Commit Graph

12708 Commits

Author SHA1 Message Date
Christoph Oelckers f0d741241d - cleaned out most of the cruft from the docs directory and added a copy of the GPL v3. 2017-04-17 10:24:24 +02:00
Christoph Oelckers 33ee761b37 - fixed: The timing of Heretic's lava damage was not correct. 2017-04-17 10:10:09 +02:00
alexey.lysiuk 59626cf843 Simplified transition to OpenAL sound backend 2017-04-17 10:46:38 +03:00
alexey.lysiuk cdade41ca9 Removed obsolete file 2017-04-17 10:38:21 +03:00
alexey.lysiuk 4519ab12e9 Fixed compilation errors
src/sound/oplsynth/musicblock.cpp:3:10: fatal error: 'muslib.h' file not found
src/sound/oplsynth/oplio.cpp:410:12: error: use of undeclared identifier 'cos'
src/sound/oplsynth/oplio.cpp:410:41: error: use of undeclared identifier 'sin'
2017-04-17 10:27:11 +03:00
Christoph Oelckers c219811a54 - removed FMod as the last remaining piece of code that is not GPL compatible.
Please consider GZDoom as licensed under the GPL starting with this commit, even though the license headers have not been changed yet.
2017-04-17 01:06:54 +02:00
Christoph Oelckers 79ed1f73e7 - some minor cleanup, including renaming some data structutrd in the OPL code. 2017-04-17 00:46:27 +02:00
Christoph Oelckers ba5721f98a - rewrote the OPL middle layer to remove the MusLib code.
The new version keeps the non-MusLib code of both files and replaces most of the rest with code from Chocolate Doom.
2017-04-17 00:39:03 +02:00
Christoph Oelckers 4f67dc4f01 - fixed: DCorpsePointer's constructor was doing nasty stuff while the object wasn't fully set up yet. 2017-04-15 19:07:13 +02:00
Christoph Oelckers 47bcd8aaa2 - added per-layer translucency support to the OpenGL PSprite drawer. 2017-04-15 17:25:46 +02:00
Major Cooke 259e3127fe - Fixed crash with corpse queueing. 2017-04-15 16:43:40 +02:00
Christoph Oelckers 1ee9256842 - did a complete workover of the weapon sprite translucency code that got inherited from QZDoom.
This was very poorly done without ever addressing the issues a composite render style can bring, it merely dealt with the known legacy render styles.
The same, identical code was also present in two different places.
The oversight that AlterWeaponSprite overrode even forced styles was also fixed.

OpenGL is not implemented yet but with the problems eliminated should be doable now.
2017-04-15 16:41:00 +02:00
Christoph Oelckers 046e250f2e - fixed: Ceiling_CrushStop checked the wrong argument for the remove parameter. 2017-04-15 14:54:43 +02:00
Christoph Oelckers 2d0da4fcfa - fixed: Dynamic arrays of objects in structs were not registered for garbage collection. 2017-04-15 13:20:58 +02:00
Christoph Oelckers 069e4e9b0b - allow tag == 0 for backside activation on a few more actions. 2017-04-15 12:03:21 +02:00
Christoph Oelckers e333e31410 - fixed: Vector array elements failed to allocate the proper amount of registers. 2017-04-15 12:03:21 +02:00
alexey.lysiuk 490fd8f3a0 Fixed applying of multiple damage factors
https://mantis.zdoom.org/view.php?id=586
2017-04-15 12:33:26 +03:00
Christoph Oelckers 0ebf4958b9 - fixed pitch calculation for camera actors. For compatibility with Hexen format they need to treat the pitch arg as a signed byte. 2017-04-15 00:48:22 +02:00
Christoph Oelckers edebea4f8d - allow specifying a custom class for message box display. 2017-04-14 23:28:54 +02:00
Christoph Oelckers ca1981c52f - fixed missing null pointer check in BuiltinNameToClass. 2017-04-14 23:06:12 +02:00
Christoph Oelckers c73b71807b - fixed: During hub travel, static thinkers may not be deserialized.
Since they are static, the version that got carried over from the last level will still be there and the more current version.
2017-04-14 22:06:29 +02:00
Christoph Oelckers 3d8821ee82 - make polyobject setup errors not abort the map. 2017-04-14 20:27:46 +02:00
Christoph Oelckers d014395dae - do not delete the namespaces when removing compiler symbols. They still get referenced by some types and must remain until the engine shuts down. 2017-04-14 19:40:50 +02:00
Christoph Oelckers 7186342221 - do not try to serialize static arrays. 2017-04-14 19:25:47 +02:00
Christoph Oelckers d03c33f393 - added Translation.GetID. 2017-04-14 17:40:05 +02:00
alexey.lysiuk 2add60a4c4 Single RUNTIME_CLASS() macro for classes and templates
The main purpose of this is to fix compilation errors with GCC/Clang
src/dobject.h:87:48: error: expected primary-expression before ‘)’ token
2017-04-14 18:07:20 +03:00
Christoph Oelckers cde450dd8a - some enhancements for PowerReflection. 2017-04-14 16:51:11 +02:00
Christoph Oelckers 329c168cc2 - added a distance parameter to A_SprayDecal. 2017-04-14 16:28:54 +02:00
Christoph Oelckers 92acbdc625 - made GetClassName an intrinsic and expanded it to also work on class types. 2017-04-14 16:14:27 +02:00
Christoph Oelckers 1135f154b7 - fixed: For Screen.SetClipRect, -1 is a valid value for width and height so it must not be clamped away. 2017-04-14 15:41:36 +02:00
Christoph Oelckers 47bb29bac6 - check the return value of ogl_LoadFunctions and abort if it indicates failure.
If this happens there is normally something very wrong on the system side so continuing is not advised.
2017-04-14 15:32:04 +02:00
Christoph Oelckers 7983f6ea4f - fixed incorrect return variable. 2017-04-14 15:23:18 +02:00
alexey.lysiuk fd07b56ae9 Fixed link error for MSVC x64 build with modern Windows SDK
win32video.obj : error LNK2001: unresolved external symbol IID_IDirectDraw2
2017-04-14 16:13:51 +03:00
Christoph Oelckers 33145610b1 - let's better add a null check to Create<> in case allocation or construction fails. Although unlikely it's not impossible. 2017-04-14 13:48:00 +02:00
Christoph Oelckers cd180d29c7 - block direct use of 'new' for DObjects.
This is to ensure that the Class pointer can be set right on creation. ZDoom had always depended on handling this lazily which poses some problems for the VM.
So now there is a variadic Create<classtype> function taking care of that, but to ensure that it gets used, direct access to the new operator has been blocked.

This also neccessitated making DArgs a regular object because they get created before the type system is up. Since the few uses of DArgs are easily controllable this wasn't a big issue.

- did a bit of optimization on the bots' decision making whether to pick up a health item or not.
2017-04-14 13:31:58 +02:00
Christoph Oelckers 929affa3cb - removed MarkACSThinker.
The global variable holding a pointer to this thinker should be a weak reference to the instance in the thinker chain, there is no need to mark this global variable, as the thinker's lifetime is only determined by the thinker chain.

- committed a few Posix related file the last commit missed.
2017-04-14 10:59:57 +02:00
Christoph Oelckers dc5a5419fc - took DCanvas and all its subtypes out of the DObject tree.
I have no idea why they were even in there, as they intentionally circumvented all GC related features - they declared themselves fixed if prone to getting collected, they all used OF_YesReallyDelete when destroying themselves and they never used any of the object creation or RTTI features, aside from a single assert in V_Init2.

Essentially they were a drag on the system and OF_YesReallyDelete was effectively added just to deal with the canvases which were DObjects but not supposed to behave like them in the first place.
2017-04-14 10:48:18 +02:00
Magnus Norddahl d407aa3157 - Fix linear filtering bug for sprites 2017-04-13 22:16:26 +02:00
Christoph Oelckers b1057cee36 - fixed: do not draw armor on the fullscreen HUD if the amount is 0. 2017-04-13 20:43:17 +02:00
Major Cooke 29394da7ed Static functions cannot have const. 2017-04-13 19:43:41 +02:00
Major Cooke 523b31a16a Made several string functions const. 2017-04-13 19:43:41 +02:00
Christoph Oelckers 2d098e99fb - fixed: WP_NOCHANGE had different values in native and script code, resulting in problems with weapon selection.
This now explicitly allocates a single object it can safely point to instead of trying to hack around it.
2017-04-13 18:59:45 +02:00
Christoph Oelckers 98dab9c4b9 - took PTypeBase and all its subclasses out of the DObject hierarchy.
- moved scope flag to a new variable that is specific to PType instead of hijacking the ObjectFlags for this.
2017-04-13 17:47:17 +02:00
Christoph Oelckers 988fe8d735 - removed all RTTI from the type table.
Using names is just as good as using types so now this is what's done.
2017-04-13 16:01:38 +02:00
Christoph Oelckers aeb455d705 - removed all RTTI checks for the types. 2017-04-13 15:38:06 +02:00
Christoph Oelckers b2d944974e - first stage of simplifying the type system.
Let's use inline checkers in PType instead of constantly having to do clumsy IsKindOf checks etc. Once complete this also means that the types can be taken out of the class hierarchy, freeing up some common names.
2017-04-13 12:52:18 +02:00
Christoph Oelckers 522ce59be2 - use in-class initialization for FLightDefaults to avoid uninitialized variables in the future. 2017-04-13 12:50:43 +02:00
alexey.lysiuk cced9e014b Fixed issue with actors occasionally unaffected by dynamic lights
https://mantis.zdoom.org/view.php?id=536
2017-04-13 13:14:33 +03:00
alexey.lysiuk fbc1028d2b Fixed crash when parsing DECORATE constant expressions 2017-04-13 12:06:59 +03:00
alexey.lysiuk cbf2a21c83 Fixed registration of tentative classes 2017-04-13 12:03:45 +03:00