Commit Graph

12733 Commits

Author SHA1 Message Date
svdijk 6dd570c538 Menu: Fix cycling the "midi devices" menu option. 2017-05-14 12:12:12 +03:00
svdijk b6ef9fae3e SDLGLFB: Implement mouse coordinate scaling for the menus. 2017-05-14 12:12:12 +03:00
Magnus Norddahl 788b9f6d54 Merge branch 'master' of https://github.com/coelckers/gzdoom 2017-05-14 08:55:39 +02:00
Magnus Norddahl 31125486ad - Improve line portal rendering somewhat 2017-05-14 08:55:30 +02:00
Rachael Alexanderson fa36b1195f - added modification tagging to updaterevision to allow tagging an executable when a source tree is compiled before committing. 2017-05-13 12:52:28 -04:00
Christoph Oelckers b346dd0c09 - added a check for unconnected linked line portals. 2017-05-13 17:45:59 +02:00
alexey.lysiuk f0d40d6a8a Added check for patch set existence before loading in FluidSynth
This helps to avoid flooding of output with the following messages on every MIDI song change:
fluidsynth: error: Unable to open file "/usr/share/sounds/sf2/FluidR3_GS.sf2"
fluidsynth: error: Couldn't load soundfont file
fluidsynth: error: Failed to load SoundFont "/usr/share/sounds/sf2/FluidR3_GS.sf2"
fluidsynth: error: Unable to open file "/usr/share/sounds/sf2/FluidR3_GM.sf2"
fluidsynth: error: Couldn't load soundfont file
fluidsynth: error: Failed to load SoundFont "/usr/share/sounds/sf2/FluidR3_GM.sf2"
2017-05-13 17:56:26 +03:00
alexey.lysiuk 1cd7297cd8 Use Xcode 8.3 for Travis CI build 2017-05-13 17:32:19 +03:00
alexey.lysiuk 27384fc70d Do not create symlink to executable on macOS too
This link in build directory pointed to non-existing file since we started to create application bundle with CMake
2017-05-13 17:01:24 +03:00
Magnus Norddahl 4554d90b1d Merge branch 'master' of https://github.com/coelckers/gzdoom 2017-05-13 15:49:09 +02:00
Magnus Norddahl 0a4f4aaffd - Stop using sqrt when calculating texture coordinates 2017-05-13 15:48:55 +02:00
alexey.lysiuk 3ab4a2238e Removed some remains of sound system MIDI device 2017-05-13 16:45:02 +03:00
alexey.lysiuk a8e379553e Copy default soundfont in post build step 2017-05-13 15:49:23 +03:00
alexey.lysiuk a01c6b1d65 Fixed build of non-Windows targets
src/sound/mididevices/music_fluidsynth_mididevice.cpp:355:13: error: use of undeclared identifier 'BaseFileSearch'
2017-05-13 14:29:29 +03:00
Christoph Oelckers 4af2ca56b2 - added a small default sound font that needs to be installed with the project.
Using SC-55 Presets from https://www.vogons.org/viewtopic.php?f=9&t=45600
2017-05-13 12:38:19 +02:00
Christoph Oelckers ba37f093e0 - use FluidSynth as default MIDI device and allow loading a 'gzdoom.sf2' sound font if none is specified. The search rules for this file will be the same as for gzdoom.pk3. 2017-05-13 12:33:14 +02:00
Christoph Oelckers fcafed4e27 - reordered the IWADs so that the BFG editions are listed after the regular Doom IWADs and Freedoom before Heretic. 2017-05-13 09:44:33 +02:00
Chris Robinson e1fc33c38f Don't downmix sounds when AL_SOFT_source_spatialize is available 2017-05-12 21:38:45 +02:00
Magnus Norddahl 7af11b1963 - Offset sky in softpoly by 180 degrees 2017-05-12 17:59:22 +02:00
Magnus Norddahl 7a2be275af - Fix interpolator bug in softpoly 2017-05-12 17:47:11 +02:00
Magnus Norddahl 5c6cbd17a1 - Move polyobj rendering to be handled as a special case in RenderPolyScene 2017-05-12 17:26:17 +02:00
Magnus Norddahl f7d1a2a574 - Add polyobj support to softpoly 2017-05-12 14:05:32 +02:00
Gaerzi 5736345e54 Load voices.wad in SVE
Also put SVE along with the other Strife IWADs so they'll be listed together.
2017-05-11 19:08:34 +02:00
Rachael Alexanderson 029788976d - fully fix Strife1.wad's MAP10 shooting range.
- added the following compatibility.txt properties: setsectortexture, setsectorlight
2017-05-11 18:56:02 +02:00
Rachael Alexanderson 9c97ab0b1e - fix tabs in compatibility.txt in the entry for doom2 map21 2017-05-11 18:56:02 +02:00
Christoph Oelckers 71b6d0113e - added a compatibility fix for some broken sectors in Doom2's MAP21. 2017-05-11 11:20:28 +02:00
Christoph Oelckers b02ebd98ab - add a missing texture to Doom2's MAP27. 2017-05-11 10:03:07 +02:00
alexey.lysiuk 8fbb5372b2 Fixed 32-bit Windows crash reporter
Restored old exception handling for 32-bit Windows executable
Tested on 32-bit Windows XP (previously exited without notification), 64-bit Windows 7 and 10 (previously deadlocked in system DLLs)
2017-05-10 11:34:48 +03:00
Chris Robinson 092b339c8f Replace usleep with nanosleep for macOS too 2017-05-10 09:44:54 +02:00
Magnus Norddahl f492e92cb5 - Handle degenerate triangles either sent as input or caused by clipping 2017-05-10 02:43:00 +02:00
Chris Robinson 7ad61a97ed Fix handling long wait times on POSIX's I_WaitVBL
usleep only works for sleeping up to one second. The function is also
deprecated and nanosleep should be used instead.
2017-05-09 23:21:32 +02:00
svdijk fd8613a11e CMake: Fix building on 32-bit Linux (Core 2 Duo) again. 2017-05-09 20:48:48 +02:00
Chris Robinson 60cc91e000 Properly unload the backend sound buffers 2017-05-09 19:13:52 +02:00
Christoph Oelckers 0a8083e280 - fixed default obituary handling for predefined damagetypes. 2017-05-09 19:04:07 +02:00
Christoph Oelckers 2bf8e8f1c0 - fixed: InitClipper was missing a call to Clipper.Clear. 2017-05-09 12:20:49 +02:00
Christoph Oelckers 8be7ff01dd - removed some pointless restrictions from AActor::IsOkayToAttack which prevented its use on normal monsters.
This all made sense as long as the function was only used internally but that's not the case anymore.
2017-05-09 09:57:38 +02:00
Christoph Oelckers c6a516089e - fixed: OPLio::WriteTremolo wrote the wrong value for operator #0. 2017-05-08 22:46:35 +02:00
Christoph Oelckers 762ba13cd9 - store the last found OpenGL version in the INI so that modern GL related options can be removed when running old hardware with software rendering. 2017-05-08 19:30:51 +02:00
Christoph Oelckers 4a5fe65ce8 - added missing check for RenderStyle None to GL weapon drawer. 2017-05-08 19:13:18 +02:00
alexey.lysiuk bdac1c3ad1 Fixed problem with looping of particular music tracks
Part of https://forum.zdoom.org/viewtopic.php?t=56333
2017-05-08 18:07:02 +03:00
Christoph Oelckers 26325edddc - fixed Ogg tag validation. 2017-05-08 17:00:09 +02:00
alexey.lysiuk 60fe34349e Fixed applying of speed factor to player
Part of https://forum.zdoom.org/viewtopic.php?t=56333
2017-05-08 16:54:22 +03:00
alexey.lysiuk 132ea30f0d Updated AppVeyor configuration
Added packaging of build artifact which includes executable and .pk3's
Removed obsolete environment variables for dependencies

Permalinks to the last successful builds:
Win32 Release: https://ci.appveyor.com/api/projects/coelckers/gzdoom/artifacts/gzdoom.zip?branch=master&job=Configuration%3A%20Release%3B%20Platform%3A%20Win32
x64 Release: https://ci.appveyor.com/api/projects/coelckers/gzdoom/artifacts/gzdoom.zip?branch=master&job=Configuration%3A%20Release%3B%20Platform%3A%20x64
Win32 Debug: https://ci.appveyor.com/api/projects/coelckers/gzdoom/artifacts/gzdoom.zip?branch=master&job=Configuration%3A%20Debug%3B%20Platform%3A%20Win32
x64 Debug: https://ci.appveyor.com/api/projects/coelckers/gzdoom/artifacts/gzdoom.zip?branch=master&job=Configuration%3A%20Debug%3B%20Platform%3A%20x64
2017-05-08 15:02:31 +03:00
alexey.lysiuk f7b8dadedb Made size of music stream buffer customizable
Use snd_streambuffersize CVAR to set buffer size in kilobytes, from 16 to 1024
Name of existed CVAR from removed FMOD sound backend is used
Increased default size of stream buffer to 64 kB like it was in FMOD backend
2017-05-08 10:30:16 +03:00
alexey.lysiuk 3d100e6578 Removed unused #include's from music_libsndfile.cpp 2017-05-08 10:30:16 +03:00
alexey.lysiuk e1266685d9 Use proper function to set sound offsets in samples
This fixes the following compilation warnings:
src\sound\oalsound.cpp(1588): warning C4244: 'argument': conversion from 'unsigned int' to 'ALfloat', possible loss of data
src\sound\oalsound.cpp(1796): warning C4244: 'argument': conversion from 'unsigned int' to 'ALfloat', possible loss of data
2017-05-08 10:29:41 +03:00
alexey.lysiuk e848abf4df Fixed restoration of absolute time position for sounds
Loading of saved game no longer restarts sounds from beginning
2017-05-07 13:00:06 +03:00
Christoph Oelckers 2edae42822 - fixed display of WIPAR lump on Doom intermission screen. 2017-05-07 10:29:58 +02:00
alexey.lysiuk 78b724e280 Par time on stat screen doesn't need tics-to-seconds adjustment
Fixes https://forum.zdoom.org/viewtopic.php?t=56307
There was no such adjustment before scriptification of stat screen
2017-05-07 10:10:26 +03:00
Rachael Alexanderson 1cb8d80b25 - Added Gez's heretic wall texture compatibility fixes for E4M7. https://forum.zdoom.org/viewtopic.php?p=995663#p995663 2017-05-06 17:25:43 -04:00