Magnus Norddahl
c6b29846d0
- add 3rd party vulkan dependencies
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- add stubs for a vulkan hw renderer backend
- add RAII wrappers for vulkan object types
- add builder classes to isolate vulkan boilerplate code
- add a swap chain class
2019-02-20 21:21:57 +01:00
Christoph Oelckers
4c2aa1158e
Merge branch 'master' of https://github.com/coelckers/gzdoom
2019-02-05 13:56:37 +01:00
Christoph Oelckers
c4f7f01f31
- fixed optimization settings of RelWithDebInfo build to match the regular release version.
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CMake sets RelWithDebInfo to only inline functions explicitly marked as such whereas Release is allowed to inline everything suitable.
2019-02-05 10:03:49 +01:00
alexey.lysiuk
2765159fc6
- disabled VM JIT completely on unsuported platforms
2019-02-04 15:53:35 +02:00
Rachael Alexanderson
6a9322e677
- force internal GME with any build environment created after this commit. if anyone is using a build environment from before - you will have to make sure to enable the relevant variable - or simply nuke and recreate. this applies only if you have the GME library installed on your system - if you were using the internal before, anyhow, you don't have to make any changes
2019-01-23 21:50:10 +01:00
Rachael Alexanderson
de88ca48ab
- force CMake to use internal asmjit. I left it in a state so that it can easily be changed back in the future.
2019-01-02 08:19:03 -05:00
Magnus Norddahl
369dcfd57f
Merge remote-tracking branch 'origin/master' into asmjit
2018-11-01 21:23:26 +01:00
Vitaly Novichkov
8450dc5fdb
Update GME up to 0.6.2 version
2018-11-01 00:15:41 +01:00
Magnus Norddahl
eb9d2b54f3
Merge remote-tracking branch 'gzdoom/master' into asmjit
2018-08-23 18:20:23 +02:00
Christoph Oelckers
7d40edd6ac
- disable runtime buffer security check in release build.
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This has a minor but measurable effect on performance because it gets inserted into every function which uses a local stack space structure.
2018-08-14 21:29:14 +02:00
Magnus Norddahl
cbb945d8a7
- embed and use asmjit to JIT ZScript VM functions
2018-08-12 02:11:13 +02:00
drfrag666
720bb485be
- Disabled position independent executable for MinGW
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This broke MinGW-w64 but was ignored with tdm-gcc.
2018-06-18 20:57:52 +02:00
alexey.lysiuk
ce18ff1df3
- use libc++ for all targets on macOS
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clang: warning: libstdc++ is deprecated; move to libc++ with a minimum deployment target of OS X 10.9
2018-05-06 09:44:13 +03:00
alexey.lysiuk
c821b9c2d6
Updated JPEG library to version 9c
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Reestablished a few initially removed features to use library's source code without modifications and updated readme file accordingly
http://www.ijg.org/
http://www.ijg.org/files/jpegsrc.v9c.tar.gz
2018-04-30 18:21:41 +02:00
Christoph Oelckers
5c7f2e0217
- removed some dumb CMake script that messed around with Visual Studio's user settings.
2018-03-25 17:51:23 +02:00
Christoph Oelckers
4c4f8288a4
- disable XP toolset warning for 64 bit builds.
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- fixed an error with assigning a string constant to a non-const char * variable that was pointed out by compiling with /permissive-.
2018-03-25 10:50:14 +02:00
alexey.lysiuk
7dce4cfaf9
Added CMake option to suppress zipdir output
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Cleaned up add_pk3() function a bit
2018-03-09 15:20:55 +02:00
alexey.lysiuk
25d53ecd2c
Enabled position independent executable for generic GCC/Clang
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This affects mostly Linux (and probably MinGW) as default toolchains for Windows and macOS have the corresponding option turned on by default
2017-12-29 09:39:01 +02:00
Rachael Alexanderson
6044c46d39
- rename wadsrc_optionalassets wadsrc_extra
2017-09-09 05:54:07 -04:00
Rachael Alexanderson
b7f6126bcd
- First commit of archive split - preserve original assets
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- Added: d_main.cpp now searches for "gzdoom_optional_assets.pk3" - this can be changed in version.h for fork authors.
- Updated forum links to point to ZDoom.org.
2017-09-07 04:08:09 -04:00
alexey.lysiuk
2f3cd7775a
Added list of Windows XP compatible toolsets to CMake
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When generating projects for Visual Studio 2017 with v141_xp toolset CMake no longer warns about incompatibility with Windows XP
2017-08-23 18:02:44 +03:00
alexey.lysiuk
680d1b2dd6
Moved all CMake modules and launcher templates to designated directory
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Let's not pollute root directory with various files
2017-04-23 14:49:36 +03:00
Christoph Oelckers
f0d741241d
- cleaned out most of the cruft from the docs directory and added a copy of the GPL v3.
2017-04-17 10:24:24 +02:00
Christoph Oelckers
c219811a54
- removed FMod as the last remaining piece of code that is not GPL compatible.
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Please consider GZDoom as licensed under the GPL starting with this commit, even though the license headers have not been changed yet.
2017-04-17 01:06:54 +02:00
Christoph Oelckers
4cd0d3d454
- removed the Vector class in the GL renderer and replaced all its uses with FVector3.
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- optimized the math to get a plane equation from a linedef. The original code used a generic algorithm that knew nothing about the fact that Doom walls are always perfectly vertical. With this knowledge the plane calculation can be reduced to a lot less code because retrieving the normal is trivial in this special case.
- use the SSE2 rsqrtss instruction to calculate a wall's length, because this is by far the most frequent use of square roots in the GL renderer. So far this is only active on x64, it may be activated on 32 bit later as well, but only after it has been decided if 32 bit builds should be x87 or SSE2.
# Conflicts:
# src/gl/dynlights/gl_dynlight.cpp
# Conflicts:
# src/g_shared/a_dynlightdata.cpp
2017-03-12 19:59:45 +01:00
Christoph Oelckers
ef3421eee5
- moved dynamic lights out of the GL code into the common game code.
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Since the true color software renderer also handles them there is no point keeping them on the GL side.
This also optimized how they are stored, because we no longer need to be aware of a base engine which doesn't have them.
2017-03-12 19:57:06 +01:00
Rachael Alexanderson
536e8fad19
- Make QZDoom GZDoom again!
2017-03-09 11:51:42 -05:00
Magnus Norddahl
735157aea4
Bump minimum architecture to SSE 2 on the x86 platform (a Pentium 4 from 2001!)
2017-02-25 01:22:54 +01:00
Rachael Alexanderson
9ed45c7e03
Merge branch 'master' of http://github.com/rheit/zdoom
2016-10-26 22:06:25 -04:00
Jason A. Yundt
4c420938c9
- Added install rules so that 'make install' works.
2016-10-26 20:57:42 -04:00
raa-eruanna
172f521002
Merge http://github.com/rheit/zdoom
2016-09-29 05:37:07 -04:00
Christopher Bruns
3ecd20c4a1
Enhance IDE list of PK3 source files using a more complicated approach than I had hoped for.
2016-09-29 00:43:23 +02:00
Christopher Bruns
a83d1facdf
Use GLOB_RECURSE and exclude file names with brackets, for a more complete list of PK3 source files for the IDE.
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# Conflicts:
# CMakeLists.txt
2016-09-29 00:43:22 +02:00
raa-eruanna
1b3f652abb
Merge http://github.com/rheit/zdoom
2016-09-25 19:43:54 -04:00
Christopher Bruns
a7044c9a8b
Remove quotation marks that cause trouble with older versions of CMake.
2016-09-25 22:11:08 +02:00
raa-eruanna
9ecb7d44f7
Merge http://github.com/coelckers/gzdoom
2016-09-24 23:36:47 -04:00
Christoph Oelckers
6b02ea9871
Merge branch 'master' of https://github.com/rheit/zdoom
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# Conflicts:
# CMakeLists.txt
2016-09-24 09:28:09 +02:00
Christopher Bruns
e9f31e5f95
Fix tabbing of recent change to CMakeLists.txt to match previous version.
2016-09-24 09:17:18 +02:00
Christopher Bruns
19c3529d32
Add a comment describing my enhancement to the CMake PK3 target rule.
2016-09-24 09:17:17 +02:00
Christopher Bruns
fa52c9d098
Add first level folder contents to SOURCES for PK3 targets, so I can open the files from Visual Studio.
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(cherry picked from commit c378cd4ff0b901051671932a39e3cb56e82541f4)
# Conflicts:
# CMakeLists.txt
2016-09-24 09:17:17 +02:00
Christoph Oelckers
d128e28044
Merge branch 'master' of https://github.com/rheit/zdoom
2016-09-14 21:05:45 +02:00
raa-eruanna
81545d9b4e
Merge http://github.com/rheit/zdoom
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# Conflicts:
# src/v_video.cpp
2016-09-14 02:24:59 -04:00
raa-eruanna
b85e3b56e3
Establish QZDoom
2016-09-14 02:21:35 -04:00
Braden Obrzut
fd53aefbf2
Added warning if building on Visual Studio 2015 without v140_xp.
2016-09-13 20:55:31 -04:00
Christoph Oelckers
f4e4221da7
Merge branch 'master' of https://github.com/rheit/zdoom
2016-05-05 21:51:54 +02:00
Jason Yundt
fbf845982b
FORCE_INTERNAL_GME now defaults to OFF
2016-05-05 21:04:48 +02:00
Christoph Oelckers
48afdd7dcb
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
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# Conflicts:
# src/CMakeLists.txt
# src/actor.h
2016-03-21 01:34:39 +01:00
Christoph Oelckers
c64eee5b15
Merge branch 'master' into float
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# Conflicts:
# src/g_heretic/a_hereticweaps.cpp
# src/p_map.cpp
# src/p_mobj.cpp
# src/p_things.cpp
# src/portal.cpp
2016-03-15 00:16:13 +01:00
Christoph Oelckers
f4f489b33d
Merge branch 'master' of https://github.com/rheit/zdoom
2016-03-14 22:02:58 +01:00
Braden Obrzut
93be5aca05
- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
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- Worked aorund modern GCC bug where C++ exceptions in Objective-C++ code would result in an ICE (bug is already on their tracker, but I doubt it will be fixed unless I decide to dig into the issue myself).
- Turn off fused floating point instructions since these can cause slight deviations in floating point code.
- Use -static-libgcc when compiling on the Mac with GCC since we need to use a custom version of GCC to do so now.
- Note: ZDoom will currently still crash on exit on PowerPC since it seems to be deciding that NameManager needs to be destructed before the console commands.
2016-03-13 01:14:08 -05:00