Commit Graph

13427 Commits

Author SHA1 Message Date
Christopher Bruns 9db4dfd963 Link to platform specific openvr library, and install it, and update license headers. 2017-05-28 10:28:07 -04:00
alexey.lysiuk e56cda1350 Fixed crash on change particular sound options
Happened only when there is a current song but it’s not played, for example in title screen
https://forum.zdoom.org/viewtopic.php?t=56631
2017-05-28 17:18:35 +03:00
Rachael Alexanderson 65bb8a5185 Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom 2017-05-28 07:13:27 -04:00
Rachael Alexanderson 619281de64 Revert "Merge commit 'refs/pull/336/head' of https://github.com/coelckers/gzdoom"
This reverts commit a05c38fefd, reversing
changes made to 0fb1a0604c.
2017-05-28 07:12:41 -04:00
Christopher Bruns a49afd5bfc Initial OpenVR mode.
Second attempt: clean up commit, and avoid messing with HDR framebuffer format.
2017-05-28 06:20:32 -04:00
Rachael Alexanderson a05c38fefd Merge commit 'refs/pull/336/head' of https://github.com/coelckers/gzdoom 2017-05-28 01:33:59 -04:00
Rachael Alexanderson 0fb1a0604c Merge https://github.com/coelckers/gzdoom 2017-05-27 21:52:43 -04:00
Christopher Bruns a149b54226 Maybe avoid gcc compile problem with forward declared enum. 2017-05-27 20:16:00 -04:00
Christopher Bruns c1bacdbf92 Create initial rotation-tracking-only implementation of OpenVR mode for VR headsets. 2017-05-27 19:42:49 -04:00
Rachael Alexanderson 9435a09f1e - Added vid_glswfb to menu on Mac. 2017-05-27 08:01:56 -04:00
Rachael Alexanderson d0c1dc9b02 - Added compatibility fix for Doom2's map18 for missing textures on one of the door frames - lines 451 and 459 2017-05-27 06:53:36 -04:00
Rachael Alexanderson a7cc6fb1ba - fixed: 'IfOption(Linux)' is actually 'IfOption(unix)' in menudef 2017-05-27 05:12:59 -04:00
Rachael Alexanderson 9ebf1ec9a2 - Update menu to match new vid_glswfb config
- Added vid_glswfb to menu on Linux
2017-05-27 04:58:48 -04:00
Rachael Alexanderson 4545bb2fa1 - rename vid_used3d on windows to vid_glswfb to match Linux. Additionally, the values were reversed to match the Linux variant of this configuration. This CVar now operates exactly the same way it does on Linux, except it defaults to being off and still allows the D3D framebuffer on Windows when it's deactivated. 2017-05-27 04:52:43 -04:00
Rachael Alexanderson 872db304f0 Merge https://github.com/coelckers/gzdoom 2017-05-27 04:31:53 -04:00
Magnus Norddahl b111a708da - Fix compile error and some warnings 2017-05-27 06:27:36 +02:00
Magnus Norddahl 3f991429d1 - Reduce the number of naked new/delete calls in OpenGLSWFrameBuffer 2017-05-27 02:31:15 +02:00
Major Cooke 35583621cf PSPF_MIRROR now corrects the bobx direction. 2017-05-26 18:28:09 -05:00
Rachael Alexanderson 40bbb70799 Merge https://github.com/coelckers/gzdoom 2017-05-26 18:17:35 -04:00
Major Cooke 636e36b90d Clean-up. 2017-05-26 11:34:26 -05:00
alexey.lysiuk 67d313cf25 Fixed megasphere item selection in bot code
https://forum.zdoom.org/viewtopic.php?t=56604
2017-05-26 11:54:42 +03:00
Major Cooke a25a536c9f Removed the auto PSPF_FLIP implimentation. 2017-05-25 20:40:54 -05:00
Major Cooke a111c59286 Added PSPF_MIRROR.
- Flips the sprite's drawing and position over entirely. Automatically implies PSPF_FLIP.
2017-05-25 19:46:36 -05:00
Rachael Alexanderson 5c30a99aa9 Merge https://github.com/coelckers/gzdoom 2017-05-25 10:39:14 -04:00
alexey.lysiuk d633e8afc1 Fixed sector iteration with Floor_Stop and Ceiling_Stop action specials
https://forum.zdoom.org/viewtopic.php?t=56582
2017-05-25 10:41:06 +03:00
alexey.lysiuk 3da02764d5 Updated Travis CI configuration
Use MinSizeRel configuration with Clang 4.0 on Linux
Use Debug configuration with GCC 7
2017-05-25 10:30:55 +03:00
Rachael Alexanderson d757279c92 Merge https://github.com/coelckers/gzdoom 2017-05-24 05:49:38 -04:00
alexey.lysiuk d766d22336 Added GCC 7 target to Travis CI configuration 2017-05-24 11:16:02 +03:00
Rachael Alexanderson 538bfabef8 Merge https://github.com/coelckers/gzdoom 2017-05-23 06:17:46 -04:00
Christoph Oelckers 9d73e4c635 - fixed errors in wallsprite setup for the classic software renderer:
* it did not use the correct texture.
* it had a math error in the right edge's y-coordinate calculation.
2017-05-23 09:37:38 +02:00
Dugan Chen bc0f9023f6 Add mem_fn header to oalsound.cpp 2017-05-22 21:54:58 +02:00
Rachael Alexanderson 7600fdb200 Merge https://github.com/coelckers/gzdoom 2017-05-22 13:10:19 -04:00
svdijk bdfc42182f OPLsynth: Default to center panning. 2017-05-22 09:15:02 +02:00
Christoph Oelckers 42e62d9005 - fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons. 2017-05-21 21:30:46 +02:00
Christoph Oelckers 7bc5573baa - call P_FindParticleSubsectors before rendering a save picture in OpenGL.
This entry point was the only one missing that call.
2017-05-21 12:45:49 +02:00
Christoph Oelckers fc0855fac7 - fixed size of particles in the hardware renderer.
From the look of it the scale was changed in the software renderer several years back but the hardware renderer never got adjusted for it.
This also adds a bit of compensation to round particles so that they get rendered a bit larger than square ones.
2017-05-21 12:36:34 +02:00
Christoph Oelckers be2cfddb17 - handle the case where SBARINFO only contains a mugshot definition and fall back to the current statusbarclass if creating an SBARINFO-based statusbar fails. 2017-05-21 12:06:22 +02:00
Magnus Norddahl e27e89b57d - Make sure a hung worker thread always crashes the application 2017-05-21 12:03:12 +02:00
Rachael Alexanderson 3955b7a4f8 Merge https://github.com/coelckers/gzdoom 2017-05-21 05:52:27 -04:00
Magnus Norddahl aff9205057 - Fix mipmap filtering bug when using nearest filter 2017-05-21 11:01:37 +02:00
svdijk 371a8755c2 vid_glswfb: Prevent defunct windows. 2017-05-20 23:21:51 +02:00
Christoph Oelckers 4388d97db6 - PlayerPawn.PlayerThink needs to consider the possibility of the player getting unmorphed and must call any function after a potential unmorph through 'player.mo' instead of 'self'. 2017-05-20 20:56:43 +02:00
Rachael Alexanderson fd0602a163 Merge https://github.com/coelckers/gzdoom 2017-05-19 23:40:51 -04:00
Christoph Oelckers fc8639226d - yet again Visual Studio's autocompletion feature deleted some tildes. 2017-05-19 21:36:32 +02:00
Christoph Oelckers a4231ffd00 - more handling of some very broken old ATI drivers. 2017-05-19 21:33:48 +02:00
Christoph Oelckers e1cd0dc588 - major optimization on carry scroller code.
The old version was checking every single actor in every single sector for being affected by a carry scroller if there was so much as a single such scroller in the map.
Changed it so that the scroll thinker flags all actors in the affected sectors so that these expensive calculations can be skipped for everything else.
This change and reduce think time by 1/3 on maps like ZDCMP2 (on the test machine it went down from 6 ms to 4 ms on this map.)
2017-05-19 16:31:44 +02:00
Christoph Oelckers 9fc309d5b5 - stop the music when processing a fatal error. 2017-05-19 12:20:33 +02:00
Christoph Oelckers c1e64fa576 - fixed: The rail trail should use r_trail_sparsity, not r_spiral_sparsity.
- fixed: Spawning actors on the rail trail must ignore the sparsity CVARs completely.
2017-05-19 12:03:20 +02:00
Christoph Oelckers c8e631bf26 - fixed: The colormap was not fully initialized for 3D floors in sectors where neither the original floor nor ceiling were visible. 2017-05-19 11:42:44 +02:00
Christoph Oelckers 97b664968e - removed a few unused VM opcodes. 2017-05-19 10:27:22 +02:00