alexey.lysiuk
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89ecd7a964
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- fixed: pickup flash didn't fade out if player was killed by pickup
https://forum.zdoom.org/viewtopic.php?t=66135
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2019-10-16 18:13:01 +03:00 |
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Blue Shadow
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5abffabb56
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- moved GetSaveAmount() from the base armor class
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2019-08-03 11:14:03 +03:00 |
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Blue Shadow
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479a992a3e
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- fixed buggy ArmorFactor behavior when set to a value other than 1.0
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2019-08-02 15:10:06 +03:00 |
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Christoph Oelckers
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03828bb759
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- removed the leftovers of the removed savedamount variable.
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2019-04-26 12:00:58 +02:00 |
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Christoph Oelckers
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3bb42aaff7
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- removed the MaxAmount fudging from MaxHealth.
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2019-04-26 09:58:58 +02:00 |
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Christoph Oelckers
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c0d333ee56
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- adjusted the script-side MidPrint calls to honor the con_midconsolefont CVAR.
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2019-03-11 22:44:28 +01:00 |
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Sterling Parker
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cabe0c583e
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Add LookScale property
As requested by @coelckers.
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2019-03-07 21:22:33 +01:00 |
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Sterling Parker
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ae1a1df02d
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Add LookScale variable on weapon
This variable allows a weapon to set a custom look sensitivity multiplier without fiddling with FOVScale / DesiredFOV hacks.
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2019-03-07 21:22:33 +01:00 |
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Major Cooke
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6327734659
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Added CanTouchItem virtual.
- Allows an actor with +PICKUP flag to determine if it can pick up specific items or not.
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2019-03-04 13:15:27 +01:00 |
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Christoph Oelckers
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b542d1371d
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- reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
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2019-02-23 12:08:27 +01:00 |
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