Commit Graph

13592 Commits

Author SHA1 Message Date
Christoph Oelckers 2c65f08011 - more timer cleanup
* store the frame time in the current screen buffer from where all render code can access it.
* replace some uses of I_MSTime with I_FPSTime, because they should not use a per-frame timer. The only one left is the wipe code but even this doesn't look like it needs either a per-frame timer or a timer counting from the start of the playsim.
2017-11-13 00:28:43 +01:00
Christoph Oelckers e94109f1c3 - Inside the renderer, use only the time value being passed to RenderView.
The voxel rotation code of the software renderer and R_SetupFrame still called I_FPSTime directly.
2017-11-12 23:53:46 +01:00
Christoph Oelckers f54475b1f1 - I_FPSTime may not return the time at frame start.
This is used for real-time profiling and as such needs to return the current time or most of its uses will break.
2017-11-12 23:39:48 +01:00
Christoph Oelckers 93e9c383fa - get the timer used for animation only once at the very beginning of the frame and pass it on to the renderer to avoid any dependencies on the timer's implementation. 2017-11-12 18:51:11 +01:00
Christoph Oelckers 0289d9ad9f - the timing compensation which was necessary for millisecond-precise timing is not needed anymore with nanoseconds. 2017-11-12 13:49:53 +01:00
alexey.lysiuk 5d83ee5e89 Exposed String.Remove() function to ZScript
https://forum.zdoom.org/viewtopic.php?t=58402
2017-11-12 14:44:21 +02:00
Magnus Norddahl efa7c3cacf - Fix typo in I_FPSTimeNS 2017-11-12 13:22:52 +01:00
Magnus Norddahl e3141a4af3 - Upgrade timer code to use nanosecond accuracy internally 2017-11-12 12:57:19 +01:00
Christoph Oelckers 0db0f2f7b9 - removed redundant POSIX version of I_WaitVBL 2017-11-12 12:12:51 +01:00
Christoph Oelckers e50b012c87 - fixed: Model rotation should use the time of the current frame's start, not the time of the time of processing the particular actor.
Reading the time directly would result in different values for different viewpoints in a scene or for different objects in the same scene which is not how this is supposed to work.
2017-11-12 12:04:11 +01:00
alexey.lysiuk 285834ae5b Fixed return state of player entered event
https://forum.zdoom.org/viewtopic.php?t=58433
2017-11-12 11:03:08 +02:00
Christoph Oelckers d9808e6d68 - there were still some old definitions left... 2017-11-12 10:02:29 +01:00
Christoph Oelckers 7cf7936ede Merge remote-tracking branch 'remotes/origin/master' into newtimercode 2017-11-12 09:07:14 +01:00
Christoph Oelckers 6bd76d6b5a - fixed compilation in debug mode.
- moved timer definitions into their own header/source files. d_main is not the right place for this.
- removed some leftover cruft from the old timer code.
2017-11-12 09:06:40 +01:00
Magnus Norddahl 7d63c3324d - Fix macOS compile errors 2017-11-12 03:51:37 +01:00
Magnus Norddahl 307d8931d8 - Switch to C++11 steady clock
- Move the C++11 implementation to d_main
- Remove the platform specific timer implementations
2017-11-12 03:12:22 +01:00
Rachael Alexanderson 1088c60add - add doom e1m6 to rebuildnodes list. https://forum.zdoom.org/viewtopic.php?f=15&t=58430 2017-11-11 15:54:42 -05:00
Magnus Norddahl 090943eaa4 - Fix freeze interpolation bug 2017-11-11 17:28:38 +01:00
Magnus Norddahl 28401cd674 - Rewrite win32 game tick timer backend to use performance counters and only calculate values once per frame 2017-11-11 17:28:20 +01:00
Rachael Alexanderson cdf0733c8b - added latching CVARs to CVARINFO 2017-11-11 09:37:41 -05:00
Rachael Alexanderson 5716dfe050 - put limits on A_SoundVolume 2017-11-10 08:21:28 -05:00
alexey.lysiuk 0e706bfecf Use tmpfileplus() instead of tempnam()
Finally get rid of security or deprecated warnings cause by tempnam() function usage
2017-11-07 11:50:07 +02:00
alexey.lysiuk e6c9ccf3a1 Changed tmpfileplus() to our needs
Removed exclusive flag, made it C++ friendly, replaced unlink() with remove()
2017-11-07 11:13:53 +02:00
alexey.lysiuk e60c6d35c3 Added tmpfileplus 2.0.0
https://www.di-mgt.com.au/c_function_to_create_temp_file.html
https://www.di-mgt.com.au/tmpfileplus-2.0.0.zip
2017-11-07 11:13:53 +02:00
Chris Robinson f353f8b5aa Improved OpenGL profile selection in SDL backend
https://forum.zdoom.org/viewtopic.php?t=56852
2017-11-07 11:05:06 +02:00
Major Cooke d422392b94 Extended LineAttack() with offsets and new flags
Added forward and side offsets for LineAttack() function
Added absolute offset and absolute position flags for LineAttack() function
2017-11-07 11:02:54 +02:00
alexey.lysiuk 4beefb7007 Removed warning for uninitialized variables in ZScript
This reverts commit 8104ef5189
2017-11-06 15:38:28 +02:00
Magnus Norddahl d4ebe51e83 - Place the HUD model correctly in the world so that shader light calculations work 2017-11-05 15:35:03 +01:00
Magnus Norddahl 23e5d81746 - Implement VSMatrix::inverseMatrix 2017-11-05 15:32:42 +01:00
alexey.lysiuk 61ead4f470 Better STL compatibility for array iterator
Extended iterator with types and functions required to use array objects in STL algorithms
2017-11-05 15:20:25 +02:00
alexey.lysiuk 274951839a Removed unused parameter from several functions in FStateDefinitions class
src/p_states.cpp:724:54: warning: parameter ‘actor’ set but not used [-Wunused-but-set-parameter]
https://forum.zdoom.org/viewtopic.php?t=58364
2017-11-05 15:20:25 +02:00
Magnus Norddahl bd08568b90 - Fix wrong math for model/light distance check 2017-11-05 13:28:56 +01:00
alexey.lysiuk ba298ccd6e Added GCC 4.9 to Travis configuration 2017-11-05 10:31:19 +02:00
alexey.lysiuk a1562c5a76 Use Xcode 9.1 for Travis builds 2017-11-05 10:31:19 +02:00
Christoph Oelckers fafc636476 - allow allocating constructor of TArray to also reserve the allocated data and use this to properly handle the precalc arrays for the texture resizer. 2017-11-03 17:27:32 +01:00
alexey.lysiuk 8104ef5189 Added warning for uninitialized variables in ZScript
https://forum.zdoom.org/viewtopic.php?t=57868
2017-11-03 16:23:41 +02:00
alexey.lysiuk dac5777a70 Removed obsolete declarations from codegen.h 2017-11-03 12:44:28 +02:00
alexey.lysiuk 81ea9fb372 Added runtime check for negative array indices in VM
https://forum.zdoom.org/viewtopic.php?t=57886
2017-11-02 18:01:13 +02:00
alexey.lysiuk 57de598e48 Added implicit scope for if/else, while and do/while statements in ZScript
Scope is added only for variable or constant definition so it will no longer leak to outer scope
https://forum.zdoom.org/viewtopic.php?t=57848
2017-11-02 17:10:54 +02:00
alexey.lysiuk 587f6f0f91 Added wait for debugger feature to Cocoa backend
Use -wait_for_debugger command line switch to display message box on startup
It's available in Debug configuration only
2017-11-02 14:49:08 +02:00
alexey.lysiuk de7d8995d5 Added string representation of 'static const' token
No more 'Unknown(-141)' in 'Expecting ...' error message
2017-11-02 14:45:35 +02:00
alexey.lysiuk 62e91b23bd Extended String.LastIndexOf() with endIndex parameter
https://forum.zdoom.org/viewtopic.php?t=57326
2017-11-01 15:24:05 +02:00
raa-eruanna 7d4f8af245 - fixed compile on Linux and (maybe?) Mac 2017-11-01 04:13:10 -04:00
Rachael Alexanderson d313ef4b61 - de-init DoomStartupInfo on 'restart' ccmd so that the window title always contains the correct game information. 2017-10-31 20:00:58 -04:00
Rachael Alexanderson d16ad3dcb5 - added I_FriendlyWindowTitle cvar, which takes the current game/mod name and uses it as a default window title. 2017-10-31 19:47:56 -04:00
Rachael Alexanderson 037bb1408b - add search dirs for SDL2 for Hiaku OS 2017-10-30 19:45:21 +00:00
alexey.lysiuk d543408fd4 Enabled MSVC 2017 64-bit target in AppVeyor configuration 2017-10-29 16:15:03 +02:00
alexey.lysiuk ea6daf0212 Added workaround for MSVC 2017 internal compiler error
game-music-emu\gme\fir_resampler.cpp(28): fatal error C1001: An internal error has occurred in the compiler.
(compiler file 'f:\dd\vctools\compiler\utc\src\p2\main.c', line 256)
2017-10-29 16:14:04 +02:00
alexey.lysiuk 415ed57713 Added Wads.CheckNumForFullName() to ZScript
https://forum.zdoom.org/viewtopic.php?t=57814
2017-10-29 15:11:49 +02:00
alexey.lysiuk 2f45218f70 Added Wads.ReadLump() to ZScript
https://forum.zdoom.org/viewtopic.php?t=57814
2017-10-29 11:36:22 +02:00