02:00
Christoph Oelckers
f2d582f680
fixed: The savegame's PNG loader must use a caching FileReader to avoid holding a handle to the containing file.
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This blocked savegame deletion.
2024-05-01 09:50:19 +02:00
Christoph Oelckers
81dade9ed5
fixed: for deleting files and folders on Windows we have to call the Unicode variants of these functions.
2024-05-01 09:50:19 +02:00
Ru5tK1ng
3318e540b6
Added missing checking for LOOKALLAROUND.
2024-04-30 01:58:31 -04:00
Ricardo Luís Vaz Silva
c03f7889bf
restore old fadestep behavior if SPF_NEGATIVE_FADESTEP is not passed in
2024-04-29 04:51:13 -04:00
Boondorl
27eb78f437
Fixed weapon slots not resetting on unmorph
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Important for any morphed pawns that set custom weapon slots.
2024-04-28 22:08:52 -03:00
Boondorl
48eb848433
Fixed ViewPos not properly backing up when predicting
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Also now forcibly creates the object on players when they spawn so their pointer won't get lost when predicting.
2024-04-28 21:20:20 -03:00
Boondorl
2643a4a167
Fixed desync in Heretic
2024-04-28 21:20:04 -03:00
Boondorl
929febdfb1
Fixed prediction not calling virtual Tick function
2024-04-28 21:20:04 -03:00
Rachael Alexanderson
4625d4ac34
- mirror changes with ZWidget, remove SDL_Wait failure message
2024-04-28 04:07:21 -04:00
DyNaM1Kk
620d689038
Fixed "PrivateNetOf" function not checking for the entire B class private network range
2024-04-27 11:02:34 -03:00
Christoph Oelckers
a768d6c177
text update
2024-04-27 12:36:10 +02:00
Christoph Oelckers
45cf72ff48
fixed bad network ID assignment.
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ClientNetIDStart was added twice here.
This was asserting when loading a savegame.
2024-04-27 11:57:22 +02:00
Christoph Oelckers
f7a15bc5f9
added emulation of Final Doom's teleporter z glitch and activate it for Saturnia MAP10
2024-04-27 10:46:29 +02:00
jekyllgrim
861a557d92
Add graycheckVal, expose hud_oldscale/hud_scalefactor to the menu
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Add graycheckVal to OptionMenu items
Add menu elements for hud_oldscale and hud_scalefactor to menudef.txt
2024-04-26 21:37:01 -03:00
Boondorl
b43c440552
Added ShouldShareItem virtual
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Allows for easier customizing of whether or not an item should be shared with players upon pickup in co-op (e.g. it allows it to be expanded to weapons with custom cvars).
2024-04-26 21:28:47 -03:00
Boondorl
12d0c946f0
Reworked clientside lerping
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Now acts as a rubberbanding effect. The result is that movement is now considered correct and adjusted towards the real position if not rather than cautiously moving towards the predicted position.
2024-04-26 20:56:12 -03:00