alexey.lysiuk
d9323b9740
Marked internal menu commands as safe
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This fixes soundfont/patchset/config selection menus in advanced sound options
2018-01-30 16:02:30 +02:00
alexey.lysiuk
56f656516d
Fixed rare crash when menu is closed from Ticker() function
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https://forum.zdoom.org/viewtopic.php?t=59112
2018-01-16 11:00:48 +02:00
alexey.lysiuk
337bbfc88c
Custom submenus are no longer removed from altered protected menu
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https://forum.zdoom.org/viewtopic.php?t=59081
2018-01-12 10:51:14 +02:00
alexey.lysiuk
c387574c02
Stop demo recording after ending game with menu_endgame CCMD
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https://forum.zdoom.org/viewtopic.php?t=58735
2017-12-15 12:34:56 +02:00
Christoph Oelckers
4003e7ca11
- use FileReader for savegame loading in the menu.
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- simplify the check for existing files here, since a function for doing just that already existed.
2017-12-02 14:10:42 +01:00
Christoph Oelckers
6bd76d6b5a
- fixed compilation in debug mode.
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- moved timer definitions into their own header/source files. d_main is not the right place for this.
- removed some leftover cruft from the old timer code.
2017-11-12 09:06:40 +01:00
Magnus Norddahl
307d8931d8
- Switch to C++11 steady clock
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- Move the C++11 implementation to d_main
- Remove the platform specific timer implementations
2017-11-12 03:12:22 +01:00
Rachael Alexanderson
fc0ae896b2
- remove vid_tft and vid_nowidescreen and associated menu option. Their functionality was supersceded and extended by vid_aspect==3 (which has the same effect as setting both to true anyhow), and it was mostly just redundant.
2017-10-10 06:38:07 -04:00
Rachael Alexanderson
765646ee1c
- fixed: Changed IWAD_FILENUM to a dynamic lookup.
2017-09-13 04:19:03 -04:00
Chris Robinson
1b1f8d605f
Add menu entries for selecting the timidity config
2017-09-10 07:25:29 -04:00
Rachael Alexanderson
67936a2630
- added: m_showinputgrid == '-1' allows for on-screen keyboard to never show, even when using a mouse
2017-09-10 07:04:00 -04:00
Rachael Alexanderson
30087f7cd7
- cleaned up the video scale mode code a bit, in order to increase future flexibility.
2017-07-27 03:05:01 -04:00
Rachael Alexanderson
e42500c07a
Revert "- ported Linux crash fix to Mac"
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This reverts commit 6a49251722
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2017-07-25 07:34:26 -04:00
Rachael Alexanderson
6a49251722
- ported Linux crash fix to Mac
2017-07-25 06:55:29 -04:00
Magnus Norddahl
e06f87cf10
- Added 0.75x scale mode
2017-07-24 08:35:27 +02:00
Magnus Norddahl
bf4d7234e1
- Increase MAXWIDTH and MAXHEIGHT defines to support supersampled 5K monitors
2017-07-23 22:04:00 +02:00
Rachael Alexanderson
2f37c4b272
- added vid_scalemode == 4 to super-sample the screen
2017-07-23 11:24:04 -04:00
Magnus Norddahl
c3702ae9e7
Add vid_scalemode support to GL framebuffer
2017-07-23 00:33:56 +02:00
Rachael Alexanderson
96df3aed01
Merge https://github.com/coelckers/gzdoom
2017-06-12 00:56:25 -04:00
Rachael Alexanderson
2ff492d005
- fix compile on Windows
2017-06-12 00:38:50 -04:00
Rachael Alexanderson
a148212215
Merge commit 'f1ad42c'
2017-06-12 00:22:59 -04:00
Christoph Oelckers
842e8b68b4
- blacklist old FMod related sound CVARs because they tend to be in the UnknownCVARs section but aren't useful any longer.
2017-06-12 00:00:55 +02:00
Christoph Oelckers
f1ad42c4e5
- instead of discarding protected menu replacements, try to merge them with the original version.
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Testing with Adventures of Square this mostly works, but it is clear that a list of old and deleted CVARs still needs to be added so that any items referring to those can be eliminated as well. Some stuff is still slipping through that refers to features which no longer exist.
2017-06-11 22:30:40 +02:00
Christoph Oelckers
ee3d73478a
- added blanket protection to all submenus of OptionsMenu, except the player menu.
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Sadly, some mods are truly careless enough to modify the engine internal menus to add their own things, which should have no business whatsoever in there.
As an example, in a D4D version released in May, the Display Options menu is showing quite a bit of outdated content and missing important settings.
2017-06-11 09:57:10 +02:00
Christoph Oelckers
8482653bbc
Menu protection features
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- added a '-nocustommenu' command line options. This is for disabling user menus that intentionally or accidentally disable crucial menu features.
- do not allow replacement of the main options menu. This menu contains engine-critical settings and may change at any time when new features get added. For now it will be the only one that gets protected but this may soon be extended to some of its submenus as well.
2017-06-11 08:52:04 +02:00
Rachael Alexanderson
a48203ef1d
Merge https://github.com/coelckers/gzdoom
2017-06-10 01:00:38 -04:00
alexey.lysiuk
7a29128f6b
Fixed menu class replacement
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https://forum.zdoom.org/viewtopic.php?t=56824
2017-06-09 14:08:26 +03:00
Rachael Alexanderson
0941cda7cc
Merge https://github.com/coelckers/gzdoom
2017-05-07 05:07:22 -04:00
Chris Robinson
996ce4497d
Add a resampler option for the OpenAL backend
2017-05-06 18:07:31 +02:00
Rachael Alexanderson
11ec35b061
Merge https://github.com/coelckers/gzdoom
2017-04-20 21:04:33 -04:00
alexey.lysiuk
00dc649cc2
Fixed compilation with Clang
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error: cannot pass object of non-trivial type 'FString' through variadic constructor; call will abort at runtime [-Wnon-pod-varargs]
2017-04-18 18:46:53 +03:00
Rachael Alexanderson
5d11c9962b
Merge commit '8db239d'
2017-04-18 11:33:52 -04:00
Christoph Oelckers
42a34ddd58
- fixed: The menu descriptors were not cleared on restart, leaving some menu data behind.
2017-04-18 16:54:06 +02:00
Christoph Oelckers
8180d34765
- added user configurable menus where soundfonts, patch sets or Timidity EXEs can be selected from lists being stored in the config file to reduce the hassle of testing MIDIs with different settings.
2017-04-18 16:43:07 +02:00
Christoph Oelckers
c219811a54
- removed FMod as the last remaining piece of code that is not GPL compatible.
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Please consider GZDoom as licensed under the GPL starting with this commit, even though the license headers have not been changed yet.
2017-04-17 01:06:54 +02:00
Rachael Alexanderson
997a62de36
Merge https://github.com/coelckers/gzdoom
2017-04-14 23:09:21 -04:00
Christoph Oelckers
edebea4f8d
- allow specifying a custom class for message box display.
2017-04-14 23:28:54 +02:00
Christoph Oelckers
cd180d29c7
- block direct use of 'new' for DObjects.
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This is to ensure that the Class pointer can be set right on creation. ZDoom had always depended on handling this lazily which poses some problems for the VM.
So now there is a variadic Create<classtype> function taking care of that, but to ensure that it gets used, direct access to the new operator has been blocked.
This also neccessitated making DArgs a regular object because they get created before the type system is up. Since the few uses of DArgs are easily controllable this wasn't a big issue.
- did a bit of optimization on the bots' decision making whether to pick up a health item or not.
2017-04-14 13:31:58 +02:00
Rachael Alexanderson
93564078fe
Merge https://github.com/coelckers/gzdoom
2017-04-14 01:05:26 -04:00
Christoph Oelckers
b2d944974e
- first stage of simplifying the type system.
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Let's use inline checkers in PType instead of constantly having to do clumsy IsKindOf checks etc. Once complete this also means that the types can be taken out of the class hierarchy, freeing up some common names.
2017-04-13 12:52:18 +02:00
Rachael Alexanderson
a15031706d
Merge https://github.com/coelckers/gzdoom
2017-04-12 20:33:38 -04:00
Christoph Oelckers
6599e2c425
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
Christoph Oelckers
0d7b7d6ab1
- merged PStruct and PNativeStruct.
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There were exactly 4 places in the code that checked for the difference, this is better done with a flag.
2017-04-12 15:12:41 +02:00
Christoph Oelckers
6308251084
- added a FindSymbol wrapper to PClass so that other code does not need to access the symbol table directly.
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- added an isActor utility function to codegen.cpp to simplify a few constructs.
2017-04-12 13:08:41 +02:00
Rachael Alexanderson
39826753f9
Merge https://github.com/coelckers/gzdoom
2017-03-30 02:11:03 -04:00
Christoph Oelckers
01b095c911
- added colorization for untranslated fonts. This uses the light color of the vertices. The software rendered 2D code will ignore this infomation.
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- added a virtual OnRetrun method to menus.
2017-03-29 21:22:05 +02:00
Christoph Oelckers
356144a537
- fixed: The player menu was not able to set the new name because the security check did not account for the text enter menu being present.
2017-03-29 20:11:58 +02:00
Rachael Alexanderson
9da596cd9c
Merge https://github.com/coelckers/gzdoom
2017-03-28 16:29:07 -04:00
Christoph Oelckers
f3db5f3803
- added a clipping rectangle to DCanvas that can be used independently of DrawTexture calls.
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Currently this is only being used for draw operations that are not automap related, i.e. DrawLine, DrawPixel and FillSimplePoly are not subjected to it.
2017-03-28 13:06:24 +02:00
Rachael Alexanderson
f6d9d153b1
- fixed: moved blur before and outside of menu dimming code.
2017-03-24 14:59:25 -04:00