ZZYZX
f049421831
Modify to have one GetVertexZ rather than IsVertexZSet / GetVertexZ
2022-09-20 15:08:02 -04:00
ZZYZX
a58acfc625
Add vertex height manipulation functions to LevelPostProcessor
2022-09-20 15:08:02 -04:00
Markus ⛅
dbe696751b
Fix typo
2022-09-18 12:10:37 -04:00
Alison Watson
18a67cfdb2
use constexpr constructor for PARAM_COLOR_AT
2022-09-16 20:50:33 +02:00
Alison Watson
c6d6322494
use PalEntry instead of int for ParseDrawTextureTags
2022-09-16 20:50:33 +02:00
Alison Watson
fb32ff45dd
fix Screen.DrawShapeFill not properly setting renderstyle
2022-09-16 20:50:33 +02:00
Chronos Ouroboros
12995b84c7
- fixed FDynArray_Obj not performing write barriers properly.
2022-09-16 20:45:39 +02:00
nashmuhandes
7ce364bf0f
Add sv_noextraammo. When set to true, disables that weird hardcoded behavior from original Doom that gives extra ammo when picking up weapons in deathmatch
2022-09-15 20:41:16 -04:00
Christoph Oelckers
c87e87365d
- fixed: all script methods adding an object to a dynamic array must perform a write barrier.
2022-09-08 13:30:00 +02:00
Christoph Oelckers
175c91308a
- move BobSin to game side.
2022-09-04 09:01:57 +02:00
Christoph Oelckers
8cba80a2cd
Revert "- fixed allocation size when constructing a string from a file system entry."
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This reverts commit 513d8cea8d
.
This change broke voxel loading and possibly other things as well
2022-09-04 08:58:45 +02:00
inkoalawetrust
664ccf8a7c
- fix bug with 06ee21c51d
- if (!pl) should always return false
2022-09-03 19:06:46 -04:00
Rachael Alexanderson
ca6a2152b9
- add freezetics actor property
2022-09-03 17:58:16 -04:00
Rachael Alexanderson
06ee21c51d
- allow notification of actor goal is reached inside of a SECF_NOATTACK sector
2022-09-03 17:37:48 -04:00
Emile Belanger
ba83879e99
GLES2: Fix anistropic filtering
2022-08-30 18:33:52 -04:00
alexey.lysiuk
7afcf43f20
- disabled discord-rpc debug info for configurations without it
2022-08-29 10:42:07 +03:00
Christoph Oelckers
c7e425f759
- make TAngle::Degrees() constexpr.
2022-08-26 18:32:23 +02:00
Christoph Oelckers
7ad09c7a77
- fixed sky cap color handling
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Backported from Raze
2022-08-26 18:17:02 +02:00
Christoph Oelckers
ed5287ef23
- added Q16 and Build angle converters to TAngle
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To have full coverage. Q16 is what ACS uses and Build angles are needed in Raze.
2022-08-26 18:09:39 +02:00
Christoph Oelckers
4032576519
- blocked off direct access to TAngle’s internal storage.
2022-08-26 18:09:29 +02:00
Christoph Oelckers
3d2578820b
- block direct comparisons of TAngle with floats
2022-08-26 18:01:52 +02:00
Christoph Oelckers
f0fbdba593
- disable implicit conversions from float to TAngle
2022-08-26 18:01:26 +02:00
Rachael Alexanderson
8468f712e0
- fix arti teleport and arti teleother not respecting useplayerstartz mapflag
2022-08-26 04:11:29 -04:00
Marisa the Magician
8c0ad50db3
UE1 models now handle frame index -1 properly.
2022-08-24 19:56:07 +02:00
Yarn366
f27acfa6b2
Add support for the GOG releases of the Unity versions of Doom and Doom II.
2022-08-19 08:00:53 +02:00
Rachael Alexanderson
0eae1b9be2
- change the Linux/BSD version of system
call to std::system
2022-08-18 00:42:27 -04:00
Christoph Oelckers
4bdb8edea6
- removed redundant argument.
2022-08-18 00:06:40 +02:00
Christoph Oelckers
03c725c0da
- use NSFileManager on macOS to handle the current directory.
2022-08-17 23:43:56 +02:00
Christoph Oelckers
532a493752
- get_current_dir_name apparently does not exist on macOS
2022-08-17 22:57:30 +02:00
Christoph Oelckers
7f3c09c918
- use get_current_dir_name for I_GetCWD on POSIX.
2022-08-17 22:51:39 +02:00
Rachael Alexanderson
e261132db0
- use char* get_current_dir_name() in Mac/Linux to save the cwd in the shell open function
2022-08-17 16:32:09 -04:00
Christoph Oelckers
a2369b945c
- fixed custom obituary lookup.
2022-08-17 21:35:59 +02:00
Christoph Oelckers
1940527dba
- carry over the tiling flag from the finished to the entering screen
2022-08-17 21:28:52 +02:00
Ed the Bat
88674b5ea0
Prevent Keyconf from adding duplicate playerclass
2022-08-17 21:12:10 +02:00
Christoph Oelckers
513d8cea8d
- fixed allocation size when constructing a string from a file system entry.
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The internal allocator already added space for the terminazing \0, so the string's size was one character too large.
2022-08-17 21:10:15 +02:00
Christoph Oelckers
8d3c1adf05
- do not use POSIX directory functions in common code.
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For Windows these need to redirect to Unicode system functions to properly handle paths not representable in 8 bit encodings.
2022-08-17 10:02:25 +02:00
Christoph Oelckers
c5f4967871
- cleanup of Windows's I_OpenShell* functions
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* do not use deprecated library features (wstring_convert was deorecated in C++17) - instead use the existing WideString utility.
* do proper calculation of the current directory's path length.
* remove the mostly redundant I_OpenShellFile function and instead use ExtractFilePath to get the config's path.
2022-08-17 00:31:22 +02:00
Rachael Alexanderson
64824430fa
- make shell folder functions unicode aware
2022-08-16 22:10:09 -04:00
Rachael Alexanderson
ee132372d8
- patch for this note: 03d76027cf (commitcomment-81265953)
2022-08-15 21:35:36 -04:00
Rachael Alexanderson
a9cadd345d
- change the way posix folders are opened - fixes issue #1707
2022-08-14 18:38:20 -04:00
Rachael Alexanderson
03d76027cf
- fix issue #1708 - respect user preferences when specifying custom save/config/screenshot paths
2022-08-14 15:03:20 -04:00
Rachael Alexanderson
dd07f6513f
- encapsulate folder/file names in quotes on Windows too
2022-08-14 10:38:15 -04:00
Rachael Alexanderson
259a8e0f74
- fixed: encapsulate folders for shell commands in quotes for Linux/Mac
2022-08-12 23:20:30 -04:00
Christoph Oelckers
e27e3453f9
- fixed obituary string generation
2022-08-12 21:24:09 +02:00
Yarn366
6489f5ebf0
Add detection for the Final Doom WADs that were recently added to the Steam version of Doom II.
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Also add detection for the Steam Unity versions of Doom and Doom II to posix/i_steam.cpp, which was apparently missed by whoever added it to the win32 version.
2022-08-12 11:39:41 +02:00
Christoph Oelckers
1b43575580
- new method to define obituaries without modifying actors.
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Adding strings to the language file named OBITUARY_{classname}_{damagetype} or OBITUARY_{classname} will now be detected automatically and override all other definitions.
This not only allows damage type aware obituaries but also makes it easier to retroactively add them to mods that have none defined.
2022-08-11 23:46:09 +02:00
Christoph Oelckers
c89ae6358e
- Backend update from Raze, mostly maintenance changes without new functionality.
2022-08-11 22:51:19 +02:00
Christoph Oelckers
283c5d688c
Merge branch 'master' of https://github.com/coelckers/gzdoom
2022-08-11 22:39:53 +02:00
Rachael Alexanderson
8e50c59301
- remove latch flag from sv_cheats
2022-08-11 15:43:22 -04:00
nashmuhandes
50d16c75d9
Add corona actor
2022-08-11 20:38:24 +08:00