Commit Graph

16209 Commits

Author SHA1 Message Date
alexey.lysiuk 8815379e15 - fixed compilation of POSIX targets
Making callstack resolving operational will require a little bit more effort

src/scripting/vm/jit_runtime.cpp:900:31: error: use of undeclared identifier 'frames'
src/scripting/vm/jit_runtime.cpp:903:23: error: use of undeclared identifier 'cnt'
2018-12-18 18:42:37 +02:00
drfrag 1ef5becd4f - Fixed compilation with MinGW-w64 64 bit. 2018-12-18 09:01:56 -05:00
Magnus Norddahl 585058c65e - add support for writing the native call stack 2018-12-18 14:49:41 +01:00
Magnus Norddahl 27ecae265d - improve the stack trace when the jit is active 2018-12-18 11:44:51 +01:00
Magnus Norddahl 64bfb1b905 - fix r_multithreaded 0 not working 2018-12-18 00:41:46 +01:00
Magnus Norddahl efb8e39aa9 - move more of the light calculation code to the drawerargs 2018-12-18 00:37:50 +01:00
Christoph Oelckers a73c065811 - replaced several explicit allocations with TArrays. 2018-12-17 18:28:04 +01:00
Christoph Oelckers d68cd3aa80 - fixed: Alpha textures need to use a color's grayscale value, not their red channel. 2018-12-17 17:44:22 +01:00
alexey.lysiuk fb71563311 - fixed inconsistent dymanic lights setup with UBO
https://forum.zdoom.org/viewtopic.php?t=62585
2018-12-17 12:27:35 +02:00
Magnus Norddahl 2ce91ea62f - delay converting sprite lightlevels to a shade until we hit ColormapLight 2018-12-17 07:54:46 +01:00
Magnus Norddahl 66b5e6e2ee - delay converting wall lightlevels to a shade until we hit the drawer 2018-12-17 06:47:26 +01:00
Magnus Norddahl 946f657a37 - fix heretic light torch in software renderer and remove some code duplication 2018-12-17 06:13:00 +01:00
Magnus Norddahl f35aeec6c3 - move visibility calculation to LightVisibility 2018-12-17 05:10:26 +01:00
Magnus Norddahl 9787e32d28 Merge branch 'SoftwareScaling' 2018-12-17 01:33:22 +01:00
Magnus Norddahl c3477e9197 - softpoly decals were upside down 2018-12-17 01:32:46 +01:00
Magnus Norddahl 9e15f26923 - fix decal upscaling 2018-12-17 01:32:15 +01:00
Christoph Oelckers 4cd745db48 - fixed: Patch rotations were not applied during true color texture composition. 2018-12-17 00:03:36 +01:00
Christoph Oelckers 87953020ba - fixed: FImageSource::GetCachedBitmap did not pass the translucency information along to the caller. 2018-12-16 19:17:53 +01:00
Christoph Oelckers cce82e99d6 - fixed: The texture compositor did not use a patch's translation. 2018-12-16 19:03:04 +01:00
Magnus Norddahl 15d599813b - add support for scaled textures in softpoly 2018-12-16 15:12:45 +01:00
Magnus Norddahl eaf1c4f1e2 - implement the physical texture scaling at the drawer transition level as the frontend of the software renderers do not even need to know the textures are scaled 2018-12-16 14:34:44 +01:00
Christoph Oelckers e776dbce55 - use TArrays for MD3 storage. 2018-12-16 13:33:42 +01:00
Magnus Norddahl 57525f1505 Merge remote-tracking branch 'origin/master' into SoftwareScaling 2018-12-16 12:10:53 +01:00
Christoph Oelckers cc52f89372 - fixed: For non-persistent buffers, sprite vertices need to be recalculated in the splitter code of the translucent sorter. 2018-12-16 12:06:17 +01:00
Magnus Norddahl 6648f4e47f Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-12-16 11:31:18 +01:00
Magnus Norddahl 88751a320c - fix sky drawers not staying within their numa node 2018-12-16 11:31:05 +01:00
Christoph Oelckers 881fc89fe8 - removed redundant std::move. 2018-12-16 11:29:22 +01:00
Christoph Oelckers 1422a95aa8 Merge branch 'Texture_Cleanup'
# Conflicts:
#	src/textures/formats/multipatchtexture.cpp
2018-12-16 10:19:58 +01:00
Christoph Oelckers a38e75db00 - improved error reporting for badly defined translations.
This needs to be handled by the caller for all use cases because the translation parser lacks the context to do a proper error report.
2018-12-16 09:56:53 +01:00
Christoph Oelckers a96b86b13b - fixed: sidedef-less GLWalls may not apply per-sidedef render properties.
These always come from open-sector render hacks where the renderer tries to fill in some gaps
2018-12-16 09:38:22 +01:00
Christoph Oelckers d0ce021805 - fixed: Both main and worker thread were modifying the portal state.
The parts in the main thread have been offloaded to a new worker job to avoid having to use a mutex to protect the portal state.
2018-12-16 09:05:02 +01:00
Christoph Oelckers 51f03c8215 - a few more fixes. 2018-12-16 00:37:34 +01:00
Christoph Oelckers 87b0567cd7 - the font character substitution logic needed more fixes.
The ZScript DrawChar function was incomplete and FFont::GetChar did not always return the proper texture.
To make things clearer the OriginalPic is now only used in the few cases where substitution takes place and nothing else.
2018-12-15 23:32:49 +01:00
Christoph Oelckers c92e6b03ac - why wasn't this saved? 2018-12-15 21:39:00 +01:00
Christoph Oelckers 39f6489ac5 - two more places where explicit allocations could be replaced. 2018-12-15 20:41:21 +01:00
Christoph Oelckers 091f73b833 - fixed: no sprites were drawn in a sector if it only had ones in its sectorportal_thinglist. 2018-12-15 20:22:42 +01:00
Christoph Oelckers 8e24a50b36 - let FxNop have a value type, even if it's just TypeError. 2018-12-15 20:08:05 +01:00
Christoph Oelckers e6e4f0f305 - disabled redirection to the original patch for FSpecialFont.
Using the same code as for the standard font does not work as intended, the reason still needs to be investigated.
2018-12-15 19:15:05 +01:00
Christoph Oelckers d1ca2a91f3 - fixed: ThePatchRemap table was only initialized in one of FFont's constructors. 2018-12-15 17:49:12 +01:00
Christoph Oelckers c105a1f670 - fixed two broken ScriptUtil calls in FraggleScript. 2018-12-15 16:57:20 +01:00
Rachael Alexanderson 14e9e3ac56 - use software mipmaps for truecolor for scaled textures 2018-12-15 10:50:59 -05:00
Christoph Oelckers 74ea9143ee - added a 'forceworldpanning' map flag.
Since unfortunately this cannot be set as a general default, let's at least make it as easy as possible to disable that panning+scaling madness without having to edit the texture data.
2018-12-15 16:29:37 +01:00
Rachael Alexanderson 3fc9dd4144 Merge remote-tracking branch 'origin/Texture_Cleanup' into softwarescaling 2018-12-15 10:18:39 -05:00
Rachael Alexanderson 2e927c7026 - port texture upscaler code to truecolour 2018-12-15 10:13:28 -05:00
Christoph Oelckers dc9c7afa24 - reimplemented the GetRawTexture redirect. 2018-12-15 16:05:48 +01:00
Rachael Alexanderson aaabefbfab Merge branch 'master' into softwarescaling 2018-12-15 09:51:50 -05:00
Christoph Oelckers 1aba33122b - fixed: The light defaults were not fully deleted on an engine restart. 2018-12-15 15:36:43 +01:00
Christoph Oelckers faa4bb45c9 - store UnchangedSpriteNames in Dehacked in a less hacky manner. 2018-12-15 15:36:33 +01:00
Christoph Oelckers d937c50726 - use a TArray in PPUniforms.
This makes the vast majority of code in that class just go away
2018-12-15 14:59:49 +01:00
Christoph Oelckers 056b2c3a80 - handle CR_UNTRANSLATED so that it doesn't force CR_UNTRANSLATED to the palette.
Since the entire font setup is very much incapable of handling this during rendering, short of a complete rewrite, it was necessary to put the relevant code into the places which process the characters for drawing so that it can disable the translation table (which needs to be passed as raw data to the draw functions) and keep track of both the translatable and the original variant of the character graphics.
2018-12-15 14:51:03 +01:00