Christoph Oelckers
02d7572343
- some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers.
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- some consolidation in p_map.cpp. PIT_CheckLine and PIT_FindFloorCeiling had quite a bit of redundancy which has been merged.
- Ĩontinued work on FMultiBlockLinesIterator. It's still not completely finished.
2016-02-19 14:08:41 +01:00
Christoph Oelckers
6adb069506
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
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This was to resolve some circular dependencies with the portal code.
The most notable changees:
* FTextureID was moved from textures.h to doomtype.h because it is frequently needed in files that don't want to do anything with actual textures.
* split off the parts from p_maputl into a separate header.
* consolidated all blockmap related data into p_blockmap.h
* split off the polyobject parts into po_man.h
2016-02-15 02:14:34 +01:00
Christoph Oelckers
e88901f4b7
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
2016-02-05 23:51:28 +01:00
Christoph Oelckers
94b7ef72ca
- more cleanup on portal implementation:
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- store portal data in a separate structure.
- store portal data in savegames because some of this will be changeable later.
- run a cleanup pass after all portals have been created to weed out broken ones.
- add a definition type that's compatible with Eternity Engine's line portal types.
- swapped arg[2] and arg[3] of Line_SetPortal, because the type is more significant than the alignment.
2016-02-05 23:15:56 +01:00
Christoph Oelckers
9eaefc3685
- initialize portals with all other static line specials instead of doing it separately in P_FinishLoadingLineDefs when the map isn't fully set up yet.
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- replace all float use in portal.cpp with doubles.
2016-02-05 16:58:57 +01:00
Christoph Oelckers
6639984772
- removed Line_SetVisualPortal special. This will be folded into Line_SetPortal later
2016-02-05 14:24:20 +01:00
Braden Obrzut
ba54d73e07
Merge branch 'portals2_visual'
2016-02-05 00:10:46 -05:00
Randy Heit
9744b9e0d9
Merge branch 'master' into scripting
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Conflicts:
src/actor.h
src/dobject.h
src/dobjgc.cpp
src/p_local.h
src/thingdef/thingdef_codeptr.cpp
2016-01-21 12:45:06 -06:00
Christoph Oelckers
d347415aee
- fixed some garbage collection issues with interpolations:
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* FInterpolator depended on external references to prevent its content from getting GC'd.
* none of the pointers in the interpolation objects were declared to the GC.
The result of these issues was that changing anything about the life cycle of interpolation objects caused corrupted memory crashes when a level was changed.
2016-01-21 11:36:37 +01:00
Braden Obrzut
b6cdcddf30
- Fixed: Static mirrors in hexen format maps were broken.
2016-01-18 10:30:56 -05:00
Braden Obrzut
f3f77a1ba0
Merge branch 'master' into portals2_visual
2016-01-18 09:45:42 -05:00
Christoph Oelckers
bf747075e8
Merge branch 'master' into scripting
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Conflicts:
src/actor.h
src/g_hexen/a_clericstaff.cpp
src/p_enemy.cpp
src/p_interaction.cpp
src/p_local.h
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:57:55 +01:00
Christoph Oelckers
fbaab5044d
Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting
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Conflicts:
src/d_dehacked.cpp
src/decallib.cpp
src/g_hexen/a_clericstaff.cpp
src/p_interaction.cpp
src/p_local.h
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/constants.txt
wadsrc/static/actors/shared/inventory.txt
2016-01-17 19:50:34 +01:00
Christoph Oelckers
71c7f2b42c
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
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'ceilingterrain' is needed because the top of 3D-floors refers to the model sector's ceiling, so in order to give a 3D floor a terrain it must be assignable to the sector's ceiling.
Note that although it is basically the same property, its actual function bears no relevance to its use in Eternity.
2016-01-09 12:10:36 +01:00
Christoph Oelckers
bd8513c063
- made sector_t::damageamount an int so that it can hold TELEFRAG_DAMAGE.
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- marked all places where sector_t::special needs to be addressed for the damage overhaul.
NOTE: This commit will not compile!
2016-01-06 12:56:35 +01:00
Christoph Oelckers
6a63effa1f
- fixed: A_CheckTerrain did not use the proper damage type for processing an instant death sector.
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- moved sector secret information from sector_t::special and secretsector to two flag bits in sector_t::Flags.
This is to get rid of the bit masking madness in the floor/ceiling thinkers which need to preserve this bit when they change a sector's type.
2016-01-06 01:50:45 +01:00
Christoph Oelckers
9bfd676783
- allow setting the FloatbobPhase through UDMF.
2015-11-29 11:28:26 +01:00
alexey.lysiuk
27135d5c5d
Fixed crash on loading map with corrupt linedefs and/or sectors
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See http://forum.zdoom.org/viewtopic.php?t=49276
2015-10-18 16:28:42 +03:00
ZZYZX
d0df4c1744
Upgraded the portal code to work with the new tagManager system. Was uncompilable
2015-06-07 21:27:20 +03:00
Christoph Oelckers
7ba577e1b0
Merge branch 'master' into scripting
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Conflicts:
src/g_heretic/a_hereticweaps.cpp
src/thingdef/thingdef_codeptr.cpp
2015-06-07 09:43:54 +02:00
Christoph Oelckers
4444d3c0c5
- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?
2015-06-07 09:41:44 +02:00
ZZYZX
78ea00be59
Put line ID from args[1] for Hexen maps
2015-06-07 04:19:18 +03:00
ZZYZX
cd39c4b8a6
Merged mirrors with portals; Render part of mirrors done, render part of portals needs further testing
2015-06-07 04:19:17 +03:00
Christoph Oelckers
1effaa4c8e
Merge branch 'master' into scripting
2015-04-29 10:53:37 +02:00
Christoph Oelckers
7d90c65427
- mask out Strife mapthing flags when starting an original Hexen map.
2015-04-29 08:42:54 +02:00
Christoph Oelckers
2e0f999fea
Merge branch 'master' into scripting
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Conflicts:
src/p_effect.cpp
src/p_effect.h
src/p_local.h
src/p_map.cpp
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/actor.txt
wadsrc/static/actors/shared/inventory.txt
zdoom.vcproj
2015-04-28 14:45:13 +02:00
Christoph Oelckers
8447990889
Merge commit '2719ce86dc07c9f7b1ad6d61a9a49c974896abf2' into scripting
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Conflicts:
src/info.h
src/thingdef/thingdef_codeptr.cpp
(until right before the main work for multiple tags.)
2015-04-28 13:32:50 +02:00
Christoph Oelckers
ddced06be2
Merge commit '6e45c565a0bc8d05279b0b2458a3fb718ae0924c' into scripting
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Conflicts:
src/p_mobj.cpp
(This stops right before moving the conversation IDs into MAPINFO because that feature is quite conflict-heavy and will have to merged by itself.)
2015-04-28 12:59:20 +02:00
Christoph Oelckers
065c0a79cd
Merge commit '4f7ec3ad891d556c0d3f680e209a120ed38e9cdb' into scripting
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Conflicts:
src/d_main.cpp
src/info.cpp
src/info.h
src/p_acs.cpp
src/p_interaction.cpp
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
src/thingdef/thingdef_properties.cpp
(scripting branch update part 5)
2015-04-28 12:48:33 +02:00
Christoph Oelckers
792cad89b3
Merge commit '3849cb86231ce24131a86e9c29795a8cf3706a3d' into scripting
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Conflicts:
src/g_hexen/a_clericstaff.cpp
src/g_hexen/a_hexenspecialdecs.cpp
src/p_acs.cpp
src/p_enemy.cpp
src/p_interaction.cpp
src/thingdef/thingdef_codeptr.cpp
src/thingdef/thingdef_expression.cpp
(Scripting branch update part 4)
2015-04-28 11:59:33 +02:00
Christoph Oelckers
d6e3fc0567
Merge commit 'fb9231a38db2025eb77bfd246f36d985cbbccd2e' into scripting
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Conflicts:
src/info.cpp
src/thingdef/thingdef_expression.cpp
wadsrc/static/actors/constants.txt
(Scripting branch update part 2)
2015-04-28 09:57:01 +02:00
Christoph Oelckers
cad282142d
- fixed some last issues with the tag manager.
2015-04-19 18:22:39 +02:00
Christoph Oelckers
db61c1cb57
- allow multiple line IDs as well using the same method as for sector tags.
2015-04-19 17:51:34 +02:00
Christoph Oelckers
b921157f57
- uncouple sector tag storage from the sector data to allow multiple tags per sector.
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Tags are now handled by a tag manager class which stores sector/tag pairs. This way multiple entries can be added per sector.
Since UDMF does not have any arrays the additional tags are stored as a space separated string as 'MoreIDs'.
2015-04-19 12:33:27 +02:00
Christoph Oelckers
203f88ce6e
- some sanitizing of sector tag/line id management:
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* make setting the line ID with P_TranslateLineDef explicit because there's one FraggleScript function that needs to work around the changes caused by this. There's also some functions setting only a temporary linedef. These would inevitably cause problems if the underlying data gets changed.
* remove FS function 'ChangeTag'. Fortunately this was just some long forgotten test stuff that can be removed without affecting any maps, but the feature would cause some serious problems in a more complex system.
With these changes it is guaranteed that after map setup the tag/ids won't change anymore.
2015-04-15 20:10:27 +02:00
Christoph Oelckers
902593198b
- wrapped all line ID accesss just like sector tags
2015-04-15 09:37:06 +02:00
Christoph Oelckers
2faf836aa1
- some minor rework of tag access interface after I realized that some stuff (e.g. Strife's scrolling sector special) need the primary tag to treated specially.
2015-04-14 18:48:19 +02:00
Christoph Oelckers
238046655c
- wrapped all accesses to the sector tag into accessor functions, as preparation for allowing multiple tags per sector.
2015-04-14 18:32:14 +02:00
Christoph Oelckers
51591d10b0
- handle slope things through new definition tables as well. Since these get processed outside P_SpawnMapThing it required some restructuring so that the actual spawn data is present when slope things get processed.
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- removed FMapThing::Serialize because it isn't used anywhere - it was rather broken anyway.
2015-04-04 10:25:01 +02:00
Christoph Oelckers
9e5bf38123
- handle all special mapthing items (player starts, polyobj spots) via the new MAPINFO method instead of hard coding them in the spawn function.
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(Note: The buildmap loading code should be adjusted to the new functionality as well eventually.)
2015-04-03 21:17:10 +02:00
Randy Heit
d84c85d40f
Remove warnings warned by Clang
2015-03-08 17:21:15 -05:00
Randy Heit
fd7ed2bc25
Undo most of ZzZombo's changes
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- "If it ain't broke, don't fix it."
- Some of the changes were downright wrong and some were pointless, so undo
everything that doesn't look like an actual improvement.
2015-02-08 20:44:18 -06:00
ZzZombo
c4b742ebf0
- Part 2 of the sanity crusade.
2015-02-08 17:03:49 +08:00
Randy Heit
b5e4153c78
Merge branch 'master' into gonesolong
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Conflicts:
src/CMakeLists.txt
src/b_think.cpp
src/g_doom/a_doomweaps.cpp
src/g_hexen/a_clericstaff.cpp
src/g_hexen/a_fighterplayer.cpp
src/namedef.h
src/p_enemy.cpp
src/p_local.h
src/p_mobj.cpp
src/p_teleport.cpp
src/sc_man_tokens.h
src/thingdef/thingdef_codeptr.cpp
src/thingdef/thingdef_function.cpp
src/thingdef/thingdef_parse.cpp
wadsrc/static/actors/actor.txt
wadsrc/static/actors/constants.txt
wadsrc/static/actors/shared/inventory.txt
- Added register reuse to VMFunctionBuilder for FxPick's code emitter.
- Note to self: Need to reimplement IsPointerEqual and CheckClass, which
were added to thingdef_function.cpp over the past year, as this file no
longer exists in this branch.
2014-12-21 21:15:11 -06:00
Randy Heit
2d87eb0ba2
Merge branch 'master' into gonesolong
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Conflicts:
src/CMakeLists.txt
src/actor.h
src/g_heretic/a_hereticmisc.cpp
src/g_heretic/a_hereticweaps.cpp
src/g_heretic/a_ironlich.cpp
src/info.h
src/namedef.h
src/p_buildmap.cpp
src/p_enemy.cpp
src/p_map.cpp
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
zdoom.vcproj
2014-12-20 19:13:14 -06:00
ChillyDoom
ee977f94d7
- Moved bot thinking logic into DBot.
2014-11-14 16:54:56 +00:00
ChillyDoom
c400dcf736
- Made DBot inherit from DObject.
2014-10-15 17:54:12 +01:00
Christoph Oelckers
a2c81f1ca9
-fixed the file validity checks in MapData::GetChecksum.
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They need to be done per lump, because MapData::Seek can alter the FileReader being used for a specific lump. Even worse, the FileReader will be NULL when the function as it was is called for a map inside a Zip-file.
2014-09-12 20:59:23 +02:00
Randy Heit
4cf468452c
Remove slopetype from line_t.
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- Recomputing it in the only two places where it's used is trivial, so
it's basically a waste of space to precompute it.
2014-07-31 19:15:08 -05:00
Randy Heit
00854dd09e
Don't reopen the reader for encrypted maps
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- Fixed: Memory leak when loading Blood maps.
2014-07-29 20:42:17 -05:00
Christoph Oelckers
e92032e8ff
- fixed: The map setup code was still truncating texture names in several places.
2014-05-16 22:48:37 +02:00
Christoph Oelckers
a375454474
- removed 8 character limit for map names.
2014-05-14 00:52:16 +02:00
Christoph Oelckers
24886b6734
- removed the last static character arrays from FLevelLocals.
2014-05-13 23:16:13 +02:00
alexey.lysiuk
1c50b5dd6f
Fixed initialization of Hexen-style things
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Recently added pitch and roll members were not initialized with zeroes when loading Hexen-style maps
At least, hitscan attack can be fired in random direction because of this
2014-04-20 13:37:59 +03:00
Gaerzi
c54f5571ea
Typo.
2014-04-15 17:24:01 +02:00
Gaerzi
6f2fd8edbf
Hexen also needs to init 0 fields.
2014-04-15 17:22:56 +02:00
Gaerzi
8e3360453f
Hexen too.
2014-04-15 17:18:55 +02:00
Gaerzi
e5578934ad
Init new non-0 fields for non-UDMF maps.
2014-04-15 17:16:33 +02:00
Christoph Oelckers
ae49044f96
- let 'showloadtimes' measure UDMF parsing.
2013-12-19 17:59:58 +01:00
Christoph Oelckers
251cdacf26
Merge branch 'master' into scripting
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Conflicts:
src/g_shared/a_randomspawner.cpp
src/g_strife/a_strifeweapons.cpp
src/thingdef/thingdef_parse.cpp
wadsrc/static/actors/constants.txt
2013-09-03 09:01:28 +02:00
Randy Heit
b0371e1804
Don't abort when merely checking if a non-map is a map
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- When P_OpenMapData() is called by P_CheckMapData(), we don't actually
care if any required lumps are missing. This just means it isn't a valid
map, so don't abort with I_Error().
2013-08-30 22:38:57 -05:00
Randy Heit
6aee7833d0
Use PField instead of PSymbolVariable for SetMapThingUserData()
2013-08-21 22:51:12 -05:00
Christoph Oelckers
3e4678765b
Merge branch 'master' into scripting
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Conflicts:
src/actor.h
src/thingdef/thingdef_codeptr.cpp
2013-08-18 12:18:59 +02:00
Christoph Oelckers
0a258f95ea
- added gravity property to UDMF things. Positive values are multiplied with the class's gravity property, negative values are used as their absolute.
2013-08-09 16:25:16 +02:00
Christoph Oelckers
bba092cc0b
Merge branch 'master' into scripting
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Conflicts:
src/d_player.h
src/g_doom/a_archvile.cpp
src/thingdef/thingdef.h
src/thingdef/thingdef_properties.cpp
2013-08-09 13:03:28 +02:00
Braden Obrzut
bb494292c6
- Fixed P_CheckMapData allowed non-map lump names to pass resulting in a crash when actually trying to load the map.
2013-08-08 23:47:58 -04:00
Randy Heit
459ad5abff
- Updated scripting branch to latest version in trunk.
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SVN r4337 (scripting)
2013-06-07 03:31:30 +00:00
Braden Obrzut
1d4fbc05a5
- Fixed: glbsp nodes in a wad file inside a pk3 would not be loaded.
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- Fixed: Typo from r4270.
SVN r4273 (trunk)
2013-05-20 20:39:34 +00:00
Randy Heit
e434ccc3f6
- Add support for user variables on things in UDMF maps. If you include an actor's user variable
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in its UDMF thing definition, that user variable will be set to the desired value for that
actor when the map is loaded.
SVN r4140 (trunk)
2013-02-17 00:23:58 +00:00
Randy Heit
7714a45e02
- Fixed: Because P_OpenMapData() now reopens the containing file for the map, P_LoadGLNodes() needs a new check for if the map came from a regular wad.
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SVN r4136 (trunk)
2013-02-14 05:06:05 +00:00
Randy Heit
afabf7e018
- Force node building for garrison.wad from The Master Levels so that the teleporter to the
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red key won't leave you in the ground.
SVN r4071 (trunk)
2013-02-07 21:32:06 +00:00
Randy Heit
787c338871
- Added MAPINFO flag "SpawnWithWeaponRaised".
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SVN r4013 (trunk)
2013-01-03 02:08:08 +00:00
Christoph Oelckers
deff47ea18
- fixed: The map loader did not check for the new node formats.
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SVN r3982 (trunk)
2012-12-07 07:40:41 +00:00
Randy Heit
d77297e969
- Added support for loading ZGL3/XGL3 nodes.
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- Added additional debug spew for the nodebuilder.
- Restore the nodebuilder's debug spew that was present in ZDBSP but not the internal version.
Use the CRT's printf for this output to ensure that it is identical to ZDBSP's output for the
same input.
SVN r3980 (trunk)
2012-12-07 06:16:07 +00:00
Christoph Oelckers
7aa4c55bfc
- added Gez's patch to fix map checksum calculation.
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SVN r3970 (trunk)
2012-11-19 00:43:45 +00:00
Braden Obrzut
d393434d56
- Fixed: Broke UDMF in PK3 loader.
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SVN r3905 (trunk)
2012-10-24 23:49:34 +00:00
Braden Obrzut
b52c3238eb
- Instead of implementing the wad code in three places, use the normal resource code for map loading and GL node loading.
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SVN r3897 (trunk)
2012-10-22 01:28:11 +00:00
Randy Heit
0c8e4c37d9
- The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them.
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SVN r3750 (trunk)
2012-07-08 02:18:15 +00:00
Randy Heit
71601f91d1
- Added MAPINFO flag RandomPlayerStarts. In this mode, no voodoo dolls are spawned. Instead, all
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player starts are added to a pool, and players spawn at a random spot.
SVN r3749 (trunk)
2012-07-08 01:43:47 +00:00
Christoph Oelckers
14730a89be
- changed calculation of soundorg for triangular sectors. In many cases the center of the bounding box won't be inside the sector but on one of the outer lines so something different is needed
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SVN r3517 (trunk)
2012-04-04 17:33:43 +00:00
Randy Heit
cfd5b84535
- Replace >>MAPBLOCKSHIFT with GetSafeBlockX/GetSafeBlockY from Mocha Doom.
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SVN r3486 (trunk)
2012-03-28 03:49:38 +00:00
Randy Heit
ac0c1eb64b
- Fixed: If the znodes were based on a map with more vertexes than the one it is being loaded
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for, reject them.
SVN r3477 (trunk)
2012-03-23 23:04:32 +00:00
Randy Heit
2e9abe7408
- Fixed: When checking the REJECT contents one byte at a time, P_LoadReject() used rejectsize
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instead of i as an index into rejectmatrix.
SVN r3456 (trunk)
2012-03-20 02:09:48 +00:00
Randy Heit
914ef44c59
- Fixed: In non-UDMF maps, projectile impact activation implies projectile cross activation as well.
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SVN r3439 (trunk)
2012-03-15 22:57:00 +00:00
Randy Heit
58ed367280
- Fixed: If the first four bytes of the NODES lump are all zero, the nodes would not be loaded,
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nor would they be generated.
SVN r3423 (trunk)
2012-03-11 03:25:04 +00:00
Randy Heit
472ac1b07c
- Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the
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original vertices map to the new ones until after vertex slopes are handled.
SVN r3380 (trunk)
2012-02-21 21:52:42 +00:00
Randy Heit
7714ee3ffd
- Fix more errors found with static code analysis.
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SVN r3288 (trunk)
2011-09-01 22:57:49 +00:00
Christoph Oelckers
ba661308d4
- added GZDoom's option not to count monsters in E1M8-style end of level sectors, but controlled by a dmflag.
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SVN r3267 (trunk)
2011-07-07 21:55:55 +00:00
Christoph Oelckers
55bb4afac8
- backported GZDoom extensions to renderer interface.
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SVN r3266 (trunk)
2011-07-07 21:43:49 +00:00
Christoph Oelckers
4ef68ded5d
- fixed some leftover references to the software renderer.
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SVN r3264 (trunk)
2011-07-07 19:53:42 +00:00
Christoph Oelckers
463c276014
- removed more r_ header dependencies from the rest of the code.
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SVN r3260 (trunk)
2011-07-06 15:31:05 +00:00
Christoph Oelckers
fbff5ca932
- moved r_interpolate.cpp and r_translate.cpp to r_data.
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- merged r_jpeg.h into jpegtexture.cpp because that's the only place where it's ever used.
SVN r3255 (trunk)
2011-07-06 08:50:15 +00:00
Christoph Oelckers
5c6fd66ed5
- rename src/resources to src/r_data.
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SVN r3254 (trunk)
2011-07-06 07:35:36 +00:00
Christoph Oelckers
17ed7aaabd
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
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SVN r3248 (trunk)
2011-07-05 10:02:38 +00:00
Christoph Oelckers
4626492f50
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
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SVN r3245 (trunk)
2011-07-03 10:47:35 +00:00
Randy Heit
ee8ca0de87
Fixed: Light levels outside the range [0,255] really do matter.
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SVN r3223 (trunk)
2011-06-11 23:58:33 +00:00
Randy Heit
37aab20cb3
- Colorize missing texture messages.
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SVN r3193 (trunk)
2011-05-08 00:35:17 +00:00
Randy Heit
6c70afe0a7
- Place a limit on the number of reports per missing texture. On maps with many lines and many
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sides of missing textures, this can take a very long time, because each missing textures causes
a scan of every single line (for the sake of packed sidedefs), and each output line also requires
an update of the hidden RichEdit logging control.
SVN r3192 (trunk)
2011-05-08 00:30:32 +00:00
Christoph Oelckers
1993e969b7
- GCC warning fixes (GCC stupidity for the most part.)
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SVN r3154 (trunk)
2011-02-19 08:59:43 +00:00
Randy Heit
060d740275
- Fixed: Fake floor's validcounts were not initialized.
...
- Fixed: When loading non-UDMF maps, things did not have their conversation field zero'ed.
- Added an assert for the FAKE3D_REFRESHCLIP case at the end of R_RenderMaskedSegRange(), because Valgrind indicates this is being run
without ds->bkup being set to something valid. I do not immediately know how this should be fixed.
SVN r3130 (trunk)
2011-02-02 02:07:36 +00:00