Commit graph

10 commits

Author SHA1 Message Date
alexey.lysiuk
89ecd7a964 - fixed: pickup flash didn't fade out if player was killed by pickup
https://forum.zdoom.org/viewtopic.php?t=66135
2019-10-16 18:13:01 +03:00
Blue Shadow
5abffabb56 - moved GetSaveAmount() from the base armor class 2019-08-03 11:14:03 +03:00
Blue Shadow
479a992a3e - fixed buggy ArmorFactor behavior when set to a value other than 1.0 2019-08-02 15:10:06 +03:00
Christoph Oelckers
03828bb759 - removed the leftovers of the removed savedamount variable. 2019-04-26 12:00:58 +02:00
Christoph Oelckers
3bb42aaff7 - removed the MaxAmount fudging from MaxHealth. 2019-04-26 09:58:58 +02:00
Christoph Oelckers
c0d333ee56 - adjusted the script-side MidPrint calls to honor the con_midconsolefont CVAR. 2019-03-11 22:44:28 +01:00
Sterling Parker
cabe0c583e Add LookScale property
As requested by @coelckers.
2019-03-07 21:22:33 +01:00
Sterling Parker
ae1a1df02d Add LookScale variable on weapon
This variable allows a weapon to set a custom look sensitivity multiplier without fiddling with FOVScale / DesiredFOV hacks.
2019-03-07 21:22:33 +01:00
Major Cooke
6327734659 Added CanTouchItem virtual.
- Allows an actor with +PICKUP flag to determine if it can pick up specific items or not.
2019-03-04 13:15:27 +01:00
Christoph Oelckers
b542d1371d - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00