CandiceJoy
b61be581d9
Fixed custom height and width not saving.
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Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-01-01 22:52:55 -05:00
Magnus Norddahl
8bcdbc230d
Adds soft shadows to vk_raytrace
2022-12-31 03:51:33 -05:00
CandiceJoy
269431575b
Fixed implicit cast from bool to double.
2022-12-26 16:45:54 -05:00
Marisa the Magician
6f8901ea87
Rename ValidLock to IsLockDefined (more descriptive).
2022-12-23 22:48:01 +01:00
Marisa the Magician
b85add01c7
Additional lock-related ZScript functions.
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* Key.ValidLock: returns whether a lock number is valid (can be unlocked) or belongs to a "does not work" door.
* Key.GetMapColorForLock: returns the automap color for a lock number (or -1 if the lock isn't valid).
* Key.GetMapColorForKey: likewise, but for a specific key.
2022-12-23 17:47:31 +01:00
Ricardo Luís Vaz Silva
6072260b3f
Fix FxMultiAssignDecl type
2022-12-23 15:54:23 +01:00
Rachael Alexanderson
adfef56fd8
- fix OpenGL ES selection on the windows startup dialog
2022-12-21 11:04:41 -05:00
Ricardo Luís Vaz Silva
c8fe074041
Multi-Assign Declarations
2022-12-20 23:22:37 +01:00
CandiceJoy
7b9a36c8fd
Fixed the ACS PLAYERINFO_FVIEWBOB to be a bool instead of a double.
2022-12-20 00:58:30 -05:00
Rachael Alexanderson
f816eb68ae
- fix linedef index for heretic e2m7 fix
2022-12-19 15:55:52 -05:00
Magnus Norddahl
7b864fd665
Add vulkan pipeline cache
2022-12-19 17:40:27 +01:00
Marisa the Magician
e99bf2b036
Update and clean up UE1 model loader.
2022-12-19 14:00:43 +01:00
Ricardo Luís Vaz Silva
43880bbbe1
Expose StripLeft and StripLeftRight to ZScript
2022-12-19 14:00:09 +01:00
Ricardo Luís Vaz Silva
3ffbda5526
Fix StripLeftRight
2022-12-19 14:00:09 +01:00
Ricardo Luís Vaz Silva
fb33a29400
Error out instead of crashing for vector out variables
2022-12-18 19:46:22 +01:00
Christoph Oelckers
941c0850ba
- Backend update from Raze.
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Mainly optimizations for the sound system and texture manager.
2022-12-18 16:19:18 +01:00
Christoph Oelckers
79a38f1f3a
Merge branch 'master' of https://github.com/coelckers/gzdoom
2022-12-18 15:21:42 +01:00
Boondorl
0d4d5587b5
Added FOV Interpolation
2022-12-18 08:23:19 +01:00
Rachael Alexanderson
a0cd1ba04a
- move flight viewbob to misc menu
2022-12-17 01:23:22 -05:00
Rachael Alexanderson
b08295e7e1
- fix spacing
2022-12-16 20:40:05 -05:00
CandiceJoy
0fdb740ac7
Added toggle control for weapon bob while flying
2022-12-16 17:12:03 -06:00
Ricardo Luís Vaz Silva
de65d1b96f
Misc Fixes for BobWeapon3D
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- Fix inverted Y axis for offset/old BobWeapon
- finish adding PSPF_MIRROR
- fix missing pivot
2022-12-12 15:23:12 +01:00
Christoph Oelckers
e17e6868e6
- removed bogus errno check from Dehacked parser.
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This checked errno without first confirming that there has been an error, it is also pointless because the value range check will automatically catch the error case as well.
2022-12-11 21:08:22 +01:00
alexey.lysiuk
561bce40fc
- removed clangformat from discord-rpc
2022-12-11 17:15:09 +02:00
Ricardo Luís Vaz Silva
46d36cf5c7
add BobWeapon3D
2022-12-09 21:49:38 +01:00
Boondorl
9a1e666303
Exposed Box and PointOnLineSide
2022-12-08 20:33:11 +01:00
Ricardo Luís Vaz Silva
dce456783d
Add support for Vector types as properties
2022-12-08 18:12:27 +01:00
Christoph Oelckers
68f48f3830
- removed bogus errno check from Dehacked parser.
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This checked errno without first confirming that there has been an error, it is also pointless because the value range check will automatically catch the error case as well.
2022-12-08 09:50:06 +01:00
Boondorl
b1cb044a15
Fixed IsActorPlayingSound's default argument
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Now properly passes the invalid sound id.
2022-12-06 12:16:29 +01:00
Ricardo Luís Vaz Silva
b610f4206f
Fix wrong assumptions about actor initialization in Map/MapIterator
2022-12-05 19:23:42 +01:00
Rachael Alexanderson
911d27148b
g4.11pre
2022-12-05 10:31:11 -05:00
Christoph Oelckers
aedf0e3ce5
- fixed GC::FullGC not collecting everything anymore.
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With the delayed handling of internal references of destroyed objects the function now returned without making sure that it really got everything.
Repeating until it cannot delete anything new anymore makes it work again as intended.
2022-12-05 12:29:03 +01:00
Christoph Oelckers
2ed8e6780e
- fixed some bad character offsets in Doom's and Raven's small fonts and deleted an incomplete character.
2022-12-05 12:05:26 +01:00
Magnus Norddahl
449501c75b
Fix compile error on macOS
2022-12-05 07:49:43 +01:00
Magnus Norddahl
4c85f461b1
Avoid calling vulkan functions before the instance has been created
2022-12-05 07:49:43 +01:00
Magnus Norddahl
0a80ad3b83
Add missing forward declarations
2022-12-05 07:49:43 +01:00
Magnus Norddahl
cc96742d18
Add missing include statement
2022-12-05 07:49:43 +01:00
Magnus Norddahl
03ab65ab1e
Fix linux compile errors from the zvulkan switch
2022-12-05 07:49:43 +01:00
Magnus Norddahl
6a005e3a2a
Switch vulkan backend to use the zvulkan library
2022-12-05 07:49:43 +01:00
Ricardo Luís Vaz Silva
854c57611f
Fix Quicksave Rotation
2022-12-05 07:48:51 +01:00
Magnus Norddahl
7ae07d614e
Add all the functionality from the win32 startup window to the GTK version
2022-12-05 07:48:21 +01:00
Ricardo Luís Vaz Silva
24d27a6746
Fix PMapValueReader warning on Clang/GCC
2022-12-04 23:53:51 +01:00
Ricardo Luís Vaz Silva
92761feee1
Add casts to F32 Map/MapIterator functions to get rid of double to float conversion warnings
2022-12-04 21:15:46 +01:00
Christoph Oelckers
5b3f597438
- text update.
2022-12-04 15:34:47 +01:00
Mitchell Richters
6629944d39
- Make the new scaled angle changes at frame rate opt-in behind new flag SPF_SCALEDNOLERP
.
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* This will still test whether the game needs to lerp and will force `SPF_INTERPOLATE` if needed.
2022-12-04 15:11:17 +01:00
Mitchell Richters
cf1ac82da3
- Set up interpolated camera angle changes to occur at framerate when all conditions in P_NoInterpolation()
are met.
2022-12-04 15:11:17 +01:00
Mitchell Richters
20bf9e89f5
- Split insane interpolation test if statement into a function, we'll need this elsewhere later on.
2022-12-04 15:11:17 +01:00
Mitchell Richters
9f9c1eb18a
- Make view angles interpolate on a separate flag to the one that forces interpolation for the entire frame.
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* As view angles are an offset, there's no reason why these cannot lerp separately.
2022-12-04 15:11:17 +01:00
Mitchell Richters
6594ec0750
- Remove local angle truncation in R_InterpolateView()
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* Genuinely see no need for this. If the local angle is BAM, why not just use it to its maximum precision?
2022-12-04 15:11:17 +01:00
Mitchell Richters
c99b18dc45
- Bring in interpolatedvalue()
for TRotator<>
objects from Raze.
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* Would have come in eventually but I may need it.
2022-12-04 15:11:17 +01:00