Magnus Norddahl
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5d2917bb4f
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- implement RenderTextureView
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2019-03-13 11:14:42 +01:00 |
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Magnus Norddahl
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d78cb959a7
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- implement wipe screen copy
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2019-03-13 02:23:33 +01:00 |
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Magnus Norddahl
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83ee884ffc
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- remove dead code
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2019-03-13 00:59:39 +01:00 |
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Magnus Norddahl
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e5e9924c5e
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- remove IShaderProgram and make the old classes an implementation detail of the OpenGL backend. In the long run they should be removed completely as their weird design is mostly an artifact of once having supported OpenGL 2
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2019-03-13 00:52:25 +01:00 |
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Magnus Norddahl
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903f8b6696
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- move the active render target from VkRenderPass to VkRenderState
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2019-03-13 00:18:27 +01:00 |
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Magnus Norddahl
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fed0f0dfab
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- fix the multisample and image transition validation errors
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2019-03-09 23:17:48 +01:00 |
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Magnus Norddahl
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ff68d2e651
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- hooked up the debug names for objects, which was a bit of a waste of time since the validation layer is brain dead and doesn't use the information in its messages..
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2019-03-09 21:34:29 +01:00 |
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alexey.lysiuk
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02ed758447
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Merge branch 'master' into vulkan2
# Conflicts:
# src/posix/cocoa/i_video.mm
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2019-03-09 16:45:49 +02:00 |
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Magnus Norddahl
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21c83950a5
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- add vk_device and vk_listdevices that will allow selecting a different device on systems where this is desirable
- clean up the VulkanDevice class
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2019-03-09 10:20:14 +01:00 |
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Magnus Norddahl
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aa1ff58353
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- convert triangle fan to triangle list on macOS
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2019-03-08 21:34:21 +01:00 |
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Magnus Norddahl
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6db231596f
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- hook up postprocessing
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2019-03-07 18:05:12 +01:00 |
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alexey.lysiuk
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16008e4aa8
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- set viewport dimensions each frame in Vulkan framebuffer
This fixes visual artifacts when resolution is changed without a level running, i.e. from menu or fullscreen console
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2019-03-07 13:24:56 +02:00 |
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Magnus Norddahl
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0679b493ec
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- hook up the present shader
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2019-03-06 22:59:21 +01:00 |
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Magnus Norddahl
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a857bec846
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- implemented VkPostprocess::GetInput
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2019-03-06 19:42:02 +01:00 |
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Magnus Norddahl
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a07e4601e7
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- compile the effect shaders
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2019-03-05 19:49:06 +01:00 |
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Magnus Norddahl
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d65de299e8
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- add some classes for managing postprocess and render buffers
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2019-03-05 04:59:17 +01:00 |
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Magnus Norddahl
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e06f8f172d
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- use the uniform buffer alignment as returned by the vulkan device
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2019-03-05 02:50:30 +01:00 |
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Magnus Norddahl
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95116e8580
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- fix dynamic buffer offset not getting updated
- fix lightbuffer blocksize being hardcoded
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2019-03-05 02:06:20 +01:00 |
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Magnus Norddahl
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c70aff99e7
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- enable RenderFirstSkyPortal
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2019-03-04 15:55:43 +01:00 |
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Magnus Norddahl
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32ad6dc887
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- draw the weapon
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2019-03-04 15:27:54 +01:00 |
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Magnus Norddahl
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d516b2ff7b
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- fix typo and add color
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2019-03-03 14:40:56 +01:00 |
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Magnus Norddahl
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9d792f79f1
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- add vulkan info to startup log
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2019-03-03 14:32:03 +01:00 |
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Magnus Norddahl
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0c9d27d078
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- create an array for the stream data
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2019-03-02 23:20:29 +01:00 |
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Magnus Norddahl
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8854fad165
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- fix some additional image transition errors reported by RenderDoc during the first frame
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2019-03-02 16:36:29 +01:00 |
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Magnus Norddahl
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718f9e36fa
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Merge branch 'vulkan2' of https://github.com/coelckers/gzdoom into vulkan2
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2019-03-02 16:02:43 +01:00 |
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Magnus Norddahl
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b1f161040d
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- transition image layouts and setup pipeline barriers (fixes some errors reported by RenderDoc)
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2019-03-02 16:02:27 +01:00 |
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Christoph Oelckers
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dc9a995695
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- output the error code when submitting a command buffer fails.
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2019-03-02 15:57:43 +01:00 |
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Magnus Norddahl
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195e91adc9
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- hook up the hardware renderer
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2019-03-01 19:01:06 +01:00 |
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Magnus Norddahl
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308c884d02
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- use a linked list to keep track of all allocated VkHardwareTexture objects
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2019-03-01 18:31:33 +01:00 |
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Magnus Norddahl
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c691a8fe64
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- bind the vertex inputs as specified by its vertex buffer format
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2019-03-01 15:37:13 +01:00 |
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Magnus Norddahl
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2e0b34ca72
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- hook up enough of renderstate to enable all of main.vp and main.fp
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2019-02-28 00:26:49 +01:00 |
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Magnus Norddahl
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c2e0eba270
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- hook up vid_vsync and vk_debug
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2019-02-27 22:20:18 +01:00 |
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Magnus Norddahl
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b4154f1772
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- fix palette color problem
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2019-02-27 16:28:29 +01:00 |
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Magnus Norddahl
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96547713d9
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- hook up the software renderer
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2019-02-27 15:37:37 +01:00 |
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Magnus Norddahl
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fe67a2c24f
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- fix enough bugs to finally get some visuals
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2019-02-26 20:19:54 +01:00 |
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Magnus Norddahl
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19f4133768
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- move most push constants to dynamic uniform buffers
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2019-02-26 16:50:54 +01:00 |
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Magnus Norddahl
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d958c4fec5
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- upload and bind some textures
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2019-02-26 15:29:08 +01:00 |
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Magnus Norddahl
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347339b254
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- add a very basic present shader using a blit
- avoid dealing with image layout transitions for the blit by using VK_IMAGE_LAYOUT_GENERAL for now
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2019-02-26 12:25:17 +01:00 |
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Magnus Norddahl
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854526dee4
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- submit the upload commands
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2019-02-26 11:58:03 +01:00 |
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Magnus Norddahl
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e875198b37
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- create raii objects for semaphore and fence
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2019-02-26 11:44:29 +01:00 |
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Magnus Norddahl
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9ed1c7f40b
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- add render pass manager and setup a pipeline for VkRenderState
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2019-02-26 11:27:29 +01:00 |
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Magnus Norddahl
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52460d53d9
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- compile main.vp and main.fp for vulkan
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2019-02-22 11:30:48 +01:00 |
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Magnus Norddahl
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a97d736bd9
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- add vulkan renderstate and shadermanager classes
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2019-02-21 22:49:00 +01:00 |
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Magnus Norddahl
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478ef05a0a
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- create vulkan buffer objects implementation
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2019-02-21 12:31:14 +01:00 |
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Magnus Norddahl
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fc79cd1280
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- present an empty back buffer while keeping vsync
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2019-02-21 10:19:59 +01:00 |
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Magnus Norddahl
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75403ec744
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- hook up the glsl compiler
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2019-02-21 00:25:51 +01:00 |
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Magnus Norddahl
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c6b29846d0
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- add 3rd party vulkan dependencies
- add stubs for a vulkan hw renderer backend
- add RAII wrappers for vulkan object types
- add builder classes to isolate vulkan boilerplate code
- add a swap chain class
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2019-02-20 21:21:57 +01:00 |
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