Commit Graph

4824 Commits

Author SHA1 Message Date
Christoph Oelckers 62d72fb751 Merge branch 'master' of https://github.com/rheit/zdoom 2014-11-09 12:22:49 +01:00
Christoph Oelckers 5e6c375974 Merge branch 'DLevelScript-stack-fix' of https://github.com/Edward850/zdoom 2014-11-09 12:20:54 +01:00
Christoph Oelckers 22b5d0af8a Merge branch 'hotfix' of https://github.com/MajorCooke/zdoom 2014-11-09 12:13:13 +01:00
Christoph Oelckers d273cb414f Merge branch 'BotNet' of https://github.com/ChillyDoom/zdoom 2014-11-09 12:12:51 +01:00
Christoph Oelckers 2ffff5763b Merge branch 'empty_st_funcs' of https://github.com/edward-san/zdoom 2014-11-09 12:12:35 +01:00
Christoph Oelckers d64a4a17ff - fixed: PRINT_LOG no longer worked since replacing the console buffer. 2014-11-09 12:11:58 +01:00
Christoph Oelckers b0a6c94fa4 - fixed: the translucency flag for the flags renderer was inconsistent between the light pass and the render pass on GL 3.x hardware, resulting in bad buffer indices being sent to the shader. 2014-11-09 12:10:33 +01:00
Edward Richardson 5170abfeed DACSThinker can exist with no scripts 2014-11-09 22:57:14 +13:00
Edward Richardson e3640b5bf5 Stop DLevelScript from recursively Serializing 2014-11-09 21:06:50 +13:00
MajorCooke 87207bdb6d - Fixed: The mask didn't incorporate RGF_MISSILES, causing it to fail. 2014-11-09 00:16:10 -06:00
Edoardo Prezioso 8b85e6d00b - Port an empty version of 'A_FaceConsolePlayer'.
Hissies will be happy now.
2014-11-08 18:49:16 +01:00
ChillyDoom 8532b52ffb - Bots are no longer removed when the net arbitrator disconnects. 2014-11-08 17:38:56 +00:00
ChillyDoom a613da43dd - Bot movement is now calculated locally. 2014-11-08 17:38:09 +00:00
Christoph Oelckers 48fbab819b Merge branch 'master' of https://github.com/rheit/zdoom 2014-11-08 09:40:17 +01:00
Christoph Oelckers c28c0b8f0b Revert "Backport 'A_FaceConsolePlayer' from zandronum."
This reverts commit eab971500b.

As Edward850 pointed out, this feature is broken by design and therefore completely useless.
2014-11-08 08:53:32 +01:00
Christoph Oelckers 3976de1404 Merge branch 'faceconsoleplayer' of https://github.com/edward-san/zdoom 2014-11-08 00:48:07 +01:00
Edoardo Prezioso eab971500b Backport 'A_FaceConsolePlayer' from zandronum.
By Dusk, who authorized me to do this.
2014-11-08 00:31:16 +01:00
MajorCooke 364d9069bd In fact, let's go ahead and ensure compatibility doesn't break since it's already in there. 2014-11-07 17:20:12 -06:00
MajorCooke 848225e9ee - Fixed typo on WARPF_ABSOLUTEPOSITION 2014-11-07 17:12:03 -06:00
MajorCooke 71ce4bcf06 - Fixed: Rail attacks didn't properly respect FOILINVUL.
- Added: FOILBUDDHA support for rail attacks.
2014-11-05 23:16:01 -06:00
MajorCooke 95bd6bde9a - Added FOILBUDDHA check for A_BFGSpray. 2014-11-05 23:06:28 -06:00
MajorCooke c63adf920a - Fixed: BUDDHA flag on a player wasn't considered. 2014-11-05 22:05:21 -06:00
Christoph Oelckers 88ff33c26e Merge branch 'fix_acs_big_endian' of https://github.com/alexey-lysiuk/gzdoom 2014-11-02 17:30:48 +01:00
Christoph Oelckers 32cd4eb7c6 Merge branch 'LerpAdjustments' of https://github.com/Edward850/zdoom 2014-11-02 17:30:41 +01:00
alexey.lysiuk 8f915c9dcc Fixed broken ACS on Big Endian platforms
This fixes maps transition in Strife
http://forum.zdoom.org/viewtopic.php?f=2&t=36754
2014-11-02 15:58:47 +02:00
Edward Richardson 043b28f4ba Make Prediction lerping less pick + debug
- Lerping uses int rather than fixed/float comparisons
- Added debug information
2014-11-02 17:58:59 +13:00
Christoph Oelckers 147e05673d Merge branch 'recordmap' of https://github.com/Edward850/zdoom 2014-11-01 17:43:59 +01:00
Christoph Oelckers 4c470ba5c1 Merge branch 'allowpain' of https://github.com/MajorCooke/zdoom 2014-11-01 17:43:39 +01:00
MajorCooke 2e085b2318 - Added ALLOWPAIN flag.
Monsters with this flag can enter pain states, regardless of
invulnerability or damage absorption.
- Fixed: god2 cheat wasn't being considered for drowning and thrusting.
2014-11-01 00:00:29 -05:00
Edward Richardson eceb37aa64 Added recordmap for recording demos from console
recordmap <filename> <map name>
Starts a new game from the specified map recording to the specified
filename
2014-11-01 17:47:29 +13:00
MajorCooke 938b54ccb5 - Added TF_FORCED for A_Teleport. Forces the actor to move to the spot. 2014-10-31 15:51:15 -05:00
Christoph Oelckers 0ff65bb430 - fixed: AActor::Massacre must return true only when it actually kills a monster. 2014-10-31 21:08:13 +01:00
Christoph Oelckers 388454255d Merge branch 'Secret-notify' of https://github.com/Edward850/zdoom 2014-10-31 11:29:25 +01:00
Edward Richardson c85105f552 Added cl_showsecretmessage
Controls if secret notifications are displayed (def. true)
2014-10-31 22:50:23 +13:00
Christoph Oelckers 2f11a59be0 - fixed: UDMF ceiling plane properties set the map's floor plane values. 2014-10-31 08:57:43 +01:00
Christoph Oelckers 1a8da51857 Merge branch 'master' of https://github.com/rheit/zdoom 2014-10-29 22:53:58 +01:00
Christoph Oelckers 31611c17d5 - fixed RGF_NOSIGHT checking for A_RadiusGive. 2014-10-29 22:00:15 +01:00
Christoph Oelckers 301092217f Merge branch 'experimental' of https://github.com/MajorCooke/zdoom 2014-10-29 20:12:01 +01:00
MajorCooke 165d2887fd - Added: A_GiveToChildren
- Added: A_TakeFromChildren
- Added: A_GiveToSiblings
- Added: A_TakeFromSiblings
- Added the following flags for A_RadiusGive:
- RGF_NOSIGHT: Exclude sight check from distance.
- RGF_MISSILES: Missiles can take inventory items.
2014-10-29 14:01:31 -05:00
MajorCooke 5977cb04d9 - Fixed: A_Die didn't consider missiles for the function. 2014-10-29 12:33:25 -05:00
Christoph Oelckers c1a0ee9623 - fixed last commit. 2014-10-29 10:40:08 +01:00
Christoph Oelckers 978667143c - fixed: P_RemoveThing must not remove owned inventory items. 2014-10-29 08:54:14 +01:00
Christoph Oelckers 3fe8dbf660 Merge branch 'master' of https://github.com/Gaerzi/zdoom 2014-10-28 22:10:28 +01:00
Gaerzi 65cb662678 Missing break in case NAME_FillColor
This caused weirdness with invulnerable monsters when their fillcolor was changed.
2014-10-28 21:19:01 +01:00
Christoph Oelckers 6073adbeef - renamed FULLMASS to DONTTHRUST. 2014-10-28 08:40:34 +01:00
MajorCooke 774db445ec -Fixed: WhirlWind was still able to affect actors with the FULLMASS flag. 2014-10-27 22:40:25 -05:00
MajorCooke c01d1a8003 - Added DMSS_NOPROTECT.
Bypasses PowerProtection inventory items.
2014-10-27 22:29:10 -05:00
MajorCooke f802d7a44c - Added +FULLMASS.
Actors will be excluded from damage/radius thrusting of all sorts by
explosions or damage of any kind. They will also never deal impact
damage to other enemies, nor will they damage themselves from being too
close to a wall.
2014-10-27 21:35:55 -05:00
Christoph Oelckers 5638aab63c - fixed: Even though the name REDISALPHA implies otherwise, this render mode still needs to respect a texture's alpha channel to ensure that things get rendered properly. Otherwise the SmoothEdges function cannot be used which is necessary to ensure that filtered textures look correct. 2014-10-26 21:17:29 +01:00
Christoph Oelckers 3e50db9bf0 - fixed: When setting the object color for a shaded decal, the alpha channel must be forced to be 255. The decal's AlphaColor contains the palette index in those bits. 2014-10-26 15:11:04 +01:00