Commit graph

18686 commits

Author SHA1 Message Date
Ricardo Luís Vaz Silva
5e96dbc981 Add final and sealed as class options 2023-10-07 17:29:29 +02:00
Ricardo Luís Vaz Silva
42df40941c change version, improve errors for array/map/struct copy 2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
b9104e8aa9 Turn Map/Array assignments into Copy
Better error checking for struct assignment

Lock assignments behind version, don't break or "fix" existing code using older ZScript versions
2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
a13b19815c allow "&" instead of "out" in function parameters 2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
7a9ca1ad3f Allow dumping jit for mod functions only 2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
3cb8f1be44 Don't try to generate code for abstract functions during JIT dump 2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
fa8df5a4e5 make Array::Append faster for simple structs
This makes appending arrays of simple types faster
2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
65ea4f91b6 fix TMap move insertion, was using the copy constructor due to a missing std::move 2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
b60b3fc09a fix PStruct::AddField not passing mDefFileNo 2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
86e4d064e2 fix possible null dereference in FxStructMember::RequestAddress 2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
fad350ff80 Make sure maps in return type don't segfault 2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
3fc195c5b2 Improve handling of field names in error messages during Map/MapIterator compilation 2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
87fcaab512 Fix Typo in Comment 2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
766c61b3ed Deduplicate Map/MapIterator Types' Code 2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
3e7de9aafa Fix inheritance for bNoSaveGame 2023-10-05 16:44:12 +02:00
Professor Hastig
ab8711b57a removed several bad casts to 'long'.
The 'long' type should generally be avoided because its size differs on Windows and Linux/Mac so it is almost guaranteed to cause undefined behavior
2023-10-04 16:47:43 +02:00
Christoph Oelckers
48ba63c022 added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
Christoph Oelckers
1717ff47b2 add GetChars() accessors to many FString uses where const char* is wanted.
By no means complete, it's just a start to get rid of that automatic type conversion operator.
2023-10-03 14:27:39 +02:00
alexey.lysiuk
a3eb1ec1fd - fixed compilation with Clang
src/console/c_cmds.cpp:1310:40: error: cannot pass non-trivial object of type 'FString' to variadic function; expected type from format string was 'char *' [-Wnon-pod-varargs]
2023-10-02 10:24:24 +03:00
Christoph Oelckers
a7258de82e print proper level and music names for mapinfo CCMD 2023-10-01 23:38:14 +02:00
Rachael Alexanderson
99fac235eb - make clang happy 2023-10-01 20:36:12 +02:00
Rachael Alexanderson
a53d3d6a6e - add 'mapinfo' ccmd 2023-10-01 20:36:12 +02:00
Rachael Alexanderson
d33f2697a3 - set default backend to Vulkan, if Vulkan fails go GLES not OpenGL 2023-10-01 10:35:11 -04:00
alexey.lysiuk
678cab7994 - fixed DumpCPUInfo() definition for non-x64 platforms
fix #2188
2023-09-26 09:48:11 +03:00
Professor Hastig
3d6664c28e fix DSDHacked state creation.
Several problems here:

* the crucial call did not override 'mustexist'.
* once created an extended stare would not be looked at anymore.
* extended states received no usage flags.
2023-09-25 16:10:10 +02:00
Professor Hastig
22e8bea91b fixed actor class creation for DSDHacked
* the did not get defaults assigned.
* the RETARGETAFTERSLAM flag must also be set for newly created classes here
2023-09-25 16:10:10 +02:00
Christoph Oelckers
79831526cd - disable survey code again. 2023-09-25 00:08:12 +02:00
Christoph Oelckers
7491361863 - do some cleansing of the GPU string and add CPU name when only getting an anonymous series name.
The cleansing is mainly for AMD's Linux drivers which report too much extraneous info here.
The CPU name helps when classifying anonymous iGPU series.
2023-09-24 22:20:50 +02:00
Christoph Oelckers
955b8bae1a Revert "Add more information in saved game comments"
This reverts commit 56c2bd018d.

Considering the follow-up I think it's best to scrap this.
2023-09-21 19:26:56 +02:00
Rachael Alexanderson
00e0a9fd76 - address GCC error in d_anonstats.cpp 2023-09-20 23:58:30 -04:00
Hugo Locurcio
ffcfec66b3 Store kills/items/secrets in save comment only if visible on HUD
This prevents spoiling levels when the HUD information is disabled.

This change is not retroactive: it has no effect on existing savegames.
You need to save again for this change to have an effect.
2023-09-20 23:51:58 -04:00
Christoph Oelckers
5870ec2e7a - fix missing prototype in Linux 2023-09-20 23:58:01 +02:00
Christoph Oelckers
7f9df12431 - Survey: return more meaningful info for current OS and Vulkan version. 2023-09-20 20:03:07 +02:00
Christoph Oelckers
b3cb2fafc7 stats 2023-09-20 19:49:54 +02:00
Cacodemon345
ba9ce0e83f Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
Rachael Alexanderson
9b3409b28d - update stats script 2023-09-17 06:13:21 -04:00
Rachael Alexanderson
25e9561279 - change anonstats cvars in order to allow easier updates to them in the future 2023-09-17 04:46:06 -04:00
Christoph Oelckers
084301f4d6 - refined light mode selection.
This is to ensure that if the map specifies light mode Doom (i.e. hardware approximation of software lighting) it is not overridden by the user-selected software emulating light mode.
gl_lightmode should only apply if neither the map nor gl_maplightmode set an explicit light mode.
2023-09-17 08:40:36 +02:00
Christoph Oelckers
5f11fd051b - fixed the overlapping sector handler in hw_fakeflat.cpp.
this picked the wrong plane as the proper texture cutoff.
2023-09-16 22:17:09 +02:00
Christoph Oelckers
f7c379b720 - fixed: The UDMF loader did not adjust the floor/ceiling overlap state after processing UDMF sector plane properties. 2023-09-16 21:55:35 +02:00
Christoph Oelckers
d596e5a8fa - fixed: EV_DoDonut checked the wrong compatibility variable.
This missed all map specified flags.
2023-09-16 21:35:01 +02:00
Christoph Oelckers
e86de4463f fixed CheckswitchRange logic for multiple switches on a line. 2023-09-16 21:06:10 +02:00
Christoph Oelckers
f55e388d3f - add description to gl_lightmode 2023-09-16 12:09:57 +02:00
Christoph Oelckers
7fbd99ca0f - fixed flags for gl_lightmode.
With how this is being handled now, the CVAR needs to have the CVAR_GLOBALCONFIG flag and CVAR_NOINITCALL unset or it simply won't work right.
Since its meaning has completely changed now (i.e. it's mainly a performance switch to a less demanding implementation instead of being able to select vastly different lighting methods) making it global is more sensible.
2023-09-16 12:06:42 +02:00
Christoph Oelckers
23ffaaecb0 - changed last commit to not translate the text written to the savegame info.
This would be a bit problematic if it was transferred to other systems if the source language cannot be understood.
2023-09-16 11:45:00 +02:00
Hugo Locurcio
56c2bd018d Add more information in saved game comments
Save games now store kills/items/secrets and player health/armor
in the comment string, which is displayed in the save/load game menu.

This change is not retroactive: old savegames will not display
this information until they are overwritten.
2023-09-16 11:42:29 +02:00
John Stebbins
bd4f4f739a Fix gameinfo load from same directory as file containing gameinfo lump
Fixes scenario 2 in https://github.com/ZDoom/gzdoom/issues/2011#issuecomment-1440997829
2023-09-16 10:53:53 +02:00
Christoph Oelckers
ea51c92fda - validate partner seg index in LoadGLZSegs before using it
KDiZD Z1M10 has something bogus in there, this case will now trigger a node rebuild.
2023-09-16 09:48:43 +02:00
Christoph Oelckers
71cc93f42c - fixed: ZScript's lump reader may not truncate strings at 0 bytes, like all other callers of GetStringFromLump need. 2023-09-16 07:44:58 +02:00
Magnus Norddahl
45a2cbe081 Update zvulkan to latest version 2023-09-16 00:32:15 -04:00
Christoph Oelckers
ef79ec193f - let P_CheckSwitchRange always check all 3 tiers.
To account for cases that a switch is unreachable but another tier got a reachable one.
2023-09-15 22:33:03 +02:00
Christoph Oelckers
b082c50502 - fixed doublebind check with automap.
When no doublebinds get passed to C_DoKey it may not set the doubleclick flag.
For the automap C_DoKey gets called twice, once with the automap bindings and once with the regular bindings and doubleclicks.
2023-09-15 22:00:05 +02:00
Christoph Oelckers
7f7edc4f72 - clear the Dehacked string table after passing it to GStrings.
For some reason std::move does not work here so make sure it won't stick around.
2023-09-15 21:46:53 +02:00
Christoph Oelckers
d001c3464d - removed another bad assert from codegen.cpp 2023-09-15 20:51:05 +02:00
Christoph Oelckers
cd31c74ecc - stop all cutscenes before the ENDOOM screen. 2023-09-15 20:48:39 +02:00
Professor Hastig
85ba35a1f1 - fix Strife-style startup asset check.
The STARTUP0 check is not only redundant but also was wrong. It already gets checked and validated in the asset loading loop, and this up-front check did not handle placement as a graphic.
2023-09-15 19:44:12 +02:00
Christoph Oelckers
eb93c764ee - restrict msglevel filtering only to the notify display, not the console, log and debug output. 2023-09-15 00:40:41 +02:00
Christoph Oelckers
096b9cdc4f - fixed. Boom's generalized crushers must stop 8 units above the floor
This required changing the special, so a new one was added to avoid altering Generic_Crusher.
2023-09-15 00:35:20 +02:00
Sally Coolatta
15521e5181 Fix a very rare crash with complex Polyobjects
If all of the worst stars align when compiling Polyobject BSP and splitting a seg into two sets:
- The very first seg in the current set fails all of the metrics for determining which side of a split it is on, and doesn't know which side it should go to. Since there are 0 are in front, it goes to front by default.
- Every other seg in the same set don't fail their metrics, and they all decide they are meant to go to the front side.
- Oops! Now there's nothing in the back side!
I've fixed this by collecting all of the undecided segs in a split, and setting the new side after the other segs. Doing it in the normal loop means there's a non-zero chance the crash prevention will fail depending on how the segs are in memory.

This can technically happen with even the most simplistic Polyobjects, but it becomes more common the more complex it is (add tons of lines, move and rotate it at the same time, so on). Quite an annoying crash since it doesn't always replicate consistently.
2023-09-15 00:13:22 +02:00
Gutawer
23b489960e - put DTA_Localize at the end of the enum for backwards compat with integer usage 2023-09-14 23:24:42 +02:00
Gutawer
44d134298a - add support for not localizing some text functions, and modify menu text fields to use this 2023-09-14 23:24:42 +02:00
Christoph Oelckers
04815f9db4 - let Dehacked set the implicit missile flags. 2023-09-14 23:08:59 +02:00
Christoph Oelckers
4fd5f00c4b - made all FileReader implementations 64 bit capable. 2023-09-14 21:45:38 +02:00
Christoph Oelckers
139d1a7eb6 - use wrapping fixed point conversion for SW rendering coordinates. 2023-09-14 20:34:28 +02:00
Christoph Oelckers
6847a9a5c1 - added a nomirrors compatibility handler and applied it to Conf256's CONF55 map.
This is for disabling broken plane reflection setups.
2023-09-14 20:21:35 +02:00
Nikolay Ambartsumov
4ad76f549e When compat_floormove is enabled prevent sector floor from lowering if a thing is stuck in the ceiling (vanilla behavior) 2023-09-14 20:06:51 +02:00
Christoph Oelckers
30c2524742 - validate text data before drawing the console. 2023-09-14 16:45:06 +02:00
Christoph Oelckers
ffa7891719 - remove pointless assert. 2023-09-14 16:39:21 +02:00
Professor Hastig
a5e1f3bcad - fixed M_GetSavegamesPath for Linux. 2023-09-14 16:31:48 +02:00
Ricardo Luís Vaz Silva
0e70e95fa4 Add Inventory::ModifyBob and Inventory::ModifyBob3D 2023-09-14 16:28:38 +02:00
Ricardo Luís Vaz Silva
e61ab4cbe2 Expose OF_Transient to actors as bNoSaveGame 2023-09-14 16:28:23 +02:00
Ricardo Luís Vaz Silva
9f24d8babc Move StartGameDirect from PlayerMenu to Menu 2023-09-14 16:28:08 +02:00
Ricardo Luís Vaz Silva
133fbf1390 Disallow starting a new game during a netgame 2023-09-14 16:28:08 +02:00
Ricardo Luís Vaz Silva
736d38e8c3 add StartGameDirect function 2023-09-14 16:28:08 +02:00
Professor Hastig
fbf7d1025a - fixed bad clamp in software renderer
This one can have its upper bound below its lower bound which triggers the validation within std::clamp.

Fixes #2125
2023-09-14 05:11:02 -04:00
Christoph Oelckers
52ec2b2a5b - listsounds CCMD 2023-09-13 21:10:08 +02:00
Christoph Oelckers
0980b53881 - fixed: MBF21's BOSS flag implies NORADIUSDMG. 2023-09-13 20:48:57 +02:00
Christoph Oelckers
2fe0a7c60d - fixed sound issues with DSDHacked.
* forward declarations must be allowed.
* this must disable map-local SNDINFOs because the added sounds would get lost otherwise.
2023-09-13 18:44:14 +02:00
Christoph Oelckers
f72da434a8 - fixed: For Dehacked, A_CPosAttack needs to use a hard coded attack sound.
This discrepancy is ancient, so the approach used for the shotgunner does not work here and some hacks are needed to remap the function only for Dehacked.
2023-09-13 17:50:47 +02:00
Professor Hastig
8b31e0d3b6 - fix bad stringpool setup in filesystem.
Doing it in the constructor does not work because InitMultipleFiles will clear everything again before building up the directory so it would always be null.
This triggered another bug in file_directory.cpp which used the constructor's unvalidated parameter.
2023-09-13 16:42:22 +02:00
Christoph Oelckers
b75a8ed8ff - removed pointless heap allocation that never was freed. 2023-09-11 23:22:24 +02:00
Christoph Oelckers
99f17f2dce - fixed several issues with parsing DSDhacked 2023-09-11 23:22:24 +02:00
Christoph Oelckers
7f61266621 - fixed memory leaks in file system management 2023-09-11 23:22:24 +02:00
Christoph Oelckers
bdd02d9b2c - implemented the remaining dynamic structures of dsdhacked 2023-09-11 23:22:24 +02:00
Christoph Oelckers
24d57b58c5 - dsdhacked: Allow dynamic creation of new actors 2023-09-11 23:22:24 +02:00
Christoph Oelckers
b44741b8aa - dsdehacked: allow dynamic creation of new states. 2023-09-11 23:22:23 +02:00
nashmuhandes
99983b37ca Update ZDRay UDMF specs and remove deleted features. 2023-09-11 20:09:16 +02:00
Ricardo Luís Vaz Silva
0243efd851 Fix pointer math in FileSystem to stop debug assertions in std::vector 2023-09-11 04:41:00 -04:00
Christoph Oelckers
a44f7a72ca - fixed voxel loader 2023-09-10 21:31:53 +02:00
Christoph Oelckers
f6c3ce6b15 - fixed several line ID functions accessing the sector tag array. 2023-09-10 11:45:23 +02:00
Ricardo Luís Vaz Silva
bf0e74447d add float.equal_epsilon and double.equal_epsilon 2023-09-07 10:19:10 -04:00
Christoph Oelckers
de770faeb1 - disabled nosectionmerge because it doesn't work right. 2023-09-06 21:47:20 +02:00
Christoph Oelckers
e7a79b0d44 - string conversion fixes 2023-09-06 00:19:36 +02:00
Christoph Oelckers
17ab6e851a - make sure that FileWriter::Printf never writes null characters. 2023-09-03 23:48:42 +02:00
Christoph Oelckers
ef8fd472a8 - fixed bad virtual override in FSheetTexture. 2023-09-03 19:52:53 +02:00
Christoph Oelckers
4baabf98c4 - use stb-image for JPEG decoding.
the statically provided library did not provide any advantage over it whatsoever and even libjpeg-turbo's better performance cannot really play out here so ease of use and getting rid of a dependency wins.
2023-09-03 08:34:58 +02:00
Ricardo Luís Vaz Silva
d0a955fef0 Allow disabling colors for NameAllKeys 2023-09-01 18:25:22 +02:00
inkoalawetrust
520b6af947 Added some null pointer checks to prevent crashes. 2023-08-31 19:51:06 +02:00
Christoph Oelckers
ccd39d6df7 - code cleanup 2023-08-25 20:07:48 +02:00
Christoph Oelckers
afecb1ca0f - avoid high stack usage in anmtexture.cpp
MSVC warned about this one.
2023-08-25 20:07:48 +02:00
alexey.lysiuk
af3afca658 - fixed game sources variable in CMake
CMake Error at src/CMakeLists.txt:1233 (add_executable): No SOURCES given to target: zdoom
2023-08-24 13:35:10 +03:00
Christoph Oelckers
e0b3bdaadc - fixed directory loader. 2023-08-23 22:09:58 +02:00
Christoph Oelckers
c6e2e0add2 - fix compilation 2023-08-23 18:26:42 +02:00
Cacodemon345
7c90ea6b84 - Convert the entire image backend infrastructure to be animation-friendly 2023-08-23 18:18:45 +02:00
Christoph Oelckers
53d8a5bb2c - Reverted JPEG XL support because the project is not really usable on vcpkg. 2023-08-23 18:18:45 +02:00
alexey.lysiuk
79be69ec4a - implemented FS_FullPath() function for POSIX 2023-08-23 14:57:22 +03:00
alexey.lysiuk
bfefc12427 - fixed a bunch of Linux and macOS compilation errors 2023-08-23 12:34:33 +03:00
Christoph Oelckers
e28d3b7f0b - fix directory check in POSIX directory loader. 2023-08-22 23:15:23 +02:00
Christoph Oelckers
be2f9c8660 - added DSDA's passover/nopassover keys to the MAPINFO parser. 2023-08-22 23:15:23 +02:00
Cacodemon345
99fd354dd9 Fix copyright mistake 2023-08-22 23:11:00 +02:00
Cacodemon345
145044ea34 Check if JPEG_XL is enabled instead of just relying on library existence alone 2023-08-22 23:11:00 +02:00
Cacodemon345
44a3bd719c JPEG XL implementation 2023-08-22 23:11:00 +02:00
Christoph Oelckers
5a1b858c0e - added some safety checks for reading empty lumps into a std::vector.
These can trip the internal safety checks, even though nothing gets read in.
2023-08-22 22:59:29 +02:00
Christoph Oelckers
42283f56ab - added a quick header check for WebP before loading the entire file for real identification.
This allows quick rejection of virtually everything that's not a WebP without loading the entire file first.
2023-08-22 22:54:54 +02:00
Christoph Oelckers
1748477086 - use FileData for readinf WebP 2023-08-22 22:54:54 +02:00
Christoph Oelckers
c77ece4922 moved private definitions out of public headers. 2023-08-22 22:54:54 +02:00
Christoph Oelckers
ebb71cebf1 - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
Christoph Oelckers
94c9ee4593 - got rid of the remaining persistent std::strings in the file system.
This also uses the string pool now.
2023-08-22 22:54:54 +02:00
Christoph Oelckers
929cae2f41 - rename File_Name back. 2023-08-22 22:54:53 +02:00
Christoph Oelckers
8e250abe0a - fix lump name setup. 2023-08-22 22:54:53 +02:00
Christoph Oelckers
54dc687436 - use the string pool for storing resource file names. 2023-08-22 22:54:53 +02:00
Christoph Oelckers
6d2047eef6 - also use the stringpool for the lump names in the filesystem. 2023-08-22 22:54:53 +02:00
Christoph Oelckers
3d673e3f20 - use a string pool to store the filenames in FResourceLump. 2023-08-22 22:54:53 +02:00
Christoph Oelckers
4f8305de5f - use the lump cache directly for FileData.
This was the final puzzle piece to allow using memory mapped files. :)
2023-08-22 22:54:53 +02:00
Christoph Oelckers
2c2bf0265f - refactored all places which treated FileData as zero terminated. 2023-08-22 22:54:53 +02:00
Christoph Oelckers
79e6d068a9 - got rid of the last two TArrays in the filesystem class. 2023-08-22 22:54:53 +02:00
Christoph Oelckers
535eb9a853 - use std::vector in GetFilesInFolder 2023-08-22 22:54:52 +02:00
Christoph Oelckers
2a6fb6da84 - use better hash function.
This is djb2 which is supposedly one of the best string hashing functions around.
Avoids annoying dependencies and is a lot simpler and faster than the alternatives.
2023-08-22 22:54:52 +02:00
Christoph Oelckers
5433430767 - FString is always gone. 2023-08-22 22:54:52 +02:00
Christoph Oelckers
3e3526f1ec - use a local hash function in the file system. 2023-08-22 22:54:52 +02:00
Christoph Oelckers
acd5911cd4 - StringPool class added
This is a specialized stripped doen FMemArena.
2023-08-22 22:54:52 +02:00
Christoph Oelckers
4906d287cb - use std::vector<std::string> to pass the file list to InitMultipleFiles 2023-08-22 22:54:52 +02:00
Christoph Oelckers
a0d679b84b - FileData cleanup and uncoupling from FString.
Work is still needed to allow this to use the lump cache directly because some decisions in the past made this data padded by a zero byte.
2023-08-22 22:54:52 +02:00
Christoph Oelckers
ca1d7fd539 - store longName in a std::string and use std::vector for FileInfo
TArray cannot handle std::string so this must both be changed together.
2023-08-22 22:48:06 +02:00
Christoph Oelckers
8a5d3c096b - return a std::string from GetFileFullPath 2023-08-22 22:18:54 +02:00
Christoph Oelckers
25b7b18c3d - got rid of the two copying variants of fileSystem.GetFileShortName. 2023-08-22 22:18:53 +02:00
Christoph Oelckers
c5b5b2b873 - cleanup. 2023-08-22 22:18:53 +02:00
Christoph Oelckers
eccbafc1bc - let FileData.GetString only return a const char pointer.
Not exposing the implementation will allow a lot more optimization in the backend and we also want to get rid of FString here.
2023-08-22 22:18:53 +02:00
Christoph Oelckers
5398045f7d - got rid of FileSystem::GetFileData.
Using FMemFile is better in all these places.
2023-08-22 22:18:53 +02:00
Christoph Oelckers
21d6eb99eb use std::vector as return value for the FileReader's buffer readers. 2023-08-22 22:18:21 +02:00
Christoph Oelckers
12c7413149 - handle ZLibError 2023-08-22 21:49:56 +02:00
Christoph Oelckers
7f024debfd - clean up includes in 3 files. 2023-08-22 21:49:56 +02:00
Christoph Oelckers
9f45cc0469 - use snprintf for FileWriter::Printf.
pulling in stb_sprintf here may be tricky if the consuming application uses different options, so better not use it here.
2023-08-22 21:49:55 +02:00
Christoph Oelckers
def6bffdfc - use std::vector for the MemoryArrayReader 2023-08-22 21:49:55 +02:00
Christoph Oelckers
2671394961 - only use standard types in WriteZip's API. 2023-08-22 21:49:55 +02:00
Christoph Oelckers
825f92b274 - use std::string in FZipFile::Open 2023-08-22 21:49:55 +02:00
Christoph Oelckers
959d0e93f7 - fixed and cleaned up file_whres.cpp 2023-08-22 21:49:55 +02:00
Christoph Oelckers
f0bbc32bae - add m_swap.h to several files. 2023-08-22 21:49:55 +02:00
Christoph Oelckers
454af06acf - use a local byteswap header in the file system. 2023-08-22 21:49:55 +02:00
Christoph Oelckers
771fa2b51c - rewrote dir CCMD using ScanDirectory and avoiding I_ChDir entirely. 2023-08-22 21:49:55 +02:00