Christoph Oelckers
01b075660d
- removed the option to toggle portals with SetLineSpecial.
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This is to keep some people from jumping the gun on this and preventing the implementation of a proper toggling mechanism.
The feature itself will come back, but differently.
- removed portal setup from Build maps
they don't define it anyway so it makes no sense to have it there. Once this code gets refactored this will be in a different place that's identical for all map types.
2016-02-05 14:34:01 +01:00
Braden Obrzut
ba54d73e07
Merge branch 'portals2_visual'
2016-02-05 00:10:46 -05:00
Braden Obrzut
f3f77a1ba0
Merge branch 'master' into portals2_visual
2016-01-18 09:45:42 -05:00
Christoph Oelckers
bf747075e8
Merge branch 'master' into scripting
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Conflicts:
src/actor.h
src/g_hexen/a_clericstaff.cpp
src/p_enemy.cpp
src/p_interaction.cpp
src/p_local.h
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:57:55 +01:00
Christoph Oelckers
fbaab5044d
Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting
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Conflicts:
src/d_dehacked.cpp
src/decallib.cpp
src/g_hexen/a_clericstaff.cpp
src/p_interaction.cpp
src/p_local.h
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/constants.txt
wadsrc/static/actors/shared/inventory.txt
2016-01-17 19:50:34 +01:00
Christoph Oelckers
71c7f2b42c
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
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'ceilingterrain' is needed because the top of 3D-floors refers to the model sector's ceiling, so in order to give a 3D floor a terrain it must be assignable to the sector's ceiling.
Note that although it is basically the same property, its actual function bears no relevance to its use in Eternity.
2016-01-09 12:10:36 +01:00
Christoph Oelckers
9bfd676783
- allow setting the FloatbobPhase through UDMF.
2015-11-29 11:28:26 +01:00
ZZYZX
cd39c4b8a6
Merged mirrors with portals; Render part of mirrors done, render part of portals needs further testing
2015-06-07 04:19:17 +03:00
Christoph Oelckers
5f1c4d157c
Merge branch 'master' into scripting
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Conflicts:
src/g_shared/a_sharedglobal.h
src/thingdef/thingdef_codeptr.cpp
src/thingdef/thingdef_data.cpp
2015-04-30 12:30:36 +02:00
Christoph Oelckers
8447990889
Merge commit '2719ce86dc07c9f7b1ad6d61a9a49c974896abf2' into scripting
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Conflicts:
src/info.h
src/thingdef/thingdef_codeptr.cpp
(until right before the main work for multiple tags.)
2015-04-28 13:32:50 +02:00
Christoph Oelckers
ddced06be2
Merge commit '6e45c565a0bc8d05279b0b2458a3fb718ae0924c' into scripting
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Conflicts:
src/p_mobj.cpp
(This stops right before moving the conversation IDs into MAPINFO because that feature is quite conflict-heavy and will have to merged by itself.)
2015-04-28 12:59:20 +02:00
Christoph Oelckers
065c0a79cd
Merge commit '4f7ec3ad891d556c0d3f680e209a120ed38e9cdb' into scripting
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Conflicts:
src/d_main.cpp
src/info.cpp
src/info.h
src/p_acs.cpp
src/p_interaction.cpp
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
src/thingdef/thingdef_properties.cpp
(scripting branch update part 5)
2015-04-28 12:48:33 +02:00
arezey
e40f3c7350
Merge branch 'master' of https://github.com/crimsondusk/zdoom
2015-04-12 02:16:34 +03:00
Randy Heit
bbbbb7ac9d
Reorder FMapThing to remove padding
2015-04-04 18:20:03 -05:00
Teemu Piippo
ca012bc9be
- adapted AActor to use TFlags
2015-04-04 19:40:43 +03:00
Christoph Oelckers
51591d10b0
- handle slope things through new definition tables as well. Since these get processed outside P_SpawnMapThing it required some restructuring so that the actual spawn data is present when slope things get processed.
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- removed FMapThing::Serialize because it isn't used anywhere - it was rather broken anyway.
2015-04-04 10:25:01 +02:00
Christoph Oelckers
4f7ec3ad89
- print proper information about non-actor mapthings.
2015-04-03 22:23:42 +02:00
Randy Heit
2d87eb0ba2
Merge branch 'master' into gonesolong
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Conflicts:
src/CMakeLists.txt
src/actor.h
src/g_heretic/a_hereticmisc.cpp
src/g_heretic/a_hereticweaps.cpp
src/g_heretic/a_ironlich.cpp
src/info.h
src/namedef.h
src/p_buildmap.cpp
src/p_enemy.cpp
src/p_map.cpp
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
zdoom.vcproj
2014-12-20 19:13:14 -06:00
Randy Heit
46592f5f6d
Don't clamp SHADE2LIGHT
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- Light levels aren't stored in bytes anymore, so there's no reason to
clamp it anymore when loading Build maps.
2014-08-07 22:27:48 -05:00
Randy Heit
e6a1d6b516
Parse more info from Blood's map header
2014-08-07 22:00:02 -05:00
Randy Heit
15251e7a21
Set face/wall/floor flags from Build sprites
2014-07-31 22:18:08 -05:00
Randy Heit
e55e7b9a38
Don't weed out wall and floor sprites when spawning Build sprites
2014-07-31 18:22:33 -05:00
Randy Heit
a922ae04cc
Use Blood player starts
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- Blood's maps use thing types, much like Doom's, so getting its player
starts is easy. There's no need to synthesize a start from the editor
position like with other Build maps.
2014-07-29 21:39:05 -05:00
Randy Heit
4296e9caa2
Fix typo in comment
2014-07-29 20:51:23 -05:00
Randy Heit
f3d8edb4d8
Fixed: No sprites were loaded for Build maps
2014-07-29 20:30:50 -05:00
Christoph Oelckers
3e4678765b
Merge branch 'master' into scripting
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Conflicts:
src/actor.h
src/thingdef/thingdef_codeptr.cpp
2013-08-18 12:18:59 +02:00
Christoph Oelckers
0a258f95ea
- added gravity property to UDMF things. Positive values are multiplied with the class's gravity property, negative values are used as their absolute.
2013-08-09 16:25:16 +02:00
Randy Heit
459ad5abff
- Updated scripting branch to latest version in trunk.
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SVN r4337 (scripting)
2013-06-07 03:31:30 +00:00
Randy Heit
8874cb140b
- Don't use the global numsectors variable when testing if a map is a Build map in P_IsBuildMap()
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and P_LoadBuildMap().
SVN r4065 (trunk)
2013-02-07 20:17:50 +00:00
Randy Heit
562cf04db2
- Update scripting branch to trunk.
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SVN r3758 (scripting)
2012-07-14 03:04:41 +00:00
Christoph Oelckers
463c276014
- removed more r_ header dependencies from the rest of the code.
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SVN r3260 (trunk)
2011-07-06 15:31:05 +00:00
Christoph Oelckers
5c6fd66ed5
- rename src/resources to src/r_data.
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SVN r3254 (trunk)
2011-07-06 07:35:36 +00:00
Christoph Oelckers
b57a39dd86
- moved R_AlignFlat out of renderer into main game code (r_ to p_.)
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SVN r3249 (trunk)
2011-07-05 13:33:02 +00:00
Christoph Oelckers
4626492f50
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
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SVN r3245 (trunk)
2011-07-03 10:47:35 +00:00
Randy Heit
d3b44a4172
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
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- Disable the missing field initializers warnings that -Wextra produces from GCC.
SVN r3173 (trunk)
2011-03-29 05:20:33 +00:00
Christoph Oelckers
1993e969b7
- GCC warning fixes (GCC stupidity for the most part.)
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SVN r3154 (trunk)
2011-02-19 08:59:43 +00:00
Randy Heit
99670b708c
- Sync scripting branch with what was in trunk on Sunday. I believe that would be revision 2739.
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SVN r2790 (scripting)
2010-09-16 03:14:32 +00:00
Randy Heit
9137ef04f6
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
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the sector. Note that this contrasts with sound sequence things in that it takes a name and
not a number. Also, placing a sound sequence thing in a sector will override this property.
SVN r2492 (trunk)
2010-08-07 04:32:18 +00:00
Randy Heit
42ac75e894
- Sync scriptbranch with trunk.
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SVN r2269 (scripting)
2010-04-04 04:09:24 +00:00
Christoph Oelckers
ba29ffd405
- GCC fixes.
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SVN r2257 (trunk)
2010-03-29 20:25:08 +00:00
Randy Heit
d012165f57
- Changed ambient sound things so that 100 volume is normal.
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- The fifth argument for the ambient sound things is now a scalar for the min and max distances.
SVN r2229 (trunk)
2010-03-18 21:09:23 +00:00
Randy Heit
b53baf5f46
- Added support for Blood's ambient sounds, because I thought it would be an easy way to
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test the new ambient sound range parameters. (Hahaha! If I hadn't had to fix all the
Build/Blood stuff first, it would have been.)
SVN r2223 (trunk)
2010-03-18 05:01:10 +00:00
Randy Heit
8b98a3510e
- Fixed: The Build loader did not set the wall texture scaling properly, either.
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SVN r2219 (trunk)
2010-03-18 02:21:01 +00:00
Randy Heit
92890066b6
- Fixed: The BUILD map loader did not create extsector information, and it also did not
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set valid sidedef references for the backs of one-sided lines.
SVN r2218 (trunk)
2010-03-18 02:09:08 +00:00
Randy Heit
054e5411bd
- Fixed: Checking for BUILD maps only worked if they came from unencrypted and
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uncompressed sources.
SVN r2216 (trunk)
2010-03-18 01:07:50 +00:00
Randy Heit
913555aa4e
- Synced the scripting branch with trunk.
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SVN r2166 (scripting)
2010-02-17 04:46:11 +00:00
Randy Heit
de8ec46c06
- Fixed: R_GetOneSkyColumn() and R_GetTwoSkyColumns are mulscaling an
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unsigned integer that can use all 32 bits. They must therefore use
the unsigned mul instruction rather than the signed imul instruction.
- Fixed several signed/unsigned comparison and possibly uninitialized
variable warnings flagged by GCC.
SVN r1965 (trunk)
2009-11-08 02:51:22 +00:00
Randy Heit
1a442742f7
- Sync with trunk.
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SVN r1872 (scripting)
2009-09-23 00:24:47 +00:00
Christoph Oelckers
f3f209160e
- Renamed plane flags from SECF_* to PLANEF_*.
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- Changed Heretic's plat raise type to use a flag to block further sector movement
instead of keeping the dead thinker around.
SVN r1853 (trunk)
2009-09-17 10:40:38 +00:00
Randy Heit
1eb7912bd8
- Make the autosegs read-only.
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- Derive PClass from dobject.cpp. This has one major ramification: Since the PClass
is not allocated until runtime, you cannot initialize any static/global data
structures with pointers to PClasses using RUNTIME_CLASS. Attempting to do so
will just initialize with a NULL pointer. Instead, you can initialize using
the address of the pointer returned by RUNTIME_CLASS and dereference that. By
the time you have an opportunity to dereference it, it will no longer be NULL.
- Sync CmakeLists.txt.
- Random fixes for problems GCC spotted.
SVN r1852 (scripting)
2009-09-17 01:36:14 +00:00