Commit graph

746 commits

Author SHA1 Message Date
Rachael Alexanderson
63d9148604 Merge https://github.com/coelckers/gzdoom 2017-06-09 05:57:10 -04:00
Christoph Oelckers
6b3093d7ad Another sound with wrong attenuation 2017-06-08 17:13:36 +02:00
Christoph Oelckers
68e17eb0c6 Create alienspectres.txt
fixed attenuation for Strife's 'killed a spectre' message.
2017-06-08 16:23:35 +02:00
Rachael Alexanderson
077cd09d8d Merge https://github.com/coelckers/gzdoom 2017-06-06 16:40:21 -04:00
Christoph Oelckers
a210aaea3e - fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable.
DamageMobj can destroy the damaged actor if the death state sequence has zero duration. But Actor.target is a garbage collected member variable, i.e. it will be null, once the actor it points to gets destroyed.
This was originally done correctly in the C++ code but during the scriptification all those 'AActor *target = self->target' lines were removed because they looked redundant, but were not.
2017-06-06 09:12:58 +02:00
Rachael Alexanderson
5d40b2c36c Merge https://github.com/coelckers/gzdoom 2017-06-04 21:04:33 -04:00
alexey.lysiuk
a797db74da Silenced scripting warning from main .pk3
Script warning, "gzdoom.pk3:zscript/menu/playercontrols.txt" line 526:
Truncation of floating point value
2017-06-04 16:21:10 +03:00
Rachael Alexanderson
11741846c6 - fixed: missed the teleport fog 2017-06-04 12:30:35 +02:00
Rachael Alexanderson
10a9d087f1 - fixed: missed the golden wand puff for the +ZDOOMTRANS flag 2017-06-04 12:30:35 +02:00
Rachael Alexanderson
2997f31f9f - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-04 12:30:35 +02:00
Rachael Alexanderson
a937f709aa - Added +ZDOOMADD to all Heretic, Hexen, and Strife actors that needed it (that I know of...)
- this developer's insanity level increased another 21%
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
89b372cb01 - Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
c252b5d753 - fixed: forgot to assign +ZDOOMTRANS to rockets 2017-06-04 12:30:35 +02:00
Rachael Alexanderson
01f88cfb16 - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-04 12:30:35 +02:00
Rachael Alexanderson
64b22f6cb3 Merge https://github.com/coelckers/gzdoom 2017-06-03 22:34:13 -04:00
jplebreton
2c7a0c87c8 add FloatBobStrength Actor property, a multiplier on Z offset created by FloatBob behavior. default of 1.0 is current behavior, set higher/lower for more/less extreme bobbing. 2017-06-03 18:02:27 +02:00
Rachael Alexanderson
9b3d11ae19 - fixed: missed the teleport fog 2017-06-02 12:41:25 -04:00
Rachael Alexanderson
7d7b1b3b97 - fixed: missed the golden wand puff for the +ZDOOMTRANS flag 2017-06-02 01:10:46 -04:00
Rachael Alexanderson
bf12d38afd - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-02 01:10:46 -04:00
Rachael Alexanderson
b4dea12a4f - Added +ZDOOMADD to all Heretic, Hexen, and Strife actors that needed it (that I know of...)
- this developer's insanity level increased another 21%
2017-06-02 01:10:46 -04:00
Rachael Alexanderson
aa93990d3b - Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-02 01:10:46 -04:00
Rachael Alexanderson
45d7401885 - fixed: forgot to assign +ZDOOMTRANS to rockets 2017-06-02 01:10:46 -04:00
Rachael Alexanderson
813b321c45 - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-02 01:10:45 -04:00
Rachael Alexanderson
2f7d512acf Merge commit 'refs/pull/335/head' of https://github.com/coelckers/gzdoom 2017-05-29 04:53:39 -04:00
alexey.lysiuk
f759e1155a Damage factor on armor is no longer ignored
https://forum.zdoom.org/viewtopic.php?t=56632
2017-05-28 17:41:44 +03:00
Major Cooke
a111c59286 Added PSPF_MIRROR.
- Flips the sprite's drawing and position over entirely. Automatically implies PSPF_FLIP.
2017-05-25 19:46:36 -05:00
Christoph Oelckers
42e62d9005 - fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons. 2017-05-21 21:30:46 +02:00
Christoph Oelckers
4388d97db6 - PlayerPawn.PlayerThink needs to consider the possibility of the player getting unmorphed and must call any function after a potential unmorph through 'player.mo' instead of 'self'. 2017-05-20 20:56:43 +02:00
svdijk
8ece6dff6a Menu: Never treat keys with no "Char" as hotkeys. 2017-05-18 21:29:08 +02:00
svdijk
4b8f4212ef Menu: Hotkeys should only select selectable items. 2017-05-18 21:29:08 +02:00
Major Cooke
bb1e927c46 Give the parameter a better name to associate by. 2017-05-17 23:03:22 +02:00
Major Cooke
65f13b0927 - Added a Z offsetting parameter to the ZScript LineAttack function.
- Added LAF_OVERRIDEZ flag to LineAttack. Disregards all internal offsetting aside the actor's Z position before adding the offset parameter.
2017-05-17 23:03:22 +02:00
svdijk
ebf3a37394 Menu: Fix mouse handling for the autoaim slider. 2017-05-16 23:06:57 +02:00
Rachael Alexanderson
625fc73f28 - Missed a few CF_POWERBUDDHA references. 2017-05-16 04:13:25 -04:00
Major Cooke
795f8f0578 - Added a separate cheat flag to handle buddha powerups. Currently, Buddha powerups could interfere and disable the actual player cheat unintentionally, when the player may not want their actual cheat to be turned off.
- Set some overlooked 1000000 damage points to TELEFRAG_DAMAGE inside the falling damage code.
2017-05-14 17:22:46 +02:00
Major Cooke
49e4c8968f - Fixed: Powerups failed to expire when the EffectTics was set directly to 0 since the variable is always subtracted first before the check. 2017-05-14 17:21:48 +02:00
alexey.lysiuk
60fe34349e Fixed applying of speed factor to player
Part of https://forum.zdoom.org/viewtopic.php?t=56333
2017-05-08 16:54:22 +03:00
Christoph Oelckers
2edae42822 - fixed display of WIPAR lump on Doom intermission screen. 2017-05-07 10:29:58 +02:00
alexey.lysiuk
78b724e280 Par time on stat screen doesn't need tics-to-seconds adjustment
Fixes https://forum.zdoom.org/viewtopic.php?t=56307
There was no such adjustment before scriptification of stat screen
2017-05-07 10:10:26 +03:00
Christoph Oelckers
ce0547aacb - fixed: The player speed factor was only retrieved from the topmost item in the inventory. 2017-05-06 10:58:16 +02:00
Christoph Oelckers
bb12dabe2b - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
Christoph Oelckers
7308979c44 - fixed bad state label in A_SerpentHeadCheck. 2017-05-04 22:53:14 +02:00
Christoph Oelckers
5bbf173b4e - fixed: SBARINFO based status bars got the wrong color for automap HUD highlights when playing Doom. 2017-05-04 11:37:36 +02:00
Christoph Oelckers
0877539315 - fixed: The Talisman powerup for SVE was given to the wrong actor. 2017-05-03 22:07:33 +02:00
Christoph Oelckers
050acc9271 - added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable:
* all new things got either an sctor definition or are explicitly deleted through the 'doomednums' section in MAPINFO. CTC related actors are non-functional!
* added a 'noskillflags' option to 'doomednums' so that the lightmap definition things in the maps can be repurposed as dynamic lights.
* added the new dagger powerup.
* added MAPINFO entries for the added maps.
2017-05-01 21:25:54 +02:00
Christoph Oelckers
b84f7bcada - scriptified the weapon firing logic. 2017-05-01 01:55:35 +02:00
Christoph Oelckers
abee2805cb - the last scriptified bits of P_PlayerThink. 2017-05-01 00:27:58 +02:00
Christoph Oelckers
6e25c34fda - more player code exported 2017-04-30 22:17:51 +02:00
Christoph Oelckers
10deb5ce56 - exported P_PlayerThink to ZScript. 2017-04-30 22:17:50 +02:00
Christoph Oelckers
c3f9b4a5ee - silenced a few float truncation warnings that get printed in developer mode. 2017-04-27 10:23:31 +02:00