Commit graph

11746 commits

Author SHA1 Message Date
Christoph Oelckers
f3389ff5b7 - let's be a bit clearer and not name non-Build stuff with Build terms. 2016-12-09 12:21:27 +01:00
Christoph Oelckers
34d551fe1f - moved wallscan code into its own file so that it can get an appropriate copyright notice and does not inflate an already large source file even more. 2016-12-09 11:49:18 +01:00
Magnus Norddahl
b7d5110a49 Merge remote-tracking branch 'origin/rt_drawer_crashfix' into qzdoom 2016-12-09 10:36:19 +01:00
Christoph Oelckers
8748b9ef6d - removed some unused functions from m_fixed.h.
- removed the Build license note from r_bsp.cpp.

This note was for code in R_AddLine which had been both refactored into several subfunctions and completely replaced with a floating point version. What is left is just some basic common math without any traits that resemble anything in Build.
2016-12-09 10:31:17 +01:00
Magnus Norddahl
6609403fbe Fix null pointer crash in rt column drawers if rt_init is not called before the first draw 2016-12-09 10:27:18 +01:00
Rachael Alexanderson
c53030d550 Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-09 03:00:05 -05:00
Rachael Alexanderson
c109ebf7cb Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-12-09 03:00:02 -05:00
Magnus Norddahl
f1df400cc7 Add some portal segment culling and disable sector portals for now 2016-12-09 03:17:35 +01:00
Christoph Oelckers
5536184bee - got rid of ksgn.
Because every bit of Build code that can be removed is a good thing.
This was only used in two places, one of which could be done better, the other one in the voxel drawer setup now uses a local C-inline version.
2016-12-09 00:43:54 +01:00
Edoardo Prezioso
67b2e2f52e - Remove valgrind code, now that the assembly stuff is gone. 2016-12-08 22:44:23 +01:00
Christoph Oelckers
48d17f8fcb Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/r_data/sprites.cpp
2016-12-08 21:06:35 +01:00
Christoph Oelckers
8a6d3b8e7b - sprites.cpp 2016-12-08 21:05:53 +01:00
Christoph Oelckers
3fbe41957d - removed GZDoom call. 2016-12-08 21:05:31 +01:00
Christoph Oelckers
6c628c9584 - changed sprite setup to work without global work variables. 2016-12-08 19:27:49 +01:00
Christoph Oelckers
ee09219c08 Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-08 19:08:25 +01:00
Christoph Oelckers
d46ceafd35 - fixed: A_Face* had the sign for the pitch inverted (In Doom, negative pitch is upward, this had positive pitch upward.) 2016-12-08 19:07:50 +01:00
Christoph Oelckers
14400c41b6 Merge branch 'zmaster' 2016-12-08 17:53:41 +01:00
Christoph Oelckers
a4d2468d34 - disable weapon interpolation for offset changes.
This has been causing far too many problems so now it will only be done if a A_Weaponoffset is either used with WOF_ADD or WOF_INTERPOLATE.
2016-12-08 17:52:59 +01:00
Christoph Oelckers
8f45664089 - fixed: Fog boundaries were not drawn on line portals.
There's two restrictions, though:

* on one-sided-line portals fog boundaries will not be drawn.
* the filler sector behind the portal may not have a sky ceiling texture. This is because the drawing code contains several sky checks which get in the way here.
2016-12-08 17:00:15 +01:00
Magnus Norddahl
fb4e34d178 Fix crash reporter for 64 bit 2016-12-08 14:36:17 +01:00
Rachael Alexanderson
dc07c2075f Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-12-08 07:47:33 -05:00
Magnus Norddahl
2854e1fe03 Fix crash reporter for 64 bit
(cherry picked from commit 3a0de8b0c714507823edaa24875bc97b39c76ab6)
2016-12-08 07:47:31 -05:00
Christoph Oelckers
715bdd69af Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-08 12:50:57 +01:00
Christoph Oelckers
3558b2234c - fixed: The dynamic light setup for walls did not portal-translate the light's coordinate.
- changed ADynamicLight::CollectWithinRadius to work iteratively to avoid the high stack overhead of 64 bit code.
2016-12-08 12:50:45 +01:00
Christoph Oelckers
d741e0eb26 - fixed: P_CheckSight returned incorrect results when having to traverse the collected lines just for adding more portals to the list. 2016-12-08 11:23:08 +01:00
alexey.lysiuk
3aac058022 Fixed loading of Hexen and Strife
Names in sprite offsets files for these IWADs contain '[' and '\' characters and such names need to be quoted
2016-12-08 12:07:12 +02:00
Magnus Norddahl
dc82c19901 Fix sprites/translucent stuff being occluded by portal walls 2016-12-08 10:35:51 +01:00
Magnus Norddahl
a1bb6e6b23 Only render line portals once 2016-12-08 10:29:52 +01:00
Christoph Oelckers
0720dd9816 Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/p_map.cpp
2016-12-08 10:17:12 +01:00
Christoph Oelckers
66d287ea81 - fixed: Stepping through a ceiling portal on a two-sided line did not work.
- fixed: Stepping up an actor checked against the sector's own ceiling, even if it was a crossable portal.
2016-12-08 10:16:22 +01:00
Rachael Alexanderson
40b68bfea0 Merge branch 'master' of https://github.com/coelckers/gzdoom
# Conflicts:
#	src/CMakeLists.txt
2016-12-07 23:12:42 -05:00
Christoph Oelckers
12f0b56036 - fixed: Stepping up through a portal did not work when the step line was two-sided. This special case was only implemented for one-sided lines
- fixed: The portal collector set bad flags for collected lower portals.
2016-12-08 00:59:04 +01:00
Christoph Oelckers
1e950d75bd - made dynamic light attenuation completely opt-in. This can be done either by setting a MAPINFO option for lights that do not automatically specify it and with a light property. The light property will always take precedence, if set. 2016-12-07 23:17:18 +01:00
Christoph Oelckers
aa939ef17a Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-12-07 22:53:06 +01:00
Christoph Oelckers
f547daccc8 Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/CMakeLists.txt
2016-12-07 22:51:05 +01:00
Rachael Alexanderson
d12b92e926 Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-07 16:49:44 -05:00
Rachael Alexanderson
b77927fa6d Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-12-07 16:49:42 -05:00
Magnus Norddahl
066158be69 Fix mirror 2016-12-07 22:26:18 +01:00
Magnus Norddahl
480b22c50e Add more checks for FTexture::TEX_Null 2016-12-07 18:59:48 +01:00
Christoph Oelckers
6adcba3c4b - fixed linkage for fuzzviewheight
- fixed naming conflict with GCC's virtual table.
2016-12-07 18:39:09 +01:00
Magnus Norddahl
9ed02a6aec Merge remote-tracking branch 'zdoom/master' into qzdoom
# Conflicts:
#	src/CMakeLists.txt
#	src/doomtype.h
#	src/r_drawt.cpp
2016-12-07 18:35:27 +01:00
Magnus Norddahl
e3e90e1a08 Merge TC handling back into r_draw 2016-12-07 18:28:06 +01:00
Magnus Norddahl
beb70d7dfa Merge remote-tracking branch 'origin/zdoom_multithreaded' into qzdoom
# Conflicts:
#	src/CMakeLists.txt
#	src/r_3dfloors.cpp
#	src/r_bsp.cpp
#	src/r_bsp.h
#	src/r_draw.h
#	src/r_main.cpp
#	src/r_main.h
#	src/r_plane.cpp
#	src/r_plane.h
#	src/r_segs.cpp
#	src/r_segs.h
#	src/r_swrenderer.cpp
#	src/r_things.cpp
#	src/r_things.h
#	src/r_thread.cpp
#	src/r_thread.h
#	src/v_draw.cpp
#	src/win32/fb_d3d9.cpp
2016-12-07 18:22:02 +01:00
Edoardo Prezioso
e4c208602d - Fixed GCC/Clang warning/error. 2016-12-07 16:07:25 +01:00
Christoph Oelckers
2677976cae - r_drawt.cpp is no longer needed. 2016-12-07 15:44:25 +01:00
Christoph Oelckers
a118903e3e - complete removal of assembly stuff. Nothing of this gets used anymore. 2016-12-07 14:41:21 +01:00
Christoph Oelckers
ed141943e1 - removed use of BestColor_MMX because there is no measurable improvement at all on a modern system. On top of that this function does not get called nearly often enough to justify the hassle. Like DoBlending this would require hundreds of calls per frame to make any impact that would be measurable. 2016-12-07 14:40:19 +01:00
Christoph Oelckers
5910067c44 - discontinue using the MMX assembly version of DoBlending.
Some benchmarking shows that on SSE systems it only harms performance and compared to the intrinsics version the gains are too marginal for something this infrequently called.
Doing 100000 calls of DoBlending results in a 5 ms decrease of using assembly vs intrinsics on a 3.4 GHz Core i7, meaning that even on a computer that is 10x slower you can still do 1000 or so blends per frame without a speed hit.
2016-12-07 14:40:18 +01:00
Rachael Alexanderson
2200f6eda3 - fixed: compile error with SDLGLVideo class macro 2016-12-07 13:21:28 +01:00
Christoph Oelckers
42346c58d3 - disabled assembly entirely to make the MT drawer submission compile.
This still requires a review of the two non-drawer functions that get 'lost'.
2016-12-07 12:31:43 +01:00