Commit graph

689 commits

Author SHA1 Message Date
Magnus Norddahl
71387b1b42 Fix wrong initial mClipSplit values. 2016-08-29 05:19:47 +02:00
Magnus Norddahl
bb066f6f07 Fall back to gl_renderbuffers 0 if buffer creation fails 2016-08-28 18:07:44 +02:00
alexey.lysiuk
47714509d6 Changed render buffers format back to RGBA16F
Reverted a03b2ff48b to fix issues with nVidia graphics on macOS
2016-08-28 11:15:16 +03:00
Christoph Oelckers
03d055a5ec - adjustments for message modes. 2016-08-28 10:11:09 +02:00
alexey.lysiuk
9b91a13487 Restored legacy way to collect OpenGL extensions 2016-08-28 10:21:20 +03:00
Magnus Norddahl
6c5109ec99 Fix uninitialized mPipelineTexture and fix BindCurrentTexture using the wrong handle 2016-08-27 06:24:36 +02:00
Magnus Norddahl
b1a0108a96 Fix tonemap palette not being rebuilt on palette change 2016-08-26 19:52:15 +02:00
Christoph Oelckers
c9578ae72d - create vertex buffer data for horizon portals in the constructor instead of in the draw function.
This was the last remaining place where the vertex buffer was accessed in the render pass.
2016-08-26 18:18:50 +02:00
Christoph Oelckers
597e10116f - added missing framebuffer function to fudging block. 2016-08-26 08:30:47 +02:00
Christoph Oelckers
10550c4ef0 Merge branch 'init_global_state' of https://github.com/dpjudas/zdoom 2016-08-26 02:20:00 +02:00
Christoph Oelckers
abba548e40 - render sector hacks through the quad renderer if the vertex buffer is not accessible. 2016-08-26 02:03:24 +02:00
Magnus Norddahl
5f09d3b7ef Add FBufferedUniformSampler because sampler uniforms may default bind to other locations than zero 2016-08-26 01:46:39 +02:00
Magnus Norddahl
b68bbaf617 Fix uninitialized memory access if a FShaderProgram is destroyed without being fully compiled and linked 2016-08-26 01:40:28 +02:00
Magnus Norddahl
960038bb81 Clear global state tracking variables when the OpenGL context is (re)created 2016-08-26 01:36:21 +02:00
Christoph Oelckers
f6544f3c44 - removed unused GLFLat::sub and all codes depending on it a valid pointer. 2016-08-26 00:04:29 +02:00
Christoph Oelckers
6755cb2a25 - use the quad drawer for skybox-flagged sectors. 2016-08-26 00:02:32 +02:00
Christoph Oelckers
b83c2056a8 - store the stencil caps in the reserved part of the main vertex buffer instead of constantly recreating them. 2016-08-26 00:01:51 +02:00
Christoph Oelckers
76d7b52fcd - handle the case where a wall gets drawn with an unmapped buffer and no vertex data.
This uses the quad drawer because it can only happen with translucent walls that got split during sorting.
2016-08-25 23:20:23 +02:00
Christoph Oelckers
4598c4138c - added vertex initialization for walls in the processing pass for core profile without persistent buffers.
This is slower than doing it in the render pass so it's only active when actually needed - it's also slower than using a client array so this code only gets used when there is no choice but to work with a 3.x core profile context.
2016-08-25 23:13:49 +02:00
Christoph Oelckers
8f331f56e2 - use MakeVertices directly in the portal code and remove all related code from RenderWall. 2016-08-25 23:02:43 +02:00
Christoph Oelckers
8cf53f04e8 - split off the vertex creation from RenderWall. 2016-08-25 22:54:08 +02:00
Christoph Oelckers
4ab8ca63ce - use more desctiptive names for the predefined vertex buffer indices. 2016-08-25 22:23:31 +02:00
alexey.lysiuk
52b51e79b9 Fixed missing decals in compatibility renderer
The problem was appeared in conjunction with dynamic lights only
See http://forum.zdoom.org/viewtopic.php?f=4&t=19321&start=405#p932733
2016-08-24 10:27:14 +03:00
alexey.lysiuk
a185886924 Added compatibility handling for fog and dynamic lights used together
See http://forum.drdteam.org/viewtopic.php?t=7063
2016-08-24 10:26:11 +03:00
Magnus Norddahl
25645d901e Add Palette LUT tonemap mode 2016-08-23 09:18:18 +02:00
Christoph Oelckers
9555617816 - fixed: The default for position.w is 1, so gl_quaddrawer.cpp needs to set this, too, for the uniform vertex positions. 2016-08-22 22:02:02 +02:00
Christoph Oelckers
b946114145 - removed unused variable. 2016-08-22 22:00:45 +02:00
Magnus Norddahl
1594cc9570 Only use KHR_debug if available 2016-08-22 19:25:13 +02:00
Christoph Oelckers
250be72939 - added handling for drawing with uniform vertices. It draws something but in the wrong place. Right now I have no idea what's happening... 2016-08-22 15:31:23 +02:00
Christoph Oelckers
7ba5acfb35 - added quad drawer interface so that this part can be done without altering a vertex buffer.
So far it's only the framework, the new code is not active yet.
2016-08-22 14:00:25 +02:00
Magnus Norddahl
302f59ea33 Fix r_clearbuffer color not being used 2016-08-22 01:52:51 +02:00
alexey.lysiuk
3e01039bbb Fixed missing #include for GCC/Clang 2016-08-21 15:47:56 +03:00
Christoph Oelckers
dde81b33ea - glEnable(GL_TEXTURE_2D) only makes sense if no shaders are being used. 2016-08-21 08:45:21 +02:00
Christoph Oelckers
97ff4cc025 Merge branch 'debug' of https://github.com/dpjudas/zdoom 2016-08-20 12:34:56 +02:00
Magnus Norddahl
f63635e07a Fix RFL_INVALIDATE_BUFFER check being inverted 2016-08-19 01:11:11 +02:00
Christoph Oelckers
eadc2f35dd - fixed: The crossfade wipe must use its own alpha for the second layer, not the one from the vertex buffer. 2016-08-19 00:21:17 +02:00
Magnus Norddahl
e8fc935f04 Another IsFilteredByDebugLevel typo.. 2016-08-18 02:24:57 +02:00
Magnus Norddahl
4241026f1c Swapped order in IsFilteredByDebugLevel 2016-08-18 02:21:53 +02:00
Magnus Norddahl
f75b6d8c5d Improve debug level filtering 2016-08-18 02:10:54 +02:00
Magnus Norddahl
b21b65eb43 Rearrange binding of texture and sampler to get rid of texture state usage warning 2016-08-18 01:32:41 +02:00
Magnus Norddahl
01f9a2d27a Fix clear warning 2016-08-18 00:21:33 +02:00
Magnus Norddahl
18ff65fb0e Filter logging to only display each message once 2016-08-17 23:52:20 +02:00
Magnus Norddahl
d380d765c9 OpenGL object labels and debug groups 2016-08-17 23:18:47 +02:00
Magnus Norddahl
2825bd4967 Fix invalid value error 2016-08-17 21:25:31 +02:00
Magnus Norddahl
a37225b81e Don't debug break on notifications 2016-08-17 21:25:03 +02:00
Magnus Norddahl
2cb5f1740e Add OpenGL debug messages to the console 2016-08-17 20:33:10 +02:00
Magnus Norddahl
fc01a6b832 Only query for GL_MAX_SAMPLES once 2016-08-17 17:59:47 +02:00
Magnus Norddahl
3c08f5ae48 Fix multisample count bug 2016-08-17 17:37:49 +02:00
Magnus Norddahl
5eeac830eb Clear and InvalidateFramebuffer optimization 2016-08-17 17:37:13 +02:00
Magnus Norddahl
fa2bcebd51 Add KHR_debug and ARB_invalidate_subdata 2016-08-17 16:48:11 +02:00