Magnus Norddahl
|
6e8174d9b4
|
More psprite stuff
|
2016-12-16 23:02:34 +01:00 |
|
Magnus Norddahl
|
ecebeed296
|
Fix player sprites disappearing when a texture camera is visible
|
2016-12-16 22:16:24 +01:00 |
|
Magnus Norddahl
|
d5a4d50970
|
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
|
2016-12-16 20:53:04 +01:00 |
|
Magnus Norddahl
|
b5f3f63b93
|
Minor bug fixes
|
2016-12-16 20:52:56 +01:00 |
|
Rachael Alexanderson
|
7c1744a565
|
Merge https://github.com/rheit/zdoom
|
2016-12-16 14:39:07 -05:00 |
|
Magnus Norddahl
|
e1a8749586
|
Wrong type
|
2016-12-16 19:28:25 +01:00 |
|
Magnus Norddahl
|
9302b3b8bf
|
Fix 64 bit building
|
2016-12-16 19:09:17 +01:00 |
|
Edoardo Prezioso
|
7aaa03d3e0
|
- Import GME fix to critical security bug.
Details at the following link: https://scarybeastsecurity.blogspot.com/2016/12/redux-compromising-linux-using-snes.html .
|
2016-12-16 17:00:36 +01:00 |
|
Magnus Norddahl
|
a360a1963f
|
Move setup triangle stuff to its own file
|
2016-12-16 15:25:03 +01:00 |
|
Rachael Alexanderson
|
ace380d5fc
|
Merge https://github.com/rheit/zdoom
|
2016-12-16 06:39:16 -05:00 |
|
Christoph Oelckers
|
7ca5851f78
|
- fixed a second spot in RapidJSON where a bad NaN check was done.
|
2016-12-16 08:05:29 +01:00 |
|
Magnus Norddahl
|
6d295a25c2
|
Minor tweaking
|
2016-12-16 06:21:17 +01:00 |
|
Magnus Norddahl
|
9b98c4d512
|
Fix out of bounds bug
|
2016-12-16 05:01:49 +01:00 |
|
Rachael Alexanderson
|
0b4fd6c766
|
Merge https://github.com/rheit/zdoom
|
2016-12-15 20:07:10 -05:00 |
|
Magnus Norddahl
|
adb65ce72a
|
Remove TriDrawVariant
|
2016-12-16 00:35:45 +01:00 |
|
Christoph Oelckers
|
9ef551b84a
|
- fixed: Start items for players were never actually checked for their type and could cause crashes if non-inventories were given.
|
2016-12-16 00:28:16 +01:00 |
|
Magnus Norddahl
|
99435f5018
|
Remove TriDrawVariant from LLVM codegen
|
2016-12-15 23:29:31 +01:00 |
|
Rachael Alexanderson
|
8fede44c3d
|
- fixed: Some RenderStyles would crash ZDoom.
|
2016-12-15 18:55:20 +01:00 |
|
Rachael Alexanderson
|
e556fb16bd
|
Merge https://github.com/rheit/zdoom
|
2016-12-15 03:42:58 -05:00 |
|
Magnus Norddahl
|
c3cb9d20fb
|
Fix uncleared buffer when upscaling the cursor
|
2016-12-15 09:30:45 +01:00 |
|
Magnus Norddahl
|
823dc6ea00
|
Clamp RGB values in pal mode
|
2016-12-15 02:39:55 +01:00 |
|
Magnus Norddahl
|
c643238b86
|
Rewrote the LLVM triangle drawer to use the data from the triangle setup function
|
2016-12-15 01:33:26 +01:00 |
|
Magnus Norddahl
|
145c0a6d9e
|
Prepare triangle setup to be used by LLVM drawers
|
2016-12-13 19:26:13 +01:00 |
|
Magnus Norddahl
|
be357e1c98
|
Triangle setup function for subsector based drawing
|
2016-12-13 12:57:04 +01:00 |
|
Rachael Alexanderson
|
dfc43bcb83
|
Merge https://github.com/rheit/zdoom
|
2016-12-12 20:22:55 -05:00 |
|
Magnus Norddahl
|
c1e2c25907
|
Stencil close
|
2016-12-13 02:13:48 +01:00 |
|
Magnus Norddahl
|
022368d349
|
Stencil write
|
2016-12-13 00:55:29 +01:00 |
|
Magnus Norddahl
|
5277d4ae28
|
Diminishing light test
|
2016-12-12 22:42:42 +01:00 |
|
Magnus Norddahl
|
9cfee05102
|
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
|
2016-12-12 21:34:29 +01:00 |
|
Magnus Norddahl
|
afb946d586
|
Added texturing
|
2016-12-12 21:34:22 +01:00 |
|
Rachael Alexanderson
|
5e171824ac
|
- "myinfo" - executes info on oneself
- "targetinv" - executes "printinv" at current crosshair target
|
2016-12-12 15:22:56 +01:00 |
|
Rachael Alexanderson
|
b50ff986a6
|
Merge https://github.com/rheit/zdoom
|
2016-12-12 08:26:19 -05:00 |
|
Christoph Oelckers
|
f3762934e3
|
- fixed: A_AlertMonsters lost one 'self.' during conversion.
|
2016-12-12 12:50:17 +01:00 |
|
Magnus Norddahl
|
79ad5d2a2a
|
Write out subsector info
|
2016-12-12 12:39:25 +01:00 |
|
Magnus Norddahl
|
e016a96efe
|
Use less triangles for the sky
|
2016-12-12 12:38:46 +01:00 |
|
Christoph Oelckers
|
56a42a26b2
|
- fixed: DPSprite's constructor did not initialize the 'Sprite' member variable. This can cause problems if some weapon starts with a placeholder sprite in the first state.
|
2016-12-12 12:32:48 +01:00 |
|
Magnus Norddahl
|
bee363d79a
|
Add stencil testing
|
2016-12-12 10:44:34 +01:00 |
|
Magnus Norddahl
|
b0f3686bc6
|
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
|
2016-12-12 01:34:00 +01:00 |
|
Magnus Norddahl
|
b2bed88092
|
SSE speed test
|
2016-12-12 01:33:51 +01:00 |
|
Rachael Alexanderson
|
1a111f48bc
|
Merge https://github.com/rheit/zdoom
|
2016-12-11 16:46:08 -05:00 |
|
Christoph Oelckers
|
77d9978b27
|
- fixed: Non-Actors cannot act as activators for action specials and must pass null when acticating one.
|
2016-12-11 21:39:35 +01:00 |
|
Christoph Oelckers
|
e61ae9a1f9
|
- pass a proper self pointer to BuiltinCallActionSpecial instead of making bogus assumptions about a function's parameters.
|
2016-12-11 21:32:19 +01:00 |
|
Magnus Norddahl
|
2af95965ef
|
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
|
2016-12-11 17:41:07 +01:00 |
|
Magnus Norddahl
|
21341b92a5
|
Experiment with splitting triangle block coverage from block drawing
|
2016-12-11 17:39:44 +01:00 |
|
Christoph Oelckers
|
b43609c701
|
- fixed: The weapon sprite fudge offset should not be added when just interpolating the position and calculating the delta.
|
2016-12-11 14:45:20 +01:00 |
|
Christoph Oelckers
|
0f9758bb75
|
- fixed some conversion errors in A_StalkerLookInit.
|
2016-12-11 13:17:50 +01:00 |
|
Christoph Oelckers
|
40355f6298
|
- allow A_M_Refire to be called without state label because this seems to have been used in existing DECORATE mods. This way of calling it will revert to the old behavior of jumping one state forward instead of to a state label.
|
2016-12-11 13:07:25 +01:00 |
|
Christoph Oelckers
|
898e2900b3
|
- more fixes in blastradius.txt.
|
2016-12-11 12:42:55 +01:00 |
|
Christoph Oelckers
|
2b24fee53d
|
- fixed: A_BlastRadius accessed the player's ReadyWeapon before ensuring it got called from a player.
|
2016-12-11 12:37:12 +01:00 |
|
Christoph Oelckers
|
aa758159c9
|
- renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special.
|
2016-12-11 12:10:05 +01:00 |
|