Commit Graph

15882 Commits

Author SHA1 Message Date
alexey.lysiuk 6362415054 - fixed return value of native call to dynamic array's Reserve()
https://forum.zdoom.org/viewtopic.php?t=62841
2018-12-10 11:26:46 +02:00
alexey.lysiuk 8a4b8cc2ca - server CVARs can be changed only by settings controller
Initially, settings controller flag was false by default
It was not touched during construction and destruction of player_t instances though
Now, with all members initialized in class definition, this flag must be saved and restored manually

https://forum.zdoom.org/viewtopic.php?t=62830
2018-12-10 10:36:40 +02:00
Magnus Norddahl f0ce453d47 - workaround pointer truncation bug in asmjit 2018-12-09 17:36:43 +01:00
alexey.lysiuk 40f77e5dac - removed erroneous assertion
https://forum.zdoom.org/viewtopic.php?t=62815
2018-12-09 13:00:36 +02:00
alexey.lysiuk f6bb33787b - fixed Actor.A_StopSound() native call
Wrong function overload was selected by compiler

https://forum.zdoom.org/viewtopic.php?t=62820
2018-12-09 10:13:43 +02:00
Magnus Norddahl 670d975a33 - moved argsCache out of JitCompiler::CreateFuncSignature 2018-12-08 23:31:55 +01:00
Player701 888af3d684 - Added Plutonia 2 MAP10 and MAP11 to the "rebuildnodes" compatibility list. 2018-12-08 12:26:22 +01:00
Christoph Oelckers 92b722e0ee - don't put mutexes into static local variables.
Their initialization semantics are not safe for synchronization objects.
2018-12-08 11:56:31 +01:00
Christoph Oelckers e70138a266 - fixed crash with FraggleScript in Nimrod MAP02. 2018-12-07 20:15:02 +01:00
Magnus Norddahl f17a90ef69 - implement xor swap for vec registers 2018-12-07 19:30:00 +01:00
alexey.lysiuk 0dfb0d8427 - fixed broken Z coordinate in Actor.Vec3Angle() native call 2018-12-07 10:20:18 +02:00
Rachael Alexanderson a7c4fc9dc2 - add plutonia map32 to node regen compatibility - https://forum.zdoom.org/viewtopic.php?f=2&t=62777 2018-12-06 13:57:15 -05:00
alexey.lysiuk f6561ca23b - fixed native calls to LevelLocals.GetUDMF*() functions
https://forum.zdoom.org/viewtopic.php?t=62774
2018-12-06 17:04:41 +02:00
Rachael Alexanderson 9c023c78a4 - changing vid_scalefactor now always shows current scaling data unless it gets set to "1"
- vid_scaletoheight/width now works in all scaling modes, and can now also scale on custom resolutions directly
2018-12-06 09:20:01 -05:00
Magnus Norddahl e83af15907 - remove some redundant variables 2018-12-06 04:34:19 +01:00
Magnus Norddahl 2aefeb6401 - Use static ifs (C++11 version of them, anyhow) for the triangle draw function 2018-12-06 03:10:14 +01:00
Christoph Oelckers e22e249287 - this "genuine hack" was totally redundant... 2018-12-06 00:34:17 +01:00
Christoph Oelckers aef882c137 - more direct native stuff, this is a week old but was almost forgotten. 2018-12-06 00:28:05 +01:00
Christoph Oelckers e01306d403 - missed one definition for adding a direct native call. 2018-12-06 00:17:07 +01:00
Christoph Oelckers 494a113920 - more direct native entry points.
- disallow bool as a return value for direct native calls because it only sets the lowest 8 bits of the return register.
- changed return type for several functions from bool to int where the return type was the only thing blocking use as direct native call.
2018-12-05 20:10:44 +01:00
Christoph Oelckers 2e7e6cba9d - scriptified P_CheckMeleeRange2. 2018-12-05 18:58:15 +01:00
Christoph Oelckers e4e86dd4f8 - fixed: Direct native functions for the JIT compiler may not return bool.
A bool will only set the al register on x64, but the entire eax needs to be set for the JIT code to deal with it.
2018-12-05 18:41:19 +01:00
Christoph Oelckers de5ab0b4b6 - deprecated a few functions that depend on AAPTR_* to be useful. 2018-12-05 18:33:59 +01:00
alexey.lysiuk b8c4a506a7 - fixed linking of optimized targets
CMakeFiles/zdoom.dir/r_utility.cpp.o: In function `R_SetupFrame(FRenderViewpoint&, FViewWindow&, AActor*)':
/home/travis/build/coelckers/gzdoom/src/r_utility.cpp:832: undefined reference to `AActor::GetCameraHeight() const'
CMakeFiles/zdoom.dir/g_shared/a_action.cpp.o: In function `A_Unblock(AActor*, bool)':
/home/travis/build/coelckers/gzdoom/src/g_shared/a_action.cpp:64: undefined reference to `AActor::GetDropItems() const'
2018-12-05 18:10:22 +02:00
Christoph Oelckers 148d75251f - fix it 2018-12-05 17:41:25 +01:00
Christoph Oelckers eb282c0d11 Merge branch 'master' of https://github.com/coelckers/gzdoom
# Conflicts:
#	src/scripting/vmthunks_actors.cpp
2018-12-05 17:34:53 +01:00
Christoph Oelckers 6c9d0b166a Added direct native entry points to a larger number of functions. 2018-12-05 17:34:11 +01:00
alexey.lysiuk 101ebe1731
- fixed linking of optimized POSIX targets
CMakeFiles/zdoom.dir/scripting/vmthunks_actors.cpp.o: In function `AF_AActor_Distance2DSquared(VMValue*, int, VMReturn*, int)':
vmthunks_actors.cpp:(.text+0x6ab): undefined reference to `AActor::PosRelative(AActor const*) const'
CMakeFiles/zdoom.dir/scripting/vmthunks_actors.cpp.o: In function `AF_AActor_Distance3DSquared(VMValue*, int, VMReturn*, int)':
vmthunks_actors.cpp:(.text+0x75f): undefined reference to `AActor::PosRelative(AActor const*) const'
CMakeFiles/zdoom.dir/scripting/vmthunks_actors.cpp.o: In function `AF_AActor_Vec3To(VMValue*, int, VMReturn*, int)':
vmthunks_actors.cpp:(.text+0x850): undefined reference to `AActor::PosRelative(AActor const*) const'
CMakeFiles/zdoom.dir/scripting/vmthunks_actors.cpp.o: In function `AF_AActor_Vec2To(VMValue*, int, VMReturn*, int)':
vmthunks_actors.cpp:(.text+0x930): undefined reference to `AActor::PosRelative(AActor const*) const'
CMakeFiles/zdoom.dir/scripting/vmthunks_actors.cpp.o: In function `AF_AActor_DistanceBySpeed(VMValue*, int, VMReturn*, int)':
vmthunks_actors.cpp:(.text+0xa00): undefined reference to `AActor::PosRelative(AActor const*) const'
CMakeFiles/zdoom.dir/scripting/vmthunks_actors.cpp.o:vmthunks_actors.cpp:(.text+0xad3): more undefined references to `AActor::PosRelative(AActor const*) const' follow
CMakeFiles/zdoom.dir/scripting/vmthunks_actors.cpp.o: In function `AF_AActor_PosRelative(VMValue*, int, VMReturn*, int)':
vmthunks_actors.cpp:(.text+0x1200): undefined reference to `AActor::PosRelative(sector_t*) const'
CMakeFiles/zdoom.dir/scripting/vmthunks_actors.cpp.o: In function `AF_AActor_ClearInterpolation(VMValue*, int, VMReturn*, int)':
vmthunks_actors.cpp:(.text+0x127d): undefined reference to `AActor::ClearInterpolation()'
vmthunks_actors.cpp:(.text+0x1298): undefined reference to `AActor::ClearInterpolation()'
CMakeFiles/zdoom.dir/scripting/vmthunks_actors.cpp.o: In function `AF_AActor_GetBobOffset(VMValue*, int, VMReturn*, int)':
vmthunks_actors.cpp:(.text+0x135a): undefined reference to `AActor::GetBobOffset(double) const'
CMakeFiles/zdoom.dir/scripting/vmthunks_actors.cpp.o: In function `AF_AActor_Distance2D(VMValue*, int, VMReturn*, int)':
vmthunks_actors.cpp:(.text+0x222b): undefined reference to `AActor::PosRelative(AActor const*) const'
2018-12-05 10:25:07 +02:00
Christoph Oelckers a846ed391e - fixed: ST_FormatMapName did not clear the string it wrote to before appending text. 2018-12-05 08:29:39 +01:00
Christoph Oelckers 5e1fc45816 fixed missing include. 2018-12-05 08:22:24 +01:00
Christoph Oelckers 2f2ce8126b - fixed definition of GetUDMFString export. 2018-12-05 08:18:07 +01:00
Christoph Oelckers fd801ca91b - fixed: SlotPriority must be a float.
It was a fixed before but I missed that when refactoring it into an automatic property.
2018-12-05 08:13:52 +01:00
Rachael Alexanderson 0d891b6289 - Enforce CheckCheatmode() for cheat-enforced CVARs, allowing them to be changed in normal single player games 2018-12-05 00:21:39 +01:00
Christoph Oelckers 33db5792b4 - moved a large part of the VM thunks out of p_mobj.cpp. 2018-12-05 00:21:16 +01:00
Christoph Oelckers a3265c2963 - more direct native entry points. 2018-12-04 23:12:16 +01:00
Christoph Oelckers 3b5ce4ecca - fixed: SBar_SetClipRect had a superfluous argument resulting in incorrect behavior 2018-12-04 19:14:14 +01:00
Christoph Oelckers e928b94ab2 - missed the header... 2018-12-04 18:53:12 +01:00
Christoph Oelckers d0f037d14f - the native APlayerPawn::PlayAttacking2 function is not needed anymore. 2018-12-04 18:51:03 +01:00
Christoph Oelckers 8025f02935 - fix bad return type. 2018-12-04 18:47:03 +01:00
Christoph Oelckers d7da2d838f - handle JIT errors in a more user-friendly fashion than aborting.
* use I_Error instead of I_FatalError to abort. I_FatalError is only for things that are not recoverable and should not be handled outside of error cleanup and rethrowing.
* only catch CRecoverableError in JitCompile. Everything else should fall through to the outermost catch block.
* Do not I_FatalError out after handling the exception locally. Just print an error and return null, indicating failure.
2018-12-04 18:45:07 +01:00
Christoph Oelckers 45d7e5a038 - scriptified ASpecialSpot.
This only had two simple native methods so the class is not fully scripted.
2018-12-04 18:21:48 +01:00
Christoph Oelckers de9805d5c7 - treat REGT_STRING | REGT_ADDROF just like REGT_STRING for direct native functions.
Both pass a reference so there's no need to treat them differently.
2018-12-04 18:21:00 +01:00
Christoph Oelckers 062528e0e2 - more direct native function calls. 2018-12-04 18:16:01 +01:00
Christoph Oelckers 5e4b366724 Removed all native components from AInventory. 2018-12-04 18:06:09 +01:00
Christoph Oelckers d66516ec82 - scriptified A_SpawnSingleItem, which was the last piece of native code still referencing AInventory 2018-12-04 17:55:45 +01:00
Christoph Oelckers 2459b27895 - scriptified A_SelectWeapon and inlined the last remaining use of APlayerPawn::SelectWeapon. 2018-12-04 17:41:55 +01:00
Christoph Oelckers 44e43c48b5 - scriptified A_SelectWeapon 2018-12-04 17:31:25 +01:00
Christoph Oelckers 9348baeeb1 Removed all remaining references to AInventory
What remains is the class definition and one single reference that will be scriptified.
2018-12-04 17:11:36 +01:00
Christoph Oelckers cd563cc4db Removed more literal references to AInventory. 2018-12-04 17:00:48 +01:00
Christoph Oelckers 3d28006eda - started removing literal references of AInventory, so far only simple stuff. 2018-12-04 00:41:39 +01:00